This commit is contained in:
2026-04-18 13:05:29 +08:00
parent 09d4c0c31b
commit 5032701c38
77 changed files with 8538 additions and 2413 deletions

View File

@@ -42,5 +42,5 @@ test('clarification panel shows pending questions and ready state', () => {
expect(pendingHtml).toContain('待补充问题');
expect(pendingHtml).toContain('玩家是谁,故事开场时卡在什么处境里');
expect(readyHtml).toContain('最小锚点已齐备,可以进入下一阶段');
expect(readyHtml).toContain('当前设定已齐备,可以进入下一阶段');
});

View File

@@ -19,7 +19,7 @@ export function CustomWorldAgentClarificationPanel({
</div>
<div className="mt-2 text-lg font-semibold text-white">
</div>
</section>
);

View File

@@ -7,9 +7,6 @@ type CustomWorldAgentComposerProps = {
disabled: boolean;
onSubmit: (payload: SendCustomWorldAgentMessageRequest) => void;
textareaRef?: RefObject<HTMLTextAreaElement | null>;
onSummaryClick?: () => void;
onAutoCompleteClick?: () => void;
showAutoComplete?: boolean;
};
function createClientMessageId() {
@@ -27,9 +24,6 @@ export function CustomWorldAgentComposer({
disabled,
onSubmit,
textareaRef,
onSummaryClick,
onAutoCompleteClick,
showAutoComplete = true,
}: CustomWorldAgentComposerProps) {
const [text, setText] = useState('');
@@ -49,28 +43,8 @@ export function CustomWorldAgentComposer({
};
return (
<div className="rounded-[1.75rem] border border-white/10 bg-[#111318]/95 p-4">
<div className="flex flex-col gap-3">
<div className="flex flex-wrap gap-2">
<button
type="button"
onClick={onSummaryClick}
disabled={disabled}
className="rounded-full border border-white/10 bg-white/5 px-3 py-1.5 text-xs text-zinc-200 transition hover:text-white disabled:cursor-not-allowed disabled:opacity-45"
>
</button>
{showAutoComplete ? (
<button
type="button"
onClick={onAutoCompleteClick}
disabled={disabled}
className="rounded-full border border-white/10 bg-white/5 px-3 py-1.5 text-xs text-zinc-200 transition hover:text-white disabled:cursor-not-allowed disabled:opacity-45"
>
</button>
) : null}
</div>
<div className="shrink-0 rounded-[1.75rem] border border-white/10 bg-[#111318]/95 p-4">
<div className="relative">
<textarea
ref={textareaRef}
value={text}
@@ -81,21 +55,19 @@ export function CustomWorldAgentComposer({
submit();
}
}}
rows={2}
rows={3}
disabled={disabled}
placeholder="输入消息"
className="w-full resize-none rounded-[1.35rem] border border-white/10 bg-black/30 px-4 py-2.5 text-sm leading-6 text-white outline-none transition focus:border-emerald-300/35 disabled:cursor-not-allowed disabled:opacity-60"
className="w-full resize-none rounded-[1.35rem] border border-white/10 bg-black/30 px-4 pb-12 pr-20 pt-3 text-sm leading-6 text-white outline-none transition focus:border-emerald-300/35 disabled:cursor-not-allowed disabled:opacity-60"
/>
<div className="flex justify-end">
<button
type="button"
onClick={submit}
disabled={disabled || !text.trim()}
className="rounded-full border border-emerald-300/20 bg-emerald-500/10 px-4 py-2 text-sm font-medium text-emerald-100 transition hover:text-white disabled:cursor-not-allowed disabled:opacity-45"
>
</button>
</div>
<button
type="button"
onClick={submit}
disabled={disabled || !text.trim()}
className="absolute bottom-3 right-3 rounded-full border border-emerald-300/20 bg-emerald-500/10 px-4 py-2 text-sm font-medium text-emerald-100 transition hover:text-white disabled:cursor-not-allowed disabled:opacity-45"
>
</button>
</div>
</div>
);

View File

@@ -107,7 +107,7 @@ export function CustomWorldAgentDraftDrawer({
</div>
) : (
<div className="mt-3 text-sm leading-7 text-zinc-400">
稿
稿
</div>
)}
</div>

View File

@@ -4,7 +4,7 @@ type CustomWorldAgentHeaderProps = {
export function CustomWorldAgentHeader({ onBack }: CustomWorldAgentHeaderProps) {
return (
<div className="flex items-center justify-between gap-3 rounded-[1.5rem] border border-white/10 bg-[#111318]/95 px-4 py-3">
<div className="flex items-center rounded-[1.5rem] border border-white/10 bg-[#111318]/95 px-4 py-3">
<button
type="button"
onClick={onBack}
@@ -12,7 +12,6 @@ export function CustomWorldAgentHeader({ onBack }: CustomWorldAgentHeaderProps)
>
</button>
<div className="text-sm font-semibold text-white">Agent</div>
</div>
);
}

View File

@@ -32,7 +32,7 @@ test('intent summary panel shows collected custom world anchors', () => {
/>,
);
expect(html).toContain('已收集锚点');
expect(html).toContain('已收集设定');
expect(html).toContain('世界一句话');
expect(html).toContain('一个被潮雾切开的列岛世界');
expect(html).toContain('守灯会与沉船商盟争夺航道解释权');

View File

@@ -58,7 +58,7 @@ export function CustomWorldAgentIntentSummaryPanel({
<div className="flex items-center justify-between gap-3">
<div>
<div className="text-[11px] font-bold tracking-[0.2em] text-zinc-400">
</div>
<div className="mt-2 text-lg font-semibold text-white">
{resolvedReadiness.isReady ? '创作输入已齐备' : '继续收世界骨架'}
@@ -91,7 +91,7 @@ export function CustomWorldAgentIntentSummaryPanel({
</div>
) : (
<div className="mt-4 rounded-[1.15rem] border border-dashed border-white/10 bg-black/22 px-4 py-5 text-sm text-zinc-400">
</div>
)}
</section>

View File

@@ -121,7 +121,7 @@ export function CustomWorldAgentQuickActions({
))
) : !draftAction || !canDraftFoundation ? (
<QuickActionButton
label={showEntityActions ? '继续精修当前草稿' : '继续补充锚点'}
label={showEntityActions ? '继续精修当前草稿' : '继续补充设定'}
onClick={() => onFocusSuggestedAction()}
disabled={disabled}
/>

View File

@@ -27,7 +27,7 @@ export function CustomWorldAgentSummaryPanel({
const pendingCount = session.pendingClarifications.length;
const { title, summary } = readSummaryText(
session.draftProfile,
'第一阶段先收住世界锚点,后续阶段再把这里整理成更完整的世界底稿摘要。',
'第一阶段先收住世界设定,后续阶段再把这里整理成更完整的世界底稿摘要。',
);
return (

