This commit is contained in:
2026-05-14 01:11:58 +08:00
parent b13870f71b
commit 5a55180b78
61 changed files with 5050 additions and 1057 deletions

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@@ -586,4 +586,46 @@ describe('apiClient', () => {
},
});
});
it('uses api error details.reason when details.message is absent', async () => {
setStoredAccessToken('details-reason-token', { emit: false });
fetchMock.mockResolvedValueOnce(
createResponseMock({
status: 503,
body: JSON.stringify({
ok: false,
data: null,
error: {
code: 'SERVICE_UNAVAILABLE',
message: '服务暂不可用',
details: {
provider: 'vector-engine',
reason: 'VECTOR_ENGINE_API_KEY 未配置',
},
},
meta: {},
}),
headers: {
'Content-Type': 'application/json',
},
}),
);
await expect(
requestJson(
'/api/creation/match3d/sessions/test/actions',
{
method: 'POST',
},
'执行抓大鹅共创操作失败',
),
).rejects.toMatchObject({
message: 'VECTOR_ENGINE_API_KEY 未配置',
status: 503,
code: 'SERVICE_UNAVAILABLE',
details: {
provider: 'vector-engine',
},
});
});
});

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@@ -0,0 +1,50 @@
import { beforeEach, expect, test, vi } from 'vitest';
const { requestJsonMock } = vi.hoisted(() => ({
requestJsonMock: vi.fn(),
}));
vi.mock('../apiClient', () => ({
fetchWithApiAuth: vi.fn(),
requestJson: requestJsonMock,
}));
import { createCreationAgentClient } from './creationAgentClientFactory';
beforeEach(() => {
requestJsonMock.mockReset();
requestJsonMock.mockResolvedValue({ session: { sessionId: 'session-1' } });
});
test('creation agent action requests are not auto-retried by default', async () => {
const client = createCreationAgentClient<
Record<string, never>,
{ session: { sessionId: string } },
{ session: { sessionId: string } },
{ sessionId: string },
{ text: string },
{ session: { sessionId: string } },
{ action: string },
{ session: { sessionId: string } }
>({
apiBase: '/api/runtime/puzzle/agent/sessions',
messages: {
createSession: '创建失败',
getSession: '读取失败',
sendMessage: '发送失败',
streamIncomplete: '流式结果不完整',
executeAction: '执行失败',
},
});
await client.executeAction('session-1', { action: 'compile_puzzle_draft' });
expect(requestJsonMock).toHaveBeenCalledWith(
'/api/runtime/puzzle/agent/sessions/session-1/actions',
expect.objectContaining({ method: 'POST' }),
'执行失败',
expect.objectContaining({
retry: expect.objectContaining({ maxRetries: 0 }),
}),
);
});

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@@ -22,6 +22,7 @@ type CreationAgentClientOptions = {
executeActionTimeoutMs?: number;
readRetry?: ApiRetryOptions;
writeRetry?: ApiRetryOptions;
executeActionRetry?: ApiRetryOptions;
};
const DEFAULT_CREATION_AGENT_READ_RETRY: ApiRetryOptions = {
@@ -37,6 +38,10 @@ const DEFAULT_CREATION_AGENT_WRITE_RETRY: ApiRetryOptions = {
retryUnsafeMethods: true,
};
const DEFAULT_CREATION_AGENT_ACTION_RETRY: ApiRetryOptions = {
maxRetries: 0,
};
function buildJsonPostInit(payload: unknown): RequestInit {
return {
method: 'POST',
@@ -88,6 +93,7 @@ export function createCreationAgentClient<
executeActionTimeoutMs,
readRetry = DEFAULT_CREATION_AGENT_READ_RETRY,
writeRetry = DEFAULT_CREATION_AGENT_WRITE_RETRY,
executeActionRetry = DEFAULT_CREATION_AGENT_ACTION_RETRY,
}: CreationAgentClientOptions) {
const createSession = (
payload: TCreateSessionPayload,
@@ -153,7 +159,7 @@ export function createCreationAgentClient<
buildJsonPostInit(payload),
messages.executeAction,
{
retry: writeRetry,
retry: executeActionRetry,
timeoutMs: executeActionTimeoutMs,
},
);

