merge: sync origin master into puzzle runtime restore
This commit is contained in:
@@ -5,6 +5,7 @@ import userEvent from '@testing-library/user-event';
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import { useState } from 'react';
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import { afterEach, beforeEach, expect, test, vi } from 'vitest';
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import type { PublicUserSummary } from '../../../packages/shared/src/contracts/auth';
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import type { BarkBattleWorkSummary } from '../../../packages/shared/src/contracts/barkBattle';
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import type { BigFishWorkSummary } from '../../../packages/shared/src/contracts/bigFishWorkSummary';
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import type { CreativeAgentSessionSnapshot } from '../../../packages/shared/src/contracts/creativeAgent';
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@@ -175,6 +176,35 @@ import {
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type SelectionStage,
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} from './RpgEntryFlowShell';
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const authServiceMocks = vi.hoisted(() => ({
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ensureRuntimeGuestToken: vi.fn(async () => ({
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token: 'runtime-guest-token',
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expiresAt: '2099-01-01T00:00:00.000Z',
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})),
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getPublicAuthUserByCode: vi.fn(
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async (publicUserCode: string): Promise<PublicUserSummary> => ({
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id: `public-user-${publicUserCode}`,
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publicUserCode,
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displayName: '公开作者',
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avatarUrl: null,
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}),
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),
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getPublicAuthUserById: vi.fn(
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async (userId: string): Promise<PublicUserSummary> => ({
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id: userId,
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publicUserCode: `code-${userId}`,
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displayName: '公开作者',
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avatarUrl: null,
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}),
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),
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}));
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vi.mock('../../services/authService', () => ({
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ensureRuntimeGuestToken: authServiceMocks.ensureRuntimeGuestToken,
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getPublicAuthUserByCode: authServiceMocks.getPublicAuthUserByCode,
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getPublicAuthUserById: authServiceMocks.getPublicAuthUserById,
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}));
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async function clickFirstButtonByName(
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user: ReturnType<typeof userEvent.setup>,
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name: string | RegExp,
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@@ -279,6 +309,11 @@ const ISOLATED_RUNTIME_AUTH_OPTIONS = {
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notifyAuthStateChange: false,
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clearAuthOnUnauthorized: false,
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};
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const RECOMMEND_RUNTIME_AUTH_OPTIONS = {
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...ISOLATED_RUNTIME_AUTH_OPTIONS,
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runtimeGuestToken: 'runtime-guest-token',
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};
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const LOGGED_IN_RECOMMEND_RUNTIME_AUTH_OPTIONS = ISOLATED_RUNTIME_AUTH_OPTIONS;
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function getPlatformTabPanel(tab: string) {
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const panel = document.getElementById(`platform-tab-panel-${tab}`);
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@@ -1089,6 +1124,10 @@ vi.mock('../bark-battle-creation/BarkBattleConfigEditor', () => ({
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}) => (
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<div className="bark-battle-config-editor-mock">
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<div>汪汪声浪配置表单</div>
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<label>
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作品标题
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<input aria-label="汪汪作品标题" defaultValue="汪汪测试杯" />
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</label>
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<div data-testid="bark-battle-editor-back-state">
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{showBackButton ? 'back-visible' : 'back-hidden'}
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</div>
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@@ -2245,6 +2284,10 @@ function TestWrapper({
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beforeEach(() => {
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vi.resetAllMocks();
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vi.mocked(authServiceMocks.ensureRuntimeGuestToken).mockResolvedValue({
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token: 'runtime-guest-token',
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expiresAt: '2099-01-01T00:00:00.000Z',
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});
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vi.mocked(
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match3dGeneratedModelCache.hasMatch3DGeneratedImageAsset,
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).mockImplementation((assets) =>
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@@ -3587,11 +3630,20 @@ test('bark battle form checks mud points before creating image assets', async ()
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await openCreateTemplateHub(user);
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await user.click(await findCreationTypeButton('汪汪声浪'));
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const titleInput = await screen.findByLabelText('汪汪作品标题');
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await user.clear(titleInput);
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await user.type(titleInput, '自定义声浪杯');
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await user.click(await screen.findByRole('button', { name: '生成草稿' }));
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const noticeDialog = await screen.findByRole('dialog', { name: '泥点不足' });
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expect(
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await screen.findByText('泥点不足,本次需要 3 泥点,当前 2 泥点。'),
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within(noticeDialog).getByText('本次需要 3 泥点,当前 2 泥点。'),
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).toBeTruthy();
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expect(screen.getByText('汪汪声浪配置表单')).toBeTruthy();
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expect(screen.queryByRole('tablist', { name: '玩法模板分类' })).toBeNull();
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expect((screen.getByLabelText('汪汪作品标题') as HTMLInputElement).value).toBe(
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'自定义声浪杯',
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);
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expect(createBarkBattleDraft).not.toHaveBeenCalled();
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expect(generateAllBarkBattleImageAssets).not.toHaveBeenCalled();
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});
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@@ -4310,11 +4362,15 @@ test('puzzle form checks mud points before creating a draft', async () => {
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render(<TestWrapper withAuth />);
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await openCreateTemplateHub(user);
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await user.click(await findCreationTypeButton('拼图'));
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await user.click(await screen.findByRole('button', { name: '生成草稿' }));
