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2026-04-20 09:54:17 +08:00
parent 67c584b4df
commit 50759f3c1e
159 changed files with 16938 additions and 16925 deletions

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@@ -15,6 +15,26 @@ import {
getDefaultFunctionIdsForContext,
resolveFunctionOption,
} from '../data/stateFunctions';
import {
buildCustomWorldActorNarrativeProfileBatchJsonRepairPrompt,
buildCustomWorldActorNarrativeProfileBatchPrompt,
buildCustomWorldFrameworkJsonRepairPrompt,
buildCustomWorldFrameworkPrompt,
buildCustomWorldLandmarkNetworkBatchJsonRepairPrompt,
buildCustomWorldLandmarkNetworkBatchPrompt,
buildCustomWorldLandmarkSeedBatchJsonRepairPrompt,
buildCustomWorldLandmarkSeedBatchPrompt,
buildCustomWorldRoleBatchJsonRepairPrompt,
buildCustomWorldRoleBatchPrompt,
buildCustomWorldRoleOutlineBatchJsonRepairPrompt,
buildCustomWorldRoleOutlineBatchPrompt,
buildCustomWorldSceneImagePrompt,
buildCustomWorldStoryGraphJsonRepairPrompt,
buildCustomWorldStoryGraphPrompt,
buildCustomWorldThemePackJsonRepairPrompt,
buildCustomWorldThemePackPrompt,
DEFAULT_CUSTOM_WORLD_SCENE_IMAGE_NEGATIVE_PROMPT,
} from '../prompts/customWorldPrompts';
import {
AIResponse,
Character,
@@ -40,6 +60,8 @@ import {
buildOfflineNpcRecruitDialogue as buildOfflineNpcRecruitDialogueFromFallback,
} from './aiFallbacks';
import type {
CustomWorldSceneImageRequest,
CustomWorldSceneImageResult,
StoryGenerationContext,
StoryRequestOptions,
TextStreamOptions,
@@ -56,30 +78,12 @@ import {
CharacterChatTargetStatus,
} from './characterChatPrompt';
import {
buildCustomWorldActorNarrativeProfileBatchJsonRepairPrompt,
buildCustomWorldActorNarrativeProfileBatchPrompt,
buildCustomWorldFrameworkJsonRepairPrompt,
buildCustomWorldFrameworkPrompt,
buildCustomWorldLandmarkNetworkBatchJsonRepairPrompt,
buildCustomWorldLandmarkNetworkBatchPrompt,
buildCustomWorldLandmarkSeedBatchJsonRepairPrompt,
buildCustomWorldLandmarkSeedBatchPrompt,
buildCustomWorldRawProfileFromFramework,
buildCustomWorldRoleBatchJsonRepairPrompt,
buildCustomWorldRoleBatchPrompt,
buildCustomWorldRoleOutlineBatchJsonRepairPrompt,
buildCustomWorldRoleOutlineBatchPrompt,
buildCustomWorldSceneImagePrompt,
buildCustomWorldStoryGraphJsonRepairPrompt,
buildCustomWorldStoryGraphPrompt,
buildCustomWorldThemePackJsonRepairPrompt,
buildCustomWorldThemePackPrompt,
type CustomWorldGenerationFramework,
type CustomWorldGenerationLandmarkOutline,
type CustomWorldGenerationRoleBatchStage,
type CustomWorldGenerationRoleBatchType,
type CustomWorldGenerationRoleOutline,
DEFAULT_CUSTOM_WORLD_SCENE_IMAGE_NEGATIVE_PROMPT,
MIN_CUSTOM_WORLD_LANDMARK_COUNT,
MIN_CUSTOM_WORLD_PLAYABLE_NPC_COUNT,
MIN_CUSTOM_WORLD_STORY_NPC_COUNT,
@@ -137,6 +141,8 @@ export type {
GenerateCustomWorldProfileOptions,
} from '../../packages/shared/src/contracts/runtime';
export type {
CustomWorldSceneImageRequest,
CustomWorldSceneImageResult,
StoryGenerationContext,
StoryRequestOptions,
TextStreamOptions,
@@ -154,8 +160,7 @@ type MergeableCustomWorldRoleEntry = {
};
const CUSTOM_WORLD_SCENE_IMAGE_API_BASE_URL =
ENV.VITE_SCENE_IMAGE_PROXY_BASE_URL ||
'/api/custom-world/scene-image';
ENV.VITE_SCENE_IMAGE_PROXY_BASE_URL || '/api/custom-world/scene-image';
const CUSTOM_WORLD_JSON_REPAIR_SYSTEM_PROMPT = `你是 JSON 修复器。
你会收到一段本应为单个 JSON 对象的文本。
你的唯一任务是把它修复成能被 JSON.parse 直接解析的单个 JSON 对象。
@@ -179,38 +184,6 @@ const CUSTOM_WORLD_SCENE_IMAGE_REQUEST_TIMEOUT_MS = (() => {
return Number.isFinite(rawValue) && rawValue > 0 ? rawValue : 150000;
})();
export interface CustomWorldSceneImageRequest {
profile: Pick<
CustomWorldProfile,
| 'id'
| 'name'
| 'subtitle'
| 'summary'
| 'tone'
| 'playerGoal'
| 'settingText'
>;
landmark: Pick<
CustomWorldProfile['landmarks'][number],
'id' | 'name' | 'description' | 'dangerLevel'
>;
userPrompt?: string;
prompt?: string;
negativePrompt?: string;
size?: string;
referenceImageSrc?: string;
}
export interface CustomWorldSceneImageResult {
imageSrc: string;
assetId: string;
model: string;
size: string;
taskId: string;
prompt: string;
actualPrompt?: string;
}
const CUSTOM_WORLD_GENERATION_STAGE_DEFINITIONS = [
{
id: 'framework',
@@ -1992,23 +1965,26 @@ export async function generateCustomWorldSceneImage({
);
try {
const response = await fetchWithApiAuth(CUSTOM_WORLD_SCENE_IMAGE_API_BASE_URL, {
method: 'POST',
headers: { 'Content-Type': 'application/json' },
body: JSON.stringify({
profileId: profile.id,
worldName: profile.name,
landmarkId: landmark.id,
landmarkName: landmark.name,
prompt: resolvedPrompt,
negativePrompt: resolvedNegativePrompt,
size,
...(referenceImageSrc?.trim()
? { referenceImageSrc: referenceImageSrc.trim() }
: {}),
}),
signal: controller.signal,
});
const response = await fetchWithApiAuth(
CUSTOM_WORLD_SCENE_IMAGE_API_BASE_URL,
{
method: 'POST',
headers: { 'Content-Type': 'application/json' },
body: JSON.stringify({
profileId: profile.id,
worldName: profile.name,
landmarkId: landmark.id,
landmarkName: landmark.name,
prompt: resolvedPrompt,
negativePrompt: resolvedNegativePrompt,
size,
...(referenceImageSrc?.trim()
? { referenceImageSrc: referenceImageSrc.trim() }
: {}),
}),
signal: controller.signal,
},
);
const responseText = await response.text();
if (!response.ok) {

