fix: move puzzle next level source selection server side
This commit is contained in:
@@ -77,11 +77,12 @@ use crate::{
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password_management::{change_password, reset_password},
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phone_auth::{phone_login, send_phone_code},
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puzzle::{
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advance_puzzle_next_level, create_puzzle_agent_session, delete_puzzle_work,
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drag_puzzle_piece_or_group, execute_puzzle_agent_action, get_puzzle_agent_session,
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get_puzzle_gallery_detail, get_puzzle_run, get_puzzle_work_detail, get_puzzle_works,
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list_puzzle_gallery, put_puzzle_work, start_puzzle_run, stream_puzzle_agent_message,
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submit_puzzle_agent_message, swap_puzzle_pieces,
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advance_local_puzzle_next_level, advance_puzzle_next_level, create_puzzle_agent_session,
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delete_puzzle_work, drag_puzzle_piece_or_group, execute_puzzle_agent_action,
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get_puzzle_agent_session, get_puzzle_gallery_detail, get_puzzle_run,
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get_puzzle_work_detail, get_puzzle_works, list_puzzle_gallery, put_puzzle_work,
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start_puzzle_run, stream_puzzle_agent_message, submit_puzzle_agent_message,
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swap_puzzle_pieces,
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},
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refresh_session::refresh_session,
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request_context::{attach_request_context, resolve_request_id},
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@@ -626,6 +627,13 @@ pub fn build_router(state: AppState) -> Router {
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require_bearer_auth,
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)),
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)
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.route(
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"/api/runtime/puzzle/runs/local-next-level",
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post(advance_local_puzzle_next_level).route_layer(middleware::from_fn_with_state(
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state.clone(),
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require_bearer_auth,
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)),
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)
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.route(
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"/api/runtime/puzzle/runs/{run_id}",
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get(get_puzzle_run).route_layer(middleware::from_fn_with_state(
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@@ -32,10 +32,10 @@ use shared_contracts::{
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},
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puzzle_gallery::{PuzzleGalleryDetailResponse, PuzzleGalleryResponse},
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puzzle_runtime::{
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DragPuzzlePieceRequest, PuzzleBoardSnapshotResponse, PuzzleCellPositionResponse,
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PuzzleMergedGroupStateResponse, PuzzlePieceStateResponse, PuzzleRunResponse,
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PuzzleRunSnapshotResponse, PuzzleRuntimeLevelSnapshotResponse, StartPuzzleRunRequest,
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SwapPuzzlePiecesRequest,
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AdvanceLocalPuzzleNextLevelRequest, DragPuzzlePieceRequest, PuzzleBoardSnapshotResponse,
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PuzzleCellPositionResponse, PuzzleMergedGroupStateResponse, PuzzlePieceStateResponse,
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PuzzleRunResponse, PuzzleRunSnapshotResponse, PuzzleRuntimeLevelSnapshotResponse,
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StartPuzzleRunRequest, SwapPuzzlePiecesRequest,
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},
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puzzle_works::{
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PutPuzzleWorkRequest, PuzzleWorkDetailResponse, PuzzleWorkMutationResponse,
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@@ -50,9 +50,10 @@ use spacetime_client::{
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PuzzleCreatorIntentRecord, PuzzleGeneratedImageCandidateRecord,
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PuzzleGeneratedImagesSaveRecordInput, PuzzlePublishRecordInput, PuzzleResultDraftRecord,
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PuzzleResultPreviewBlockerRecord, PuzzleResultPreviewFindingRecord, PuzzleResultPreviewRecord,
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PuzzleBoardRecord, PuzzleCellPositionRecord, PuzzleMergedGroupRecord, PuzzlePieceStateRecord,
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PuzzleRunDragRecordInput, PuzzleRunRecord, PuzzleRunStartRecordInput, PuzzleRunSwapRecordInput,
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PuzzleSelectCoverImageRecordInput, PuzzleWorkProfileRecord, PuzzleWorkUpsertRecordInput,
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SpacetimeClientError,
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PuzzleRuntimeLevelRecord, PuzzleSelectCoverImageRecordInput, PuzzleWorkProfileRecord,
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PuzzleWorkUpsertRecordInput, SpacetimeClientError,
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};
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use std::convert::Infallible;
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use tokio::time::sleep;
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@@ -1063,6 +1064,36 @@ pub async fn advance_puzzle_next_level(
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))
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}
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pub async fn advance_local_puzzle_next_level(
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State(state): State<AppState>,
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Extension(request_context): Extension<RequestContext>,
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Extension(authenticated): Extension<AuthenticatedAccessToken>,
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payload: Result<Json<AdvanceLocalPuzzleNextLevelRequest>, JsonRejection>,
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) -> Result<Json<Value>, Response> {
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let Json(payload) = payload.map_err(|error| {
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puzzle_error_response(
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&request_context,
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PUZZLE_RUNTIME_PROVIDER,
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AppError::from_status(StatusCode::BAD_REQUEST).with_details(json!({
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"provider": PUZZLE_RUNTIME_PROVIDER,
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"message": error.body_text(),
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})),
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)
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})?;
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let owner_user_id = authenticated.claims().user_id().to_string();
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let run = build_local_next_puzzle_run(&state, payload, owner_user_id.as_str())
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.await
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.map_err(|error| puzzle_error_response(&request_context, PUZZLE_RUNTIME_PROVIDER, error))?;
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Ok(json_success_body(
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Some(&request_context),
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PuzzleRunResponse {
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run: map_puzzle_run_response(run),
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},
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))
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}
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fn map_puzzle_agent_session_response(