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const noticeDialog = await screen.findByRole('dialog', { name: '泥点不足' });
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expect(
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await screen.findByText('泥点不足,本次需要 2 泥点,当前 1 泥点。'),
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within(noticeDialog).getByText('本次需要 2 泥点,当前 1 泥点。'),
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).toBeTruthy();
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expect(screen.getByText('拼图工作区:missing-session')).toBeTruthy();
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expect(screen.queryByRole('tablist', { name: '玩法模板分类' })).toBeNull();
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expect(createPuzzleAgentSession).not.toHaveBeenCalled();
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expect(executePuzzleAgentAction).not.toHaveBeenCalled();
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});
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@@ -4331,14 +4387,17 @@ test('match3d form checks mud points before creating a draft', async () => {
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render(<TestWrapper withAuth />);
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await openCreateTemplateHub(user);
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await user.click(screen.getByRole('tab', { name: '抓大鹅' }));
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await user.click(await findCreationTypeButton('抓大鹅'));
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await user.click(
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await screen.findByRole('button', { name: '生成抓大鹅草稿' }),
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);
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const noticeDialog = await screen.findByRole('dialog', { name: '泥点不足' });
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expect(
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await screen.findByText('泥点不足,本次需要 10 泥点,当前 9 泥点。'),
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within(noticeDialog).getByText('本次需要 10 泥点,当前 9 泥点。'),
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).toBeTruthy();
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expect(screen.getByText('抓大鹅工作区:missing-session')).toBeTruthy();
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expect(screen.queryByRole('tablist', { name: '玩法模板分类' })).toBeNull();
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expect(match3dCreationClient.createSession).not.toHaveBeenCalled();
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expect(match3dCreationClient.executeAction).not.toHaveBeenCalled();
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});
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@@ -6133,11 +6192,59 @@ test('home recommendation starts embedded puzzle without global auth reset on lo
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profileId: 'puzzle-profile-public-1',
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levelId: null,
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},
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ISOLATED_RUNTIME_AUTH_OPTIONS,
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LOGGED_IN_RECOMMEND_RUNTIME_AUTH_OPTIONS,
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);
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});
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});
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test('home recommendation keeps logged-in puzzle start on default auth instead of guest token', async () => {
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const publishedPuzzleWork = {
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workId: 'puzzle-work-public-2',
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profileId: 'puzzle-profile-public-2',
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ownerUserId: 'user-2',
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sourceSessionId: 'puzzle-session-public-2',
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authorDisplayName: '拼图作者',
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levelName: '星桥机关',
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summary: '旋转碎片并接通星桥机关。',
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themeTags: ['机关', '星桥'],
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coverImageSrc: null,
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coverAssetId: null,
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publicationStatus: 'published',
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updatedAt: '2026-04-25T09:00:00.000Z',
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publishedAt: '2026-04-25T09:00:00.000Z',
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playCount: 3,
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likeCount: 0,
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publishReady: true,
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} satisfies PuzzleWorkSummary;
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vi.mocked(listPuzzleGallery).mockResolvedValue({
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items: [publishedPuzzleWork],
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});
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vi.mocked(getPuzzleGalleryDetail).mockResolvedValue({
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item: publishedPuzzleWork,
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});
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render(<TestWrapper withAuth />);
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await waitFor(() => {
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expect(startPuzzleRun).toHaveBeenCalledWith(
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{
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profileId: 'puzzle-profile-public-2',
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levelId: null,
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},
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expect.objectContaining({
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authImpact: 'local',
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skipRefresh: true,
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notifyAuthStateChange: false,
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clearAuthOnUnauthorized: false,
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}),
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);
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});
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expect(vi.mocked(startPuzzleRun).mock.calls[0]?.[1]).not.toHaveProperty(
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'runtimeGuestToken',
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);
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});
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test('home recommendation Match3D runtime keeps profile generated models when card summary is stale', async () => {
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const match3dCard: Match3DWorkSummary = {
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workId: 'match3d-work-card-1',
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@@ -6196,7 +6303,7 @@ test('home recommendation Match3D runtime keeps profile generated models when ca
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await waitFor(() => {
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expect(match3dServerRuntimeAdapterMock.startRun).toHaveBeenCalledWith(
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'match3d-profile-card-1',
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ISOLATED_RUNTIME_AUTH_OPTIONS,
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LOGGED_IN_RECOMMEND_RUNTIME_AUTH_OPTIONS,
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);
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});
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await waitFor(() => {
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@@ -6514,7 +6621,13 @@ test('home recommendation surfaces start failure instead of staying in loading s
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expect(
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await screen.findByText('作品暂时无法进入,请稍后再试。'),
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).toBeTruthy();
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expect(screen.queryByText('加载中...')).toBeNull();
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await waitFor(() => {
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expect(
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within(getPlatformTabPanel('home'))
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.queryByText('加载中...')
