feat: refine wooden fish runtime generation
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@@ -356,7 +356,7 @@ describe('miniGameDraftGenerationProgress', () => {
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]);
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});
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test('wooden fish draft generation exposes hit object and sound pipeline', () => {
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test('wooden fish draft generation exposes hit object, background and sound pipeline', () => {
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const state = createMiniGameDraftGenerationState('wooden-fish');
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const progress = buildMiniGameDraftGenerationProgress(
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@@ -367,6 +367,7 @@ describe('miniGameDraftGenerationProgress', () => {
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expect(progress?.steps.map((step) => step.id)).toEqual([
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'wooden-fish-draft',
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'wooden-fish-hit-object',
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'wooden-fish-background',
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'wooden-fish-hit-sound',
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'wooden-fish-write-draft',
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]);
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@@ -66,6 +66,7 @@ export type MiniGameDraftGenerationPhase =
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| 'jump-hop-write-draft'
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| 'wooden-fish-draft'
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| 'wooden-fish-hit-object'
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| 'wooden-fish-background'
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| 'wooden-fish-hit-sound'
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| 'wooden-fish-write-draft'
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| 'puzzle-images'
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@@ -327,25 +328,31 @@ const WOODEN_FISH_STEPS = [
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id: 'wooden-fish-draft',
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label: '整理玩法草稿',
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detail: '保存作品信息、敲击物、音效和飘字配置。',
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weight: 10,
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weight: 8,
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},
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{
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id: 'wooden-fish-hit-object',
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label: '生成敲击物图案',
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detail: '使用 image2 生成最终运行态敲击物图案。',
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weight: 48,
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weight: 34,
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},
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{
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id: 'wooden-fish-background',
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label: '生成背景环境图',
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detail: '使用 image2 生成敲击背景环境图。',
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weight: 34,
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},
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{
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id: 'wooden-fish-hit-sound',
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label: '准备敲击音效',
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detail: '生成或写回短促敲击音效资产。',
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weight: 30,
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weight: 16,
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},
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{
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id: 'wooden-fish-write-draft',
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label: '写入正式草稿',
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detail: '保存图案、音效、飘字和封面摘要。',
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weight: 12,
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detail: '保存图案、背景、音效、飘字和封面摘要。',
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weight: 8,
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},
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] as const satisfies ReadonlyArray<MiniGameStepDefinition>;
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@@ -530,9 +537,12 @@ function resolveWoodenFishPhaseByElapsedMs(
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if (elapsedMs >= 270_000) {
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return 'wooden-fish-write-draft';
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}
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if (elapsedMs >= 185_000) {
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if (elapsedMs >= 240_000) {
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return 'wooden-fish-hit-sound';
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}
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if (elapsedMs >= 120_000) {
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return 'wooden-fish-background';
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}
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if (elapsedMs >= 12_000) {
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return 'wooden-fish-hit-object';
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}
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@@ -106,6 +106,8 @@ function normalizeWoodenFishWorkProfile(
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summary,
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draft: flattened.draft,
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hitObjectAsset: flattened.hitObjectAsset,
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backgroundAsset:
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flattened.backgroundAsset ?? flattened.draft?.backgroundAsset ?? null,
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hitSoundAsset: flattened.hitSoundAsset,
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floatingWords: flattened.floatingWords,
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};
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