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2026-04-20 09:54:17 +08:00
parent 67c584b4df
commit 50759f3c1e
159 changed files with 16938 additions and 16925 deletions

View File

@@ -1,6 +1,7 @@
import type {
RuntimeStoryEncounterViewModel,
RuntimeStoryChoicePayload,
RuntimeStoryEncounterViewModel,
RuntimeStoryOptionInteraction,
RuntimeStoryOptionView,
RuntimeStoryViewModel,
Task5RuntimeOptionScope,
@@ -180,8 +181,7 @@ const TASK6_RUNTIME_FUNCTION_ID_SET = new Set<string>(
TASK6_RUNTIME_FUNCTION_IDS,
);
export const TASK6_DEFERRED_FUNCTION_IDS = new Set<string>([
]);
export const TASK6_DEFERRED_FUNCTION_IDS = new Set<string>([]);
const FUNCTION_DEFINITIONS: Record<string, FunctionDefinition> = {
story_continue_adventure: {
@@ -406,13 +406,16 @@ function normalizeNpcState(value: unknown): RuntimeNpcState {
? cloneJson(rawState.stanceProfile)
: null,
revealedFacts: readArray(rawState.revealedFacts).filter(
(item): item is string => typeof item === 'string' && item.trim().length > 0,
(item): item is string =>
typeof item === 'string' && item.trim().length > 0,
),
knownAttributeRumors: readArray(rawState.knownAttributeRumors).filter(
(item): item is string => typeof item === 'string' && item.trim().length > 0,
(item): item is string =>
typeof item === 'string' && item.trim().length > 0,
),
seenBackstoryChapterIds: readArray(rawState.seenBackstoryChapterIds).filter(
(item): item is string => typeof item === 'string' && item.trim().length > 0,
(item): item is string =>
typeof item === 'string' && item.trim().length > 0,
),
};
}
@@ -456,7 +459,10 @@ function normalizeHostileNpc(value: unknown): RuntimeHostileNpc | null {
}
const maxHp = Math.max(1, Math.round(readNumber(rawNpc.maxHp, 1)));
const hp = Math.max(0, Math.min(maxHp, Math.round(readNumber(rawNpc.hp, maxHp))));
const hp = Math.max(
0,
Math.min(maxHp, Math.round(readNumber(rawNpc.hp, maxHp))),
);
return {
id,
@@ -489,7 +495,10 @@ function normalizeNpcStates(value: unknown) {
const rawStates = isObject(value) ? value : {};
return Object.fromEntries(
Object.entries(rawStates).map(([key, state]) => [key, normalizeNpcState(state)]),
Object.entries(rawStates).map(([key, state]) => [
key,
normalizeNpcState(state),
]),
) as Record<string, RuntimeNpcState>;
}
@@ -672,13 +681,14 @@ function buildBasicAttackBaseDamage(character: RuntimePlayerCharacter) {
}
function buildBattleDisabledOption(params: {
session: RuntimeSession;
functionId: string;
actionText?: string;
detailText?: string;
reason: string;
payload?: RuntimeStoryChoicePayload;
}) {
return buildOptionView(params.functionId, {
return buildOptionView(params.session, params.functionId, {
actionText: params.actionText,
detailText: params.detailText,
payload: params.payload,
@@ -687,6 +697,44 @@ function buildBattleDisabledOption(params: {
});
}
function buildOptionInteraction(
session: RuntimeSession,
functionId: string,
): RuntimeStoryOptionInteraction | undefined {
const encounter = session.currentEncounter;
if (encounter?.kind === 'npc') {
const npcId = getEncounterKey(encounter);
const npcActionMap: Record<string, RuntimeStoryOptionInteraction> = {
npc_chat: { kind: 'npc', npcId, action: 'chat' },
npc_fight: { kind: 'npc', npcId, action: 'fight' },
npc_help: { kind: 'npc', npcId, action: 'help' },
npc_leave: { kind: 'npc', npcId, action: 'leave' },
npc_preview_talk: { kind: 'npc', npcId, action: 'chat' },
npc_recruit: { kind: 'npc', npcId, action: 'recruit' },
npc_spar: { kind: 'npc', npcId, action: 'spar' },