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session: PuzzleAgentSessionRecord,
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) -> PuzzleAgentSessionSnapshotResponse {
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@@ -1265,6 +1296,74 @@ fn map_puzzle_run_response(run: PuzzleRunRecord) -> PuzzleRunSnapshotResponse {
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}
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}
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fn map_puzzle_run_request_record(run: PuzzleRunSnapshotResponse) -> PuzzleRunRecord {
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PuzzleRunRecord {
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run_id: run.run_id,
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entry_profile_id: run.entry_profile_id,
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cleared_level_count: run.cleared_level_count,
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current_level_index: run.current_level_index,
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current_grid_size: run.current_grid_size,
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played_profile_ids: run.played_profile_ids,
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previous_level_tags: run.previous_level_tags,
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current_level: run.current_level.map(map_puzzle_level_request_record),
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recommended_next_profile_id: run.recommended_next_profile_id,
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}
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}
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fn map_puzzle_level_request_record(
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level: PuzzleRuntimeLevelSnapshotResponse,
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) -> PuzzleRuntimeLevelRecord {
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PuzzleRuntimeLevelRecord {
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run_id: level.run_id,
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level_index: level.level_index,
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grid_size: level.grid_size,
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profile_id: level.profile_id,
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level_name: level.level_name,
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author_display_name: level.author_display_name,
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theme_tags: level.theme_tags,
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cover_image_src: level.cover_image_src,
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board: map_puzzle_board_request_record(level.board),
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status: level.status,
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}
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}
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fn map_puzzle_board_request_record(board: PuzzleBoardSnapshotResponse) -> PuzzleBoardRecord {
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PuzzleBoardRecord {
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rows: board.rows,
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cols: board.cols,
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pieces: board
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.pieces
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.into_iter()
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.map(|piece| PuzzlePieceStateRecord {
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piece_id: piece.piece_id,
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correct_row: piece.correct_row,
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correct_col: piece.correct_col,
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current_row: piece.current_row,
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current_col: piece.current_col,
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merged_group_id: piece.merged_group_id,
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})
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.collect(),
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merged_groups: board
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.merged_groups
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.into_iter()
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.map(|group| PuzzleMergedGroupRecord {
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group_id: group.group_id,
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piece_ids: group.piece_ids,
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occupied_cells: group
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.occupied_cells
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.into_iter()
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.map(|cell| PuzzleCellPositionRecord {
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row: cell.row,
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col: cell.col,
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})
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.collect(),
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})
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.collect(),
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selected_piece_id: board.selected_piece_id,
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all_tiles_resolved: board.all_tiles_resolved,
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}
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}
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fn map_puzzle_runtime_level_response(
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level: spacetime_client::PuzzleRuntimeLevelRecord,
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) -> PuzzleRuntimeLevelSnapshotResponse {
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@@ -1574,6 +1673,248 @@ async fn generate_puzzle_image_candidates(
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.collect())
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}
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async fn build_local_next_puzzle_run(
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state: &AppState,
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payload: AdvanceLocalPuzzleNextLevelRequest,
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owner_user_id: &str,
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) -> Result<PuzzleRunRecord, AppError> {
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let run = map_puzzle_run_request_record(payload.run);
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let current_level = run.current_level.clone().ok_or_else(|| {
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AppError::from_status(StatusCode::BAD_REQUEST).with_details(json!({
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"provider": PUZZLE_RUNTIME_PROVIDER,
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"message": "currentLevel is required",
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}))
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})?;
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if current_level.status != "cleared" {
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return Err(AppError::from_status(StatusCode::BAD_REQUEST).with_details(json!({
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"provider": PUZZLE_RUNTIME_PROVIDER,
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"message": "current level is not cleared",
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})));
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}
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if let Some(gallery_item) = resolve_gallery_next_puzzle_work(state, &run).await? {
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return Ok(build_next_run_from_puzzle_work(run, gallery_item));
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}
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let source_session_id = payload.source_session_id.unwrap_or_default();
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if source_session_id.trim().is_empty() {
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return Err(AppError::from_status(StatusCode::BAD_REQUEST).with_details(json!({
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"provider": PUZZLE_RUNTIME_PROVIDER,
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"message": "sourceSessionId is required when gallery has no next puzzle work",
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})));
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}
