Update Match3D/image-generation docs & code

Adds/updates documentation, assets and implementation for Match3D and puzzle image generation workflows. Key changes: decision logs and pitfalls updated to prefer VectorEngine Gemini for Match3D material sheets and to require edits (multipart) for 1:1 container reference images; guidance added for when to use APIMart vs VectorEngine. .env.example clarified APIMart/Responses config. Many new public assets and PPT visuals added. Code changes across frontend and backend: updated shared contracts, server-rs match3d/puzzle/image-generation handlers, VectorEngine/OpenAI image generation clients, and multiple React components/tests to handle UI/background/container image signing, edits workflow, and puzzle UI background resolution. Added src/services/puzzle-runtime/puzzleUiBackgroundSource.ts and related test updates. Includes notes about multipart HTTP/1.1 requirement and test/verification commands in docs.
This commit is contained in:
2026-05-14 20:34:45 +08:00
parent d33c937ebc
commit 548db78ca7
103 changed files with 6687 additions and 3270 deletions

View File

@@ -1,8 +1,6 @@
import {
ArrowLeft,
ArrowRight,
ChevronDown,
ChevronUp,
Clock,
Eye,
Lightbulb,
@@ -24,12 +22,11 @@ import type {
PuzzleRuntimePropKind,
SwapPuzzlePiecesRequest,
} from '../../../packages/shared/src/contracts/puzzleRuntimeSession';
import { isDebugMode } from '../../config/debugMode';
import { useResolvedAssetReadUrl } from '../../hooks/useResolvedAssetReadUrl';
import { resolvePuzzleUiBackgroundSource } from '../../services/puzzle-runtime/puzzleUiBackgroundSource';
import {
createRuntimeDragInputController,
createRuntimeInputPointFromClient,
createRuntimeInputPointFromNormalized,
readRuntimeInputElementBounds,
resolveRuntimeInputGridCell,
type RuntimeDragInputSession,
@@ -42,7 +39,6 @@ import {
playRuntimeLevelClearSound,
resolveRuntimeCountdownSecondBucket,
} from '../../services/runtimeAudioFeedback';
import { useMocapInput } from '../../services/useMocapInput';
import { CHROME_ICONS, getNineSliceStyle, UI_CHROME } from '../../uiAssets';
import { useAuthUi } from '../auth/AuthUiContext';
import { PixelIcon } from '../PixelIcon';
@@ -230,8 +226,6 @@ const PUZZLE_HINT_DEMO_DURATION_MS = 1_250;
const PUZZLE_PIECE_PRESS_HAPTIC_PATTERN_MS = 12;
const PUZZLE_EXIT_REMODEL_PROMPT_STORAGE_PREFIX =
'genarrative.puzzle-runtime.exit-remodel-prompt.v1';
const PUZZLE_MOCAP_DRAG_INPUT_ID = 'mocap:primary-hand';
const PUZZLE_MOCAP_CURSOR_FRAME_MS = 1000 / 60;
const shownExitRemodelPromptProfileIds = new Set<string>();
@@ -305,16 +299,6 @@ type PuzzleHintDemoState = {
offsetYPercent: number;
};
type PuzzleMocapCursorState = {
x: number;
y: number;
state: string;
};
type PuzzleMocapCursorSample = PuzzleMocapCursorState & {
receivedAtMs: number;
};
type PuzzleRuntimeDragTargetState = {
pieceId: string;
groupId: string | null;
@@ -376,7 +360,6 @@ export function PuzzleRuntimeShell({
const [isFreezeEffectVisible, setIsFreezeEffectVisible] = useState(false);
const [isPropConfirming, setIsPropConfirming] = useState(false);
const [propConfirmError, setPropConfirmError] = useState<string | null>(null);
const [isMocapDebugExpanded, setIsMocapDebugExpanded] = useState(false);
const [hintDemo, setHintDemo] = useState<PuzzleHintDemoState | null>(null);
const [mergeFlash, setMergeFlash] = useState<PuzzleMergeFlashState | null>(
null,
@@ -414,17 +397,6 @@ export function PuzzleRuntimeShell({
pieceId: string;
groupId: string | null;
} | null>(null);
const [mocapCursor, setMocapCursor] = useState<PuzzleMocapCursorState | null>(
null,
);
const mocapCursorPreviousSampleRef = useRef<PuzzleMocapCursorSample | null>(
null,
);
const mocapCursorTargetSampleRef = useRef<PuzzleMocapCursorSample | null>(null);
const mocapCursorIntervalRef = useRef<number | null>(null);
const updateMocapCursorSampleRef = useRef<(
nextSample: PuzzleMocapCursorSample,
) => void>(() => {});
const runtimeDragInputControllerRef = useRef(