npc_trade: { kind: 'npc', npcId, action: 'trade' },
npc_gift: { kind: 'npc', npcId, action: 'gift' },
npc_quest_accept: { kind: 'npc', npcId, action: 'quest_accept' },
npc_quest_turn_in: { kind: 'npc', npcId, action: 'quest_turn_in' },
};
return npcActionMap[functionId];
}
if (encounter?.kind === 'treasure') {
const treasureActionMap: Record<string, RuntimeStoryOptionInteraction> = {
treasure_secure: { kind: 'treasure', action: 'secure' },
treasure_inspect: { kind: 'treasure', action: 'inspect' },
treasure_leave: { kind: 'treasure', action: 'leave' },
};
return treasureActionMap[functionId];
}
return undefined;
}
function buildBattleItemSummary(
effect: NonNullable<ReturnType<typeof resolveInventoryItemUseEffect>>,
) {
@@ -711,44 +759,47 @@ function pickPreferredBattleItem(session: RuntimeSession) {
const cooldowns = getPlayerSkillCooldowns(session);
const hasCoolingSkill = Object.values(cooldowns).some((turns) => turns > 0);
const playerHpRatio = session.playerHp / Math.max(session.playerMaxHp, 1);
const playerManaRatio = session.playerMana / Math.max(session.playerMaxMana, 1);
const playerManaRatio =
session.playerMana / Math.max(session.playerMaxMana, 1);
return getBattleInventoryItems(session)
.filter((item) => item.quantity > 0 && isInventoryItemUsable(item))
.map((item) => {
const effect = resolveInventoryItemUseEffect(item, character);
if (!effect) {
return null;
}
return (
getBattleInventoryItems(session)
.filter((item) => item.quantity > 0 && isInventoryItemUsable(item))
.map((item) => {
const effect = resolveInventoryItemUseEffect(item, character);
if (!effect) {
return null;
}
const score =
effect.hpRestore * (playerHpRatio <= 0.45 ? 2.6 : 1.2) +
effect.manaRestore * (playerManaRatio <= 0.45 ? 2.2 : 0.9) +
effect.cooldownReduction * (hasCoolingSkill ? 18 : 6) +
effect.buildBuffs.length * 8;
const score =
effect.hpRestore * (playerHpRatio <= 0.45 ? 2.6 : 1.2) +
effect.manaRestore * (playerManaRatio <= 0.45 ? 2.2 : 0.9) +
effect.cooldownReduction * (hasCoolingSkill ? 18 : 6) +
effect.buildBuffs.length * 8;
return {
item,
effect,
score,
};
})
.filter(
(
candidate,
): candidate is {
item: RuntimeBattleInventoryItem;
effect: NonNullable<ReturnType<typeof resolveInventoryItemUseEffect>>;
score: number;
} => Boolean(candidate),
)
.sort(
(left, right) =>
right.score - left.score ||
right.effect.hpRestore - left.effect.hpRestore ||
right.effect.manaRestore - left.effect.manaRestore ||
left.item.name.localeCompare(right.item.name, 'zh-CN'),
)[0] ?? null;
return {
item,
effect,
score,
};
})
.filter(
(
candidate,
): candidate is {
item: RuntimeBattleInventoryItem;
effect: NonNullable<ReturnType<typeof resolveInventoryItemUseEffect>>;
score: number;
} => Boolean(candidate),
)
.sort(
(left, right) =>
right.score - left.score ||
right.effect.hpRestore - left.effect.hpRestore ||
right.effect.manaRestore - left.effect.manaRestore ||
left.item.name.localeCompare(right.item.name, 'zh-CN'),
)[0] ?? null
);
}
function buildBattleSkillOptions(session: RuntimeSession) {
@@ -762,7 +813,9 @@ function buildBattleSkillOptions(session: RuntimeSession) {
return character.skills.map((skill) => {
const remainingCooldown = cooldowns[skill.id] ?? 0;
const damage = resolvePlayerOutgoingDamageResult(
session.rawGameState as Parameters<typeof resolvePlayerOutgoingDamageResult>[0],
session.rawGameState as Parameters<
typeof resolvePlayerOutgoingDamageResult
>[0],
character,
skill.damage,
1,
@@ -776,6 +829,7 @@ function buildBattleSkillOptions(session: RuntimeSession) {