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?.closest('.platform-recommend-runtime-panel'),
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).toBeFalsy();
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});
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});
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test('published big fish works stay hidden from platform home and game category channel', async () => {
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@@ -7208,7 +7321,6 @@ test('formal puzzle runtime uses frontend move merge logic and backend leaderboa
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profileId: 'puzzle-profile-public-1',
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levelId: null,
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},
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ISOLATED_RUNTIME_AUTH_OPTIONS,
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);
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vi.mocked(listProfileSaveArchives).mockClear();
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vi.mocked(listProfileSaveArchives).mockRejectedValueOnce(
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@@ -7232,7 +7344,6 @@ test('formal puzzle runtime uses frontend move merge logic and backend leaderboa
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elapsedMs: 18_000,
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nickname: '测试玩家',
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},
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ISOLATED_RUNTIME_AUTH_OPTIONS,
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);
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});
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@@ -7253,7 +7364,6 @@ test('formal puzzle runtime uses frontend move merge logic and backend leaderboa
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expect(advancePuzzleNextLevel).toHaveBeenCalledWith(
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clearedFirstLevel.runId,
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{},
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ISOLATED_RUNTIME_AUTH_OPTIONS,
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);
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});
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expect(
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@@ -7416,7 +7526,6 @@ test('formal puzzle similar work keeps current run level progression', async ()
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expect(advancePuzzleNextLevel).toHaveBeenCalledWith(
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clearedThirdLevel.runId,
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{ targetProfileId: 'puzzle-profile-similar-2' },
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ISOLATED_RUNTIME_AUTH_OPTIONS,
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);
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});
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expect(startPuzzleRun).not.toHaveBeenCalled();
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@@ -7600,7 +7709,6 @@ test('recommend puzzle remix return restarts recommendation instead of stale loa
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profileId: 'puzzle-profile-public-1',
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levelId: null,
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},
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ISOLATED_RUNTIME_AUTH_OPTIONS,
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);
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});
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expect(screen.queryByText('正在进入拼图关卡')).toBeNull();
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@@ -804,6 +804,7 @@ function renderLoggedOutHomeView(
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>
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> = {},
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activeTab: RpgEntryHomeViewProps['activeTab'] = 'home',
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isDesktopLayout = false,
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) {
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return render(
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<AuthUiContext.Provider
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@@ -827,6 +828,7 @@ function renderLoggedOutHomeView(
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>
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<RpgEntryHomeView
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activeTab={activeTab}
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isDesktopLayout={isDesktopLayout}
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onTabChange={vi.fn()}
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hasSavedGame={false}
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savedSnapshot={null}