View File

@@ -32,12 +32,13 @@ import { parseApiErrorMessage } from '../../packages/shared/src/http';
import type {
AIResponse,
Character,
CharacterChatTurn,
CustomWorldLandmark,
CustomWorldNpc,
CustomWorldPlayableNpc,
CharacterChatTurn,
CustomWorldProfile,
Encounter,
GameState,
SceneHostileNpc,
StoryMoment,
WorldType,
@@ -48,7 +49,7 @@ import type {
StoryGenerationContext,
StoryRequestOptions,
TextStreamOptions,
} from './ai';
} from './aiTypes';
import { fetchWithApiAuth, requestJson } from './apiClient';
import { type CharacterChatTargetStatus } from './characterChatPrompt';
import { parseLineListContent } from './llmParsers';
@@ -365,13 +366,18 @@ export async function generateCustomWorldProfile(
: {
settingText: input.settingText,
creatorIntent: input.creatorIntent ?? null,
generationMode: input.generationMode === 'fast' ? 'fast' as const : 'full' as const,
generationMode:
input.generationMode === 'fast'
? ('fast' as const)
: ('full' as const),
};
const session = await createCustomWorldSession({
settingText: normalizedInput.settingText,
creatorIntent:
normalizedInput.creatorIntent as Record<string, unknown> | null,
creatorIntent: normalizedInput.creatorIntent as Record<
string,
unknown
> | null,
generationMode: normalizedInput.generationMode,
});
@@ -380,7 +386,8 @@ export async function generateCustomWorldProfile(
typeof normalizedInput.creatorIntent?.worldHook === 'string' &&
normalizedInput.creatorIntent.worldHook.trim()
? normalizedInput.creatorIntent.worldHook.trim()
: normalizedInput.settingText.trim().slice(0, 120) || '这是一个围绕失衡秩序展开的世界。',
: normalizedInput.settingText.trim().slice(0, 120) ||
'这是一个围绕失衡秩序展开的世界。',
player_premise:
typeof normalizedInput.creatorIntent?.playerPremise === 'string' &&
normalizedInput.creatorIntent.playerPremise.trim()
@@ -395,9 +402,9 @@ export async function generateCustomWorldProfile(
Array.isArray(normalizedInput.creatorIntent?.coreConflicts) &&
normalizedInput.creatorIntent.coreConflicts.length > 0
? normalizedInput.creatorIntent.coreConflicts
.map((item) => (typeof item === 'string' ? item.trim() : ''))
.filter(Boolean)
.join('')
.map((item) => (typeof item === 'string' ? item.trim() : ''))
.filter(Boolean)
.join('')
: '旧秩序与新威胁正在同时逼近,各方都在争夺主动权。',
};
@@ -406,7 +413,8 @@ export async function generateCustomWorldProfile(
continue;
}
const answer = fallbackAnswerMap[question.id] || normalizedInput.settingText.trim();
const answer =
fallbackAnswerMap[question.id] || normalizedInput.settingText.trim();
await answerCustomWorldSessionQuestion(session.sessionId, {
questionId: question.id,
answer,
@@ -475,20 +483,30 @@ export async function streamCustomWorldSessionGeneration(
const payload = JSON.parse(payloadText) as Record<string, unknown>;
if (eventName === 'progress') {
if (
typeof payload.phaseId === 'string'
&& typeof payload.phaseLabel === 'string'
&& typeof payload.phaseDetail === 'string'
&& typeof payload.overallProgress === 'number'
&& Array.isArray(payload.steps)
typeof payload.phaseId === 'string' &&
typeof payload.phaseLabel === 'string' &&
typeof payload.phaseDetail === 'string' &&
typeof payload.overallProgress === 'number' &&
Array.isArray(payload.steps)
) {
options.onProgress?.(payload as unknown as CustomWorldGenerationProgress);
options.onProgress?.(
payload as unknown as CustomWorldGenerationProgress,
);
} else {
options.onProgress?.({
phaseId: 'finalize',
phaseLabel: typeof payload.phase === 'string' ? payload.phase : 'generating',
phaseDetail: typeof payload.phase === 'string' ? payload.phase : 'generating',
phaseLabel:
typeof payload.phase === 'string'
? payload.phase
: 'generating',
phaseDetail:
typeof payload.phase === 'string'
? payload.phase
: 'generating',
overallProgress:
typeof payload.progress === 'number' ? payload.progress / 100 : 0,
typeof payload.progress === 'number'
? payload.progress / 100
: 0,
completedWeight:
typeof payload.progress === 'number' ? payload.progress : 0,
totalWeight: 100,
@@ -499,7 +517,11 @@ export async function streamCustomWorldSessionGeneration(
});
}
}
if (eventName === 'result' && payload.profile && typeof payload.profile === 'object') {
if (
eventName === 'result' &&
payload.profile &&
typeof payload.profile === 'object'
) {
latestProfile = payload.profile as Record<string, unknown>;
}
if (eventName === 'error') {
@@ -521,10 +543,17 @@ export async function streamCustomWorldSessionGeneration(
}
export async function generateCustomWorldSceneImage(
...args: [CustomWorldSceneImageRequest]
payload: CustomWorldSceneImageRequest,
) {
const aiClient = await loadLegacyAiModule();
return aiClient.generateCustomWorldSceneImage(...args);
return requestJson<CustomWorldSceneImageResult>(
`${CUSTOM_WORLD_API_BASE}/custom-world/scene-image`,
{
method: 'POST',
headers: { 'Content-Type': 'application/json' },
body: JSON.stringify(payload),
},
'生成自定义世界场景图失败',
);
}
export async function generateCustomWorldSceneNpc(payload: {
@@ -779,10 +808,12 @@ export async function getCustomWorldAgentOperation(
sessionId: string,
operationId: string,
): Promise<CustomWorldAgentOperationRecord> {
const response = await requestJson<{
operation?: CustomWorldAgentOperationRecord;
data?: CustomWorldAgentOperationRecord;
} & Partial<CustomWorldAgentOperationRecord>>(
const response = await requestJson<
{
operation?: CustomWorldAgentOperationRecord;
data?: CustomWorldAgentOperationRecord;
} & Partial<CustomWorldAgentOperationRecord>
>(
`${RUNTIME_API_BASE}/custom-world/agent/sessions/${encodeURIComponent(sessionId)}/operations/${encodeURIComponent(operationId)}`,
{
method: 'GET',
@@ -790,7 +821,9 @@ export async function getCustomWorldAgentOperation(
'读取共创操作状态失败',
);
return (response.operation ?? response.data ?? response) as CustomWorldAgentOperationRecord;
return (response.operation ??
response.data ??
response) as CustomWorldAgentOperationRecord;
}
export async function getCustomWorldAgentCardDetail(
@@ -827,7 +860,9 @@ export async function answerCustomWorldSessionQuestion(
{
method: 'POST',
headers: { 'Content-Type': 'application/json' },
body: JSON.stringify(payload satisfies AnswerCustomWorldSessionQuestionRequest),
body: JSON.stringify(
payload satisfies AnswerCustomWorldSessionQuestionRequest,
),
},
'提交自定义世界补充设定失败',
);
@@ -938,6 +973,10 @@ export async function streamNpcChatTurn(
npcState: Record<string, unknown>,
options: {
onReplyUpdate?: (text: string) => void;
questOfferContext?: {
state: GameState;
turnCount: number;
} | null;
} = {},
) {
const payload = {
@@ -952,13 +991,23 @@ export async function streamNpcChatTurn(
dialogue: conversationHistory ?? [],
playerMessage,
npcState,
questOfferContext: options.questOfferContext
? {
state: options.questOfferContext.state,
encounter,
turnCount: options.questOfferContext.turnCount,
}
: null,
} satisfies NpcChatTurnRequest;
const response = await fetchWithApiAuth(`${RUNTIME_API_BASE}/chat/npc/turn/stream`, {
method: 'POST',
headers: { 'Content-Type': 'application/json' },
body: JSON.stringify(payload),
});
const response = await fetchWithApiAuth(
`${RUNTIME_API_BASE}/chat/npc/turn/stream`,
{
method: 'POST',
headers: { 'Content-Type': 'application/json' },
body: JSON.stringify(payload),
},
);
if (!response.ok) {
const responseText = await response.text();
@@ -998,7 +1047,10 @@ export async function streamNpcChatTurn(
}
if (parsedEvent.event === 'reply_delta') {
const payloadRecord = JSON.parse(parsedEvent.data) as Record<string, unknown>;
const payloadRecord = JSON.parse(parsedEvent.data) as Record<
string,
unknown
>;
const nextText =
typeof payloadRecord.text === 'string' ? payloadRecord.text : '';
accumulatedReply = nextText;
@@ -1014,7 +1066,10 @@ export async function streamNpcChatTurn(
}
if (parsedEvent.event === 'error') {
const payloadRecord = JSON.parse(parsedEvent.data) as Record<string, unknown>;
const payloadRecord = JSON.parse(parsedEvent.data) as Record<
string,
unknown
>;
throw new Error(
typeof payloadRecord.message === 'string'
? payloadRecord.message