View File

@@ -63,3 +63,31 @@ test('filters empty recommended replies and avoids duplicate key warnings', () =
expect(duplicateKeyCalls).toHaveLength(0);
});
test('renders a streaming assistant bubble without timestamps', () => {
if (!Element.prototype.scrollIntoView) {
Element.prototype.scrollIntoView = () => {};
}
render(
<CustomWorldAgentThread
messages={[
{
id: 'message-1',
role: 'user',
kind: 'chat',
text: '我想做一个潮湿压抑的海上世界。',
createdAt: '2026-04-16T10:01:00.000Z',
relatedOperationId: null,
},
]}
streamingReplyText="那我先顺着这个方向收一下,开场时你更想让玩家撞上什么麻烦"
isStreamingReply
/>,
);
expect(
screen.getByText(//u),
).toBeTruthy();
expect(screen.queryByText('10:01')).toBeNull();
});

View File

@@ -6,24 +6,16 @@ type CustomWorldAgentThreadProps = {
messages: CustomWorldAgentMessage[];
recommendedReplies?: string[];
onRecommendedReply?: (text: string) => void;
streamingReplyText?: string;
isStreamingReply?: boolean;
};
function formatMessageTime(value: string) {
const date = new Date(value);
if (Number.isNaN(date.getTime())) {
return '';
}
return new Intl.DateTimeFormat('zh-CN', {
hour: '2-digit',
minute: '2-digit',
}).format(date);
}
export function CustomWorldAgentThread({
messages,
recommendedReplies = [],
onRecommendedReply,
streamingReplyText = '',
isStreamingReply = false,
}: CustomWorldAgentThreadProps) {
const bottomRef = useRef<HTMLDivElement | null>(null);
const visibleRecommendedReplies = [
@@ -42,10 +34,10 @@ export function CustomWorldAgentThread({
behavior: 'smooth',
block: 'end',
});
}, [messages]);
}, [messages, streamingReplyText, isStreamingReply]);
return (
<div className="flex min-h-[20rem] flex-1 flex-col overflow-y-auto rounded-[1.75rem] border border-white/10 bg-[#111318]/95 p-4">
<div className="flex h-full min-h-0 flex-1 flex-col overflow-y-auto rounded-[1.75rem] border border-white/10 bg-[#111318]/95 p-4">
{messages.length === 0 ? (
<div className="m-auto text-sm text-zinc-400">
@@ -73,9 +65,6 @@ export function CustomWorldAgentThread({
}`}
>
<div className="whitespace-pre-wrap">{message.text}</div>
<div className="mt-2 text-[11px] text-zinc-400">
{formatMessageTime(message.createdAt)}
</div>
{!isUser &&
index === lastAssistantMessageIndex &&
visibleRecommendedReplies.length > 0 ? (
@@ -96,6 +85,24 @@ export function CustomWorldAgentThread({
</div>
);
})}
{isStreamingReply ? (
<div className="flex justify-start">
<div className="max-w-[90%] rounded-[1.4rem] border border-white/10 bg-white/6 px-4 py-3 text-sm leading-7 text-zinc-100 sm:max-w-[82%]">
{streamingReplyText ? (
<div className="whitespace-pre-wrap">
{streamingReplyText}
<span className="ml-1 inline-block h-4 w-1 animate-pulse rounded-full bg-emerald-200/80 align-[-2px]" />
</div>
) : (
<div className="flex items-center gap-1.5 py-1">
<span className="h-2 w-2 animate-pulse rounded-full bg-zinc-300/70 [animation-delay:-0.2s]" />
<span className="h-2 w-2 animate-pulse rounded-full bg-zinc-300/70 [animation-delay:-0.1s]" />
<span className="h-2 w-2 animate-pulse rounded-full bg-zinc-300/70" />
</div>
)}
</div>
</div>
) : null}
<div ref={bottomRef} />
</div>
)}

