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2026-04-18 17:28:23 +08:00
parent b3066c7bc1
commit 54b3d3c490
21 changed files with 731 additions and 156 deletions

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@@ -3,6 +3,7 @@ import type {
CharacterChatSuggestionsRequest,
CharacterChatSummaryRequest,
NpcChatDialogueRequest,
NpcChatTurnRequest,
NpcRecruitDialogueRequest,
} from '../../../../packages/shared/src/contracts/story.js';
@@ -48,6 +49,16 @@ export const NPC_RECRUIT_DIALOGUE_SYSTEM_PROMPT = `你是角色扮演 RPG 的招
- 不允许出现“我不能答应”“我还没想好”“再让我考虑”“暂时不行”“以后再说”这类拒绝或拖延表述。
- 最后一行必须由对方明确答应加入队伍。`;
export const NPC_CHAT_TURN_REPLY_SYSTEM_PROMPT = `你是角色扮演 RPG 里的当前 NPC。
你只输出这名 NPC 此刻会对玩家说的一轮回复。
只输出纯中文口语回复正文不要输出角色名、引号、旁白、动作描写、Markdown、JSON 或解释。
回复长度控制在 1 到 3 句,必须紧接玩家刚说的话,自然推进气氛、情报或关系。`;
export const NPC_CHAT_TURN_SUGGESTION_SYSTEM_PROMPT = `你要为玩家生成下一轮可直接点击的 3 条聊天续写候选。
只输出纯文本,共 3 行,每行 1 条。
不要加编号、项目符号、Markdown、JSON 或额外说明。
三条候选必须明显不同,分别体现继续追问、表达态度、轻微拉近关系这三种不同方向。`;
function asRecord(value: unknown): JsonRecord | null {
return value && typeof value === 'object' && !Array.isArray(value)
? (value as JsonRecord)
@@ -143,6 +154,41 @@ function describeConversationHistory(history: unknown) {
: '聊天记录:暂无。';
}
function describeNpcConversationHistory(history: unknown, npcName: string) {
if (!Array.isArray(history) || history.length === 0) {
return '当前聊天记录:暂无。';
}
const lines = history
.slice(-10)
.map((item) => {
const record = asRecord(item);
const speaker = readString(record?.speaker);
const speakerName = readString(record?.speakerName);
const text = readString(record?.text);
if (!text) return null;
if (speaker === 'player') {
return `- 玩家:${text}`;
}
if (speaker === 'npc') {
return `- ${speakerName ?? npcName}${text}`;
}
if (speaker === 'system') {
return `- 系统提示:${text}`;
}
return `- ${speakerName ?? '同伴'}${text}`;
})
.filter((item): item is string => Boolean(item));
return lines.length > 0
? ['当前聊天记录:', ...lines].join('\n')
: '当前聊天记录:暂无。';
}
function describeSceneContext(context: unknown) {
const record = asRecord(context);
const sceneName = readString(record?.sceneName) ?? '当前区域';
@@ -370,3 +416,40 @@ export function buildNpcRecruitDialoguePrompt(
.filter(Boolean)
.join('\n\n');
}
export function buildNpcChatTurnReplyPrompt(
payload: NpcChatTurnRequest,
) {
const encounter = describeEncounter(payload.encounter);
const npcState = asRecord(payload.npcState);
const affinity = readNumber(npcState?.affinity, 0);
const chattedCount = readNumber(npcState?.chattedCount, 0);
return [
buildNpcDialoguePromptBase(payload),
describeNpcConversationHistory(payload.conversationHistory, encounter.npcName),
`当前关系值:${affinity}`,
`已聊天轮次:${chattedCount}`,
`玩家刚刚说:${payload.playerMessage}`,
`现在请只写 ${encounter.npcName} 这一轮会回复玩家的话。`,
]
.filter(Boolean)
.join('\n\n');
}
export function buildNpcChatTurnSuggestionPrompt(
payload: NpcChatTurnRequest,
npcReply: string,
) {
const encounter = describeEncounter(payload.encounter);
return [
buildNpcDialoguePromptBase(payload),
describeNpcConversationHistory(payload.conversationHistory, encounter.npcName),
`玩家刚刚说:${payload.playerMessage}`,
`NPC 刚刚回复:${npcReply}`,
`请围绕刚刚这轮对话,为玩家生成 3 条可以继续和 ${encounter.npcName} 聊下去的中文短句候选。`,
]
.filter(Boolean)
.join('\n\n');
}