View File

@@ -42,7 +42,7 @@ import type {
WorldMutation,
WorldType,
} from '../types';
import type {ConversationPressure, ConversationSituation} from '../types';
import type { ConversationPressure, ConversationSituation } from '../types';
export interface StoryRequestOptions {
availableOptions?: StoryOption[];
@@ -53,6 +53,39 @@ export interface TextStreamOptions {
onUpdate?: (text: string) => void;
}
export interface CustomWorldSceneImageRequest {
profile: {
id: string;
name: string;
subtitle: string;
summary: string;
tone: string;
playerGoal: string;
settingText: string;
};
landmark: {
id: string;
name: string;
description: string;
dangerLevel: string;
};
userPrompt?: string;
prompt?: string;
negativePrompt?: string;
size?: string;
referenceImageSrc?: string;
}
export interface CustomWorldSceneImageResult {
imageSrc: string;
assetId: string;
model: string;
size: string;
taskId: string;
prompt: string;
actualPrompt?: string;
}
export interface StoryGenerationContext {
playerHp: number;
playerMaxHp: number;
@@ -88,7 +121,12 @@ export interface StoryGenerationContext {
encounterAllowedTopics?: string[] | null;
encounterBlockedTopics?: string[] | null;
isFirstMeaningfulContact?: boolean;
firstContactRelationStance?: 'guarded' | 'neutral' | 'cooperative' | 'bonded' | null;
firstContactRelationStance?:
| 'guarded'
| 'neutral'
| 'cooperative'
| 'bonded'
| null;
conversationSituation?: ConversationSituation | null;
conversationPressure?: ConversationPressure | null;
recentSharedEvent?: string | null;