View File

@@ -1,483 +1,161 @@
/* @vitest-environment jsdom */
import { render, screen, waitFor } from '@testing-library/react';
import { render, screen } from '@testing-library/react';
import userEvent from '@testing-library/user-event';
import { beforeEach, expect, test, vi } from 'vitest';
import type {
CustomWorldAgentSessionSnapshot,
CustomWorldDraftCardDetail,
} from '../../../packages/shared/src/contracts/customWorldAgent';
import { getCustomWorldAgentCardDetail } from '../../services/aiService';
import type { CustomWorldAgentSessionSnapshot } from '../../../packages/shared/src/contracts/customWorldAgent';
import { CustomWorldAgentWorkspace } from './CustomWorldAgentWorkspace';
vi.mock('../../services/aiService', () => ({
getCustomWorldAgentCardDetail: vi.fn(),
}));
vi.mock('../CustomWorldRoleAssetStudioModal', () => ({
CustomWorldRoleAssetStudioModal: ({
role,
onPublishSuccess,
}: {
role: { name: string };
onPublishSuccess?: (
payload: {
roleId: string;
portraitPath: string;
generatedVisualAssetId: string;
generatedAnimationSetId?: string | null;
animationMap?: Record<string, unknown> | null;
},
options?: { closeAfterSync?: boolean },
) => void;
}) => (
<div>
<div>{role.name}</div>
<button
type="button"
onClick={() =>
onPublishSuccess?.(
{
roleId: 'character-1',
portraitPath: '/generated/character-1.png',
generatedVisualAssetId: 'visual-character-1',
generatedAnimationSetId: 'animation-set-character-1',
animationMap: {
idle: { basePath: '/generated/character-1/idle' },
run: { basePath: '/generated/character-1/run' },
attack: { basePath: '/generated/character-1/attack' },
hurt: { basePath: '/generated/character-1/hurt' },
die: { basePath: '/generated/character-1/die' },
},
},
{
closeAfterSync: true,
},
)
}
>
</button>
</div>
),
}));
const detailById: Record<string, CustomWorldDraftCardDetail> = {
'world-foundation': {
id: 'world-foundation',
kind: 'world',
title: '潮雾列岛',
sections: [
{
id: 'title',
label: '标题',
value: '潮雾列岛',
},
{
id: 'summary',
label: '摘要',
value: '这是第一版世界底稿。',
},
],
linkedIds: ['thread-1', 'character-1'],
locked: false,
editable: true,
editableSectionIds: ['title', 'summary'],
warningMessages: [],
},
'character-1': {
id: 'character-1',
kind: 'character',
title: '沈砺',
sections: [
{
id: 'name',
label: '角色名',
value: '沈砺',
},
{
id: 'summary',
label: '角色摘要',
value: '他像旧友,但也像一把始终没收回鞘的刀。',
},
],
linkedIds: ['thread-1'],
locked: false,
editable: true,
editableSectionIds: ['name', 'summary'],
warningMessages: [],
assetStatus: 'missing',
assetStatusLabel: '待生成主图',
},
'character-2': {
id: 'character-2',
kind: 'character',
title: '顾潮音',
sections: [
{
id: 'name',
label: '角色名',
value: '顾潮音',
},
{
id: 'summary',
label: '角色摘要',
value: '她总像比所有人更早知道海雾会往哪一侧压下来。',
},
],
linkedIds: ['thread-1'],
locked: false,
editable: true,
editableSectionIds: ['name', 'summary'],
warningMessages: [],
assetStatus: 'missing',
assetStatusLabel: '待生成主图',
},
};
const baseSession: CustomWorldAgentSessionSnapshot = {
sessionId: 'custom-world-agent-session-1',
stage: 'object_refining',
focusCardId: 'world-foundation',
currentTurn: 4,
anchorContent: {
worldPromise: {
hook: '一个被潮雾改写航线秩序的群岛世界。',
differentiator: '所有通路都要向未知代价借路。',
desiredExperience: '压迫、潮湿、悬疑',
},
playerFantasy: {
playerRole: '玩家是被迫返乡的旧航路继承人。',
corePursuit: '查清沉船夜背后的真相。',
fearOfLoss: '一旦失败,就会再次失去唯一还活着的旧友。',
},
themeBoundary: null,
playerEntryPoint: null,
coreConflict: null,
keyRelationships: [],
hiddenLines: null,
iconicElements: null,
},
progressPercent: 58,
lastAssistantReply: '世界和玩家视角已经有了,下一步我想把最明面的冲突钉住。',
stage: 'collecting_intent',
focusCardId: null,
creatorIntent: {},
creatorIntentReadiness: {
isReady: true,
completedKeys: [
'world_hook',
'player_premise',
'theme_and_tone',
'core_conflict',
'relationship_seed',
'iconic_element',
],
missingKeys: [],
isReady: false,
completedKeys: ['world_hook', 'player_premise'],
missingKeys: ['theme_and_tone', 'core_conflict', 'relationship_seed', 'iconic_element'],
},
anchorPack: {},
lockState: {},
draftProfile: {
name: '潮雾列岛',
storyNpcs: [
{
id: 'character-1',
name: '沈砺',
title: '守灯会旧友',
role: '航道向导',
publicMask: '守灯会里最熟悉旧航道的人。',
hiddenHook: '暗地里正在为沉船商盟引路。',
relationToPlayer: '旧友兼宿敌',
threadIds: ['thread-1'],
summary: '他像旧友,但也像一把始终没收回鞘的刀。',
},
],
},
draftProfile: null,
messages: [
{
id: 'message-1',
role: 'assistant',
kind: 'summary',
text: '当前底稿已经可以继续精修。',
createdAt: new Date().toISOString(),
kind: 'chat',
text: '先告诉我你想做一个怎样的世界。',
createdAt: '2026-04-17T12:00:00.000Z',
relatedOperationId: null,
},
],
draftCards: [
{
id: 'world-foundation',
kind: 'world',
title: '潮雾列岛',
subtitle: '旧灯塔与航道争夺',
summary: '世界总卡已经生成。',
status: 'warning',
linkedIds: ['thread-1', 'character-1'],
warningCount: 1,
},
{
id: 'character-1',
kind: 'character',
title: '沈砺',
subtitle: '守灯会旧友',
summary: '他最了解旧航道,也最可能先背叛。',
status: 'suggested',
linkedIds: ['thread-1'],
warningCount: 0,
},
],
draftCards: [],
pendingClarifications: [],
suggestedActions: [
{
id: 'request-summary',
type: 'request_summary',
label: '总结当前世界底稿',
targetId: null,
},
],
recommendedReplies: [
'现在开始生成草稿',
'先总结一下当前设定',
'我还想再补充一点',
],
suggestedActions: [],
recommendedReplies: [],
qualityFindings: [],
assetCoverage: {
roleAssets: [
{
roleId: 'character-1',
roleName: '沈砺',
roleKind: 'story',
priorityTier: 'featured',
portraitPath: null,
generatedVisualAssetId: null,
generatedAnimationSetId: null,
status: 'missing',
missingAnimations: ['idle', 'run', 'attack', 'hurt', 'die'],
nextPointCost: 20,
},
],
roleAssets: [],
sceneAssets: [],
allRoleAssetsReady: false,
allSceneAssetsReady: false,
},
updatedAt: '2026-04-14T10:00:00.000Z',
updatedAt: '2026-04-17T12:00:00.000Z',
};
beforeEach(() => {
vi.mocked(getCustomWorldAgentCardDetail).mockImplementation(
async (_sessionId, cardId): Promise<CustomWorldDraftCardDetail> =>
detailById[cardId] ?? detailById['world-foundation']!,
);
if (!Element.prototype.scrollIntoView) {
Element.prototype.scrollIntoView = () => {};
}
});
test('workspace loads detail, saves edits, opens generate actions, and reflects updated drawer cards', async () => {
test('workspace sends summary request from progress area', async () => {
const user = userEvent.setup();
const onExecuteAction = vi.fn();
const onSubmitMessage = vi.fn();
const { rerender } = render(
render(
<CustomWorldAgentWorkspace
session={baseSession}
activeOperation={null}
onBack={() => {}}
onRefresh={() => {}}
onSubmitMessage={() => {}}
onExecuteAction={onExecuteAction}
onSubmitMessage={onSubmitMessage}