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@@ -4,7 +4,10 @@ import { setStoredAccessToken, clearStoredAccessToken } from './apiClient';
import {
clearMatch3DGeneratedModelBytesCache,
getMatch3DGeneratedImageViewSources,
getMatch3DGeneratedImageAssetSources,
getMatch3DGeneratedModelAssetSources,
hasMatch3DGeneratedImageAsset,
preloadMatch3DGeneratedImageAssets,
preloadMatch3DGeneratedModelAssets,
readMatch3DGeneratedModelBytes,
} from './match3dGeneratedModelCache';
@@ -145,4 +148,119 @@ describe('match3dGeneratedModelCache', () => {
false,
);
});
test('运行态图片素材判断只认物品图片,不把背景或音频当物品素材', () => {
expect(
hasMatch3DGeneratedImageAsset([
{
itemId: 'match3d-item-1',
itemName: '草莓',
imageSrc: null,
imageObjectKey: null,
imageViews: [],
modelSrc: null,
modelObjectKey: null,
status: 'image_ready',
backgroundMusic: {
taskId: 'music-task-1',
provider: 'vector-engine-suno',
assetObjectId: 'asset-music-1',
assetKind: 'match3d_background_music',
audioSrc:
'/generated-match3d-assets/session/profile/audio/background.mp3',
prompt: '',
title: '果园轻舞',
updatedAt: '2026-05-13T10:00:00.000Z',
},
backgroundAsset: {
prompt: '果园背景',
imageSrc:
'/generated-match3d-assets/session/profile/background/background.png',
imageObjectKey: null,
containerPrompt: '果园浅盘',
containerImageSrc:
'/generated-match3d-assets/session/profile/ui-container/container.png',
containerImageObjectKey: null,
status: 'image_ready',
error: null,
},
},
]),
).toBe(false);
expect(
hasMatch3DGeneratedImageAsset([
{
itemId: 'match3d-item-1',
itemName: '草莓',
imageSrc: null,
imageObjectKey: null,
imageViews: [
{
viewId: 'view-01',
viewIndex: 1,
imageSrc:
'/generated-match3d-assets/session/profile/items/item-1/views/view-01.png',
imageObjectKey: null,
},
],
modelSrc: null,
modelObjectKey: null,
status: 'image_ready',
},
]),
).toBe(true);
});
test('运行态预加载使用 2D 图片源而不是旧模型源', async () => {
setStoredAccessToken('test-access-token', { emit: false });
vi.spyOn(globalThis, 'fetch').mockResolvedValue(
new Response(
JSON.stringify({
read: {
signedUrl: 'https://oss.example.com/view-01.png',
expiresAt: new Date(Date.now() + 60_000).toISOString(),
},
}),
{
status: 200,
headers: { 'Content-Type': 'application/json' },
},
),
);
const assets = [
{
itemId: 'match3d-item-1',
itemName: '草莓',
imageSrc: null,
imageObjectKey: null,
imageViews: [
{
viewId: 'view-01',
viewIndex: 1,
imageSrc: null,
imageObjectKey:
'generated-match3d-assets/session/profile/items/item-1/views/view-01.png',
},
],
modelSrc:
'/generated-match3d-assets/session/profile/items/item-1/model/model.glb',
modelObjectKey: null,
status: 'image_ready',
},
];
expect(getMatch3DGeneratedImageAssetSources(assets)).toEqual([
'generated-match3d-assets/session/profile/items/item-1/views/view-01.png',
]);
await preloadMatch3DGeneratedImageAssets(assets, { expireSeconds: 300 });
expect(globalThis.fetch).toHaveBeenCalledTimes(1);
expect(String(vi.mocked(globalThis.fetch).mock.calls[0]?.[0])).toContain(
'/api/assets/read-url',
);
expect(String(vi.mocked(globalThis.fetch).mock.calls[0]?.[0])).toContain(
'views%2Fview-01.png',
);
});
});