View File

@@ -1,333 +1 @@
import {
buildSchemaSummary,
describeTopAttributes,
formatAttributeList,
resolveAttributeSchema,
resolveCharacterAttributeProfile,
} from '../data/attributeResolver';
import {
buildCharacterBackstoryPromptContext,
getCharacterPublicBackstorySummary,
getLockedCharacterBackstoryChapters,
} from '../data/characterPresets';
import {
AnimationState,
Character,
CharacterChatTurn,
CustomWorldProfile,
FacingDirection,
StoryMoment,
WorldType,
} from '../types';
import { buildCustomWorldReferenceText } from './customWorld';
import { buildStoryPromptHistory } from './storyHistory';
export interface CharacterChatTargetStatus {
roleLabel?: string | null;
hp: number;
maxHp: number;
mana: number;
maxMana: number;
affinity?: number | null;
}
export interface CharacterChatPromptContext {
playerHp: number;
playerMaxHp: number;
playerMana: number;
playerMaxMana: number;
inBattle: boolean;
playerFacing: FacingDirection;
playerAnimation: AnimationState;
sceneName?: string | null;
sceneDescription?: string | null;
customWorldProfile?: CustomWorldProfile | null;
}
export const CHARACTER_PANEL_CHAT_SYSTEM_PROMPT = `你是像素动作 RPG 里的同行角色。
只回复这名角色此刻会对玩家说的话。
不要输出角色名、引号、旁白、动作提示、Markdown、JSON 或解释。
保持人设,结合最近剧情和关系变化,回复简洁自然。`;
export const CHARACTER_PANEL_CHAT_SUGGESTION_SYSTEM_PROMPT = `生成恰好 3 条玩家回复建议。
只输出纯文本,共 3 行,每行一条。
不要加编号、项目符号、Markdown 或额外说明。
三条建议语气要有区分:关心、追问、轻松或拉近关系。`;
export const CHARACTER_PANEL_CHAT_SUMMARY_SYSTEM_PROMPT = `总结玩家与这名角色之间不断变化的关系。
只输出一段简洁文字。
包含当前关系气氛、态度变化,以及最近聊天里最重要的新信息、承诺、担忧或线索。`;
function describeWorld(world: WorldType) {
if (world === WorldType.WUXIA) return '边城模板';
if (world === WorldType.XIANXIA) return '灵潮模板';
return '自定义世界';
}
function describeCustomWorldSection(customWorldProfile?: CustomWorldProfile | null) {
return customWorldProfile
? `自定义世界参考:\n${buildCustomWorldReferenceText(customWorldProfile)}`
: null;
}
function describeGender(gender: Character['gender']) {
if (gender === 'female') return '女';
if (gender === 'male') return '男';
return '未知';
}
function describeFacing(facing: FacingDirection) {
return facing === 'left' ? '左' : '右';
}
function describeHpBand(ratio: number) {
if (ratio >= 0.95) return '几乎无伤';
if (ratio >= 0.75) return '状态稳健';
if (ratio >= 0.55) return '略有消耗';
if (ratio >= 0.35) return '伤势明显';
if (ratio >= 0.15) return '伤势沉重';
return '濒临极限';
}
function describeManaBand(ratio: number) {
if (ratio >= 0.9) return '充盈';
if (ratio >= 0.7) return '稳定';
if (ratio >= 0.45) return '尚可';
if (ratio >= 0.2) return '偏低';
if (ratio > 0) return '接近枯竭';
return '耗尽';
}
function describeStoryHistory(history: StoryMoment[]) {
const promptHistory = buildStoryPromptHistory(history);
if (!promptHistory.previousSummary && promptHistory.recentOriginalRounds.length === 0) {
return '近期剧情:暂无。';
}
return [
promptHistory.previousSummary
? `更早剧情摘要:\n${promptHistory.previousSummary}`
: '更早剧情摘要:暂无。',
promptHistory.recentOriginalRounds.length > 0
? `最近 3 轮剧情:\n${promptHistory.recentOriginalRounds
.map((item, index) => `- 第 ${index + 1} 轮:\n${item}`)
.join('\n')}`
: '最近 3 轮剧情:暂无。',
].join('\n');
}
function describeBackstoryContext(label: string, snippets: string[]) {
const normalized = snippets
.map(snippet => snippet.trim())
.filter(Boolean);
if (normalized.length === 0) {
return [`${label}:暂无公开信息。`];
}
return normalized.map((snippet, index) =>
`${label}${index === 0 ? '(公开层)' : `(已解锁片段 ${index}`}${snippet}`,
);
}
function describeCharacterInfo(
label: string,
character: Character,
world: WorldType,
customWorldProfile?: CustomWorldProfile | null,
options: {
affinity?: number | null;
includeUnlockProgress?: boolean;
} = {},
) {
const schema = resolveAttributeSchema(world, customWorldProfile);
const attributeProfile = resolveCharacterAttributeProfile(character, world, customWorldProfile);
const skills = character.skills.length > 0
? character.skills
.map(
skill => `${skill.name}(伤害 ${skill.damage}/灵力 ${skill.manaCost}/冷却 ${skill.cooldownTurns})`,
)
.join(' | ')
: '无';
const backgroundLines = options.affinity == null
? [getCharacterPublicBackstorySummary(character, world)]
: buildCharacterBackstoryPromptContext(character, options.affinity, world);
const nextLockedChapter = options.includeUnlockProgress && options.affinity != null
? getLockedCharacterBackstoryChapters(character, options.affinity, world)[0] ?? null
: null;
const schemaSummary = buildSchemaSummary(schema)
.map(slot => `${slot.name}${slot.definition}`)
.join(' | ');
const topAttributes = describeTopAttributes(attributeProfile, schema).join('、') || '无';
const attributeDetails = formatAttributeList(attributeProfile, schema)
.map(entry => `${entry.slot.name} ${entry.value}`)
.join(' | ');
return [
`${label}姓名:${character.name}`,
`${label}称号:${character.title}`,
`${label}性别:${describeGender(character.gender ?? 'unknown')}`,
`${label}描述:${character.description}`,
...describeBackstoryContext(`${label}背景`, backgroundLines),
nextLockedChapter
? `${label}未解锁背景:${nextLockedChapter.title}(需好感 ${nextLockedChapter.affinityRequired},当前只知道:${nextLockedChapter.teaser}`
: null,
`${label}性格:${character.personality}`,
`${label}世界属性框架:${schemaSummary}`,
`${label}主要属性:${topAttributes}`,
`${label}属性详情:${attributeDetails}`,
`${label}技能:${skills}`,
].join('\n');
}
function describeChatContext(world: WorldType, context: CharacterChatPromptContext) {
const hpRatio = context.playerHp / Math.max(context.playerMaxHp, 1);
const manaRatio = context.playerMana / Math.max(context.playerMaxMana, 1);
return [
`世界:${describeWorld(world)}`,
`玩家战斗状态:${context.inBattle ? '战斗中' : '非战斗'}`,
`场景:${context.sceneName ?? '当前区域'}`,
`场景描述:${context.sceneDescription ?? '周围气氛仍未安定。'}`,
`玩家状态:生命 ${context.playerHp}/${context.playerMaxHp}${describeHpBand(hpRatio)}),灵力 ${context.playerMana}/${context.playerMaxMana}${describeManaBand(manaRatio)}),朝向 ${describeFacing(context.playerFacing)},动作 ${context.playerAnimation}`,
].join('\n');
}
function describeTargetStatus(status: CharacterChatTargetStatus) {
const hpRatio = status.hp / Math.max(status.maxHp, 1);
const manaRatio = status.mana / Math.max(status.maxMana, 1);
return [
`对方身份:${status.roleLabel ?? '同行角色'}`,
`对方状态:生命 ${status.hp}/${status.maxHp}${describeHpBand(hpRatio)}),灵力 ${status.mana}/${status.maxMana}${describeManaBand(manaRatio)}`,
status.affinity != null ? `当前好感:${status.affinity}` : null,
].filter(Boolean).join('\n');
}
function describeCharacterChatHistory(history: CharacterChatTurn[]) {
if (history.length === 0) {
return '聊天记录:暂无。';
}
return [
'聊天记录:',
...history.slice(-12).map(turn => `- ${turn.speaker === 'player' ? '玩家' : '角色'}${turn.text}`),
].join('\n');
}
export function buildCharacterPanelChatPrompt({
world,
playerCharacter,
targetCharacter,
storyHistory,
context,
conversationHistory,
conversationSummary,
playerMessage,
targetStatus,
}: {
world: WorldType;
playerCharacter: Character;
targetCharacter: Character;
storyHistory: StoryMoment[];
context: CharacterChatPromptContext;
conversationHistory: CharacterChatTurn[];
conversationSummary: string;
playerMessage: string;
targetStatus: CharacterChatTargetStatus;
}) {
return [
`世界:${describeWorld(world)}`,
describeChatContext(world, context),
describeCustomWorldSection(context.customWorldProfile),
describeCharacterInfo('玩家 / ', playerCharacter, world, context.customWorldProfile),
describeCharacterInfo('对方 / ', targetCharacter, world, context.customWorldProfile, {
affinity: targetStatus.affinity ?? null,
includeUnlockProgress: true,
}),
describeTargetStatus(targetStatus),
describeStoryHistory(storyHistory),
conversationSummary ? `之前聊天摘要:${conversationSummary}` : '之前聊天摘要:暂无。',
describeCharacterChatHistory(conversationHistory),
`玩家刚刚对 ${targetCharacter.name} 说:${playerMessage}`,
`现在请以 ${targetCharacter.name} 的身份,直接回复玩家。`,
].filter(Boolean).join('\n\n');
}
export function buildCharacterPanelChatSuggestionPrompt({
world,
playerCharacter,
targetCharacter,
storyHistory,
context,
conversationHistory,
conversationSummary,
targetStatus,
}: {
world: WorldType;
playerCharacter: Character;
targetCharacter: Character;
storyHistory: StoryMoment[];
context: CharacterChatPromptContext;
conversationHistory: CharacterChatTurn[];
conversationSummary: string;
targetStatus: CharacterChatTargetStatus;
}) {
const latestCharacterReply = [...conversationHistory]
.reverse()
.find(turn => turn.speaker === 'character')?.text ?? null;
return [
`世界:${describeWorld(world)}`,
describeChatContext(world, context),
describeCharacterInfo('玩家 / ', playerCharacter, world, context.customWorldProfile),
describeCharacterInfo('对方 / ', targetCharacter, world, context.customWorldProfile, {
affinity: targetStatus.affinity ?? null,
includeUnlockProgress: true,
}),
describeTargetStatus(targetStatus),
describeStoryHistory(storyHistory),
conversationSummary ? `之前聊天摘要:${conversationSummary}` : '之前聊天摘要:暂无。',
describeCharacterChatHistory(conversationHistory),
latestCharacterReply
? `角色刚刚的回复:${latestCharacterReply}`
: `玩家正准备与 ${targetCharacter.name} 开始一段新的私聊。`,
'生成 3 条可以直接发送的简短玩家回复候选。',
].filter(Boolean).join('\n\n');
}
export function buildCharacterPanelChatSummaryPrompt({
world,
playerCharacter,
targetCharacter,
storyHistory,
context,
conversationHistory,
previousSummary,
targetStatus,
}: {
world: WorldType;
playerCharacter: Character;
targetCharacter: Character;
storyHistory: StoryMoment[];
context: CharacterChatPromptContext;
conversationHistory: CharacterChatTurn[];
previousSummary: string;
targetStatus: CharacterChatTargetStatus;
}) {
return [
`世界:${describeWorld(world)}`,
describeChatContext(world, context),
describeCharacterInfo('玩家 / ', playerCharacter, world, context.customWorldProfile),
describeCharacterInfo('对方 / ', targetCharacter, world, context.customWorldProfile, {
affinity: targetStatus.affinity ?? null,
includeUnlockProgress: true,
}),
describeTargetStatus(targetStatus),
describeStoryHistory(storyHistory),
previousSummary ? `旧摘要:${previousSummary}` : '旧摘要:暂无。',
describeCharacterChatHistory(conversationHistory),
'请把旧摘要与最新聊天合并成一段更新后的关系摘要,供后续剧情推理使用。',
].filter(Boolean).join('\n\n');
}
export * from '../prompts/characterChatPrompts';