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let session = state
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.spacetime_client()
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.get_puzzle_agent_session(source_session_id, owner_user_id.to_string())
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.await
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.map_err(map_puzzle_client_error)?;
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if let Some(candidate) = session
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.draft
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.as_ref()
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.and_then(|draft| pick_unused_puzzle_candidate(&draft.candidates, &run.played_profile_ids))
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{
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return Ok(build_next_run_from_candidate(run, &session, candidate));
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}
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let draft = session.draft.clone().ok_or_else(|| {
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AppError::from_status(StatusCode::BAD_REQUEST).with_details(json!({
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"provider": PUZZLE_RUNTIME_PROVIDER,
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"message": "puzzle draft is required when gallery has no next puzzle work",
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}))
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})?;
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let candidates = generate_puzzle_image_candidates(
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state,
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owner_user_id,
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&session.session_id,
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&draft.level_name,
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&draft.summary,
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2,
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)
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.await
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.map_err(|message| {
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AppError::from_status(StatusCode::BAD_GATEWAY).with_details(json!({
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"provider": PUZZLE_RUNTIME_PROVIDER,
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"message": message,
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}))
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})?;
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let candidates_json = serde_json::to_string(
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&candidates
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.iter()
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.map(to_puzzle_generated_image_candidate)
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.collect::<Vec<_>>(),
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)
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.map_err(|error| {
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AppError::from_status(StatusCode::INTERNAL_SERVER_ERROR).with_details(json!({
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"provider": PUZZLE_RUNTIME_PROVIDER,
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"message": format!("拼图候选图序列化失败:{error}"),
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}))
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})?;
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let updated_session = state
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.spacetime_client()
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.save_puzzle_generated_images(PuzzleGeneratedImagesSaveRecordInput {
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session_id: session.session_id,
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owner_user_id: owner_user_id.to_string(),
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candidates_json,
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saved_at_micros: current_utc_micros(),
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})
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.await
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.map_err(map_puzzle_client_error)?;
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let candidate = updated_session
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.draft
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.as_ref()
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.and_then(|draft| draft.candidates.iter().find(|candidate| !candidate.image_src.is_empty()))
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.ok_or_else(|| {
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AppError::from_status(StatusCode::BAD_GATEWAY).with_details(json!({
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"provider": PUZZLE_RUNTIME_PROVIDER,
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"message": "现场生成后没有可用候选图",
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}))
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})?;
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Ok(build_next_run_from_candidate(run, &updated_session, candidate))
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}
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async fn resolve_gallery_next_puzzle_work(
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state: &AppState,
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run: &PuzzleRunRecord,
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) -> Result<Option<PuzzleWorkProfileRecord>, AppError> {
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let items = state
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.spacetime_client()
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.list_puzzle_gallery()
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.await
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.map_err(map_puzzle_client_error)?;
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Ok(items.into_iter().find(|item| {
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item.publication_status == "published"
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&& item.cover_image_src.as_ref().is_some_and(|value| !value.is_empty())
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&& !run.played_profile_ids.contains(&item.profile_id)
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}))
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}
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fn pick_unused_puzzle_candidate<'a>(
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candidates: &'a [PuzzleGeneratedImageCandidateRecord],
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played_profile_ids: &[String],
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) -> Option<&'a PuzzleGeneratedImageCandidateRecord> {
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candidates.iter().find(|candidate| {
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!candidate.image_src.is_empty()
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&& !played_profile_ids
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.iter()
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.any(|profile_id| profile_id.contains(&candidate.candidate_id))
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})
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}
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fn build_next_run_from_puzzle_work(
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run: PuzzleRunRecord,
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item: PuzzleWorkProfileRecord,
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) -> PuzzleRunRecord {
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build_next_run_from_parts(
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run,
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item.profile_id,
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item.level_name,
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item.author_display_name,
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item.theme_tags,
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item.cover_image_src,
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)
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}
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fn build_next_run_from_candidate(
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run: PuzzleRunRecord,
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session: &PuzzleAgentSessionRecord,
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candidate: &PuzzleGeneratedImageCandidateRecord,