if (remainingCooldown > 0) {
return buildBattleDisabledOption({
session,
functionId: 'battle_use_skill',
actionText: skill.name,
detailText,
@@ -786,6 +840,7 @@ function buildBattleSkillOptions(session: RuntimeSession) {
if (skill.manaCost > session.playerMana) {
return buildBattleDisabledOption({
session,
functionId: 'battle_use_skill',
actionText: skill.name,
detailText,
@@ -794,7 +849,7 @@ function buildBattleSkillOptions(session: RuntimeSession) {
});
}
return buildOptionView('battle_use_skill', {
return buildOptionView(session, 'battle_use_skill', {
actionText: skill.name,
detailText,
payload: { skillId: skill.id },
@@ -807,7 +862,9 @@ function buildBattleActionOptions(session: RuntimeSession) {
const itemCandidate = pickPreferredBattleItem(session);
const basicAttackDamage = character
? resolvePlayerOutgoingDamageResult(
session.rawGameState as Parameters<typeof resolvePlayerOutgoingDamageResult>[0],
session.rawGameState as Parameters<
typeof resolvePlayerOutgoingDamageResult
>[0],
character,
buildBasicAttackBaseDamage(character),
1,
@@ -816,30 +873,31 @@ function buildBattleActionOptions(session: RuntimeSession) {
: 0;
return [
buildOptionView('battle_attack_basic', {
buildOptionView(session, 'battle_attack_basic', {
detailText:
basicAttackDamage > 0
? `不耗蓝 / 伤害 ${basicAttackDamage}`
: '不耗蓝的基础攻击',
}),
buildOptionView('battle_recover_breath', {
buildOptionView(session, 'battle_recover_breath', {
actionText: '恢复',
detailText: '回血 12 / 回蓝 9 / 冷却 -1',
}),
itemCandidate
? buildOptionView('inventory_use', {
? buildOptionView(session, 'inventory_use', {
actionText: `使用物品:${itemCandidate.item.name}`,
detailText: buildBattleItemSummary(itemCandidate.effect),
payload: { itemId: itemCandidate.item.id },
})
: buildBattleDisabledOption({
session,
functionId: 'inventory_use',
actionText: '使用物品',
detailText: '当前没有可直接结算的战斗消耗品',
reason: '暂无可用物品',
}),
...buildBattleSkillOptions(session),
buildOptionView('battle_escape_breakout'),
buildOptionView(session, 'battle_escape_breakout'),
] satisfies RuntimeStoryOptionView[];
}
@@ -875,7 +933,10 @@ export function loadRuntimeSession(
sceneHostileNpcs,
inBattle,
playerHp: Math.max(0, Math.round(readNumber(rawGameState.playerHp, 0))),
playerMaxHp: Math.max(1, Math.round(readNumber(rawGameState.playerMaxHp, 1))),
playerMaxHp: Math.max(
1,
Math.round(readNumber(rawGameState.playerMaxHp, 1)),
),
playerMana: Math.max(0, Math.round(readNumber(rawGameState.playerMana, 0))),
playerMaxMana: Math.max(
1,
@@ -953,6 +1014,7 @@ export function setEncounterNpcState(
}
function buildOptionView(
session: RuntimeSession,
functionId: string,
overrides: Partial<RuntimeStoryOptionView> = {},
): RuntimeStoryOptionView {
@@ -963,6 +1025,7 @@ function buildOptionView(
actionText: functionId,
detailText: '',
scope: 'story',
interaction: buildOptionInteraction(session, functionId),
...overrides,
};
}
@@ -972,6 +1035,7 @@ function buildOptionView(
actionText: definition.actionText,
detailText: definition.detailText,
scope: definition.scope,
interaction: buildOptionInteraction(session, functionId),
...overrides,
};
}
@@ -1033,38 +1097,42 @@ export function buildAvailableOptions(session: RuntimeSession) {
const npcState = getEncounterNpcState(session);
if (session.currentEncounter.hostile) {
return [
buildOptionView('npc_fight'),
buildOptionView('npc_leave'),
buildOptionView(session, 'npc_fight'),
buildOptionView(session, 'npc_leave'),
];
}
if (!session.npcInteractionActive) {
return [
buildOptionView('npc_preview_talk'),
