Refine creation tab UX, generation flow, and bindings

Large changes across frontend, backend and docs to align creation-tab and generation-page behavior with new product UI/UX and Spacetime bindings. Updated hermes decision-log and pitfalls with concrete rules (banner carousel, font sizing, unread-dot tokens, template-card layout, direct card->entry routing, separation of account balance vs prize pools, removal of global page card shell, generation progress milestones and unified circular progress, and background video handling). Added GenerationProgressHero component and media assets, plus generation-related UI/tests updates (CustomWorldGenerationView, BarkBattleGeneratingView, creation hub/cards, platform entry routing, index tests). Backend and contract updates include new category fields in admin API types and admin UI form/list, spacetime-client/module/migration changes and generated bindings script. Misc: many tests adjusted, new docs and plan files added, and several server-rs crate changes to support the updated creation/ generation workflows.
This commit is contained in:
2026-05-25 00:41:30 +08:00
parent 2ba4691bc0
commit 50a0d6f982
75 changed files with 5533 additions and 1101 deletions

View File

@@ -35,8 +35,8 @@ import type {
CustomWorldGalleryCard,
CustomWorldLibraryEntry,
} from '../../../packages/shared/src/contracts/runtime';
import type { HydratedSavedGameSnapshot } from '../../persistence/runtimeSnapshotTypes';
import { normalizeCustomWorldProfileRecord } from '../../data/customWorldLibrary';
import type { HydratedSavedGameSnapshot } from '../../persistence/runtimeSnapshotTypes';
import {
readPublicWorkCodeFromLocationSearch,
resolveSelectionStageFromPath,
@@ -196,9 +196,30 @@ async function clickFirstAsyncButtonByName(
async function openCreateTemplateHub(user: ReturnType<typeof userEvent.setup>) {
await clickFirstButtonByName(user, '创作');
expect(await screen.findByRole('tablist', { name: '选择模板' })).toBeTruthy();
expect(screen.getByRole('tab', { name: '拼图' })).toBeTruthy();
expect(screen.getByText('拼图工作区missing-session')).toBeTruthy();
const panel = getPlatformTabPanel('create');
await waitFor(() => {
expect(panel.getAttribute('aria-hidden')).toBe('false');
});
expect(
await within(panel).findByRole('tablist', { name: '玩法模板分类' }),
).toBeTruthy();
expect(
await within(panel).findByRole('button', { name: //u }),
).toBeTruthy();
expect(within(panel).queryByText('拼图工作区missing-session')).toBeNull();
return panel;
}
async function findCreationTypeButton(name: string | RegExp) {
const matcher =
typeof name === 'string' ? new RegExp(name.replace(/[.*+?^${}()|[\]\\]/g, '\\$&'), 'u') : name;
return within(getPlatformTabPanel('create')).findByRole('button', { name: matcher });
}
function queryCreationTypeButton(name: string | RegExp) {
const matcher =
typeof name === 'string' ? new RegExp(name.replace(/[.*+?^${}()|[\]\\]/g, '\\$&'), 'u') : name;
return within(getPlatformTabPanel('create')).queryByRole('button', { name: matcher });
}
async function openDraftHub(user: ReturnType<typeof userEvent.setup>) {
@@ -208,7 +229,7 @@ async function openDraftHub(user: ReturnType<typeof userEvent.setup>) {
expect(panel.getAttribute('aria-hidden')).toBe('false');
});
expect(
await within(panel).findByRole('button', { name: //u }),
await within(panel).findByRole('tab', { name: //u }),
).toBeTruthy();
}
@@ -276,6 +297,14 @@ const testCreationEntryConfig = {
title: '选择创作类型',
description: '先选玩法类型,再进入对应创作工作台。',
},
eventBanner: {
title: '泥点挑战',
description: '创作活动测试横幅。',
coverImageSrc: '/creation-type-references/puzzle.webp',
prizePoolMudPoints: 1000,
startsAtText: '2026-05-01',
endsAtText: '2026-05-31',
},
creationTypes: [
{
id: 'rpg',
@@ -286,6 +315,9 @@ const testCreationEntryConfig = {
visible: true,
open: true,
sortOrder: 10,
categoryId: 'recent',
categoryLabel: '最近创作',
categorySortOrder: 10,
updatedAtMicros: 1,
},
{