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@@ -0,0 +1,131 @@
import { ROLE_TEMPLATE_CHARACTERS } from '../data/characterPresets';
import type {
CustomWorldCoverProfile,
CustomWorldPlayableNpc,
CustomWorldProfile,
} from '../types';
export type CustomWorldCoverRenderMode = 'image' | 'scene_with_roles';
export type CustomWorldCoverPresentation = {
imageSrc: string | null;
renderMode: CustomWorldCoverRenderMode;
characterImageSrcs: string[];
sourceType: CustomWorldCoverProfile['sourceType'];
};
function resolveOpeningSceneImageSrc(profile: CustomWorldProfile) {
const campImageSrc = profile.camp?.imageSrc?.trim() || '';
if (campImageSrc) {
return campImageSrc;
}
return (
profile.landmarks
.map((landmark) => landmark.imageSrc?.trim() || '')
.find(Boolean) || null
);
}
function resolvePlayableCoverImageSrc(role: CustomWorldPlayableNpc) {
const explicitImageSrc = role.imageSrc?.trim() || '';
if (explicitImageSrc) {
return explicitImageSrc;
}
if (!role.templateCharacterId) {
return null;
}
return (
ROLE_TEMPLATE_CHARACTERS.find(
(character) => character.id === role.templateCharacterId,
)?.portrait ?? null
);
}
function normalizeCoverCharacterRoleIds(
profile: Pick<CustomWorldProfile, 'playableNpcs'>,
roleIds?: string[] | null,
) {
const availableIds = new Set(
profile.playableNpcs.map((role) => role.id.trim()).filter(Boolean),
);
const selectedIds = Array.isArray(roleIds)
? [
...new Set(
roleIds
.map((roleId) => roleId.trim())
.filter((roleId) => roleId && availableIds.has(roleId)),
),
].slice(0, 3)
: [];
if (selectedIds.length > 0) {
return selectedIds;
}
return profile.playableNpcs
.map((role) => role.id.trim())
.filter(Boolean)
.slice(0, 3);
}
export function buildDefaultCustomWorldCoverProfile(
profile: Pick<CustomWorldProfile, 'playableNpcs'>,
): CustomWorldCoverProfile {
return {
sourceType: 'default',
imageSrc: null,
characterRoleIds: normalizeCoverCharacterRoleIds(profile),
};
}
export function resolveCustomWorldCoverPresentation(
profile: CustomWorldProfile,
): CustomWorldCoverPresentation {
const cover = profile.cover;
const sourceType =
cover?.sourceType === 'uploaded' || cover?.sourceType === 'generated'
? cover.sourceType
: 'default';
const explicitImageSrc = cover?.imageSrc?.trim() || '';
if (sourceType !== 'default' && explicitImageSrc) {
return {
imageSrc: explicitImageSrc,
renderMode: 'image',
characterImageSrcs: [],
sourceType,
};
}
const openingSceneImageSrc = resolveOpeningSceneImageSrc(profile);
const roleById = new Map(
profile.playableNpcs.map((role) => [role.id.trim(), role] as const),
);
const characterImageSrcs = normalizeCoverCharacterRoleIds(
profile,
cover?.characterRoleIds,
)
.map((roleId) => roleById.get(roleId))
.map((role) => (role ? resolvePlayableCoverImageSrc(role) : null))
.filter((imageSrc): imageSrc is string => Boolean(imageSrc));
const leadPlayableImageSrc =
profile.playableNpcs
.map((role) => resolvePlayableCoverImageSrc(role))
.find(Boolean) || null;
return {
imageSrc: openingSceneImageSrc || leadPlayableImageSrc,
renderMode:
openingSceneImageSrc && characterImageSrcs.length > 0
? 'scene_with_roles'
: 'image',
characterImageSrcs:
openingSceneImageSrc && characterImageSrcs.length > 0
? characterImageSrcs
: [],
sourceType: 'default',
};
}

View File

@@ -0,0 +1,57 @@
import { requestJson } from './apiClient';
import type { CustomWorldProfile } from '../types';
const CUSTOM_WORLD_COVER_API_BASE = '/api/runtime/custom-world';
export interface CustomWorldCoverAssetResult {
imageSrc: string;
assetId: string;
sourceType: 'uploaded' | 'generated';
model?: string;
size?: string;
taskId?: string;
prompt?: string;
actualPrompt?: string;
}
export interface GenerateCustomWorldCoverImageRequest {
profile: CustomWorldProfile;
userPrompt?: string;
referenceImageSrc?: string;
characterRoleIds?: string[];
size?: string;
}
export interface UploadCustomWorldCoverImageRequest {
profileId: string;
worldName: string;
imageDataUrl: string;
}
export async function generateCustomWorldCoverImage(
payload: GenerateCustomWorldCoverImageRequest,
) {
return requestJson<CustomWorldCoverAssetResult>(
`${CUSTOM_WORLD_COVER_API_BASE}/cover-image`,
{
method: 'POST',
headers: { 'Content-Type': 'application/json' },
body: JSON.stringify(payload),
},
'生成作品封面失败',
);
}
export async function uploadCustomWorldCoverImage(
payload: UploadCustomWorldCoverImageRequest,
) {
return requestJson<CustomWorldCoverAssetResult>(
`${CUSTOM_WORLD_COVER_API_BASE}/cover-upload`,
{
method: 'POST',
headers: { 'Content-Type': 'application/json' },
body: JSON.stringify(payload),
},
'上传作品封面失败',
);
}

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View File

@@ -230,7 +230,17 @@ export async function generateQuestForNpcEncounter(params: {
'任务生成失败',
);
} catch (error) {
console.warn('[QuestDirector] backend quest generation failed, falling back', error);
console.warn(
'[QuestDirector] backend quest generation failed, using deterministic fallback',
error,
);
return compileQuestIntentToQuest(
{
...request,
origin: 'fallback_builder',
},
fallbackIntent,
);
}
}

