Update Match3D/image-generation docs & code

Adds/updates documentation, assets and implementation for Match3D and puzzle image generation workflows. Key changes: decision logs and pitfalls updated to prefer VectorEngine Gemini for Match3D material sheets and to require edits (multipart) for 1:1 container reference images; guidance added for when to use APIMart vs VectorEngine. .env.example clarified APIMart/Responses config. Many new public assets and PPT visuals added. Code changes across frontend and backend: updated shared contracts, server-rs match3d/puzzle/image-generation handlers, VectorEngine/OpenAI image generation clients, and multiple React components/tests to handle UI/background/container image signing, edits workflow, and puzzle UI background resolution. Added src/services/puzzle-runtime/puzzleUiBackgroundSource.ts and related test updates. Includes notes about multipart HTTP/1.1 requirement and test/verification commands in docs.
This commit is contained in:
2026-05-14 20:34:45 +08:00
parent d33c937ebc
commit 548db78ca7
103 changed files with 6687 additions and 3270 deletions

View File

@@ -1,7 +1,7 @@
/* @vitest-environment jsdom */
import { act, fireEvent, render, screen, within } from '@testing-library/react';
import { beforeEach, expect, test, vi } from 'vitest';
import { expect, test, vi } from 'vitest';
import type { PuzzleRunSnapshot } from '../../../packages/shared/src/contracts/puzzleRuntimeSession';
import { AuthUiContext } from '../auth/AuthUiContext';
@@ -33,41 +33,6 @@ vi.mock('../ResolvedAssetImage', () => ({
}) => (src ? <img src={src} alt={alt} className={className} /> : null),
}));
const mocapMock = vi.hoisted(() => ({
state: 'grab',
x: 0.42,
y: 0.58,
}));
const debugModeMock = vi.hoisted(() => ({
enabled: true,
}));
vi.mock('../../config/debugMode', () => ({
IS_DEBUG_MODE: debugModeMock.enabled,
isDebugMode: () => debugModeMock.enabled,
}));
vi.mock('../../services/useMocapInput', () => ({
useMocapInput: () => ({
status: 'connected',
latestCommand: {
actions: [mocapMock.state],
primaryHand: {x: mocapMock.x, y: mocapMock.y, state: mocapMock.state, source: 'palm_center'},
parseWarnings: [],
},
rawPacketPreview: {text: '{"hands":[{"state":"grab"}]}', receivedAtMs: 1},
error: null,
}),
}));
beforeEach(() => {
debugModeMock.enabled = true;
mocapMock.state = 'grab';
mocapMock.x = 0.42;
mocapMock.y = 0.58;
});
function createAuthValue() {
return {
user: null,
@@ -181,42 +146,7 @@ const clearedRun: PuzzleRunSnapshot = {
},
};
test('调试模式下拼图界面折叠展示 mocap 连接状态,展开后显示最近动作调试信息', () => {
renderPuzzleRuntime(
<PuzzleRuntimeShell
run={{
...clearedRun,
currentLevel: {
...clearedRun.currentLevel!,
status: 'playing',
},
}}
onBack={vi.fn()}
onSwapPieces={vi.fn()}
onDragPiece={vi.fn()}
onAdvanceNextLevel={vi.fn()}
/>,
);
const debugPanel = screen.getByTestId('puzzle-mocap-debug');
expect(within(debugPanel).getByText('mocap: connected')).toBeTruthy();
const toggleButton = within(debugPanel).getByRole('button', {
name: 'mocap: connected',
});
expect(toggleButton.getAttribute('aria-expanded')).toBe('false');
expect(within(debugPanel).queryByText('动作: grab')).toBeNull();
fireEvent.click(toggleButton);
expect(toggleButton.getAttribute('aria-expanded')).toBe('true');
expect(within(debugPanel).getByText('动作: grab')).toBeTruthy();
expect(within(debugPanel).getByText('手势: grab @ 0.42, 0.58')).toBeTruthy();
expect(within(debugPanel).getByText('解析: 无')).toBeTruthy();
expect(within(debugPanel).getByText(/原始:/)).toBeTruthy();
});
test('非调试模式下拼图界面不渲染 mocap 调试面板', () => {
debugModeMock.enabled = false;
test('拼图界面不调用 mocap也不渲染 mocap 光标或调试面板', () => {
renderPuzzleRuntime(
<PuzzleRuntimeShell
run={{
@@ -234,44 +164,10 @@ test('非调试模式下拼图界面不渲染 mocap 调试面板', () => {
);
expect(screen.queryByTestId('puzzle-mocap-debug')).toBeNull();
expect(screen.queryByTestId('puzzle-mocap-cursor')).toBeNull();
});
test('拼图界面在 mocap open_palm 时显示体感光标', () => {
mocapMock.state = 'open_palm';
mocapMock.x = 0.42;
mocapMock.y = 0.58;
renderPuzzleRuntime(
<PuzzleRuntimeShell
run={{
...clearedRun,
currentLevel: {
...clearedRun.currentLevel!,
status: 'playing',
startedAtMs: Date.now(),
remainingMs: 300_000,
timeLimitMs: 300_000,
},
}}
onBack={vi.fn()}
onSwapPieces={vi.fn()}
onDragPiece={vi.fn()}