@@ -297,6 +329,9 @@ const testCreationEntryConfig = {
visible: true,
open: true,
sortOrder: 30,
categoryId: 'recent',
categoryLabel: '最近创作',
categorySortOrder: 10,
updatedAtMicros: 1,
},
{
@@ -308,6 +343,9 @@ const testCreationEntryConfig = {
visible: true,
open: true,
sortOrder: 40,
categoryId: 'recent',
categoryLabel: '最近创作',
categorySortOrder: 10,
updatedAtMicros: 1,
},
{
@@ -319,6 +357,9 @@ const testCreationEntryConfig = {
visible: true,
open: true,
sortOrder: 45,
categoryId: 'recent',
categoryLabel: '最近创作',
categorySortOrder: 10,
updatedAtMicros: 1,
},
{
@@ -330,6 +371,9 @@ const testCreationEntryConfig = {
visible: false,
open: true,
sortOrder: 50,
categoryId: 'recent',
categoryLabel: '最近创作',
categorySortOrder: 10,
updatedAtMicros: 1,
},
{
@@ -341,6 +385,9 @@ const testCreationEntryConfig = {
visible: false,
open: false,
sortOrder: 60,
categoryId: 'recent',
categoryLabel: '最近创作',
categorySortOrder: 10,
updatedAtMicros: 1,
},
{
@@ -352,6 +399,9 @@ const testCreationEntryConfig = {
visible: true,
open: false,
sortOrder: 70,
categoryId: 'recent',
categoryLabel: '最近创作',
categorySortOrder: 10,
updatedAtMicros: 1,
},
{
@@ -363,6 +413,9 @@ const testCreationEntryConfig = {
visible: false,
open: true,
sortOrder: 80,
categoryId: 'recent',
categoryLabel: '最近创作',
categorySortOrder: 10,
updatedAtMicros: 1,
},
{
@@ -374,6 +427,9 @@ const testCreationEntryConfig = {
visible: true,
open: true,
sortOrder: 90,
categoryId: 'recent',
categoryLabel: '最近创作',
categorySortOrder: 10,
updatedAtMicros: 1,
},
],
@@ -3345,81 +3401,80 @@ test('create tab shows template tabs and embeds puzzle form by default', async (
await openCreateTemplateHub(user);
expect(screen.getByRole('tablist', { name: '选择模板' })).toBeTruthy();
expect(screen.getByRole('tablist', { name: '选择模板' }).className).toContain(
expect(screen.getByRole('tablist', { name: '玩法模板分类' })).toBeTruthy();
expect(
screen.getByRole('tablist', { name: '玩法模板分类' }).className,
).toContain(
'scroll-px-3',
);
expect(
screen.getByRole('tab', { name: '拼图' }).getAttribute('aria-selected'),
screen.getByRole('tab', { name: '最近创作' }).getAttribute('aria-selected'),
).toBe('true');
expect(
screen.getByRole('tab', { name: '拼图' }).querySelector('img')?.src,
).toContain('/creation-type-references/puzzle.webp');
expect(
screen.getByRole('tab', { name: '文字冒险' }).querySelector('img')?.src,
).toContain('/creation-type-references/rpg.webp');
expect(
screen.getByRole('tab', { name: '抓大鹅' }).querySelector('img')?.src,
).toContain('/creation-type-references/match3d.webp');
expect(
screen.getByRole('tab', { name: '汪汪声浪' }).querySelector('img')?.src,
).toContain('/creation-type-references/bark-battle.webp');
expect(
screen.getByRole('tab', { name: '宝贝识物' }).querySelector('img')?.src,
).toContain('/child-motion-demo/picture-book-grass-stage.png');
expect(
screen.getByRole('tab', { name: '拼图' }).querySelector('.text-white'),
await findCreationTypeButton('拼图'),
).toBeTruthy();
expect(
screen.getByRole('tab', { name: '拼图' }).querySelector('.text-inherit'),
await findCreationTypeButton('文字冒险'),
).toBeTruthy();
expect(
await findCreationTypeButton('抓大鹅'),
).toBeTruthy();
expect(
await findCreationTypeButton('汪汪声浪'),
).toBeTruthy();
expect(
await findCreationTypeButton('宝贝识物'),
).toBeTruthy();
expect(
queryCreationTypeButton('智能创作'),
).toBeNull();
expect(
screen
.getByRole('tab', { name: '最近创作' })
.querySelector('[class*="bg-[#d9793f]"]'),
).toBeTruthy();
expect(screen.queryByRole('button', { name: /智能创作/u })).toBeNull();
expect(screen.queryByPlaceholderText('问一问陶泥儿')).toBeNull();
expect(screen.queryByRole('button', { name: /角色扮演/u })).toBeNull();
expect(screen.queryByRole('tab', { name: /方洞挑战/u })).toBeNull();
expect(screen.queryByRole('tab', { name: '视觉小说' })).toBeNull();
expect(screen.getByRole('tab', { name: /抓大鹅/u })).toBeTruthy();
expect(screen.getByRole('tab', { name: /汪汪声浪/u })).toBeTruthy();
