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@@ -20,23 +20,26 @@ describe('miniGameDraftGenerationProgress', () => {
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error: null,
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};
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const progress = buildMiniGameDraftGenerationProgress(state, 1500);
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const progress = buildMiniGameDraftGenerationProgress(state, 2500);
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expect(progress?.steps.map((step) => step.label)).toEqual([
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'编译首关草稿',
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'生成关卡名称',
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'生成首关画面',
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'生成背景音乐',
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'生成UI背景',
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'写入正式草稿',
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]);
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expect(progress?.phaseLabel).toBe('编译首关草稿');
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expect(progress?.steps[0]?.detail).toBe(
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'理解画面描述,生成首关名称与可编辑草稿。',
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'读取画面描述,建立可编辑草稿与首关结构。',
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);
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expect(progress?.estimatedRemainingMs).toBe(59_500);
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expect(progress?.estimatedRemainingMs).toBe(178_500);
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expect(progress?.overallProgress).toBeGreaterThan(0);
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expect(progress?.steps[0]?.completed).toBeGreaterThan(0);
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});
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test('puzzle draft generation advances steps across the 60 second estimate', () => {
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test('puzzle draft generation advances steps across the current asset pipeline', () => {
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const state: MiniGameDraftGenerationState = {
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kind: 'puzzle',
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phase: 'compile',
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@@ -46,18 +49,23 @@ describe('miniGameDraftGenerationProgress', () => {
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error: null,
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};
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const imageProgress = buildMiniGameDraftGenerationProgress(state, 16_000);
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const writeBackProgress = buildMiniGameDraftGenerationProgress(state, 56_000);
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const imageProgress = buildMiniGameDraftGenerationProgress(state, 26_000);
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const musicProgress = buildMiniGameDraftGenerationProgress(state, 96_000);
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const uiProgress = buildMiniGameDraftGenerationProgress(state, 146_000);
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const writeBackProgress = buildMiniGameDraftGenerationProgress(state, 176_000);
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expect(imageProgress?.phaseId).toBe('puzzle-images');
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expect(imageProgress?.estimatedRemainingMs).toBe(45_000);
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expect(imageProgress?.steps[0]?.status).toBe('completed');
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expect(imageProgress?.steps[1]?.status).toBe('active');
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expect(imageProgress?.steps[1]?.completed).toBeGreaterThan(0);
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expect(imageProgress?.estimatedRemainingMs).toBe(155_000);
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expect(imageProgress?.steps[1]?.status).toBe('completed');
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expect(imageProgress?.steps[2]?.status).toBe('active');
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expect(imageProgress?.steps[2]?.completed).toBeGreaterThan(0);
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expect(musicProgress?.phaseId).toBe('puzzle-background-music');
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expect(musicProgress?.phaseLabel).toBe('生成背景音乐');
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expect(uiProgress?.phaseId).toBe('puzzle-ui-background');
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expect(writeBackProgress?.phaseId).toBe('puzzle-select-image');
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expect(writeBackProgress?.estimatedRemainingMs).toBe(5_000);
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expect(writeBackProgress?.steps[1]?.status).toBe('completed');
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expect(writeBackProgress?.steps[2]?.status).toBe('active');
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expect(writeBackProgress?.steps[4]?.status).toBe('completed');
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expect(writeBackProgress?.steps[5]?.status).toBe('active');
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});
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test('puzzle draft generation keeps moving without claiming completion before response', () => {
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@@ -70,12 +78,12 @@ describe('miniGameDraftGenerationProgress', () => {
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error: null,
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};
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const progress = buildMiniGameDraftGenerationProgress(state, 80_000);
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const progress = buildMiniGameDraftGenerationProgress(state, 200_000);
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expect(progress?.phaseId).toBe('puzzle-select-image');
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expect(progress?.overallProgress).toBe(98);
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expect(progress?.estimatedRemainingMs).toBe(0);
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expect(progress?.steps[2]?.completed).toBe(1);
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expect(progress?.steps[5]?.completed).toBe(1);
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});
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test('puzzle ready copy points to result page work info completion', () => {
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@@ -158,20 +166,24 @@ describe('miniGameDraftGenerationProgress', () => {
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const progress = buildMiniGameDraftGenerationProgress(
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state,
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state.startedAtMs + 17_000,
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state.startedAtMs + 30_000,
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);
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expect(progress?.steps.map((step) => step.id)).toEqual([
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'match3d-work-title',
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'match3d-item-names',
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'match3d-background-prompt',
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'match3d-material-sheet',
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'match3d-slice-images',
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'match3d-upload-images',
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'match3d-generate-views',
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'match3d-background-music',
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'match3d-background-image',
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'match3d-write-draft',
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]);
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expect(progress?.phaseId).toBe('match3d-material-sheet');
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expect(progress?.phaseLabel).toBe('生成素材图');
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expect(progress?.estimatedRemainingMs).toBe(583_000);
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expect(progress?.phaseLabel).toBe('分批生成素材图');
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expect(progress?.estimatedRemainingMs).toBe(570_000);
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});
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test('match3d draft generation starts from title generation', () => {
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@@ -183,8 +195,10 @@ describe('miniGameDraftGenerationProgress', () => {
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);
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expect(progress?.phaseId).toBe('match3d-work-title');
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expect(progress?.phaseLabel).toBe('生成游戏名称');
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expect(progress?.steps[0]?.detail).toBe('根据题材设定生成作品名称与标签。');
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expect(progress?.phaseLabel).toBe('建立草稿存档');
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expect(progress?.steps[0]?.detail).toBe(
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'创建可恢复作品草稿,锁定本次题材和难度。',
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);
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});
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test('match3d draft generation keeps backend observed asset phase', () => {
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@@ -201,9 +215,33 @@ describe('miniGameDraftGenerationProgress', () => {
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);
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expect(progress?.phaseId).toBe('match3d-generate-views');
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expect(progress?.steps.at(-1)?.detail).toContain('点击音效');
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expect(progress?.steps.at(-1)?.completed).toBe(1);
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expect(progress?.steps.at(-1)?.total).toBe(3);
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expect(progress?.steps[6]?.detail).toContain('音效提示词');
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expect(progress?.steps[6]?.completed).toBe(1);
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expect(progress?.steps[6]?.total).toBe(3);
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});
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test('match3d draft generation reaches music, background image and writeback phases', () => {
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const state = createMiniGameDraftGenerationState('match3d');
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const musicProgress = buildMiniGameDraftGenerationProgress(
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state,
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state.startedAtMs + 400_000,
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);
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const backgroundProgress = buildMiniGameDraftGenerationProgress(
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state,
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state.startedAtMs + 500_000,
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);
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const writeProgress = buildMiniGameDraftGenerationProgress(
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state,
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state.startedAtMs + 550_000,
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);
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expect(musicProgress?.phaseId).toBe('match3d-background-music');
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expect(musicProgress?.phaseLabel).toBe('生成背景音乐');
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expect(backgroundProgress?.phaseId).toBe('match3d-background-image');
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expect(backgroundProgress?.phaseLabel).toBe('生成UI背景');
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expect(writeProgress?.phaseId).toBe('match3d-write-draft');
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expect(writeProgress?.phaseLabel).toBe('写入草稿页');
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});
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test('match3d generation anchors show theme and difficulty item count', () => {
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@@ -223,7 +261,7 @@ describe('miniGameDraftGenerationProgress', () => {
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{
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id: 'match3d-items',
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label: '物品数量',
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value: '21 件',
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value: '25 件',
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},
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]);
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});
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