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@@ -954,6 +956,7 @@ function renderStatefulLoggedOutHomeView(
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| 'onSelectPreviousRecommendEntry'
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>
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> = {},
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isDesktopLayout = false,
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) {
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const authSpies = {
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openLoginModal: vi.fn(),
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@@ -985,6 +988,7 @@ function renderStatefulLoggedOutHomeView(
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>
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<RpgEntryHomeView
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activeTab={activeTab}
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isDesktopLayout={isDesktopLayout}
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onTabChange={setActiveTab}
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hasSavedGame={false}
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savedSnapshot={null}
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@@ -2697,7 +2701,7 @@ test('logged out mobile shell defaults to discover tab', () => {
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).toBeNull();
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});
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test('logged out recommend tab opens login modal and shows cover only', async () => {
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test('logged out recommend tab opens embedded runtime without login modal', async () => {
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const user = userEvent.setup();
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const { container, openLoginModal } = renderStatefulLoggedOutHomeView({
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latestEntries: [puzzlePublicEntry],
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@@ -2712,20 +2716,18 @@ test('logged out recommend tab opens login modal and shows cover only', async ()
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within(bottomNav as HTMLElement).getByRole('button', { name: '推荐' }),
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);
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expect(openLoginModal).toHaveBeenCalledTimes(1);
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expect(
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container.querySelector('.platform-recommend-cover-only'),
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).toBeTruthy();
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expect(openLoginModal).not.toHaveBeenCalled();
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expect(container.querySelector('.platform-recommend-cover-only')).toBeNull();
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expect(container.querySelector('.platform-mobile-topbar')).toBeNull();
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expect(
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container.querySelector('.platform-mobile-entry-shell--recommend'),
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).toBeTruthy();
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expect(screen.queryByTestId('recommend-runtime')).toBeNull();
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expect(screen.queryByLabelText('奇幻拼图 作品信息')).toBeNull();
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expect(screen.getByTestId('recommend-runtime')).toBeTruthy();
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expect(screen.getByLabelText('奇幻拼图 作品信息')).toBeTruthy();
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expect(screen.getAllByText('奇幻拼图').length).toBeGreaterThan(0);
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});
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test('logged out recommend cover opens login modal again', async () => {
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test('logged out recommend runtime keeps detail callback idle', async () => {
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const user = userEvent.setup();
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const onOpenGalleryDetail = vi.fn();
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const { openLoginModal } = renderStatefulLoggedOutHomeView({
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@@ -2741,12 +2743,9 @@ test('logged out recommend cover opens login modal again', async () => {
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await user.click(
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within(bottomNav as HTMLElement).getByRole('button', { name: '推荐' }),
|
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);
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await user.click(