View File

@@ -1,175 +1 @@
import type {QuestGenerationContext} from './aiTypes';
import type {QuestOpportunity, QuestSceneSnapshot} from './questTypes';
import { buildQuestVisibilitySlice } from './storyEngine/visibilityEngine';
function describeWorld(worldType: QuestGenerationContext['worldType']) {
switch (worldType) {
case 'WUXIA':
return '边城模板';
case 'XIANXIA':
return '灵潮模板';
case 'CUSTOM':
return '自定义世界';
default:
return '未知世界';
}
}
function summarizeRecentStoryMoments(context: QuestGenerationContext) {
const moments = context.recentStoryMoments
.slice(-4)
.map(moment => `- ${moment.text}`)
.join('\n');
return moments || '- 暂无近期剧情记录';
}
function summarizeCurrentQuests(context: QuestGenerationContext) {
const summary = context.currentQuestSummary?.map(quest =>
`- ${quest.title}${quest.status}),发布者 ${quest.issuerNpcId}`,
).join('\n');
return summary || '- 当前没有进行中的任务';
}
function summarizeCompanions(context: QuestGenerationContext) {
const active = context.activeCompanions?.map(companion => companion.characterId).join('、') || '无';
const roster = context.rosterCompanions?.map(companion => companion.characterId).join('、') || '无';
return `当前同行角色:${active}\n队伍名册${roster}`;
}
function summarizePlayerState(context: QuestGenerationContext) {
const playerName = context.playerCharacter?.name ?? '未知角色';
const playerTitle = context.playerCharacter?.title ?? '未知称号';
const hp = `${context.playerHp ?? 0}/${context.playerMaxHp ?? 0}`;
const mana = `${context.playerMana ?? 0}/${context.playerMaxMana ?? 0}`;
const inventory = context.playerInventory?.slice(0, 8).map(item => item.name).join('、') || '无';
return [
`玩家:${playerName}${playerTitle}`,
`生命:${hp}`,
`灵力:${mana}`,
`背包快照:${inventory}`,
].join('\n');
}
function summarizeScene(scene: QuestSceneSnapshot | null, context: QuestGenerationContext) {
const hostileNpcIds = context.currentSceneHostileNpcIds?.join('、') || '无';
const treasureHintCount = context.currentSceneTreasureHintCount ?? 0;
return [
`场景:${scene?.name ?? context.currentSceneName ?? '未知区域'}`,
`场景描述:${scene?.description ?? context.currentSceneDescription ?? '暂无'}`,
`敌对角色 ID${hostileNpcIds}`,
`宝藏线索数量:${treasureHintCount}`,
].join('\n');
}
function summarizeActiveThreads(context: QuestGenerationContext) {
if (!context.activeThreadIds?.length) {
return '暂无明确激活线程';
}
const storyGraph = context.customWorldProfile?.storyGraph;
const labels = context.activeThreadIds.map((threadId) =>
[...(storyGraph?.visibleThreads ?? []), ...(storyGraph?.hiddenThreads ?? [])]
.find((thread) => thread.id === threadId)?.title ?? threadId,
);
return labels.join('、');
}
function summarizeIssuerNarrativeProfile(context: QuestGenerationContext) {
const profile = context.issuerNarrativeProfile;
if (!profile) {
return '暂无额外叙事档案';
}
return [
`公开面:${profile.publicMask}`,
`表层线:${profile.visibleLine}`,
`当前压力:${profile.immediatePressure}`,
profile.reactionHooks.length > 0
? `反应钩子:${profile.reactionHooks.join('、')}`
: null,
]
.filter(Boolean)
.join('\n');
}
function summarizeQuestVisibility(context: QuestGenerationContext) {
const slice = buildQuestVisibilitySlice({
issuerNarrativeProfile: context.issuerNarrativeProfile,
activeThreadIds: context.activeThreadIds,
});
return [
`可直接披露:${slice.sayableFactIds.join('、') || '无'}`,
`只宜写成推测:${slice.inferredFactIds.join('、') || '无'}`,
`禁止直接说破:${slice.forbiddenFactIds.join('、') || '无'}`,
].join('\n');
}
export const QUEST_INTENT_SYSTEM_PROMPT = `你是 AI 原生叙事 RPG 的任务导演。
只返回 JSON不要输出 Markdown。
输出结构:
{
"intent": {
"title": "中文任务标题",
"description": "中文任务描述",
"summary": "中文短摘要",
"narrativeType": "bounty|escort|investigation|retrieval|relationship|trial",
"dramaticNeed": "string",
"issuerGoal": "string",
"playerHook": "string",
"worldReason": "string",
"recommendedObjectiveKinds": ["defeat_hostile_npc" | "inspect_treasure" | "spar_with_npc" | "talk_to_npc" | "reach_scene" | "deliver_item"],
"urgency": "low|medium|high",
"intimacy": "transactional|cooperative|trust_based",
"rewardTheme": "currency|resource|relationship|intel|rare_item",
"followupHooks": ["string"]
}
}
规则:
- 所有自然语言字段都必须使用中文。
- 任务必须扎根于当前场景、发布者和近期剧情。
- 不要编造奖励、ID、数量、状态或不受支持的规则变化。
- recommendedObjectiveKinds 只是语义建议,不是硬编码结果。
- 优先给出简洁、可玩的任务框架,不要堆砌华丽辞藻。
- title 必须是 4 到 10 个中文字符左右的短任务名,不要写成长句。
- description 解释任务为什么在当前剧情里成立,避免纯规则说明。
- summary 必须是清晰达成条件,优先使用“击败 / 调查 / 返回 / 前往 / 交付 / 切磋”等明确动词,不要写“处理一下”“看看情况”这类模糊表达。`;
export function buildQuestIntentPrompt(params: {
context: QuestGenerationContext;
scene: QuestSceneSnapshot | null;
opportunity: QuestOpportunity;
}) {
const {context, scene, opportunity} = params;
const customWorldSummary = context.customWorldProfile
? `${context.customWorldProfile.name}: ${context.customWorldProfile.summary}`
: '无';
return [
`世界:${describeWorld(context.worldType)}`,
`自定义世界摘要:${customWorldSummary}`,
`发布角色:${context.issuerNpcName ?? '未知'}${context.issuerNpcId ?? '未知'}`,
`发布者身份:${context.issuerNpcContext ?? '暂无'}`,
`发布者好感:${context.issuerAffinity ?? 0}`,
`发布者信息揭示阶段:${context.issuerDisclosureStage ?? '未知'}`,
`发布者亲疏阶段:${context.issuerWarmthStage ?? '未知'}`,
`当前激活线程:${summarizeActiveThreads(context)}`,
`发布者叙事档案:\n${summarizeIssuerNarrativeProfile(context)}`,
`任务可见性切片:\n${summarizeQuestVisibility(context)}`,
`当前遭遇类型:${context.encounterKind ?? '无'}`,
summarizeScene(scene, context),
summarizePlayerState(context),
summarizeCompanions(context),
`当前任务机会:${opportunity.reason}`,
`当前任务列表:\n${summarizeCurrentQuests(context)}`,
`近期剧情片段:\n${summarizeRecentStoryMoments(context)}`,
'现在请基于这次具体局势,生成一个自然生长出来的任务意图。',
].join('\n\n');
}
export * from '../prompts/questPrompts';

View File

@@ -107,7 +107,11 @@ export async function generateRuntimeItemAiIntents(params: {
sanitizeRuntimeItemAiIntent(rawIntents[index], fallbackIntents[index]!),
);
} catch (error) {
console.warn('[runtimeItemAiDirector] backend intent generation failed, falling back', error);
console.warn(
'[runtimeItemAiDirector] backend intent generation failed, using deterministic fallback',
error,
);
return fallbackIntents;
}
}

