@@ -45,6 +45,8 @@ interface GameShellStoryProps {
|
||||
canRefreshOptions: boolean;
|
||||
handleRefreshOptions: () => void;
|
||||
handleChoice: (option: StoryOption) => void;
|
||||
handleNpcChatInput: (input: string) => boolean;
|
||||
exitNpcChat: () => boolean;
|
||||
handleMapTravelToScene: (sceneId: string) => boolean;
|
||||
npcUi: StoryGenerationNpcUi;
|
||||
characterChatUi: CharacterChatUi;
|
||||
@@ -200,6 +202,8 @@ export function GameShell({session, story, entry, companions, audio}: GameShellP
|
||||
canRefreshOptions,
|
||||
handleRefreshOptions,
|
||||
handleChoice,
|
||||
handleNpcChatInput,
|
||||
exitNpcChat,
|
||||
handleMapTravelToScene,
|
||||
npcUi,
|
||||
characterChatUi,
|
||||
@@ -533,6 +537,8 @@ export function GameShell({session, story, entry, companions, audio}: GameShellP
|
||||
canRefreshOptions={canRefreshOptions}
|
||||
onRefreshOptions={handleRefreshOptions}
|
||||
onChoice={handleSceneTransitionChoice}
|
||||
onSubmitNpcChatInput={handleNpcChatInput}
|
||||
onExitNpcChat={exitNpcChat}
|
||||
onOpenCharacter={() => openOverlayPanel('character')}
|
||||
onOpenInventory={() => openOverlayPanel('inventory')}
|
||||
playerCharacter={visibleGameState.playerCharacter}
|
||||
|
||||
Reference in New Issue
Block a user