createRuntimeDragInputController<string>(),
);
@@ -470,7 +442,7 @@ export function PuzzleRuntimeShell({
currentLevel?.coverImageSrc ?? null,
);
const { resolvedUrl: resolvedUiBackgroundImage } = useResolvedAssetReadUrl(
currentLevel?.uiBackgroundImageSrc ?? null,
resolvePuzzleUiBackgroundSource(currentLevel) ?? null,
);
const tryPlayBackgroundMusic = useCallback(() => {
const audio = backgroundAudioRef.current;
@@ -483,26 +455,6 @@ export function PuzzleRuntimeShell({
audio.volume = Math.max(0, Math.min(1, musicVolume));
void audio.play().catch(() => {});
}, [musicVolume, resolvedBackgroundMusicSrc, runtimeStatus]);
const mocapInput = useMocapInput({enabled: runtimeStatus === 'playing'});
const primaryMocapHand = mocapInput.latestCommand?.primaryHand;
const primaryMocapHandState = primaryMocapHand?.state;
const primaryMocapHandX = primaryMocapHand?.x;
const primaryMocapHandY = primaryMocapHand?.y;
const mocapActionsLabel =
mocapInput.latestCommand?.actions.length
? mocapInput.latestCommand.actions.join(', ')
: '无';
const mocapHandLabel =
primaryMocapHandState &&
typeof primaryMocapHandX === 'number' &&
typeof primaryMocapHandY === 'number'
? `${primaryMocapHandState} @ ${primaryMocapHandX.toFixed(2)}, ${primaryMocapHandY.toFixed(2)}`
: '无';
const mocapParseWarningLabel = mocapInput.latestCommand?.parseWarnings?.length
? mocapInput.latestCommand.parseWarnings.join('')
: '无';
const mocapRawPacketLabel = mocapInput.rawPacketPreview?.text ?? '未收到';
const shouldShowMocapDebugPanel = isDebugMode();
useEffect(() => {
currentLevelRef.current = currentLevel;
@@ -1018,31 +970,6 @@ export function PuzzleRuntimeShell({
readRuntimeInputElementBounds(boardRef.current),
);
const resolveBoardInputPointFromNormalized = (
normalizedX: number,
normalizedY: number,
) =>
createRuntimeInputPointFromNormalized(
normalizedX,
normalizedY,
readRuntimeInputElementBounds(boardRef.current),
);
const resetMocapCursorInterpolation = () => {
mocapCursorPreviousSampleRef.current = null;
mocapCursorTargetSampleRef.current = null;
setMocapCursor(null);
};
updateMocapCursorSampleRef.current = (nextSample: PuzzleMocapCursorSample) => {
const previousTarget = mocapCursorTargetSampleRef.current;
mocapCursorPreviousSampleRef.current = previousTarget ?? nextSample;
mocapCursorTargetSampleRef.current = nextSample;
if (!previousTarget) {
setMocapCursor(nextSample);
}
};
const syncRuntimeDragFromController = (
session: RuntimeDragInputSession<string> | null,
) => {
@@ -1103,136 +1030,6 @@ export function PuzzleRuntimeShell({
},
});
useEffect(() => {
const activeSession = runtimeDragInputControllerRef.current.getSession();
if (!board || runtimeStatus !== 'playing' || isInteractionLocked) {
runtimeDragInputControllerRef.current.cancel();
resetMocapCursorInterpolation();
return;
}
if (
!primaryMocapHandState ||
typeof primaryMocapHandX !== 'number' ||
typeof primaryMocapHandY !== 'number'
) {
runtimeDragInputControllerRef.current.cancel(PUZZLE_MOCAP_DRAG_INPUT_ID);
resetMocapCursorInterpolation();
return;
}
const nextSample = {
x: primaryMocapHandX,
y: primaryMocapHandY,
state: primaryMocapHandState,
receivedAtMs: performance.now(),
};
updateMocapCursorSampleRef.current(nextSample);
const handPoint = resolveBoardInputPointFromNormalized(nextSample.x, nextSample.y);
if (primaryMocapHandState === 'grab') {
if (activeSession?.inputId !== PUZZLE_MOCAP_DRAG_INPUT_ID) {
const sourceCell = resolveRuntimeInputGridCell(handPoint, board);
const sourcePiece = sourceCell
? pieceByCell.get(`${sourceCell.row}:${sourceCell.col}`) ?? null
: null;
if (!sourcePiece) {
runtimeDragInputControllerRef.current.cancel(
PUZZLE_MOCAP_DRAG_INPUT_ID,
);
return;
}
runtimeDragInputControllerRef.current.press({
targetId: sourcePiece.pieceId,
inputId: PUZZLE_MOCAP_DRAG_INPUT_ID,
deviceKind: 'mocap',
point: handPoint,
});
return;
}
runtimeDragInputControllerRef.current.move({
inputId: PUZZLE_MOCAP_DRAG_INPUT_ID,
point: handPoint,
forceDragging: true,
});
return;
}