buildOptionView('npc_fight'),
buildOptionView('npc_leave'),
buildOptionView(session, 'npc_preview_talk'),
buildOptionView(session, 'npc_fight'),
buildOptionView(session, 'npc_leave'),
];
}
const activeQuest = getActiveEncounterQuest(session);
const options = [
buildOptionView('npc_chat'),
buildOptionView('npc_help', npcState?.helpUsed
? {
disabled: true,
reason: '当前 NPC 的一次性援手已经用完了。',
}
: {}),
buildOptionView('npc_spar'),
buildOptionView('npc_fight'),
buildOptionView(session, 'npc_chat'),
buildOptionView(
session,
'npc_help',
npcState?.helpUsed
? {
disabled: true,
reason: '当前 NPC 的一次性援手已经用完了。',
}
: {},
),
buildOptionView(session, 'npc_spar'),
buildOptionView(session, 'npc_fight'),
];
if ((npcState?.inventory?.length ?? 0) > 0) {
options.push(buildOptionView('npc_trade'));
options.push(buildOptionView(session, 'npc_trade'));
}
if (hasGiftablePlayerInventory(session)) {
options.push(buildOptionView('npc_gift'));
options.push(buildOptionView(session, 'npc_gift'));
}
if (
@@ -1072,14 +1140,15 @@ export function buildAvailableOptions(session: RuntimeSession) {
(activeQuest.status === 'completed' ||
activeQuest.status === 'ready_to_turn_in')
) {
options.push(buildOptionView('npc_quest_turn_in'));
options.push(buildOptionView(session, 'npc_quest_turn_in'));
} else if (!activeQuest) {
options.push(buildOptionView('npc_quest_accept'));
options.push(buildOptionView(session, 'npc_quest_accept'));
}
if (npcState && !npcState.recruited && npcState.affinity >= 60) {
options.push(
buildOptionView(
session,
'npc_recruit',
session.companions.length >= MAX_TASK5_COMPANIONS
? {
@@ -1091,15 +1160,15 @@ export function buildAvailableOptions(session: RuntimeSession) {
);
}
options.push(buildOptionView('npc_leave'));
options.push(buildOptionView(session, 'npc_leave'));
return options;
}
if (session.currentEncounter?.kind === 'treasure') {
return [
buildOptionView('treasure_secure'),
buildOptionView('treasure_inspect'),
buildOptionView('treasure_leave'),
buildOptionView(session, 'treasure_secure'),
buildOptionView(session, 'treasure_inspect'),
buildOptionView(session, 'treasure_leave'),
];
}
@@ -1110,7 +1179,7 @@ export function buildAvailableOptions(session: RuntimeSession) {
'idle_explore_forward',
'idle_travel_next_scene',
'story_continue_adventure',
].map((functionId) => buildOptionView(functionId));
].map((functionId) => buildOptionView(session, functionId));
}
function buildEncounterViewModel(
@@ -1189,6 +1258,7 @@ export function buildLegacyCurrentStory(
text: option.actionText,
detailText: option.detailText,
priority: option.scope === 'npc' ? 3 : option.scope === 'combat' ? 2 : 1,
interaction: option.interaction,
runtimePayload: option.payload,
disabled: option.disabled,
disabledReason: option.reason,
@@ -1221,8 +1291,10 @@ export function syncRawGameState(session: RuntimeSession) {
session.rawGameState.npcStates = cloneJson(session.npcStates);
session.rawGameState.companions = cloneJson(session.companions);
session.rawGameState.currentNpcBattleMode = session.currentNpcBattleMode;
session.rawGameState.currentNpcBattleOutcome = session.currentNpcBattleOutcome;
session.rawGameState.currentBattleNpcId = session.currentEncounter?.id ?? null;
session.rawGameState.currentNpcBattleOutcome =
session.currentNpcBattleOutcome;
session.rawGameState.currentBattleNpcId =
session.currentEncounter?.id ?? null;
session.rawGameState.activeCombatEffects = [];
session.rawGameState.playerActionMode = 'idle';
session.rawGameState.scrollWorld = false;