View File

@@ -1,119 +1 @@
import {
buildRuntimeItemAiIntent,
buildRuntimeItemAiPromptInput,
} from '../data/runtimeItemNarrative';
import type {
RuntimeItemGenerationContext,
RuntimeItemPlan,
RuntimeRelationAnchor,
} from '../types';
import { buildRuntimeItemStoryFingerprint } from './storyEngine/carrierNarrativeCompiler';
import { buildCarrierVisibilitySlice } from './storyEngine/visibilityEngine';
function describeRelationAnchor(anchor: RuntimeRelationAnchor) {
switch (anchor.type) {
case 'npc':
return `NPC:${anchor.npcName}`;
case 'scene':
return `场景:${anchor.sceneName}`;
case 'monster':
return `怪物:${anchor.monsterName}`;
case 'quest':
return `任务:${anchor.questName}`;
case 'faction':
return `势力:${anchor.factionName}`;
default:
return `地标:${anchor.landmarkName}`;
}
}
function describeCarrierFactId(factId: string) {
if (factId === 'visibleClue') return '可见线索';
if (factId === 'currentAppearanceReason') return '当前出现理由';
if (factId === 'witnessMark') return '见证痕';
if (factId === 'unresolvedQuestion') return '未完成问题';
if (factId.startsWith('thread:')) return `线程索引(${factId.slice('thread:'.length)})`;
return factId;
}
function describePlan(
context: RuntimeItemGenerationContext,
plan: RuntimeItemPlan,
index: number,
) {
const promptInput = buildRuntimeItemAiPromptInput(context, plan);
const fallbackIntent = buildRuntimeItemAiIntent(context, plan);
const fallbackFingerprint = buildRuntimeItemStoryFingerprint({
context,
plan,
intent: fallbackIntent,
});
const visibilitySlice = buildCarrierVisibilitySlice({
activeThreadIds: context.activeThreadIds,
storyFingerprint: fallbackFingerprint,
});
return [
`物品 ${index + 1}`,
`- slot: ${plan.slot}`,
`- 物品类型: ${promptInput.desiredItemKind}`,
`- 持续性: ${promptInput.permanence}`,
`- 关系锚点: ${describeRelationAnchor(plan.relationAnchor)}`,
`- 世界摘要: ${promptInput.worldSummary}`,
`- 场景摘要: ${promptInput.sceneSummary || '无'}`,
`- 遭遇摘要: ${promptInput.encounterSummary || '无'}`,
`- 相关人物: ${promptInput.relatedNpcSummary}`,
`- 当前激活线程: ${promptInput.activeThreadSummary || '暂无'}`,
`- 近期剧情: ${promptInput.recentStorySummary}`,
`- 玩家当前 build: ${promptInput.playerBuildDirection.join('、') || '均衡'}`,
`- 玩家待补缺口: ${promptInput.playerBuildGaps.join('、') || '无明显缺口'}`,
`- 本次目标方向: ${plan.targetBuildDirection.join('、') || '均衡'}`,
`- 物件可直写线索: ${visibilitySlice.sayableFactIds.map(describeCarrierFactId).join('、') || '无'}`,
`- 物件只宜暗写: ${visibilitySlice.inferredFactIds.map(describeCarrierFactId).join('、') || '无'}`,
].join('\n');
}
export const RUNTIME_ITEM_INTENT_SYSTEM_PROMPT = `你是 AI 原生叙事 RPG 的运行时物品导演。
你只返回 JSON不要输出 Markdown、解释或代码块。
输出结构:
{
"intents": [
{
"shortNameSeed": "中文短种子",
"sourcePhrase": "中文来源短语",
"reasonToAppear": "中文出现理由",
"relationHooks": ["中文关系钩子"],
"desiredBuildTags": ["中文 build 标签"],
"desiredFunctionalBias": ["heal|mana|cooldown|guard|damage"],
"tone": "grim|mysterious|martial|ritual|survival",
"visibleClue": "玩家第一眼能抓到的痕迹",
"witnessMark": "它见证过什么的使用痕",
"unfinishedBusiness": "背后仍未结清的问题",
"hiddenHook": "更深一层但别直接讲穿的钩子",
"reactionHooks": ["以后谁会对它起反应"],
"namingPattern": "命名范式建议"
}
]
}
规则:
- intents 数量必须与输入物品数量完全一致,顺序也必须一致。
- 所有自然语言字段都必须使用中文。
- 物品意图必须贴合当前场景、关系锚点、近期剧情和玩家当前 build。
- visibleClue / witnessMark / unfinishedBusiness / hiddenHook 要优先围绕当前激活线程、相关角色压力和旧痕来写。
- desiredBuildTags 要优先围绕玩家当前 build 与待补缺口,不要写空数组。
- desiredFunctionalBias 只能从给定枚举里选 1 到 2 个。
- reasonToAppear 必须解释为什么这件东西会在当前局势里出现,而不是泛泛描述。`;
export function buildRuntimeItemIntentPrompt(params: {
context: RuntimeItemGenerationContext;
plans: RuntimeItemPlan[];
}) {
return [
`生成渠道:${params.context.generationChannel}`,
`以下每个物品都需要给出一条可编译的运行时物品意图。`,
...params.plans.map((plan, index) => describePlan(params.context, plan, index)),
'请严格返回 JSON。',
].join('\n\n');
}
export * from '../prompts/runtimeItemPrompts';

View File

@@ -5,7 +5,8 @@ const { requestJsonMock } = vi.hoisted(() => ({
}));
vi.mock('./apiClient', async () => {
const actual = await vi.importActual<typeof import('./apiClient')>('./apiClient');
const actual =
await vi.importActual<typeof import('./apiClient')>('./apiClient');
return {
...actual,
requestJson: requestJsonMock,
@@ -223,24 +224,19 @@ describe('runtimeStoryService', () => {
expect(getRuntimeClientVersion({ runtimeActionVersion: 3 })).toBe(3);
});
it('hydrates runtime option interaction metadata from the current encounter', () => {
it('preserves runtime option interaction metadata from the server response', () => {
const story = buildStoryMomentFromRuntimeOptions({
storyText: '服务端返回的新故事',
gameState: {
currentEncounter: {
id: 'npc-merchant',
kind: 'npc',
npcName: '梁伯',
npcDescription: '沿街商贩',
npcAvatar: '',
context: '沿街商贩',
},
} as never,
options: [
{
functionId: 'npc_trade',
actionText: '交易',
scope: 'npc',
interaction: {
kind: 'npc',
npcId: 'npc-merchant',
action: 'trade',
},
},
],
});