View File

@@ -1,5 +1,5 @@
import type { Match3DGeneratedItemAsset } from '../../packages/shared/src/contracts/match3dWorks';
import { readAssetBytes } from './assetReadUrlService';
import { readAssetBytes, resolveAssetReadUrl } from './assetReadUrlService';
type CachedMatch3DModelBytes = {
accessedAt: number;
@@ -117,6 +117,14 @@ export function getMatch3DGeneratedImageAssetSources(
];
}
export function hasMatch3DGeneratedImageAsset(
assets: readonly Match3DGeneratedItemAsset[] | null | undefined,
) {
return Boolean(
assets?.some((asset) => getMatch3DGeneratedImageViewSources(asset).length > 0),
);
}
export function getMatch3DGeneratedModelAssetSources(
assets: readonly Match3DGeneratedItemAsset[] = [],
) {
@@ -198,6 +206,28 @@ export function preloadMatch3DGeneratedModelAssets(
);
}
export async function preloadMatch3DGeneratedImageAssets(
assets: readonly Match3DGeneratedItemAsset[] = [],
options: Omit<Match3DModelBytesOptions, 'signal'> = {},
) {
const sources = getMatch3DGeneratedImageAssetSources(assets);
await Promise.allSettled(
sources.map((source) =>
resolveAssetReadUrl(source, {
expireSeconds: options.expireSeconds,
}),
),
);
}
export async function preloadMatch3DGeneratedRuntimeAssets(
assets: readonly Match3DGeneratedItemAsset[] = [],
options: Omit<Match3DModelBytesOptions, 'signal'> = {},
) {
// 中文注释:新抓大鹅运行态以 2D 图片为主3D 模型只作为历史草稿预览兼容。
await preloadMatch3DGeneratedImageAssets(assets, options);
}
export function clearMatch3DGeneratedModelBytesCache() {
match3dModelBytesCache.clear();
}