onExecuteAction={() => {}}
/>,
);
await waitFor(() => {
expect(getCustomWorldAgentCardDetail).toHaveBeenCalledWith(
baseSession.sessionId,
'world-foundation',
);
});
await user.click(screen.getByRole('button', { name: '总结当前设定' }));
expect(screen.getByText('卡片详情')).toBeTruthy();
expect(screen.queryByPlaceholderText('输入消息')).toBeNull();
expect(screen.queryByText('当前底稿已经可以继续精修。')).toBeNull();
expect(onSubmitMessage).toHaveBeenCalledWith(
expect.objectContaining({
text: '请总结一下当前已经成形的世界设定。',
}),
);
});
await user.click(screen.getByRole('button', { name: '编辑设定' }));
const summaryInput = screen.getByLabelText('摘要');
await user.clear(summaryInput);
await user.type(summaryInput, '这是更新后的世界摘要。');
await user.click(screen.getByRole('button', { name: '保存' }));
test('workspace enables quick fill after at least two turns and submits quick fill request', async () => {
const user = userEvent.setup();
const onSubmitMessage = vi.fn();
expect(onExecuteAction).toHaveBeenCalledWith({
action: 'update_draft_card',
cardId: 'world-foundation',
sections: [
{
sectionId: 'title',
value: '潮雾列岛',
},
{
sectionId: 'summary',
value: '这是更新后的世界摘要。',
},
],
});
render(
<CustomWorldAgentWorkspace
session={baseSession}
activeOperation={null}
onBack={() => {}}
onSubmitMessage={onSubmitMessage}
onExecuteAction={() => {}}
/>,
);
await user.click(screen.getByRole('button', { name: //u }));
await waitFor(() => {
expect(getCustomWorldAgentCardDetail).toHaveBeenLastCalledWith(
baseSession.sessionId,
'character-1',
);
});
await user.click(screen.getByRole('button', { name: '补全剩余设定' }));
const [generateCharacterButton] = screen.getAllByRole('button', {
name: '新增角色',
});
await user.click(generateCharacterButton!);
expect(screen.getByRole('button', { name: '生成角色' })).toBeTruthy();
await user.click(screen.getByRole('button', { name: '生成角色' }));
expect(onSubmitMessage).toHaveBeenCalledWith(
expect.objectContaining({
text: '请补全剩余设定。',
quickFillRequested: true,
}),
);
});
expect(onExecuteAction).toHaveBeenCalledWith({
action: 'generate_characters',
count: 2,
promptText: null,
anchorCardIds: ['character-1'],
});
const [generateLandmarkButton] = screen.getAllByRole('button', {
name: '新增场景',
});
await user.click(generateLandmarkButton!);
expect(screen.getByRole('button', { name: '生成场景' })).toBeTruthy();
await user.click(screen.getByRole('button', { name: '生成场景' }));
expect(onExecuteAction).toHaveBeenCalledWith({
action: 'generate_landmarks',
count: 2,
promptText: null,
anchorCardIds: ['character-1'],
});
const [openRoleAssetsButton] = screen.getAllByRole('button', {
name: '角色资产',
});
await user.click(openRoleAssetsButton!);
expect(onExecuteAction).toHaveBeenCalledWith({
action: 'generate_role_assets',
roleIds: ['character-1'],
});
rerender(
test('workspace hides quick fill before two turns', () => {
render(
<CustomWorldAgentWorkspace
session={{
...baseSession,
stage: 'visual_refining',
draftCards: [
...baseSession.draftCards,
{
id: 'character-2',
kind: 'character',
title: '顾潮音',
subtitle: '回潮记录员',
summary: '她会把每一次海雾异常都记到连自己都不愿复看的本子里。',
status: 'suggested',
linkedIds: ['thread-1'],
warningCount: 0,
},
],
updatedAt: '2026-04-14T10:05:00.000Z',
}}
activeOperation={{
operationId: 'operation-role-assets',
type: 'generate_role_assets',
status: 'completed',
phaseLabel: '角色资产工坊已就绪',
phaseDetail: '可以开始生成角色主图与动作。',
progress: 100,
error: null,
currentTurn: 1,
}}
activeOperation={null}
onBack={() => {}}
onRefresh={() => {}}
onSubmitMessage={() => {}}
onExecuteAction={onExecuteAction}
onExecuteAction={() => {}}
/>,
);
await waitFor(() => {
expect(screen.getByText('顾潮音')).toBeTruthy();
});
expect(screen.getByText('角色资产工坊:沈砺')).toBeTruthy();
expect(screen.queryByRole('button', { name: '补全剩余设定' })).toBeNull();
});
await user.click(screen.getByRole('button', { name: '模拟同步角色资产' }));
expect(onExecuteAction).toHaveBeenCalledWith({
action: 'sync_role_assets',
roleId: 'character-1',
portraitPath: '/generated/character-1.png',
generatedVisualAssetId: 'visual-character-1',
generatedAnimationSetId: 'animation-set-character-1',
animationMap: {
idle: { basePath: '/generated/character-1/idle' },
run: { basePath: '/generated/character-1/run' },
attack: { basePath: '/generated/character-1/attack' },
hurt: { basePath: '/generated/character-1/hurt' },
die: { basePath: '/generated/character-1/die' },
},
});
test('workspace exposes draft action when progress reaches 100', async () => {
const user = userEvent.setup();
const onExecuteAction = vi.fn();
rerender(
render(
<CustomWorldAgentWorkspace
session={{
...baseSession,
stage: 'visual_refining',
draftCards: [
{
...baseSession.draftCards[0]!,
},
{
...baseSession.draftCards[1]!,
subtitle: '守灯会旧友 / 动作已就绪',
assetStatus: 'complete',
assetStatusLabel: '动作已就绪',
},
],
assetCoverage: {
roleAssets: [
{
roleId: 'character-1',
roleName: '沈砺',
roleKind: 'story',
priorityTier: 'featured',
portraitPath: '/generated/character-1.png',
generatedVisualAssetId: 'visual-character-1',
generatedAnimationSetId: 'animation-set-character-1',
status: 'complete',
missingAnimations: [],
nextPointCost: 0,
},
],
sceneAssets: [],
allRoleAssetsReady: true,
allSceneAssetsReady: false,
},
draftProfile: {
...baseSession.draftProfile,
storyNpcs: [
{
id: 'character-1',
name: '沈砺',
title: '守灯会旧友',
role: '航道向导',
publicMask: '守灯会里最熟悉旧航道的人。',
hiddenHook: '暗地里正在为沉船商盟引路。',
relationToPlayer: '旧友兼宿敌',
threadIds: ['thread-1'],
summary: '他像旧友,但也像一把始终没收回鞘的刀。',
imageSrc: '/generated/character-1.png',
generatedVisualAssetId: 'visual-character-1',
generatedAnimationSetId: 'animation-set-character-1',
animationMap: {
idle: { basePath: '/generated/character-1/idle' },
run: { basePath: '/generated/character-1/run' },
attack: { basePath: '/generated/character-1/attack' },
hurt: { basePath: '/generated/character-1/hurt' },
die: { basePath: '/generated/character-1/die' },
},
},
],
},
}}
activeOperation={{
operationId: 'operation-sync-role-assets',
type: 'sync_role_assets',
status: 'completed',
phaseLabel: '角色资产已同步',
phaseDetail: '角色资产已经写回草稿。',
progress: 100,
error: null,
progressPercent: 100,
stage: 'foundation_review',
}}
activeOperation={null}
onBack={() => {}}
onRefresh={() => {}}
onSubmitMessage={() => {}}
onExecuteAction={onExecuteAction}
/>,
);
await waitFor(() => {
expect(screen.getAllByText('动作已就绪').length).toBeGreaterThan(0);
await user.click(screen.getByRole('button', { name: '生成游戏设定草稿' }));
expect(onExecuteAction).toHaveBeenCalledWith({
action: 'draft_foundation',
});
});