View File

@@ -16,7 +16,7 @@ import type {
} from '../persistence/runtimeSnapshotTypes';
import type { GameState, StoryMoment, StoryOption } from '../types';
import { AnimationState } from '../types';
import { type ApiRetryOptions,requestJson } from './apiClient';
import { type ApiRetryOptions, requestJson } from './apiClient';
const RUNTIME_STORY_API_BASE = '/api/runtime/story';
const DEFAULT_SESSION_ID = 'runtime-main';
@@ -62,46 +62,9 @@ function requestRuntimeStoryJson<T>(
);
}
function buildRuntimeOptionInteraction(
option: RuntimeStoryOptionView,
gameState?: Pick<GameState, 'currentEncounter'>,
): StoryOption['interaction'] {
const encounter = gameState?.currentEncounter;
if (encounter?.kind === 'npc') {
const npcId = encounter.id ?? encounter.npcName;
const npcActionMap: Record<string, StoryOption['interaction']> = {
npc_chat: { kind: 'npc', npcId, action: 'chat' },
npc_help: { kind: 'npc', npcId, action: 'help' },
npc_fight: { kind: 'npc', npcId, action: 'fight' },
npc_leave: { kind: 'npc', npcId, action: 'leave' },
npc_recruit: { kind: 'npc', npcId, action: 'recruit' },
npc_spar: { kind: 'npc', npcId, action: 'spar' },
npc_trade: { kind: 'npc', npcId, action: 'trade' },
npc_gift: { kind: 'npc', npcId, action: 'gift' },
npc_quest_accept: { kind: 'npc', npcId, action: 'quest_accept' },
npc_quest_turn_in: { kind: 'npc', npcId, action: 'quest_turn_in' },
};
return npcActionMap[option.functionId];
}
if (encounter?.kind === 'treasure') {
const treasureActionMap: Record<string, StoryOption['interaction']> = {
treasure_secure: { kind: 'treasure', action: 'secure' },
treasure_inspect: { kind: 'treasure', action: 'inspect' },
treasure_leave: { kind: 'treasure', action: 'leave' },
};
return treasureActionMap[option.functionId];
}
return undefined;
}
function createRuntimeStoryOption(
option: RuntimeStoryOptionView,
gameState?: Pick<GameState, 'currentEncounter'>,
_gameState?: Pick<GameState, 'currentEncounter'>,
): StoryOption {
return {
functionId: option.functionId,
@@ -116,14 +79,16 @@ function createRuntimeStoryOption(
scrollWorld: false,
monsterChanges: [],
},
interaction: buildRuntimeOptionInteraction(option, gameState),
interaction: option.interaction as StoryOption['interaction'] | undefined,
runtimePayload: option.payload,
disabled: option.disabled,
disabledReason: option.reason,
};
}
export function getRuntimeSessionId(gameState: Pick<GameState, 'runtimeSessionId'>) {
export function getRuntimeSessionId(
gameState: Pick<GameState, 'runtimeSessionId'>,
) {
return gameState.runtimeSessionId?.trim() || DEFAULT_SESSION_ID;
}
@@ -158,7 +123,7 @@ export function buildStoryMomentFromRuntimeOptions(params: {
storyText: string;
options: RuntimeStoryOptionView[];
gameState?: Pick<GameState, 'currentEncounter'>;
}) {
}): StoryMoment {
return {
text: params.storyText,
options: params.options.map((option) =>
@@ -170,11 +135,9 @@ export function buildStoryMomentFromRuntimeOptions(params: {
function shouldPreferSnapshotStory(story: StoryMoment | null) {
return Boolean(
story &&
(
story.displayMode === 'dialogue' ||
(story.displayMode === 'dialogue' ||
story.deferredOptions?.length ||
story.dialogue?.length
),
story.dialogue?.length),
);
}
@@ -219,7 +182,9 @@ export async function getRuntimeStoryState(
return {
...response,
snapshot: rehydrateSavedSnapshot(response.snapshot as HydratedSavedGameSnapshot),
snapshot: rehydrateSavedSnapshot(
response.snapshot as HydratedSavedGameSnapshot,
),
} satisfies RuntimeStoryResponse;
}
@@ -258,12 +223,12 @@ export async function resolveRuntimeStoryAction(
return {
...response,
snapshot: rehydrateSavedSnapshot(response.snapshot as HydratedSavedGameSnapshot),
snapshot: rehydrateSavedSnapshot(
response.snapshot as HydratedSavedGameSnapshot,
),
} satisfies RuntimeStoryResponse;
}
export function getRuntimeActionSnapshot(response: RuntimeStoryResponse) {
return rehydrateSavedSnapshot(
response.snapshot as HydratedSavedGameSnapshot,
);
return rehydrateSavedSnapshot(response.snapshot as HydratedSavedGameSnapshot);
}

View File

@@ -6,6 +6,8 @@ const { requestJsonMock } = vi.hoisted(() => ({
import {
clearProfileBrowseHistory,
getCustomWorldGalleryDetail,
listCustomWorldGallery,
listProfileBrowseHistory,
listProfileSaveArchives,
resumeProfileSaveArchive,
@@ -106,6 +108,50 @@ describe('storageService browse history routes', () => {
});
});
describe('storageService public custom world gallery routes', () => {
beforeEach(() => {
requestJsonMock.mockReset();
requestJsonMock.mockResolvedValue({ entries: [] });
});
it('reads the public gallery without attaching auth or refresh coupling', async () => {
await listCustomWorldGallery();
expect(requestJsonMock).toHaveBeenCalledWith(
'/api/runtime/custom-world-gallery',
expect.objectContaining({ method: 'GET' }),
'读取作品广场失败',
expect.objectContaining({
retry: expect.objectContaining({ maxRetries: 1 }),
skipAuth: true,
skipRefresh: true,
}),
);
});
it('reads public gallery detail without attaching auth or refresh coupling', async () => {
requestJsonMock.mockResolvedValueOnce({
entry: {
ownerUserId: 'user-1',
profileId: 'profile-1',
},
});
await getCustomWorldGalleryDetail('user-1', 'profile-1');
expect(requestJsonMock).toHaveBeenCalledWith(
'/api/runtime/custom-world-gallery/user-1/profile-1',
expect.objectContaining({ method: 'GET' }),
'读取作品详情失败',
expect.objectContaining({
retry: expect.objectContaining({ maxRetries: 1 }),
skipAuth: true,
skipRefresh: true,
}),
);
});
});
describe('storageService save archive routes', () => {
beforeEach(() => {
requestJsonMock.mockReset();

View File

@@ -40,6 +40,8 @@ const RUNTIME_WRITE_RETRY: ApiRetryOptions = {
export type RuntimeRequestOptions = {
signal?: AbortSignal;
retry?: ApiRetryOptions;
skipAuth?: boolean;
skipRefresh?: boolean;
};
function requestRuntimeJson<T>(
@@ -60,10 +62,27 @@ function requestRuntimeJson<T>(
signal: options.signal,
},
fallbackMessage,
{ retry },
{
retry,
skipAuth: options.skipAuth,
skipRefresh: options.skipRefresh,
},
);
}
function requestPublicRuntimeJson<T>(
path: string,
init: RequestInit,
fallbackMessage: string,
options: RuntimeRequestOptions = {},
) {
return requestRuntimeJson<T>(path, init, fallbackMessage, {
...options,
skipAuth: true,
skipRefresh: true,
});
}
export async function getSaveSnapshot(options: RuntimeRequestOptions = {}) {
const snapshot = await requestRuntimeJson<HydratedSavedGameSnapshot | null>(
'/save/snapshot',
@@ -300,7 +319,7 @@ export async function unpublishCustomWorldProfile(
export async function listCustomWorldGallery(
options: RuntimeRequestOptions = {},
) {
const response = await requestRuntimeJson<CustomWorldGalleryResponse>(
const response = await requestPublicRuntimeJson<CustomWorldGalleryResponse>(
'/custom-world-gallery',
{ method: 'GET' },
'读取作品广场失败',
@@ -315,7 +334,7 @@ export async function getCustomWorldGalleryDetail(
profileId: string,
options: RuntimeRequestOptions = {},
) {
const response = await requestRuntimeJson<
const response = await requestPublicRuntimeJson<
CustomWorldGalleryDetailResponse<CustomWorldProfile>
>(
`/custom-world-gallery/${encodeURIComponent(ownerUserId)}/${encodeURIComponent(profileId)}`,