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@@ -20,23 +20,26 @@ describe('miniGameDraftGenerationProgress', () => {
error: null,
};
const progress = buildMiniGameDraftGenerationProgress(state, 1500);
const progress = buildMiniGameDraftGenerationProgress(state, 2500);
expect(progress?.steps.map((step) => step.label)).toEqual([
'编译首关草稿',
'生成关卡名称',
'生成首关画面',
'生成背景音乐',
'生成UI背景',
'写入正式草稿',
]);
expect(progress?.phaseLabel).toBe('编译首关草稿');
expect(progress?.steps[0]?.detail).toBe(
'理解画面描述,生成首关名称与可编辑草稿。',
'读取画面描述,建立可编辑草稿与首关结构。',
);
expect(progress?.estimatedRemainingMs).toBe(59_500);
expect(progress?.estimatedRemainingMs).toBe(178_500);
expect(progress?.overallProgress).toBeGreaterThan(0);
expect(progress?.steps[0]?.completed).toBeGreaterThan(0);
});
test('puzzle draft generation advances steps across the 60 second estimate', () => {
test('puzzle draft generation advances steps across the current asset pipeline', () => {
const state: MiniGameDraftGenerationState = {
kind: 'puzzle',
phase: 'compile',
@@ -46,18 +49,23 @@ describe('miniGameDraftGenerationProgress', () => {
error: null,
};
const imageProgress = buildMiniGameDraftGenerationProgress(state, 16_000);
const writeBackProgress = buildMiniGameDraftGenerationProgress(state, 56_000);
const imageProgress = buildMiniGameDraftGenerationProgress(state, 26_000);
const musicProgress = buildMiniGameDraftGenerationProgress(state, 96_000);
const uiProgress = buildMiniGameDraftGenerationProgress(state, 146_000);
const writeBackProgress = buildMiniGameDraftGenerationProgress(state, 176_000);
expect(imageProgress?.phaseId).toBe('puzzle-images');
expect(imageProgress?.estimatedRemainingMs).toBe(45_000);
expect(imageProgress?.steps[0]?.status).toBe('completed');
expect(imageProgress?.steps[1]?.status).toBe('active');
expect(imageProgress?.steps[1]?.completed).toBeGreaterThan(0);
expect(imageProgress?.estimatedRemainingMs).toBe(155_000);
expect(imageProgress?.steps[1]?.status).toBe('completed');
expect(imageProgress?.steps[2]?.status).toBe('active');
expect(imageProgress?.steps[2]?.completed).toBeGreaterThan(0);
expect(musicProgress?.phaseId).toBe('puzzle-background-music');
expect(musicProgress?.phaseLabel).toBe('生成背景音乐');
expect(uiProgress?.phaseId).toBe('puzzle-ui-background');
expect(writeBackProgress?.phaseId).toBe('puzzle-select-image');
expect(writeBackProgress?.estimatedRemainingMs).toBe(5_000);
expect(writeBackProgress?.steps[1]?.status).toBe('completed');
expect(writeBackProgress?.steps[2]?.status).toBe('active');
expect(writeBackProgress?.steps[4]?.status).toBe('completed');
expect(writeBackProgress?.steps[5]?.status).toBe('active');
});
test('puzzle draft generation keeps moving without claiming completion before response', () => {
@@ -70,12 +78,12 @@ describe('miniGameDraftGenerationProgress', () => {
error: null,
};
const progress = buildMiniGameDraftGenerationProgress(state, 80_000);
const progress = buildMiniGameDraftGenerationProgress(state, 200_000);
expect(progress?.phaseId).toBe('puzzle-select-image');
expect(progress?.overallProgress).toBe(98);
expect(progress?.estimatedRemainingMs).toBe(0);
expect(progress?.steps[2]?.completed).toBe(1);
expect(progress?.steps[5]?.completed).toBe(1);
});
test('puzzle ready copy points to result page work info completion', () => {
@@ -158,20 +166,24 @@ describe('miniGameDraftGenerationProgress', () => {
const progress = buildMiniGameDraftGenerationProgress(
state,
state.startedAtMs + 17_000,
state.startedAtMs + 30_000,
);
expect(progress?.steps.map((step) => step.id)).toEqual([
'match3d-work-title',
'match3d-item-names',
'match3d-background-prompt',
'match3d-material-sheet',
'match3d-slice-images',
'match3d-upload-images',
'match3d-generate-views',
'match3d-background-music',
'match3d-background-image',
'match3d-write-draft',
]);
expect(progress?.phaseId).toBe('match3d-material-sheet');
expect(progress?.phaseLabel).toBe('生成素材图');
expect(progress?.estimatedRemainingMs).toBe(583_000);
expect(progress?.phaseLabel).toBe('分批生成素材图');
expect(progress?.estimatedRemainingMs).toBe(570_000);
});
test('match3d draft generation starts from title generation', () => {
@@ -183,8 +195,10 @@ describe('miniGameDraftGenerationProgress', () => {
);
expect(progress?.phaseId).toBe('match3d-work-title');
expect(progress?.phaseLabel).toBe('生成游戏名称');
expect(progress?.steps[0]?.detail).toBe('根据题材设定生成作品名称与标签。');
expect(progress?.phaseLabel).toBe('建立草稿存档');
expect(progress?.steps[0]?.detail).toBe(
'创建可恢复作品草稿,锁定本次题材和难度。',
);
});
test('match3d draft generation keeps backend observed asset phase', () => {
@@ -201,9 +215,33 @@ describe('miniGameDraftGenerationProgress', () => {
);
expect(progress?.phaseId).toBe('match3d-generate-views');
expect(progress?.steps.at(-1)?.detail).toContain('点击音效');
expect(progress?.steps.at(-1)?.completed).toBe(1);
expect(progress?.steps.at(-1)?.total).toBe(3);
expect(progress?.steps[6]?.detail).toContain('音效提示词');
expect(progress?.steps[6]?.completed).toBe(1);
expect(progress?.steps[6]?.total).toBe(3);
});
test('match3d draft generation reaches music, background image and writeback phases', () => {
const state = createMiniGameDraftGenerationState('match3d');
const musicProgress = buildMiniGameDraftGenerationProgress(
state,
state.startedAtMs + 400_000,
);
const backgroundProgress = buildMiniGameDraftGenerationProgress(
state,
state.startedAtMs + 500_000,
);
const writeProgress = buildMiniGameDraftGenerationProgress(
state,
state.startedAtMs + 550_000,
);
expect(musicProgress?.phaseId).toBe('match3d-background-music');
expect(musicProgress?.phaseLabel).toBe('生成背景音乐');
expect(backgroundProgress?.phaseId).toBe('match3d-background-image');
expect(backgroundProgress?.phaseLabel).toBe('生成UI背景');
expect(writeProgress?.phaseId).toBe('match3d-write-draft');
expect(writeProgress?.phaseLabel).toBe('写入草稿页');
});
test('match3d generation anchors show theme and difficulty item count', () => {
@@ -223,7 +261,7 @@ describe('miniGameDraftGenerationProgress', () => {
{
id: 'match3d-items',
label: '物品数量',
value: '21 件',
value: '25 件',
},
]);
});

