This commit is contained in:
2026-04-18 13:05:29 +08:00
parent 09d4c0c31b
commit 5032701c38
77 changed files with 8538 additions and 2413 deletions

View File

@@ -11,10 +11,12 @@ import {
executeCustomWorldAgentAction,
getCustomWorldAgentOperation,
getCustomWorldAgentSession,
streamCustomWorldAgentMessage,
} from '../../services/aiService';
import type { AuthUser } from '../../services/authService';
import {
clearProfileBrowseHistory,
deleteCustomWorldProfile,
getProfileDashboard,
listCustomWorldGallery,
listCustomWorldLibrary,
@@ -35,11 +37,12 @@ vi.mock('../../services/aiService', () => ({
generateCustomWorldProfile: vi.fn(),
getCustomWorldAgentOperation: vi.fn(),
getCustomWorldAgentSession: vi.fn(),
sendCustomWorldAgentMessage: vi.fn(),
streamCustomWorldAgentMessage: vi.fn(),
}));
vi.mock('../../services/storageService', () => ({
clearProfileBrowseHistory: vi.fn(),
deleteCustomWorldProfile: vi.fn(),
getCustomWorldGalleryDetail: vi.fn(),
getProfileDashboard: vi.fn(),
listCustomWorldGallery: vi.fn(),
@@ -78,6 +81,53 @@ vi.mock('../custom-world-agent/CustomWorldAgentWorkspace', () => ({
const mockSession: CustomWorldAgentSessionSnapshot = {
sessionId: 'custom-world-agent-session-1',
currentTurn: 0,
anchorContent: {
worldPromise: {
hook: '被海雾吞没的旧航路群岛。',
differentiator: '灯塔与禁航令共同决定谁能穿过死潮。',
desiredExperience: '压抑、潮湿、悬疑',
},
playerFantasy: {
playerRole: '玩家是被迫返乡的守灯人继承者。',
corePursuit: '查清沉船夜与假航灯的关系。',
fearOfLoss: '失去家族最后一条可信航线。',
},
themeBoundary: {
toneKeywords: ['压抑', '悬疑'],
aestheticDirectives: ['潮湿群岛', '冷雾港口'],
forbiddenDirectives: ['轻喜冒险'],
},
playerEntryPoint: {
openingIdentity: '返乡守灯人继承者',
openingProblem: '回港首夜撞见禁航区假航灯重亮',
entryMotivation: '阻止更多船只误入死潮',
},
coreConflict: {
surfaceConflicts: ['守灯会与航运公会争夺航路解释权'],
hiddenCrisis: '有人在借假航灯持续清洗旧案证据',
firstTouchedConflict: '玩家返乡当夜就被卷进封航冲突',
},
keyRelationships: [
{
pairs: '玩家 vs 沈砺',
relationshipType: '旧友互疑',
secretOrCost: '他知道沉船夜的另一半真相',
},
],
hiddenLines: {
hiddenTruths: ['沉船夜与假航灯骗局属于同一操盘链条'],
misdirectionHints: ['表面像海雾自然失控'],
revealPacing: '先见异常,再见旧案,再见操盘者',
},
iconicElements: {
iconicMotifs: ['假航灯', '沉钟回响'],
institutionsOrArtifacts: ['旧灯塔', '禁航碑'],
hardRules: ['错误航灯会把船引进必死水域'],
},
},
progressPercent: 0,
lastAssistantReply: '先告诉我你想做一个怎样的 RPG 世界。',
stage: 'clarifying',
focusCardId: null,
creatorIntent: {},
@@ -180,6 +230,7 @@ beforeEach(() => {
vi.mocked(listProfileBrowseHistory).mockResolvedValue([]);
vi.mocked(upsertProfileBrowseHistory).mockResolvedValue([]);
vi.mocked(clearProfileBrowseHistory).mockResolvedValue([]);
vi.mocked(deleteCustomWorldProfile).mockResolvedValue([]);
vi.mocked(upsertCustomWorldProfile).mockResolvedValue({
entry: {
ownerUserId: 'user-1',
@@ -226,6 +277,7 @@ beforeEach(() => {
error: null,
});
vi.mocked(getCustomWorldAgentSession).mockResolvedValue(mockSession);
vi.mocked(streamCustomWorldAgentMessage).mockResolvedValue(mockSession);
});
test('create tab opens game type modal, keeps AIRP and visual novel locked, and enters agent workspace for RPG', async () => {
@@ -284,6 +336,10 @@ test('starting draft generation leaves the agent workspace and shows the generat
expect(await screen.findByText('世界草稿生成进度')).toBeTruthy();
expect(screen.queryByText(/Agent/u)).toBeNull();
expect(screen.getAllByText('生成世界底稿').length).toBeGreaterThan(0);
expect(screen.getByText('当前锚点信息')).toBeTruthy();
expect(screen.getByText('世界承诺')).toBeTruthy();
expect(screen.getByText(/穿/u)).toBeTruthy();
expect(screen.queryByText('先告诉我你想做一个怎样的 RPG 世界。')).toBeNull();
});
test('existing draft sessions enter the legacy result layout directly', async () => {
@@ -448,6 +504,60 @@ test('profile tab loads server browse history and can clear it after confirmatio
});
expect(
screen.getByText('你最近还没有浏览过作品详情,去首页或发现逛一逛吧。'),
screen.getByText('你最近还没有浏览过作品详情,去首页逛一逛吧。'),
).toBeTruthy();
});
test('owned world detail can delete a work and return to the create tab list', async () => {
const user = userEvent.setup();
vi.spyOn(window, 'confirm').mockReturnValue(true);
vi.mocked(listCustomWorldLibrary).mockResolvedValue([
{
ownerUserId: 'user-1',
profileId: 'world-delete-1',
profile: {
id: 'world-delete-1',
name: '潮雾列岛',
subtitle: '旧灯塔与失控航路',
summary: '用于测试删除流程的作品。',
tone: '压抑、潮湿、悬疑',
playerGoal: '查清旧案。',
majorFactions: ['守灯会'],
coreConflicts: ['雾潮正在逼近港口'],
playableNpcs: [],
storyNpcs: [],
landmarks: [],
} as never,
visibility: 'draft',
publishedAt: null,
updatedAt: '2026-04-16T12:00:00.000Z',
authorDisplayName: '测试玩家',
worldName: '潮雾列岛',
subtitle: '旧灯塔与失控航路',
summaryText: '用于测试删除流程的作品。',
coverImageSrc: null,
themeMode: 'tide',
playableNpcCount: 0,
landmarkCount: 0,
},
]);
vi.mocked(deleteCustomWorldProfile).mockResolvedValue([]);
render(<TestWrapper />);
await user.click(screen.getByRole('button', { name: '创作' }));
await user.click(await screen.findByText('潮雾列岛'));
await user.click(await screen.findByRole('button', { name: '删除作品' }));
await waitFor(() => {
expect(deleteCustomWorldProfile).toHaveBeenCalledWith('world-delete-1');
});
await waitFor(() => {
expect(screen.queryByRole('button', { name: '删除作品' })).toBeNull();
});
expect(
screen.getByText('你还没有保存任何自定义世界,先创建一个草稿开始吧。'),
).toBeTruthy();
});