expect(screen.getByRole('tab', { name: /宝贝识物/u })).toBeTruthy();
expect(createRpgCreationSession).not.toHaveBeenCalled();
expect(match3dCreationClient.createSession).not.toHaveBeenCalled();
expect(createPuzzleAgentSession).not.toHaveBeenCalled();
});
test('create tab switches match3d into the embedded entry form', async () => {
test('create tab opens match3d entry form from the template card', async () => {
const user = userEvent.setup();
render(<TestWrapper withAuth />);
await openCreateTemplateHub(user);
await user.click(screen.getByRole('tab', { name: '抓大鹅' }));
await user.click(await findCreationTypeButton('抓大鹅'));
expect(
screen.getByRole('tab', { name: '抓大鹅' }).getAttribute('aria-selected'),
).toBe('true');
expect(await screen.findByText('抓大鹅工作区missing-session')).toBeTruthy();
expect(createPuzzleAgentSession).not.toHaveBeenCalled();
expect(match3dCreationClient.createSession).not.toHaveBeenCalled();
});
test('create tab switches bark battle into the embedded config form', async () => {
test('create tab opens puzzle entry form from the template card', async () => {
const user = userEvent.setup();
render(<TestWrapper withAuth />);
await openCreateTemplateHub(user);
await user.click(screen.getByRole('tab', { name: '汪汪声浪' }));
await user.click(await findCreationTypeButton('拼图'));
expect(await screen.findByText('拼图工作区missing-session')).toBeTruthy();
expect(createPuzzleAgentSession).not.toHaveBeenCalled();
});
test('create tab opens bark battle entry form from the template card', async () => {
const user = userEvent.setup();
render(<TestWrapper withAuth />);
await openCreateTemplateHub(user);
await user.click(await findCreationTypeButton('汪汪声浪'));
expect(
screen.getByRole('tab', { name: '汪汪声浪' }).getAttribute('aria-selected'),
).toBe('true');
expect(await screen.findByText('汪汪声浪配置表单')).toBeTruthy();
expect(screen.getByTestId('bark-battle-editor-back-state').textContent).toBe(
'back-hidden',
);
expect(screen.getByTestId('bark-battle-editor-title-state').textContent).toBe(
'title-hidden',
);
expect(screen.queryByText('汪汪声浪运行态')).toBeNull();
expect(createBarkBattleDraft).not.toHaveBeenCalled();
expect(publishBarkBattleWork).not.toHaveBeenCalled();
@@ -3431,7 +3486,7 @@ test('bark battle draft result can test before publish and publish to work detai
render(<TestWrapper withAuth />);
await openCreateTemplateHub(user);
await user.click(screen.getByRole('tab', { name: '汪汪声浪' }));
await user.click(await findCreationTypeButton('汪汪声浪'));
await user.click(await screen.findByRole('button', { name: '生成草稿' }));
expect(createBarkBattleDraft).toHaveBeenCalledWith({
@@ -3525,7 +3580,7 @@ test('bark battle form checks mud points before creating image assets', async ()
render(<TestWrapper withAuth />);
await openCreateTemplateHub(user);
await user.click(screen.getByRole('tab', { name: '汪汪声浪' }));
await user.click(await findCreationTypeButton('汪汪声浪'));
await user.click(await screen.findByRole('button', { name: '生成草稿' }));
expect(
@@ -3547,7 +3602,7 @@ test('bark battle draft is visible in draft shelf while image assets are generat
render(<TestWrapper withAuth />);
await openCreateTemplateHub(user);
await user.click(screen.getByRole('tab', { name: '汪汪声浪' }));
await user.click(await findCreationTypeButton('汪汪声浪'));
await user.click(await screen.findByRole('button', { name: '生成草稿' }));
expect(await screen.findByText('自动生成素材')).toBeTruthy();
@@ -3596,7 +3651,7 @@ test('published bark battle stays visible when refresh temporarily returns only
render(<TestWrapper withAuth />);
await openCreateTemplateHub(user);
await user.click(screen.getByRole('tab', { name: '汪汪声浪' }));
await user.click(await findCreationTypeButton('汪汪声浪'));
await user.click(await screen.findByRole('button', { name: '生成草稿' }));
await waitFor(() => {
expect(updateBarkBattleDraftConfig).toHaveBeenCalledWith(
@@ -3811,7 +3866,17 @@ test('persisted generating match3d draft opens generation progress after refresh