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) -> PuzzleRunRecord {
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let draft = session.draft.as_ref();
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let level_index = run.current_level_index + 1;
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build_next_run_from_parts(
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run,
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format!(
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"{}-{}-level-{}",
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session.session_id, candidate.candidate_id, level_index
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),
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draft
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.map(|draft| format!("{} · 候选 {}", draft.level_name, level_index))
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.unwrap_or_else(|| format!("候选拼图 {level_index}")),
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"当前草稿".to_string(),
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draft.map(|draft| draft.theme_tags.clone()).unwrap_or_default(),
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Some(candidate.image_src.clone()),
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)
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}
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fn build_next_run_from_parts(
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run: PuzzleRunRecord,
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profile_id: String,
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level_name: String,
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author_display_name: String,
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theme_tags: Vec<String>,
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cover_image_src: Option<String>,
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) -> PuzzleRunRecord {
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let next_level_index = run.current_level_index + 1;
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let grid_size = if run.cleared_level_count >= 3 { 4 } else { 3 };
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let mut played_profile_ids = run.played_profile_ids.clone();
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if !played_profile_ids.contains(&profile_id) {
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played_profile_ids.push(profile_id.clone());
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}
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PuzzleRunRecord {
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run_id: run.run_id.clone(),
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entry_profile_id: run.entry_profile_id,
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cleared_level_count: run.cleared_level_count,
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current_level_index: next_level_index,
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current_grid_size: grid_size,
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played_profile_ids,
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previous_level_tags: theme_tags.clone(),
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current_level: Some(PuzzleRuntimeLevelRecord {
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run_id: run.run_id,
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level_index: next_level_index,
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grid_size,
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profile_id,
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level_name,
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author_display_name,
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theme_tags,
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cover_image_src,
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board: build_local_puzzle_board(grid_size),
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status: "playing".to_string(),
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}),
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recommended_next_profile_id: None,
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}
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}
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fn build_local_puzzle_board(grid_size: u32) -> PuzzleBoardRecord {
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let total = grid_size * grid_size;
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let mut positions = (0..total)
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.map(|index| PuzzleCellPositionRecord {
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row: index / grid_size,
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col: index % grid_size,
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})
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.collect::<Vec<_>>();
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if !positions.is_empty() {
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let first = positions.remove(0);
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positions.push(first);
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}
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let pieces = (0..total)
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.map(|index| {
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let current = positions
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.get(index as usize)
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.cloned()
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.unwrap_or(PuzzleCellPositionRecord {
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row: index / grid_size,
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col: index % grid_size,
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});
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PuzzlePieceStateRecord {
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piece_id: format!("piece-{index}"),
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correct_row: index / grid_size,
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correct_col: index % grid_size,
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current_row: current.row,
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current_col: current.col,
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merged_group_id: None,
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}
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})
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.collect();
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PuzzleBoardRecord {
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rows: grid_size,
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cols: grid_size,
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pieces,
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merged_groups: Vec::new(),
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selected_piece_id: None,
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all_tiles_resolved: false,
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}
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}
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struct PuzzleDashScopeSettings {
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base_url: String,
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api_key: String,
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@@ -6,6 +6,14 @@ pub struct StartPuzzleRunRequest {
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pub profile_id: String,
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}
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#[derive(Clone, Debug, Serialize, Deserialize, PartialEq)]
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#[serde(rename_all = "camelCase")]
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pub struct AdvanceLocalPuzzleNextLevelRequest {
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pub run: PuzzleRunSnapshotResponse,
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#[serde(default)]
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pub source_session_id: Option<String>,
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}
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#[derive(Clone, Debug, Serialize, Deserialize, PartialEq)]
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#[serde(rename_all = "camelCase")]
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pub struct SwapPuzzlePiecesRequest {
|
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|
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Reference in New Issue
Block a user