onAdvanceNextLevel={vi.fn()}
/>,
);
const cursor = screen.getByTestId('puzzle-mocap-cursor');
expect(cursor).toBeTruthy();
expect(Number.parseFloat(cursor.style.left)).toBeCloseTo(42);
expect(Number.parseFloat(cursor.style.top)).toBeCloseTo(58);
mocapMock.state = 'grab';
mocapMock.x = 0.42;
mocapMock.y = 0.58;
});
test('抓握时会触发拖拽提交并在松开时落子', () => {
mocapMock.state = 'grab';
mocapMock.x = 0.34;
mocapMock.y = 0.34;
test('指针拖拽时会触发拖拽提交并在松开时落子', () => {
const onDragPiece = vi.fn();
const playingRun: PuzzleRunSnapshot = {
...clearedRun,
@@ -358,12 +254,9 @@ test('抓握时会触发拖拽提交并在松开时落子', () => {
);
});
test('mocap 抓握合并大块时按大块锚点提交拖拽', () => {
test('指针拖拽合并大块时按大块锚点提交拖拽', () => {
const originalRequestAnimationFrame = window.requestAnimationFrame;
const originalCancelAnimationFrame = window.cancelAnimationFrame;
mocapMock.state = 'open_palm';
mocapMock.x = 0.2;
mocapMock.y = 0.2;
const onDragPiece = vi.fn();
const mergedRun: PuzzleRunSnapshot = {
...clearedRun,
@@ -405,7 +298,7 @@ test('mocap 抓握合并大块时按大块锚点提交拖拽', () => {
value: vi.fn(),
});
const { container, rerender, unmount } = renderPuzzleRuntime(
const { container, unmount } = renderPuzzleRuntime(
<PuzzleRuntimeShell
run={mergedRun}
onBack={vi.fn()}
@@ -432,48 +325,34 @@ test('mocap 抓握合并大块时按大块锚点提交拖拽', () => {
height: 300,
toJSON: () => ({}),
}) as DOMRect;
const mergedPiece = container.querySelector(
'[data-merged-piece-outline="true"]',
) as HTMLElement | null;
if (!mergedPiece) {
throw new Error('缺少测试合并拼图片');
}
mocapMock.state = 'grab';
mocapMock.x = 0.2;
mocapMock.y = 0.2;
rerender(
<AuthUiContext.Provider value={createAuthValue()}>
<PuzzleRuntimeShell
run={mergedRun}
onBack={vi.fn()}
onSwapPieces={vi.fn()}
onDragPiece={onDragPiece}
onAdvanceNextLevel={vi.fn()}
/>
</AuthUiContext.Provider>,
);
mocapMock.x = 0.7;
mocapMock.y = 0.7;
rerender(
<AuthUiContext.Provider value={createAuthValue()}>
<PuzzleRuntimeShell
run={mergedRun}
onBack={vi.fn()}
onSwapPieces={vi.fn()}
onDragPiece={onDragPiece}
onAdvanceNextLevel={vi.fn()}
/>
</AuthUiContext.Provider>,
);
mocapMock.state = 'open_palm';
rerender(
<AuthUiContext.Provider value={createAuthValue()}>
<PuzzleRuntimeShell
run={mergedRun}
onBack={vi.fn()}
onSwapPieces={vi.fn()}
onDragPiece={onDragPiece}
onAdvanceNextLevel={vi.fn()}
/>
</AuthUiContext.Provider>,
);
act(() => {
dispatchPointerEvent(mergedPiece, 'pointerdown', {
pointerId: 12,
clientX: 60,
clientY: 60,
});
});
act(() => {
dispatchPointerEvent(mergedPiece, 'pointermove', {
pointerId: 12,
clientX: 210,
clientY: 210,
});
});
act(() => {
dispatchPointerEvent(mergedPiece, 'pointerup', {
pointerId: 12,
clientX: 210,
clientY: 210,
});
});
expect(onDragPiece).toHaveBeenCalledTimes(1);
expect(onDragPiece).toHaveBeenCalledWith({
@@ -491,9 +370,6 @@ test('mocap 抓握合并大块时按大块锚点提交拖拽', () => {
configurable: true,
value: originalCancelAnimationFrame,
});
mocapMock.state = 'grab';
mocapMock.x = 0.42;
mocapMock.y = 0.58;
});
test('通关后显示结算弹窗、排行榜和下一关按钮', () => {
@@ -661,6 +537,37 @@ test('运行态优先把关卡 UI 背景渲染为舞台背景', () => {
expect(backgroundImage).toBeTruthy();
});
test('运行态在只有 UI 背景 objectKey 时仍渲染生成背景', () => {
const runWithUiBackground: PuzzleRunSnapshot = {
...clearedRun,
currentLevel: {
...clearedRun.currentLevel!,
status: 'playing',
coverImageSrc: '/generated-puzzle-assets/session/cover.png',
uiBackgroundImageSrc: null,
uiBackgroundImageObjectKey:
'generated-puzzle-assets/session/ui/background-object-key.png',
remainingMs: 300_000,
timeLimitMs: 300_000,
},
};
const { container } = renderPuzzleRuntime(
<PuzzleRuntimeShell
run={runWithUiBackground}
onBack={vi.fn()}
onSwapPieces={vi.fn()}
onDragPiece={vi.fn()}
onAdvanceNextLevel={vi.fn()}
/>,
);
const backgroundImage = container.querySelector(
'img[src="/generated-puzzle-assets/session/ui/background-object-key.png"]',
);
expect(backgroundImage).toBeTruthy();
});
test('关闭通关弹窗后保留底部下一关入口', () => {
vi.useFakeTimers();
const onAdvanceNextLevel = vi.fn();
@@ -1046,9 +953,6 @@ test('移动端点击拼图片时立即触发一次震动反馈', () => {
const originalRequestAnimationFrame = window.requestAnimationFrame;
const originalCancelAnimationFrame = window.cancelAnimationFrame;
const vibrate = vi.fn();
mocapMock.state = 'open_palm';
mocapMock.x = 0.42;
mocapMock.y = 0.58;
const playingRun: PuzzleRunSnapshot = {
...clearedRun,
currentLevel: {