'match3d-session-generating',
);
});
expect(await screen.findByText('抓大鹅草稿生成进度')).toBeTruthy();
expect(
await screen.findByRole('progressbar', {
name: '抓大鹅草稿生成进度',
}),
).toBeTruthy();
expect(
screen
.getByRole('progressbar', { name: '抓大鹅草稿生成进度' })
.getAttribute('aria-valuenow'),
).toBe('0');
expect(screen.getByText('0%')).toBeTruthy();
expect(screen.queryByText('抓大鹅结果页')).toBeNull();
expect(getMatch3DWorkDetail).not.toHaveBeenCalledWith(
'match3d-profile-generating',
@@ -4514,7 +4579,9 @@ test('match3d result back returns to platform creation page', async () => {
expect(await screen.findByText('抓大鹅结果页')).toBeTruthy();
await user.click(screen.getByRole('button', { name: '返回' }));
expect(await screen.findByRole('tablist', { name: '选择模板' })).toBeTruthy();
expect(
await screen.findByRole('tablist', { name: '玩法模板分类' }),
).toBeTruthy();
expect(screen.queryByText('抓大鹅结果页')).toBeNull();
});
@@ -6788,7 +6855,9 @@ test('puzzle draft result back button returns to creation hub', async () => {
await user.click(screen.getByRole('button', { name: '返回' }));
expect(await screen.findByRole('tablist', { name: '选择模板' })).toBeTruthy();
expect(
await screen.findByRole('tablist', { name: '玩法模板分类' }),
).toBeTruthy();
expect(await screen.findByText('拼图工作区missing-session')).toBeTruthy();
expect(
screen.queryByText('雨夜里有一只会发光的猫站在遗迹台阶上。'),
@@ -6825,14 +6894,15 @@ test('persisted generating puzzle draft opens generation progress after refresh'
},
],
});
vi.mocked(getPuzzleAgentSession).mockResolvedValueOnce({
session: buildMockPuzzleAgentSession({
sessionId: 'puzzle-session-generating',
stage: 'collecting_anchors',
progressPercent: 42,
lastAssistantReply: '正在生成拼图草稿。',
updatedAt: '2026-05-18T12:00:00.000Z',
}),
const persistedGeneratingPuzzleSession = buildMockPuzzleAgentSession({
sessionId: 'puzzle-session-generating',
stage: 'collecting_anchors',
progressPercent: 88,
lastAssistantReply: '正在生成拼图草稿。',
updatedAt: '2026-05-18T12:00:00.000Z',
});
vi.mocked(getPuzzleAgentSession).mockResolvedValue({
session: persistedGeneratingPuzzleSession,
});
render(<TestWrapper withAuth />);
@@ -6845,7 +6915,19 @@ test('persisted generating puzzle draft opens generation progress after refresh'
'puzzle-session-generating',
);
});
expect(await screen.findByText('拼图草稿生成进度')).toBeTruthy();
expect(
await screen.findByRole('progressbar', {
name: '拼图草稿生成进度',
}),
).toBeTruthy();
expect(
Number(
screen
.getByRole('progressbar', { name: '拼图草稿生成进度' })
.getAttribute('aria-valuenow'),
),
).toBe(0);
expect(screen.getByText('0%')).toBeTruthy();
expect(screen.queryByText('拼图结果页')).toBeNull();
});
@@ -7844,7 +7926,9 @@ test('running custom world draft generation can return to creation center with s
expect(await screen.findByText('世界草稿生成进度')).toBeTruthy();
await user.click(screen.getByRole('button', { name: '返回创作中心' }));
expect(await screen.findByRole('tablist', { name: '选择模板' })).toBeTruthy();
expect(
await screen.findByRole('tablist', { name: '玩法模板分类' }),
).toBeTruthy();
await openDraftHub(user);
expect(await screen.findByText('潮雾列岛')).toBeTruthy();
@@ -8892,7 +8976,9 @@ test('agent draft result back button returns to creation hub without syncing res
await user.click(screen.getByRole('button', { name: /返回创作/u }));
await waitFor(() => {
expect(screen.getByRole('tablist', { name: '选择模板' })).toBeTruthy();
expect(
screen.getByRole('tablist', { name: '玩法模板分类' }),
).toBeTruthy();
});
expect(
@@ -9215,14 +9301,16 @@ test('manual tab switch is preserved after platform bootstrap requests finish',
render(<TestWrapper withAuth />);
await clickFirstButtonByName(user, '创作');
expect(await screen.findByRole('tablist', { name: '选择模板' })).toBeTruthy();
expect(
await screen.findByRole('tablist', { name: '玩法模板分类' }),
).toBeTruthy();
resolveGalleryRequest([]);
await waitFor(() => {
expect(
within(getPlatformTabPanel('create')).getByRole('tablist', {
name: '选择模板',
name: '玩法模板分类',
}),
).toBeTruthy();
});