View File

@@ -28,6 +28,7 @@ export type MiniGameDraftGenerationKind =
export type MiniGameDraftGenerationPhase =
| 'idle'
| 'compile'
| 'puzzle-level-name'
| 'big-fish-draft'
| 'big-fish-levels'
| 'big-fish-runtime'
@@ -37,15 +38,21 @@ export type MiniGameDraftGenerationPhase =
| 'square-hole-ready'
| 'match3d-work-title'
| 'match3d-item-names'
| 'match3d-background-prompt'
| 'match3d-material-sheet'
| 'match3d-slice-images'
| 'match3d-upload-images'
| 'match3d-generate-views'
| 'match3d-background-music'
| 'match3d-background-image'
| 'match3d-write-draft'
| 'match3d-ready'
| 'baby-object-draft'
| 'baby-object-images'
| 'baby-object-ready'
| 'puzzle-images'
| 'puzzle-background-music'
| 'puzzle-ui-background'
| 'puzzle-select-image'
| 'ready'
| 'failed';
@@ -76,35 +83,61 @@ const PUZZLE_STEPS = [
{
id: 'compile',
label: '编译首关草稿',
detail: '理解画面描述,生成首关名称与可编辑草稿。',
weight: 20,
detail: '读取画面描述,建立可编辑草稿与首关结构。',
weight: 10,
},
{
id: 'puzzle-level-name',
label: '生成关卡名称',
detail: '根据画面描述和图像语义整理首关题目。',
weight: 8,
},
{
id: 'puzzle-images',
label: '生成首关画面',
detail: '调用图片模型生成适合切块的正方形首图。',
weight: 70,
weight: 42,
},
{
id: 'puzzle-background-music',
label: '生成背景音乐',
detail: '用作品题目生成纯音乐并转存音频资产。',
weight: 18,
},
{
id: 'puzzle-ui-background',
label: '生成UI背景',
detail: '生成不含槽位和控件的 9:16 纯背景。',
weight: 14,
},
{
id: 'puzzle-select-image',
label: '写入正式草稿',
detail: '确认首图并同步关卡数据,准备进入结果页。',
weight: 10,
detail: '写入首图、音乐、UI背景和首关数据。',
weight: 8,
},
] as const satisfies ReadonlyArray<MiniGameStepDefinition>;
const PUZZLE_ESTIMATED_WAIT_MS = 60_000;
const PUZZLE_ESTIMATED_WAIT_MS = 180_000;
const PUZZLE_NON_READY_MAX_PROGRESS = 98;
const PUZZLE_PHASE_TIMELINE: Array<{
phase: Extract<
MiniGameDraftGenerationPhase,
'compile' | 'puzzle-images' | 'puzzle-select-image'
| 'compile'
| 'puzzle-level-name'
| 'puzzle-images'
| 'puzzle-background-music'
| 'puzzle-ui-background'
| 'puzzle-select-image'
>;
durationMs: number;
}> = [
{ phase: 'compile', durationMs: 12_000 },
{ phase: 'puzzle-images', durationMs: 42_000 },
{ phase: 'puzzle-select-image', durationMs: 6_000 },
{ phase: 'puzzle-level-name', durationMs: 8_000 },
{ phase: 'puzzle-images', durationMs: 70_000 },
{ phase: 'puzzle-background-music', durationMs: 48_000 },
{ phase: 'puzzle-ui-background', durationMs: 32_000 },
{ phase: 'puzzle-select-image', durationMs: 10_000 },
];
const BIG_FISH_STEPS = [
@@ -152,39 +185,63 @@ const SQUARE_HOLE_STEPS = [
const MATCH3D_STEPS = [
{
id: 'match3d-work-title',
label: '生成游戏名称',
detail: '根据题材设定生成作品名称与标签。',
label: '建立草稿存档',
detail: '创建可恢复作品草稿,锁定本次题材和难度。',
weight: 8,
},
{
id: 'match3d-item-names',
label: '生成物品名称',
detail: '根据难度生成本局物品名称。',
weight: 8,
label: '生成作品计划',
detail: '生成游戏名称、物品名称、音乐名称与标签。',
weight: 10,
},
{
id: 'match3d-background-prompt',
label: '生成背景提示词',
detail: '整理纯背景图与容器 UI 图提示词。',
weight: 6,
},
{
id: 'match3d-material-sheet',
label: '生成素材图',
label: '分批生成素材图',
detail: '按 1K 参数分批生成 5x5 多视角素材图。',
weight: 18,
weight: 22,
},
{
id: 'match3d-slice-images',
label: '切割独立图片',
detail: '把素材图切成每个物品的五个视角。',
weight: 8,
weight: 10,
},
{
id: 'match3d-upload-images',
label: '上传图片资产',
detail: '写入独立 2D 视角素材。',
weight: 8,
detail: '上传每个物品的 2D 视角素材。',
weight: 12,
},
{