View File

@@ -3,73 +3,59 @@ import { expect, test } from 'vitest';
import { CustomWorldAgentWorkspace } from './CustomWorldAgentWorkspace';
test('custom world agent workspace renders draft workspace instead of chat after draft cards appear', () => {
test('custom world agent workspace renders minimum loop chat layout', () => {
const html = renderToStaticMarkup(
<CustomWorldAgentWorkspace
session={{
sessionId: 'custom-world-agent-session-1',
stage: 'object_refining',
focusCardId: 'world-foundation',
currentTurn: 3,
anchorContent: {
worldPromise: {
hook: '一个被潮雾改写航线秩序的群岛世界。',
differentiator: '所有人都要为每一次借路付出代价。',
desiredExperience: '压迫、悬疑、带一点海上传奇感',
},
playerFantasy: null,
themeBoundary: null,
playerEntryPoint: null,
coreConflict: null,
keyRelationships: [],
hiddenLines: null,
iconicElements: null,
},
progressPercent: 42,
lastAssistantReply: '我先把世界底色收住了,接下来想确认玩家会怎么被卷进来。',
stage: 'collecting_intent',
focusCardId: null,
creatorIntent: {},
creatorIntentReadiness: {
isReady: true,
completedKeys: [
'world_hook',
isReady: false,
completedKeys: ['world_hook'],
missingKeys: [
'player_premise',
'theme_and_tone',
'core_conflict',
'relationship_seed',
'iconic_element',
],
missingKeys: [],
},
anchorPack: {},
lockState: {},
draftProfile: {
name: '潮雾列岛',
},
draftProfile: null,
messages: [
{
id: 'message-1',
role: 'assistant',
kind: 'summary',
text: '欢迎。当前底稿已经可以继续精修。',
kind: 'chat',
text: '先告诉我你想做一个怎样的世界。',
createdAt: new Date().toISOString(),
relatedOperationId: null,
},
],
draftCards: [
{
id: 'world-foundation',
kind: 'world',
title: '潮雾列岛',
subtitle: '旧灯塔与航道争夺',
summary: '世界总卡已经生成。',
status: 'warning',
linkedIds: ['thread-1', 'character-1'],
warningCount: 1,
},
{
id: 'character-1',
kind: 'character',
title: '沈砺',
subtitle: '守灯会旧友',
summary: '他最了解旧航道,也最可能先背叛。',
status: 'suggested',
linkedIds: ['thread-1'],
warningCount: 0,
},
],
draftCards: [],
pendingClarifications: [],
suggestedActions: [
{
id: 'request-summary',
type: 'request_summary',
label: '总结当前世界底稿',
targetId: null,
},
],
recommendedReplies: ['现在开始生成草稿', '先总结一下当前设定'],
suggestedActions: [],
recommendedReplies: [],
qualityFindings: [],
assetCoverage: {
roleAssets: [],
@@ -81,17 +67,20 @@ test('custom world agent workspace renders draft workspace instead of chat after
}}
activeOperation={null}
onBack={() => {}}
onRefresh={() => {}}
onSubmitMessage={() => {}}
onExecuteAction={() => {}}
/>,
);
expect(html).toContain('卡片详情');
expect(html).toContain('快捷动作');
expect(html).toContain('草稿抽屉');
expect(html).not.toContain('首轮草稿会先确认这 6 项信息');
expect(html).not.toContain('现在开始生成草稿');
expect(html).not.toContain('欢迎。当前底稿已经可以继续精修。');
expect(html).not.toContain('输入消息');
expect(html).toContain('创作进度');
expect(html).toContain('42%');
expect(html).toContain('输入消息');
expect(html).toContain('总结当前设定');
expect(html).toContain('补全剩余设定');
expect(html).not.toContain('Agent');
expect(html).not.toContain('刷新');
expect(html).not.toContain('当前轮次');
expect(html).not.toContain('当前状态');
expect(html).not.toContain('草稿抽屉');
expect(html).not.toContain('快捷动作');
});