if (activeSession?.inputId === PUZZLE_MOCAP_DRAG_INPUT_ID) {
runtimeDragInputControllerRef.current.release({
inputId: PUZZLE_MOCAP_DRAG_INPUT_ID,
point: handPoint,
forceDrop: activeSession.deviceKind === 'mocap',
});
}
}, [
board,
isInteractionLocked,
pieceByCell,
primaryMocapHandState,
primaryMocapHandX,
primaryMocapHandY,
runtimeStatus,
]);
useEffect(() => {
if (!board || runtimeStatus !== 'playing') {
if (mocapCursorIntervalRef.current !== null) {
window.clearInterval(mocapCursorIntervalRef.current);
mocapCursorIntervalRef.current = null;
}
return;
}
const tickMocapCursor = () => {
const targetSample = mocapCursorTargetSampleRef.current;
if (!targetSample) {
return;
}
const previousSample = mocapCursorPreviousSampleRef.current ?? targetSample;
const durationMs = Math.max(
PUZZLE_MOCAP_CURSOR_FRAME_MS,
targetSample.receivedAtMs - previousSample.receivedAtMs,
);
const progress = targetSample.receivedAtMs === previousSample.receivedAtMs
? 1
: Math.min(
1,
Math.max(0, (performance.now() - targetSample.receivedAtMs) / durationMs),
);
const nextCursor = {
x: previousSample.x + (targetSample.x - previousSample.x) * progress,
y: previousSample.y + (targetSample.y - previousSample.y) * progress,
state: targetSample.state,
};
const nextPoint = resolveBoardInputPointFromNormalized(
nextCursor.x,
nextCursor.y,
);
setMocapCursor(nextCursor);
const activeSession = runtimeDragInputControllerRef.current.getSession();
if (activeSession?.inputId === PUZZLE_MOCAP_DRAG_INPUT_ID) {
runtimeDragInputControllerRef.current.move({
inputId: PUZZLE_MOCAP_DRAG_INPUT_ID,
point: nextPoint,
forceDragging: true,
});
}
};
tickMocapCursor();
mocapCursorIntervalRef.current = window.setInterval(
tickMocapCursor,
PUZZLE_MOCAP_CURSOR_FRAME_MS,
);
return () => {
if (mocapCursorIntervalRef.current !== null) {
window.clearInterval(mocapCursorIntervalRef.current);
mocapCursorIntervalRef.current = null;
}
};
}, [board, runtimeStatus]);
if (!run || !currentLevel || !board) {
return (
<div
@@ -1810,21 +1607,6 @@ export function PuzzleRuntimeShell({
/>
</div>
) : null}
{mocapCursor ? (
<div
data-testid="puzzle-mocap-cursor"
className={`pointer-events-none absolute z-[70] flex h-8 w-8 -translate-x-1/2 -translate-y-1/2 items-center justify-center rounded-full border-2 ${
mocapCursor.state === 'grab'
? 'border-amber-200 bg-amber-400/90 text-amber-950'
: 'border-cyan-200 bg-cyan-300/90 text-cyan-950'
} shadow-[0_10px_24px_rgba(15,23,42,0.25)]`}
style={{left: `${mocapCursor.x * 100}%`, top: `${mocapCursor.y * 100}%`}}
>
<span className="text-[10px] font-black leading-none">
{mocapCursor.state === 'grab' ? '抓' : '手'}
</span>
</div>
) : null}
{mergeFlash ? (
<div
key={mergeFlash.key}
@@ -1852,45 +1634,6 @@ export function PuzzleRuntimeShell({
</div>
) : null}
{shouldShowMocapDebugPanel ? (
<section
data-testid="puzzle-mocap-debug"
className="w-[min(92vw,34rem)] overflow-hidden rounded-[0.9rem] border border-white/20 bg-slate-950/70 font-mono text-[10px] leading-4 text-white shadow-[0_12px_32px_rgba(15,23,42,0.25)] backdrop-blur"
>
<button
type="button"
aria-expanded={isMocapDebugExpanded}
aria-controls="puzzle-mocap-debug-content"
onClick={() => {
setIsMocapDebugExpanded((current) => !current);
}}
className="flex min-h-9 w-full items-center justify-between gap-3 px-3 py-2 text-left transition hover:bg-white/10"
>
<span className="min-w-0 truncate">
mocap: {mocapInput.status}
</span>
{isMocapDebugExpanded ? (
<ChevronDown className="h-3.5 w-3.5 shrink-0" />
) : (
<ChevronUp className="h-3.5 w-3.5 shrink-0" />
)}
</button>
{isMocapDebugExpanded ? (
<div
id="puzzle-mocap-debug-content"
className="border-t border-white/10 px-3 pb-2 pt-2"
>
<div>: {mocapActionsLabel}</div>
<div>: {mocapHandLabel}</div>
<div>: {mocapParseWarningLabel}</div>
<div className="max-h-20 overflow-auto break-all text-white/75">
: {mocapRawPacketLabel}
</div>
{mocapInput.error ? <div>: {mocapInput.error}</div> : null}
</div>
) : null}
</section>
) : null}
{canShowNextAction ? (
<button
type="button"