推进 SpacetimeDB adapter 与 client 收口

This commit is contained in:
2026-04-29 16:53:54 +08:00
parent f82775b852
commit 62934b0809
17 changed files with 1023 additions and 597 deletions

View File

@@ -8,8 +8,14 @@ use module_combat::{
BattleMode, BattleStateInput, ResolveCombatActionInput, generate_battle_state_id,
};
use module_npc::{NPC_FIGHT_FUNCTION_ID, NPC_SPAR_FUNCTION_ID, ResolveNpcInteractionInput};
use serde::Deserialize;
use serde_json::{Value, json};
use shared_contracts::story::{
CreateStoryBattleRequest, CreateStoryNpcBattleRequest, CreateStoryNpcBattleResponse,
ResolveStoryBattleRequest, ResolveStoryBattleResponse, StoryBattleRewardItemPayload,
StoryBattleRewardItemRequest, StoryBattleStatePayload, StoryBattleStateResponse,
StoryCombatActionPayload, StoryNpcInteractionPayload, StoryNpcStanceProfilePayload,
StoryNpcStatePayload,
};
use shared_kernel::{normalize_optional_string, normalize_required_string, normalize_string_list};
use spacetime_client::{ResolveNpcBattleInteractionInput, SpacetimeClientError};
@@ -18,84 +24,6 @@ use crate::{
request_context::RequestContext, state::AppState,
};
#[derive(Debug, Deserialize)]
#[serde(rename_all = "camelCase")]
pub struct CreateStoryBattleRequest {
pub story_session_id: String,
pub runtime_session_id: String,
#[serde(default)]
pub chapter_id: Option<String>,
pub target_npc_id: String,
pub target_name: String,
pub battle_mode: String,
pub player_hp: i32,
pub player_max_hp: i32,
pub player_mana: i32,
pub player_max_mana: i32,
pub target_hp: i32,
pub target_max_hp: i32,
#[serde(default)]
pub experience_reward: u32,
#[serde(default)]
pub reward_items: Vec<StoryBattleRewardItemRequest>,
}
#[derive(Debug, Deserialize)]
#[serde(rename_all = "camelCase")]
pub struct ResolveStoryBattleRequest {
pub battle_state_id: String,
pub function_id: String,
pub action_text: String,
pub base_damage: i32,
pub mana_cost: i32,
pub heal: i32,
pub mana_restore: i32,
pub counter_multiplier_basis_points: u32,
}
#[derive(Debug, Deserialize)]
#[serde(rename_all = "camelCase")]
pub struct CreateStoryNpcBattleRequest {
pub story_session_id: String,
pub runtime_session_id: String,
pub npc_id: String,
pub npc_name: String,
pub interaction_function_id: String,
#[serde(default)]
pub release_npc_id: Option<String>,
#[serde(default)]
pub battle_state_id: Option<String>,
pub player_hp: i32,
pub player_max_hp: i32,
pub player_mana: i32,
pub player_max_mana: i32,
pub target_hp: i32,
pub target_max_hp: i32,
#[serde(default)]
pub experience_reward: u32,
#[serde(default)]
pub reward_items: Vec<StoryBattleRewardItemRequest>,
}
#[derive(Debug, Deserialize)]
#[serde(rename_all = "camelCase")]
pub struct StoryBattleRewardItemRequest {
pub item_id: String,
pub category: String,
pub item_name: String,
#[serde(default)]
pub description: Option<String>,
pub quantity: u32,
pub rarity: String,
#[serde(default)]
pub tags: Vec<String>,
pub stackable: bool,
#[serde(default)]
pub stack_key: String,
#[serde(default)]
pub equipment_slot_id: Option<String>,
}
pub async fn create_story_battle(
State(state): State<AppState>,
Extension(request_context): Extension<RequestContext>,
@@ -152,9 +80,9 @@ pub async fn create_story_battle(
Ok(json_success_body(
Some(&request_context),
json!({
"battleState": build_battle_state_payload(&result),
}),
StoryBattleStateResponse {
battle_state: build_battle_state_payload(&result),
},
))
}
@@ -185,14 +113,14 @@ pub async fn resolve_story_battle(
Ok(json_success_body(
Some(&request_context),
json!({
"battleState": build_battle_state_payload(&result.battle_state),
"combat": {
"damageDealt": result.damage_dealt,
"damageTaken": result.damage_taken,
"outcome": result.outcome,
}
}),
ResolveStoryBattleResponse {
battle_state: build_battle_state_payload(&result.battle_state),
combat: StoryCombatActionPayload {
damage_dealt: result.damage_dealt,
damage_taken: result.damage_taken,
outcome: result.outcome,