View File

@@ -1,60 +1,25 @@
import { useEffect, useState } from 'react';
import type {
CustomWorldAgentActionRequest,
CustomWorldAgentOperationRecord,
CustomWorldAgentSessionSnapshot,
CustomWorldDraftCardDetail,
SendCustomWorldAgentMessageRequest,
} from '../../../packages/shared/src/contracts/customWorldAgent';
import { getCustomWorldAgentCardDetail } from '../../services/aiService';
import { CustomWorldRoleAssetStudioModal } from '../CustomWorldRoleAssetStudioModal';
import { CustomWorldAgentComposer } from './CustomWorldAgentComposer';
import { CustomWorldAgentDraftDetailPanel } from './CustomWorldAgentDraftDetailPanel';
import { CustomWorldAgentDraftDrawer } from './CustomWorldAgentDraftDrawer';
import { CustomWorldAgentHeader } from './CustomWorldAgentHeader';
import { CustomWorldAgentOperationBanner } from './CustomWorldAgentOperationBanner';
import { CustomWorldAgentQuickActions } from './CustomWorldAgentQuickActions';
import { CustomWorldAgentThread } from './CustomWorldAgentThread';
import { CustomWorldDraftCardDetailModal } from './CustomWorldDraftCardDetailModal';
import { CustomWorldGenerateEntityModal } from './CustomWorldGenerateEntityModal';
type WorkspaceRoleAssetTarget = {
id: string;
name: string;
title: string;
role: string;
description?: string;
backstory?: string;
personality?: string;
motivation?: string;
combatStyle?: string;
tags?: string[];
imageSrc?: string;
generatedVisualAssetId?: string;
generatedAnimationSetId?: string;
animationMap?: Record<string, unknown>;
};
import { EightAnchorProgressBar } from './EightAnchorProgressBar';
type CustomWorldAgentWorkspaceProps = {
session: CustomWorldAgentSessionSnapshot | null;
activeOperation: CustomWorldAgentOperationRecord | null;
streamingReplyText?: string;
isStreamingReply?: boolean;
onBack: () => void;
onRefresh: () => void;
onSubmitMessage: (payload: SendCustomWorldAgentMessageRequest) => void;
onExecuteAction: (payload: CustomWorldAgentActionRequest) => void;
};
const TOTAL_READINESS_STEPS = 6;
const READINESS_ITEMS = [
{ key: 'world_hook', label: '世界核心' },
{ key: 'player_premise', label: '玩家开局' },
{ key: 'theme_and_tone', label: '主题气质' },
{ key: 'core_conflict', label: '核心冲突' },
{ key: 'relationship_seed', label: '关键关系' },
{ key: 'iconic_element', label: '标志元素' },
] as const;
function createClientMessageId() {
if (
typeof crypto !== 'undefined' &&
@@ -66,284 +31,15 @@ function createClientMessageId() {
return `client-message-${Date.now()}`;
}
function resolveInitialCardId(session: CustomWorldAgentSessionSnapshot | null) {
if (!session || session.draftCards.length === 0) {
return null;
}
return (
session.focusCardId ||
session.draftCards.find((card) => card.kind === 'world')?.id ||
session.draftCards[0]?.id ||
null
);
}
function buildRecommendedReplies(session: CustomWorldAgentSessionSnapshot) {
return session.recommendedReplies;
}
function toRecord(value: unknown) {
return value && typeof value === 'object' && !Array.isArray(value)
? (value as Record<string, unknown>)
: null;
}
function toRecordArray(value: unknown) {
return Array.isArray(value)
? value.filter(
(item): item is Record<string, unknown> =>
Boolean(item) && typeof item === 'object' && !Array.isArray(item),
)
: [];
}
function toText(value: unknown) {
return typeof value === 'string' ? value.trim() : '';
}
function resolveRoleAssetTarget(
session: CustomWorldAgentSessionSnapshot | null,
roleId: string | null,
) {
if (!session || !roleId) {
return null;
}
const draftProfile = toRecord(session.draftProfile);
if (!draftProfile) {
return null;
}
const playableRole = toRecordArray(draftProfile.playableNpcs).find(
(item) => toText(item.id) === roleId,
);
const storyRole = toRecordArray(draftProfile.storyNpcs).find(
(item) => toText(item.id) === roleId,
);
const role = playableRole ?? storyRole;
if (!role) {
return null;
}
const assetSummary =
session.assetCoverage.roleAssets.find((entry) => entry.roleId === roleId) ??
null;
return {
role: {
id: roleId,
name: toText(role.name) || '未命名角色',
title: toText(role.title) || toText(role.role) || '关键角色',
role: toText(role.role) || toText(role.title) || '关键角色',
description: toText(role.summary),
backstory: toText(role.hiddenHook) || undefined,
personality: toText(role.publicMask) || undefined,
motivation: toText(role.relationToPlayer) || undefined,
combatStyle: toText(role.role) || undefined,
tags: Array.isArray(role.threadIds)
? role.threadIds
.map((item) => toText(item))
.filter(Boolean)
.slice(0, 4)
: [],
imageSrc: toText(role.imageSrc) || undefined,
generatedVisualAssetId: toText(role.generatedVisualAssetId) || undefined,
generatedAnimationSetId:
toText(role.generatedAnimationSetId) || undefined,
animationMap: toRecord(role.animationMap) ?? undefined,
} satisfies WorkspaceRoleAssetTarget,
roleKind: playableRole ? ('playable' as const) : ('story' as const),
assetSummary,
};
}
function CustomWorldAgentReadinessBar(props: {
completedKeys: string[];
isReady: boolean;
busy: boolean;
onStartDraft: () => void;
}) {
const { completedKeys, isReady, busy, onStartDraft } = props;
const completedKeySet = new Set(completedKeys);
const completedCount = READINESS_ITEMS.filter((item) =>
completedKeySet.has(item.key),
).length;
return (
<div className="rounded-[1.35rem] border border-white/10 bg-[#111318]/95 px-4 py-3">
<div className="mb-3 flex items-center justify-between gap-3">
<div>
<div className="text-xs font-semibold tracking-[0.12em] text-zinc-300">
稿 6
</div>
</div>
<div className="text-xs text-zinc-400">
{Math.min(completedCount, TOTAL_READINESS_STEPS)}/
{TOTAL_READINESS_STEPS}
</div>
</div>
<div className="flex flex-col gap-3 sm:flex-row sm:items-center">
<div className="grid min-w-0 flex-1 grid-cols-3 gap-2 sm:grid-cols-6">
{READINESS_ITEMS.map((item) => (
<div
key={item.key}
className={`rounded-2xl border px-2.5 py-2 text-center text-[11px] ${
completedKeySet.has(item.key)
? 'border-emerald-300/25 bg-emerald-500/10 text-emerald-100'
: 'border-white/10 bg-black/18 text-zinc-500'
}`}
>
{item.label}
</div>
))}
</div>
<div className="flex items-center justify-between gap-3 sm:justify-end">
{isReady ? (
<button
type="button"
onClick={onStartDraft}
disabled={busy}
className="rounded-full border border-emerald-300/20 bg-emerald-500/10 px-3 py-1.5 text-xs font-medium text-emerald-100 transition hover:text-white disabled:cursor-not-allowed disabled:opacity-45"
>
{busy ? '生成中' : '开始生成草稿'}
</button>
) : null}
</div>
</div>
</div>
);
}
export function CustomWorldAgentWorkspace({
session,
activeOperation,
streamingReplyText = '',
isStreamingReply = false,
onBack,
onSubmitMessage,
onExecuteAction,
}: CustomWorldAgentWorkspaceProps) {
const [selectedCardId, setSelectedCardId] = useState<string | null>(() =>
resolveInitialCardId(session),
);
const [detail, setDetail] = useState<CustomWorldDraftCardDetail | null>(null);
const [detailLoading, setDetailLoading] = useState(false);
const [detailModalOpen, setDetailModalOpen] = useState(false);
const [editMode, setEditMode] = useState(false);
const [autoCompleteConfirmOpen, setAutoCompleteConfirmOpen] = useState(false);
const [generateEntityMode, setGenerateEntityMode] = useState<
'character' | 'landmark' | null
>(null);
const [requestedRoleAssetTargetId, setRequestedRoleAssetTargetId] = useState<
string | null
>(null);
const [activeRoleAssetTargetId, setActiveRoleAssetTargetId] = useState<
string | null
>(null);
const [showRoleAssetStudio, setShowRoleAssetStudio] = useState(false);
const [closeRoleAssetStudioAfterSync, setCloseRoleAssetStudioAfterSync] =
useState(false);
useEffect(() => {
if (!session) {
setSelectedCardId(null);
return;
}
const availableCardIds = new Set(session.draftCards.map((card) => card.id));
if (session.focusCardId && availableCardIds.has(session.focusCardId)) {
setSelectedCardId(session.focusCardId);
return;
}
setSelectedCardId((current) => {
if (current && availableCardIds.has(current)) {
return current;
}
return resolveInitialCardId(session);
});
}, [session]);
useEffect(() => {
setEditMode(false);
}, [detail?.id]);
useEffect(() => {
if (!requestedRoleAssetTargetId || !activeOperation) {
return;
}
if (activeOperation.type !== 'generate_role_assets') {
return;
}
if (activeOperation.status === 'completed') {
setActiveRoleAssetTargetId(requestedRoleAssetTargetId);
setShowRoleAssetStudio(true);
setRequestedRoleAssetTargetId(null);
setDetailModalOpen(false);
return;
}
if (activeOperation.status === 'failed') {
setRequestedRoleAssetTargetId(null);
}
}, [activeOperation, requestedRoleAssetTargetId]);
useEffect(() => {
if (!activeOperation || activeOperation.type !== 'sync_role_assets') {
return;
}
if (activeOperation.status === 'completed') {
if (closeRoleAssetStudioAfterSync) {
setShowRoleAssetStudio(false);
}
setCloseRoleAssetStudioAfterSync(false);
return;
}
if (activeOperation.status === 'failed') {
setCloseRoleAssetStudioAfterSync(false);
}
}, [activeOperation, closeRoleAssetStudioAfterSync]);
useEffect(() => {
if (!session?.sessionId || !selectedCardId) {
setDetail(null);
setDetailLoading(false);
return;
}
let cancelled = false;
setDetailLoading(true);
void getCustomWorldAgentCardDetail(session.sessionId, selectedCardId)
.then((nextDetail) => {
if (cancelled) {
return;
}
setDetail(nextDetail);
})
.catch(() => {
if (cancelled) {