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screen.getByRole('button', { name: /登录后游玩 奇幻拼图/u }),
|
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);
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|
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expect(openLoginModal).toHaveBeenCalledTimes(2);
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expect(openLoginModal).toHaveBeenLastCalledWith();
|
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expect(openLoginModal).not.toHaveBeenCalled();
|
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expect(screen.getByTestId('recommend-runtime')).toBeTruthy();
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expect(onOpenGalleryDetail).not.toHaveBeenCalled();
|
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});
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|
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@@ -2755,16 +2754,15 @@ test('logged out desktop recommend page renders runtime directly', () => {
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renderLoggedOutHomeView(vi.fn(), {
|
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latestEntries: [puzzlePublicEntry],
|
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activeRecommendEntryKey: 'puzzle:user-2:puzzle-profile-public-1',
|
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});
|
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}, 'home', true);
|
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|
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expect(document.querySelector('.platform-recommend-cover-only')).toBeNull();
|
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expect(screen.queryByText('今日游戏')).toBeNull();
|
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expect(screen.queryByText('作品分类')).toBeNull();
|
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expect(screen.getByTestId('recommend-runtime')).toBeTruthy();
|
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expect(screen.queryByTestId('recommend-runtime')).toBeNull();
|
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expect(screen.getByText('今日游戏')).toBeTruthy();
|
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expect(screen.getByText('作品分类')).toBeTruthy();
|
||||
});
|
||||
|
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test('logged out recommend page can enter runtime without login gate', () => {
|
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mockDesktopLayout();
|
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const openLoginModal = vi.fn();
|
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const onOpenGalleryDetail = vi.fn();
|
||||
renderLoggedOutHomeView(openLoginModal, {
|
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@@ -2780,6 +2778,35 @@ test('logged out recommend page can enter runtime without login gate', () => {
|
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expect(onOpenGalleryDetail).not.toHaveBeenCalled();
|
||||
});
|
||||
|
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test('logged out desktop recommend rail enters runtime without login modal', async () => {
|
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mockDesktopLayout();
|
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const user = userEvent.setup();
|
||||
const openLoginModal = vi.fn();
|
||||
|
||||
const { container } = renderLoggedOutHomeView(
|
||||
openLoginModal,
|
||||
{
|
||||
latestEntries: [puzzlePublicEntry],
|
||||
activeRecommendEntryKey: 'puzzle:user-2:puzzle-profile-public-1',
|
||||
},
|
||||
'category',
|
||||
true,
|
||||
);
|
||||
|
||||
const desktopRail = container.querySelector('.platform-desktop-rail');
|
||||
if (!desktopRail) {
|
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throw new Error('缺少桌面侧边栏');
|
||||
}
|
||||
|
||||
await user.click(
|
||||
within(desktopRail as HTMLElement).getByRole('button', { name: '推荐' }),
|
||||
);
|
||||
|
||||
expect(openLoginModal).not.toHaveBeenCalled();
|
||||
expect(screen.queryByTestId('recommend-runtime')).toBeNull();
|
||||
expect(container.querySelector('.platform-desktop-shell')).toBeTruthy();
|
||||
});
|
||||
|
||||
test('logged in recommend page uses gated recommend detail callback', async () => {
|
||||
const user = userEvent.setup();
|
||||
const onOpenGalleryDetail = vi.fn();
|
||||
@@ -3082,7 +3109,7 @@ test('mobile recommend meta loads real author avatar from public user summary',
|
||||
await waitFor(() => {
|
||||
expect(
|
||||
document
|
||||
.querySelector('.platform-recommend-cover-only__author img')
|
||||
.querySelector('.platform-recommend-work-meta__avatar img')
|
||||
?.getAttribute('src'),
|
||||
).toBe('data:image/png;base64,AUTHOR');
|
||||
});
|
||||
|
||||
@@ -131,6 +131,7 @@ import {
|
||||
findPublicWorkForHistoryEntry,
|
||||
isEdutainmentEntryEnabled,
|
||||
} from '../platform-entry/platformEdutainmentVisibility';
|
||||
import { getInitialPlatformDesktopLayout } from '../platform-entry/platformEntryResponsive';