},
},
))
}
@@ -212,9 +140,9 @@ pub async fn get_story_battle_state(
Ok(json_success_body(
Some(&request_context),
json!({
"battleState": build_battle_state_payload(&result),
}),
StoryBattleStateResponse {
battle_state: build_battle_state_payload(&result),
},
))
}
@@ -278,58 +206,69 @@ pub async fn create_story_npc_battle(
Ok(json_success_body(
Some(&request_context),
json!({
"npcInteraction": build_npc_interaction_payload(&result.npc_interaction),
"battleState": build_battle_state_payload(&result.battle_state),
}),
CreateStoryNpcBattleResponse {
npc_interaction: build_npc_interaction_payload(&result.npc_interaction),
battle_state: build_battle_state_payload(&result.battle_state),
},
))
}
fn build_battle_state_payload(record: &spacetime_client::BattleStateRecord) -> Value {
json!({
"battleStateId": record.battle_state_id,
"storySessionId": record.story_session_id,
"runtimeSessionId": record.runtime_session_id,
"actorUserId": record.actor_user_id,
"chapterId": record.chapter_id,
"targetNpcId": record.target_npc_id,
"targetName": record.target_name,
"battleMode": record.battle_mode,
"status": record.status,
"playerHp": record.player_hp,
"playerMaxHp": record.player_max_hp,
"playerMana": record.player_mana,
"playerMaxMana": record.player_max_mana,
"targetHp": record.target_hp,
"targetMaxHp": record.target_max_hp,
"experienceReward": record.experience_reward,
"rewardItems": record.reward_items.iter().map(|item| {
json!({
"itemId": item.item_id,
"category": item.category,
"itemName": item.item_name,
"description": item.description,
"quantity": item.quantity,
"rarity": format_runtime_item_reward_item_rarity(item.rarity),
"tags": item.tags,
"stackable": item.stackable,
"stackKey": item.stack_key,
"equipmentSlotId": item
.equipment_slot_id
.map(format_runtime_item_equipment_slot),
})
}).collect::<Vec<_>>(),
"turnIndex": record.turn_index,
"lastActionFunctionId": record.last_action_function_id,
"lastActionText": record.last_action_text,
"lastResultText": record.last_result_text,
"lastDamageDealt": record.last_damage_dealt,
"lastDamageTaken": record.last_damage_taken,
"lastOutcome": record.last_outcome,
"version": record.version,
"createdAt": record.created_at,
"updatedAt": record.updated_at,
})
fn build_battle_state_payload(
record: &spacetime_client::BattleStateRecord,
) -> StoryBattleStatePayload {
StoryBattleStatePayload {
battle_state_id: record.battle_state_id.clone(),
story_session_id: record.story_session_id.clone(),
runtime_session_id: record.runtime_session_id.clone(),
actor_user_id: record.actor_user_id.clone(),
chapter_id: record.chapter_id.clone(),
target_npc_id: record.target_npc_id.clone(),
target_name: record.target_name.clone(),
battle_mode: record.battle_mode.clone(),
status: record.status.clone(),
player_hp: record.player_hp,
player_max_hp: record.player_max_hp,
player_mana: record.player_mana,
player_max_mana: record.player_max_mana,
target_hp: record.target_hp,
target_max_hp: record.target_max_hp,
experience_reward: record.experience_reward,
reward_items: record
.reward_items
.iter()
.map(build_battle_reward_item_payload)
.collect(),
turn_index: record.turn_index,
last_action_function_id: record.last_action_function_id.clone(),
last_action_text: record.last_action_text.clone(),
last_result_text: record.last_result_text.clone(),
last_damage_dealt: record.last_damage_dealt,
last_damage_taken: record.last_damage_taken,
last_outcome: record.last_outcome.clone(),
version: record.version,
created_at: record.created_at.clone(),
updated_at: record.updated_at.clone(),
}
}
fn build_battle_reward_item_payload(
item: &module_runtime_item::RuntimeItemRewardItemSnapshot,
) -> StoryBattleRewardItemPayload {
StoryBattleRewardItemPayload {
item_id: item.item_id.clone(),
category: item.category.clone(),
item_name: item.item_name.clone(),
description: item.description.clone(),
quantity: item.quantity,