return;
}
setDetail(null);
})
.finally(() => {
if (!cancelled) {
setDetailLoading(false);
}
});
return () => {
cancelled = true;
};
}, [selectedCardId, session?.sessionId, session?.updatedAt]);
if (!session) {
return (
<div className="mx-auto flex h-full w-full max-w-4xl items-center justify-center rounded-[1.75rem] border border-white/10 bg-black/20 px-6 py-8 text-center text-sm text-zinc-400">
@@ -354,339 +50,58 @@ export function CustomWorldAgentWorkspace({
const isBusy =
activeOperation?.status === 'queued' ||
activeOperation?.status === 'running';
const canStartDraft =
session.creatorIntentReadiness.isReady &&
session.stage === 'foundation_review';
const showAutoCompleteButton =
!session.creatorIntentReadiness.isReady &&
session.creatorIntentReadiness.completedKeys.includes('world_hook');
const showDraftWorkspace =
session.stage !== 'foundation_review' && session.draftCards.length > 0;
const showAgentConversation = !showDraftWorkspace;
const selectedCard =
session.draftCards.find((card) => card.id === selectedCardId) ?? null;
const recommendedReplies = buildRecommendedReplies(session);
const selectedRoleAssetContext = resolveRoleAssetTarget(
session,
activeRoleAssetTargetId,
);
activeOperation?.status === 'running' ||
isStreamingReply;
const openRoleAssetStudio = (roleId: string | null) => {
if (!roleId) {
return;
}
setRequestedRoleAssetTargetId(roleId);
onExecuteAction({
action: 'generate_role_assets',
roleIds: [roleId],
});
};
const submitTextMessage = (text: string) => {
const submitMessage = (text: string, quickFillRequested = false) => {
onSubmitMessage({
clientMessageId: createClientMessageId(),
text,
focusCardId: selectedCardId,
selectedCardIds: selectedCardId ? [selectedCardId] : [],
quickFillRequested,
focusCardId: null,
selectedCardIds: [],
});
};
const submitSummaryRequest = () => {
submitTextMessage(
showDraftWorkspace
? '帮我总结当前世界底稿,并指出下一步最值得精修的卡片。'
: '帮我总结当前设定,并指出下一步最值得补的世界锚点。',
);
};
const submitAutoCompleteRequest = () => {
submitTextMessage(
session.creatorIntentReadiness.isReady
? '基于当前设定,帮我自动补强还可以更清晰的细节。'
: '请根据当前信息自动补全还缺的设定,并给我一版默认方案。',
);
setAutoCompleteConfirmOpen(false);
};
const handleRecommendedReply = (reply: string) => {
if (canStartDraft && reply.includes('生成草稿')) {
onExecuteAction({
action: 'draft_foundation',
});
return;
}
submitTextMessage(reply);
};
const openGenerateModal = (mode: 'character' | 'landmark') => {
setGenerateEntityMode(mode);
};
return (
<div className="mx-auto flex h-full min-h-0 w-full max-w-[1500px] flex-col gap-3">
{!showDraftWorkspace ? <CustomWorldAgentHeader onBack={onBack} /> : null}
{!showDraftWorkspace ? (
<CustomWorldAgentReadinessBar
completedKeys={session.creatorIntentReadiness.completedKeys}
isReady={canStartDraft}
busy={isBusy}
onStartDraft={() => {
onExecuteAction({
action: 'draft_foundation',
});
}}
/>
) : null}
<CustomWorldAgentOperationBanner operation={activeOperation} />
<div className="mx-auto flex h-full min-h-0 w-full max-w-5xl flex-col gap-3 overflow-hidden px-1 sm:px-0">
<CustomWorldAgentHeader onBack={onBack} />
{showDraftWorkspace ? (
<div className="grid min-h-0 flex-1 gap-3 xl:grid-cols-[20rem_minmax(0,1fr)]">
<div className="flex min-h-0 flex-col gap-3 xl:overflow-hidden">
<CustomWorldAgentQuickActions
suggestedActions={session.suggestedActions}
disabled={isBusy}
canDraftFoundation={canStartDraft}
showEntityActions
showSummaryAction={false}
showRoleAssetAction={selectedCard?.kind === 'character'}
onRequestSummary={submitSummaryRequest}
onDraftFoundation={() => {
onExecuteAction({
action: 'draft_foundation',
});
}}
onGenerateCharacter={() => {
openGenerateModal('character');
}}
onGenerateLandmark={() => {
openGenerateModal('landmark');
}}
onGenerateRoleAssets={() => {
openRoleAssetStudio(selectedCardId);
}}
onFocusSuggestedAction={(action) => {
if (action?.targetId) {
setSelectedCardId(action.targetId);
return;
}
if (session.draftCards[0]) {
setSelectedCardId(session.draftCards[0].id);
}
}}
/>
<div className="xl:min-h-0 xl:overflow-y-auto">
<CustomWorldAgentDraftDrawer
draftCards={session.draftCards}
activeCardId={selectedCardId}
onSelectCard={(cardId) => {
setSelectedCardId(cardId);
}}
/>
</div>
</div>
<div className="min-h-0 xl:overflow-y-auto">
<CustomWorldAgentDraftDetailPanel
detail={detail}
loading={detailLoading}
busy={isBusy}
editMode={editMode}
onClose={() => {
setSelectedCardId(null);
setDetailModalOpen(false);
setEditMode(false);
}}
onStartEdit={() => {
setEditMode(true);
}}
onCancelEdit={() => {
setEditMode(false);
}}
onSave={(sections) => {
if (!detail) {
return;
}
setEditMode(false);
onExecuteAction({
action: 'update_draft_card',
cardId: detail.id,
sections,
});
}}
onGenerateCharacter={() => {
openGenerateModal('character');
}}
onGenerateLandmark={() => {
openGenerateModal('landmark');
}}
onOpenRoleAssetStudio={() => {
openRoleAssetStudio(detail?.id ?? selectedCardId);
}}
/>
</div>
</div>
) : (
<>
{showAgentConversation ? (
<>
<CustomWorldAgentThread
messages={session.messages}
recommendedReplies={recommendedReplies}
onRecommendedReply={handleRecommendedReply}
/>
<CustomWorldAgentComposer
disabled={isBusy}
onSubmit={onSubmitMessage}
onSummaryClick={submitSummaryRequest}
onAutoCompleteClick={() => setAutoCompleteConfirmOpen(true)}
showAutoComplete={showAutoCompleteButton}
/>
</>
) : null}
</>
)}
{autoCompleteConfirmOpen ? (
<div className="fixed inset-0 z-[80] flex items-center justify-center bg-black/70 p-4 backdrop-blur-sm">
<div className="w-full max-w-md rounded-[1.5rem] border border-white/10 bg-[#111318] px-5 py-5 shadow-[0_20px_60px_rgba(0,0,0,0.45)]">
<div className="text-base font-semibold text-white">
</div>
<div className="mt-3 text-sm leading-7 text-zinc-300">
</div>
<div className="mt-4 flex justify-end gap-2">
<button
type="button"
onClick={() => setAutoCompleteConfirmOpen(false)}
className="rounded-full border border-white/10 bg-white/5 px-4 py-2 text-sm text-zinc-200 transition hover:text-white"
>
</button>
<button
type="button"
onClick={submitAutoCompleteRequest}
className="rounded-full border border-emerald-300/20 bg-emerald-500/10 px-4 py-2 text-sm text-emerald-100 transition hover:text-white"
>
</button>
</div>
</div>
</div>
) : null}
<CustomWorldDraftCardDetailModal
open={detailModalOpen}
detail={detail}
loading={detailLoading}
busy={isBusy}
editMode={editMode}
onClose={() => {
setDetailModalOpen(false);
setEditMode(false);
}}
onStartEdit={() => {
setEditMode(true);
}}
onCancelEdit={() => {
setEditMode(false);
}}
onSave={(sections) => {
if (!detail) {
return;
}
setEditMode(false);
setDetailModalOpen(false);
onExecuteAction({
action: 'update_draft_card',
cardId: detail.id,
sections,
});
}}
onGenerateCharacter={() => {
setDetailModalOpen(false);
openGenerateModal('character');
}}
onGenerateLandmark={() => {
setDetailModalOpen(false);
openGenerateModal('landmark');
}}
onOpenRoleAssetStudio={() => {
setDetailModalOpen(false);
openRoleAssetStudio(detail?.id ?? selectedCardId);
}}
/>
<CustomWorldGenerateEntityModal
open={generateEntityMode !== null}
mode={generateEntityMode ?? 'character'}
anchorCardTitle={selectedCard?.title ?? detail?.title ?? null}
<EightAnchorProgressBar
currentTurn={session.currentTurn}
progressPercent={session.progressPercent}
disabled={isBusy}
onClose={() => {
setGenerateEntityMode(null);
onSummaryClick={() => {
submitMessage('请总结一下当前已经成形的世界设定。');
}}
onSubmit={({ count, promptText }) => {
if (!generateEntityMode) {
return;
}
onQuickFill={() => {
submitMessage('请补全剩余设定。', true);
}}
onGenerateDraft={() => {
onExecuteAction({
action:
generateEntityMode === 'character'
? 'generate_characters'
: 'generate_landmarks',
count,
promptText: promptText || null,
anchorCardIds: selectedCardId ? [selectedCardId] : [],
action: 'draft_foundation',
});
setGenerateEntityMode(null);
}}
/>
{showRoleAssetStudio && selectedRoleAssetContext ? (
<CustomWorldRoleAssetStudioModal
role={selectedRoleAssetContext.role}
roleKind={selectedRoleAssetContext.roleKind}
priorityTier={
selectedRoleAssetContext.assetSummary?.priorityTier ??
(selectedRoleAssetContext.roleKind === 'playable'
? 'hero'
: 'featured')
}
visualPointCost={
selectedRoleAssetContext.assetSummary?.status === 'missing'
? (selectedRoleAssetContext.assetSummary?.nextPointCost ?? 20)
: 20
}
animationPointCost={
selectedRoleAssetContext.assetSummary?.status === 'missing'
? 60
: (selectedRoleAssetContext.assetSummary?.nextPointCost ?? 60)
}
syncBusy={
activeOperation?.type === 'sync_role_assets' &&
(activeOperation.status === 'queued' ||
activeOperation.status === 'running')
}
onPublishSuccess={(payload, options) => {
setCloseRoleAssetStudioAfterSync(Boolean(options?.closeAfterSync));
onExecuteAction({
action: 'sync_role_assets',
...payload,
});
}}
onClose={() => {
setShowRoleAssetStudio(false);
setCloseRoleAssetStudioAfterSync(false);
}}
/>
{activeOperation?.type !== 'process_message' ? (
<CustomWorldAgentOperationBanner operation={activeOperation} />
) : null}
<div className="min-h-0 flex-1 overflow-hidden">
<div className="h-full min-h-[18rem] lg:min-h-0">
<CustomWorldAgentThread
messages={session.messages}
streamingReplyText={streamingReplyText}
isStreamingReply={isStreamingReply}
/>
</div>
</div>
<CustomWorldAgentComposer
disabled={isBusy}
onSubmit={onSubmitMessage}
/>
</div>
);
}