id: 'match3d-generate-views',
label: '整理素材',
detail: '校验多视角素材并按需并行生成点击音效。',
weight: 50,
label: '校验素材结构',
detail: '确认物品顺序、五视角图片和音效提示词。',
weight: 6,
},
{
id: 'match3d-background-music',
label: '生成背景音乐',
detail: '用音乐名称生成纯音乐并转存音频资产。',
weight: 14,
},
{
id: 'match3d-background-image',
label: '生成UI背景',
detail: '生成无 UI 元素纯背景,并生成题材容器 UI 图。',
weight: 16,
},
{
id: 'match3d-write-draft',
label: '写入草稿页',
detail: '保存素材、音乐、背景、容器和作品草稿。',
weight: 2,
},
] as const satisfies ReadonlyArray<MiniGameStepDefinition>;
@@ -193,10 +250,14 @@ const MATCH3D_PHASE_ORDER: Partial<
> = {
'match3d-work-title': 0,
'match3d-item-names': 1,
'match3d-material-sheet': 2,
'match3d-slice-images': 3,
'match3d-upload-images': 4,
'match3d-generate-views': 5,
'match3d-background-prompt': 2,
'match3d-material-sheet': 3,
'match3d-slice-images': 4,
'match3d-upload-images': 5,
'match3d-generate-views': 6,
'match3d-background-music': 7,
'match3d-background-image': 8,
'match3d-write-draft': 9,
};
const BABY_OBJECT_MATCH_STEPS = [
@@ -331,17 +392,25 @@ function resolveMatch3DPhaseByElapsedMs(
currentPhase: MiniGameDraftGenerationPhase,
): MiniGameDraftGenerationPhase {
const elapsedPhase =
elapsedMs >= 92_000
? 'match3d-generate-views'
: elapsedMs >= 72_000
? 'match3d-upload-images'
: elapsedMs >= 58_000
? 'match3d-slice-images'
: elapsedMs >= 16_000
? 'match3d-material-sheet'
: elapsedMs >= 4_000
? 'match3d-item-names'
: 'match3d-work-title';
elapsedMs >= 540_000
? 'match3d-write-draft'
: elapsedMs >= 460_000
? 'match3d-background-image'
: elapsedMs >= 370_000
? 'match3d-background-music'
: elapsedMs >= 340_000
? 'match3d-generate-views'
: elapsedMs >= 260_000
? 'match3d-upload-images'
: elapsedMs >= 210_000
? 'match3d-slice-images'
: elapsedMs >= 28_000
? 'match3d-material-sheet'
: elapsedMs >= 12_000
? 'match3d-background-prompt'
: elapsedMs >= 4_000
? 'match3d-item-names'
: 'match3d-work-title';
const elapsedOrder = MATCH3D_PHASE_ORDER[elapsedPhase] ?? 0;
const currentOrder = MATCH3D_PHASE_ORDER[currentPhase] ?? -1;
return currentOrder > elapsedOrder ? currentPhase : elapsedPhase;
@@ -645,18 +714,19 @@ function resolveMatch3DGeneratedItemCount(
clearCount: number | null | undefined,
difficulty: number | null | undefined,
) {
if (clearCount === 8) return 3;
if (clearCount === 12) return 9;
if (clearCount === 16) return 15;
if (clearCount === 20 || clearCount === 21) return 21;
const roundToSheet = (count: number) => Math.ceil(count / 5) * 5;
if (clearCount === 8) return roundToSheet(3);
if (clearCount === 12) return roundToSheet(9);
if (clearCount === 16) return roundToSheet(15);
if (clearCount === 20 || clearCount === 21) return roundToSheet(21);
const normalizedDifficulty =
typeof difficulty === 'number' && Number.isFinite(difficulty)
? Math.max(1, Math.min(10, Math.round(difficulty)))
: 4;
if (normalizedDifficulty <= 2) return 3;
if (normalizedDifficulty <= 4) return 9;
if (normalizedDifficulty <= 6) return 15;
return 21;
if (normalizedDifficulty <= 2) return roundToSheet(3);
if (normalizedDifficulty <= 4) return roundToSheet(9);
if (normalizedDifficulty <= 6) return roundToSheet(15);
return roundToSheet(21);
}
export function buildBabyObjectMatchGenerationAnchorEntries(