rarity: format_runtime_item_reward_item_rarity(item.rarity).to_string(),
tags: item.tags.clone(),
stackable: item.stackable,
stack_key: item.stack_key.clone(),
equipment_slot_id: item
.equipment_slot_id
.map(format_runtime_item_equipment_slot)
.map(ToOwned::to_owned),
}
}
fn format_runtime_item_reward_item_rarity(
@@ -354,51 +293,53 @@ fn format_runtime_item_equipment_slot(
}
}
fn build_npc_state_payload(record: &spacetime_client::NpcStateRecord) -> Value {
json!({
"npcStateId": record.npc_state_id,
"runtimeSessionId": record.runtime_session_id,
"npcId": record.npc_id,
"npcName": record.npc_name,
"affinity": record.affinity,
"relationStance": record.relation_stance,
"helpUsed": record.help_used,
"chattedCount": record.chatted_count,
"giftsGiven": record.gifts_given,
"recruited": record.recruited,
"tradeStockSignature": record.trade_stock_signature,
"revealedFacts": record.revealed_facts,
"knownAttributeRumors": record.known_attribute_rumors,
"firstMeaningfulContactResolved": record.first_meaningful_contact_resolved,
"seenBackstoryChapterIds": record.seen_backstory_chapter_ids,
"stanceProfile": {
"trust": record.trust,
"warmth": record.warmth,
"ideologicalFit": record.ideological_fit,
"fearOrGuard": record.fear_or_guard,
"loyalty": record.loyalty,
"currentConflictTag": record.current_conflict_tag,
"recentApprovals": record.recent_approvals,
"recentDisapprovals": record.recent_disapprovals,
fn build_npc_state_payload(record: &spacetime_client::NpcStateRecord) -> StoryNpcStatePayload {
StoryNpcStatePayload {
npc_state_id: record.npc_state_id.clone(),
runtime_session_id: record.runtime_session_id.clone(),
npc_id: record.npc_id.clone(),
npc_name: record.npc_name.clone(),
affinity: record.affinity,
relation_stance: record.relation_stance.clone(),
help_used: record.help_used,
chatted_count: record.chatted_count,
gifts_given: record.gifts_given,
recruited: record.recruited,
trade_stock_signature: record.trade_stock_signature.clone(),
revealed_facts: record.revealed_facts.clone(),
known_attribute_rumors: record.known_attribute_rumors.clone(),
first_meaningful_contact_resolved: record.first_meaningful_contact_resolved,
seen_backstory_chapter_ids: record.seen_backstory_chapter_ids.clone(),
stance_profile: StoryNpcStanceProfilePayload {
trust: record.trust,
warmth: record.warmth,
ideological_fit: record.ideological_fit,
fear_or_guard: record.fear_or_guard,
loyalty: record.loyalty,
current_conflict_tag: record.current_conflict_tag.clone(),
recent_approvals: record.recent_approvals.clone(),
recent_disapprovals: record.recent_disapprovals.clone(),
},
"createdAt": record.created_at,
"updatedAt": record.updated_at,
})
created_at: record.created_at.clone(),
updated_at: record.updated_at.clone(),
}
}
fn build_npc_interaction_payload(record: &spacetime_client::NpcInteractionRecord) -> Value {
json!({
"npcState": build_npc_state_payload(&record.npc_state),
"interactionStatus": record.interaction_status,
"actionText": record.action_text,
"resultText": record.result_text,
"storyText": record.story_text,
"battleMode": record.battle_mode,
"encounterClosed": record.encounter_closed,
"affinityChanged": record.affinity_changed,
"previousAffinity": record.previous_affinity,
"nextAffinity": record.next_affinity,
})
fn build_npc_interaction_payload(
record: &spacetime_client::NpcInteractionRecord,
) -> StoryNpcInteractionPayload {
StoryNpcInteractionPayload {
npc_state: build_npc_state_payload(&record.npc_state),
interaction_status: record.interaction_status.clone(),
action_text: record.action_text.clone(),
result_text: record.result_text.clone(),
story_text: record.story_text.clone(),
battle_mode: record.battle_mode.clone(),
encounter_closed: record.encounter_closed,
affinity_changed: record.affinity_changed,
previous_affinity: record.previous_affinity,
next_affinity: record.next_affinity,
}
}
fn parse_battle_mode_strict(raw: &str) -> Option<BattleMode> {