Update Match3D/image-generation docs & code
Adds/updates documentation, assets and implementation for Match3D and puzzle image generation workflows. Key changes: decision logs and pitfalls updated to prefer VectorEngine Gemini for Match3D material sheets and to require edits (multipart) for 1:1 container reference images; guidance added for when to use APIMart vs VectorEngine. .env.example clarified APIMart/Responses config. Many new public assets and PPT visuals added. Code changes across frontend and backend: updated shared contracts, server-rs match3d/puzzle/image-generation handlers, VectorEngine/OpenAI image generation clients, and multiple React components/tests to handle UI/background/container image signing, edits workflow, and puzzle UI background resolution. Added src/services/puzzle-runtime/puzzleUiBackgroundSource.ts and related test updates. Includes notes about multipart HTTP/1.1 requirement and test/verification commands in docs.
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@@ -73,7 +73,9 @@ export interface PersistMatch3DGeneratedModelResponse {
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export interface GenerateMatch3DCoverImageRequest {
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prompt: string;
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uploadedImageSrc?: string | null;
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referenceImageSrc?: string | null;
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referenceImageSrcs?: string[];
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}
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export interface GenerateMatch3DCoverImageResponse {
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@@ -95,8 +97,23 @@ export interface GenerateMatch3DBackgroundImageResponse {
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prompt: string;
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}
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export interface GenerateMatch3DContainerImageRequest {
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prompt: string;
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}
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export interface GenerateMatch3DContainerImageResponse {
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item: Match3DWorkProfile;
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containerImageSrc: string;
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containerImageObjectKey: string;
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generatedBackgroundAsset: Match3DGeneratedBackgroundAsset;
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prompt: string;
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}
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export type GenerateMatch3DItemAssetsMode = 'append' | 'replace';
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export interface GenerateMatch3DItemAssetsRequest {
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itemNames: string[];
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mode?: GenerateMatch3DItemAssetsMode;
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}
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export interface GenerateMatch3DItemAssetsResponse {
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@@ -58,6 +58,7 @@ export interface PuzzleRuntimeLevelSnapshot {
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themeTags: string[];
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coverImageSrc: string | null;
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uiBackgroundImageSrc?: string | null;
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uiBackgroundImageObjectKey?: string | null;
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backgroundMusic?: CreationAudioAsset | null;
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board: PuzzleBoardSnapshot;
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status: PuzzleRuntimeLevelStatus;
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