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@@ -26,6 +26,7 @@ vi.mock('./CustomWorldNpcVisualEditor', () => ({
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vi.mock('./CustomWorldEntityEditorModal', () => ({
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CustomWorldEntityEditorModal: () => null,
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default: () => null,
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}));
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async function loadAiService() {
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@@ -165,6 +166,50 @@ const baseProfile = {
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description: '玩家最初落脚的旧灯塔内院。',
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dangerLevel: 'medium',
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},
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anchorContent: {
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worldPromise: {
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hook: '被海雾反复改写航路的群岛世界。',
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differentiator: '旧灯塔与禁航令共同决定谁能活着穿过去。',
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desiredExperience: '压抑、悬疑、潮湿',
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},
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playerFantasy: {
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playerRole: '玩家是被迫返乡的守灯人继承者。',
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corePursuit: '查清沉钟异动与失控航路的真相。',
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fearOfLoss: '失去家族留下的最后航路坐标。',
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},
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themeBoundary: {
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toneKeywords: ['压抑', '悬疑'],
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aestheticDirectives: ['潮湿群岛', '冷雾港口'],
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forbiddenDirectives: ['热血少年漫'],
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},
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playerEntryPoint: {
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openingIdentity: '返乡守灯人继承者',
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openingProblem: '首夜就撞见禁航区假航灯重亮',
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entryMotivation: '阻止更多船只误入死潮',
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},
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coreConflict: {
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surfaceConflicts: ['守潮盟与沉钟会争夺航路解释权'],
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hiddenCrisis: '有人借假航灯持续清洗整片群岛的旧证据',
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firstTouchedConflict: '玩家回港当夜就被卷进禁航区封锁',
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},
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keyRelationships: [
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{
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pairs: '玩家 vs 沈砺',
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relationshipType: '旧友互疑',
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secretOrCost: '他掌握沉船夜的关键视角',
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},
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],
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hiddenLines: {
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hiddenTruths: ['沉钟异动和旧案灭口是同一条线'],
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misdirectionHints: ['表面看像海雾自然失控'],
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revealPacing: '先见异常,再见旧案,再见操盘者',
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},
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iconicElements: {
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iconicMotifs: ['假航灯', '沉钟回响'],
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institutionsOrArtifacts: ['旧灯塔', '禁航碑'],
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hardRules: ['错误航灯会把船引进必死水域'],
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},
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},
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landmarks: [
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{
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id: 'landmark-1',
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@@ -242,3 +287,20 @@ test('clicking新增可扮演角色 shows pending item, disables button, and mar
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expect(screen.getAllByText('新').length).toBeGreaterThan(0);
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});
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test('world basic setting renders eight anchor fields and hides legacy parsed/source copy', () => {
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render(<ResultViewHarness />);
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expect(screen.getByText('世界承诺')).toBeTruthy();
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expect(screen.getByText('玩家幻想')).toBeTruthy();
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expect(screen.getByText('主题边界')).toBeTruthy();
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expect(screen.getByText('玩家切入口')).toBeTruthy();
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expect(screen.getByText('核心冲突')).toBeTruthy();
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expect(screen.getByText('关键关系')).toBeTruthy();
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expect(screen.getByText('暗线与揭示')).toBeTruthy();
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expect(screen.getByText('标志元素')).toBeTruthy();
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expect(screen.queryByText('解析字段')).toBeNull();
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expect(screen.queryByText('锚点原文')).toBeNull();
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expect(screen.getByText(/被海雾反复改写航路的群岛世界/u)).toBeTruthy();
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expect(screen.getByText(/沉钟异动和旧案灭口是同一条线/u)).toBeTruthy();
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});
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