View File

@@ -0,0 +1,105 @@
type EightAnchorProgressBarProps = {
currentTurn: number;
progressPercent: number;
disabled: boolean;
onSummaryClick: () => void;
onQuickFill: () => void;
onGenerateDraft: () => void;
};
function clampProgress(progressPercent: number) {
if (!Number.isFinite(progressPercent)) {
return 0;
}
return Math.max(0, Math.min(100, Math.round(progressPercent)));
}
function resolveProgressHint(progressPercent: number) {
if (progressPercent >= 100) {
return '当前设定已经收束完成,可以进入草稿生成';
}
if (progressPercent >= 75) {
return '正在收束成一版可进入草稿的世界底子';
}
if (progressPercent >= 45) {
return '世界方向已经成形,继续补关键骨架';
}
if (progressPercent >= 15) {
return '先把玩家视角、开局和冲突线钉稳';
}
return '先抓住这个世界最关键的方向';
}
export function EightAnchorProgressBar({
currentTurn,
progressPercent,
disabled,
onSummaryClick,
onQuickFill,
onGenerateDraft,
}: EightAnchorProgressBarProps) {
const normalizedProgress = clampProgress(progressPercent);
const isCompleted = normalizedProgress >= 100;
const canQuickFill = currentTurn >= 2;
return (
<div className="rounded-[1.75rem] border border-white/10 bg-[#111318]/95 p-4">
<div className="flex flex-col gap-3">
<div className="flex items-start justify-between gap-3">
<div>
<div className="text-xs font-semibold tracking-[0.14em] text-zinc-300">
</div>
<div className="mt-1 text-sm text-zinc-400">
{resolveProgressHint(normalizedProgress)}
</div>
</div>
<div className="text-lg font-semibold text-white">
{normalizedProgress}%
</div>
</div>
<div className="h-3 overflow-hidden rounded-full bg-white/8">
<div
className="h-full rounded-full bg-[linear-gradient(90deg,#d8ffd9_0%,#6ee7b7_45%,#34d399_100%)] transition-[width] duration-500"
style={{ width: `${Math.max(6, normalizedProgress)}%` }}
/>
</div>
<div className="flex items-center justify-between gap-3">
<button
type="button"
onClick={onSummaryClick}
disabled={disabled}
className="rounded-full border border-white/10 bg-white/5 px-3 py-1.5 text-xs text-zinc-200 transition hover:text-white disabled:cursor-not-allowed disabled:opacity-45"
>
</button>
{isCompleted ? (
<button
type="button"
onClick={onGenerateDraft}
disabled={disabled}
className="flex min-h-[3rem] items-center justify-center rounded-[1.1rem] border border-emerald-300/25 bg-emerald-500/12 px-4 py-3 text-sm font-semibold text-emerald-50 transition hover:text-white disabled:cursor-not-allowed disabled:opacity-45"
>
稿
</button>
) : canQuickFill ? (
<button
type="button"
onClick={onQuickFill}
disabled={disabled}
className="rounded-full border border-white/10 bg-white/5 px-3 py-1.5 text-xs text-zinc-200 transition hover:text-white disabled:cursor-not-allowed disabled:opacity-45"
>
</button>
) : null}
</div>
</div>
</div>
);
}