View File

@@ -535,6 +535,45 @@ describe('puzzleLocalRuntime', () => {
).toBe('explicit-level');
});
test('本地试玩继承关卡 UI 背景和背景音乐资源', () => {
const workWithRuntimeAssets: PuzzleWorkSummary = {
...baseWork,
levels: [
{
levelId: 'puzzle-level-1',
levelName: '第一关',
pictureDescription: '第一关画面',
candidates: [],
selectedCandidateId: null,
coverImageSrc: '/level-1.png',
coverAssetId: null,
uiBackgroundImageSrc:
'/generated-puzzle-assets/session/ui/background.png',
backgroundMusic: {
taskId: 'audio-task-1',
provider: 'vector-engine',
assetObjectId: 'asset-audio-1',
assetKind: 'puzzle_background_music',
audioSrc: '/generated-puzzle-assets/session/audio.mp3',
prompt: '雨夜猫街音乐',
title: '雨夜猫街',
updatedAt: '2026-05-12T00:00:00.000Z',
},
generationStatus: 'ready',
},
],
};
const run = startLocalPuzzleRun(workWithRuntimeAssets);
expect(run.currentLevel?.uiBackgroundImageSrc).toBe(
'/generated-puzzle-assets/session/ui/background.png',
);
expect(run.currentLevel?.backgroundMusic?.audioSrc).toBe(
'/generated-puzzle-assets/session/audio.mp3',
);
});
test('暂停和冻结时间不会消耗本地倒计时', () => {
const run = startLocalPuzzleRun(baseWork);
const pausedRun = setLocalPuzzlePaused(

View File

@@ -802,6 +802,10 @@ function buildFallbackLocalLevel(
buildLocalLevelName(currentLevel.levelName, nextLevelIndex);
const nextCoverImageSrc =
nextLevel?.coverImageSrc ?? currentLevel.coverImageSrc;
const nextUiBackgroundImageSrc =
nextLevel?.uiBackgroundImageSrc ?? currentLevel.uiBackgroundImageSrc;
const nextBackgroundMusic =
nextLevel?.backgroundMusic ?? currentLevel.backgroundMusic;
const nextRun: PuzzleRunSnapshot = {
...run,
@@ -830,6 +834,8 @@ function buildFallbackLocalLevel(
clearedAtMs: null,
elapsedMs: null,
coverImageSrc: nextCoverImageSrc,
uiBackgroundImageSrc: nextUiBackgroundImageSrc,
backgroundMusic: nextBackgroundMusic,
...buildLevelTimerFields(nextLevelIndex),
leaderboardEntries: [],
},
@@ -854,6 +860,8 @@ export function startLocalPuzzleRun(
const firstLevel = item.levels?.[currentLevelIndex] ?? null;
const firstLevelName = firstLevel?.levelName || item.levelName;
const firstCoverImageSrc = firstLevel?.coverImageSrc ?? item.coverImageSrc;
const firstUiBackgroundImageSrc = firstLevel?.uiBackgroundImageSrc ?? null;
const firstBackgroundMusic = firstLevel?.backgroundMusic ?? null;
const nextSameWorkLevel = item.levels?.[currentLevelIndex + 1] ?? null;
return {
runId,
@@ -873,6 +881,8 @@ export function startLocalPuzzleRun(
authorDisplayName: item.authorDisplayName,
themeTags: item.themeTags,
coverImageSrc: firstCoverImageSrc,
uiBackgroundImageSrc: firstUiBackgroundImageSrc,
backgroundMusic: firstBackgroundMusic,
board: buildInitialBoard(gridSize, runId, item.profileId, 1),
status: 'playing',
startedAtMs,