|
||||
import { CustomWorldCoverArtwork } from '../CustomWorldCoverArtwork';
|
||||
import { ResolvedAssetImage } from '../ResolvedAssetImage';
|
||||
import { RpgEntryBrandLogo } from './RpgEntryBrandLogo';
|
||||
@@ -166,6 +167,7 @@ export type PlatformHomeTab =
|
||||
| 'profile';
|
||||
export interface RpgEntryHomeViewProps {
|
||||
activeTab: PlatformHomeTab;
|
||||
isDesktopLayout?: boolean;
|
||||
onTabChange: (tab: PlatformHomeTab) => void;
|
||||
hasSavedGame: boolean;
|
||||
savedSnapshot: HydratedSavedGameSnapshot | null;
|
||||
@@ -233,7 +235,6 @@ const DESKTOP_PAGE_STAGE_CLASS =
|
||||
'platform-page-stage platform-remap-surface min-w-0 space-y-5 pb-4';
|
||||
const DESKTOP_DISCOVER_PAGE_STAGE_CLASS =
|
||||
'platform-remap-surface min-w-0 space-y-5 pb-4';
|
||||
const DESKTOP_LAYOUT_QUERY = '(min-width: 1024px)';
|
||||
const PLATFORM_HOME_TABS: PlatformHomeTab[] = [
|
||||
'home',
|
||||
'category',
|
||||
@@ -381,46 +382,6 @@ const PLATFORM_RANKING_TABS: Array<{
|
||||
emptyText: '公开广场暂时还没有点赞作品。',
|
||||
},
|
||||
];
|
||||
function usePlatformDesktopLayout() {
|
||||
const [isDesktopLayout, setIsDesktopLayout] = useState(() => {
|
||||
if (
|
||||
typeof window === 'undefined' ||
|
||||
typeof window.matchMedia !== 'function'
|
||||
) {
|
||||
return false;
|
||||
}
|
||||
|
||||
return window.matchMedia(DESKTOP_LAYOUT_QUERY).matches;
|
||||
});
|
||||
|
||||
useEffect(() => {
|
||||
if (
|
||||
typeof window === 'undefined' ||
|
||||
typeof window.matchMedia !== 'function'
|
||||
) {
|
||||
return;
|
||||
}
|
||||
|
||||
const mediaQuery = window.matchMedia(DESKTOP_LAYOUT_QUERY);
|
||||
const updateLayout = (event?: MediaQueryListEvent) => {
|
||||
setIsDesktopLayout(event?.matches ?? mediaQuery.matches);
|
||||
};
|
||||
|
||||
updateLayout();
|
||||
|
||||
// 平台页只挂载当前断点外壳,避免隐藏的移动端/桌面端内容重复抢占查询。
|
||||
if (typeof mediaQuery.addEventListener === 'function') {
|
||||
mediaQuery.addEventListener('change', updateLayout);
|
||||
return () => mediaQuery.removeEventListener('change', updateLayout);
|
||||
}
|
||||
|
||||
mediaQuery.addListener(updateLayout);
|
||||
return () => mediaQuery.removeListener(updateLayout);
|
||||
}, []);
|
||||
|
||||
return isDesktopLayout;
|
||||
}
|
||||
|
||||
function ResolvedAssetBackdrop({
|
||||
src,
|
||||
fallbackSrc,
|
||||
@@ -3852,6 +3813,7 @@ function ProfilePlayedWorksModal({
|
||||
|
||||
export function RpgEntryHomeView({
|
||||
activeTab,
|
||||
isDesktopLayout: isDesktopLayoutProp,
|
||||
onTabChange,
|
||||
saveEntries,
|
||||
saveError,
|
||||
@@ -4008,7 +3970,8 @@ export function RpgEntryHomeView({
|
||||
const [isSavingAvatar, setIsSavingAvatar] = useState(false);
|
||||
const isAuthenticated = Boolean(authUi?.user);
|
||||
const edutainmentEntryEnabled = isEdutainmentEntryEnabled();
|
||||
const isDesktopLayout = usePlatformDesktopLayout();
|
||||
const [fallbackDesktopLayout] = useState(getInitialPlatformDesktopLayout);
|
||||
const isDesktopLayout = isDesktopLayoutProp ?? fallbackDesktopLayout;
|
||||
const openRecommendGalleryDetail =
|
||||
onOpenRecommendGalleryDetail ?? onOpenGalleryDetail;
|
||||
const generalFeaturedEntries = useMemo(
|
||||
@@ -5372,7 +5335,7 @@ export function RpgEntryHomeView({
|
||||
{recommendRuntimeError}
|
||||
</button>
|
||||
</section>
|
||||
) : isStartingRecommendEntry || !recommendRuntimeContent ? (
|
||||
) : isStartingRecommendEntry ? (
|
||||
<section className="platform-recommend-runtime-panel">
|
||||
<div className="platform-recommend-runtime-state">加载中...</div>
|
||||
</section>
|
||||
@@ -6581,10 +6544,7 @@ export function RpgEntryHomeView({
|
||||
);
|
||||
|
||||
const tabContentById = {
|
||||
home:
|
||||
!isAuthenticated || !isDesktopLayout
|
||||
? mobileRecommendContent
|
||||
: desktopHomeContent,
|
||||
home: isDesktopLayout ? desktopHomeContent : mobileRecommendContent,
|
||||
category: categoryContent,
|
||||
create: createContent,
|
||||
saves: savesContent,
|
||||
@@ -6761,12 +6721,6 @@ export function RpgEntryHomeView({
|
||||
return;
|
||||
}
|
||||
|
||||
if (!isAuthenticated && tab === 'home') {
|
||||
onTabChange(tab);
|
||||
authUi?.openLoginModal();
|
||||
return;
|
||||
}
|
||||
|
||||
onTabChange(tab);
|
||||
}}
|
||||
/>
|
||||
@@ -6924,12 +6878,6 @@ export function RpgEntryHomeView({
|
||||
emphasized={tab === 'create'}
|
||||
showDot={tab === 'saves' && hasUnreadDraftUpdate}
|
||||
onClick={() => {
|
||||
if (!isAuthenticated && tab === 'home') {
|
||||
onTabChange(tab);
|
||||
authUi?.openLoginModal();
|
||||
return;
|
||||
}
|
||||
|
||||
onTabChange(tab);
|
||||
}}
|
||||
/>
|
||||
|
||||
@@ -351,7 +351,7 @@ export function useRpgEntryBootstrap(
|
||||
!hasInitialAgentSession &&
|
||||
!hasExplicitPlatformTabSelectionRef.current
|
||||
) {
|
||||
// 中文注释:新用户先进入发现页;推荐页只在用户主动点击后作为登录门禁入口。
|
||||
// 中文注释:新用户先进入发现页;推荐页可直接进入,真正受保护的动作再单独做登录门禁。
|
||||
setPlatformTabState(isAuthenticated ? 'home' : 'category');
|
||||
}
|
||||
} finally {
|
||||
|
||||
Reference in New Issue
Block a user