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@@ -31,9 +31,7 @@ pub struct CreationEntryTypeConfig {
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}
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#[spacetimedb::procedure]
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pub fn get_creation_entry_config(
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ctx: &mut ProcedureContext,
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) -> CreationEntryConfigProcedureResult {
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pub fn get_creation_entry_config(ctx: &mut ProcedureContext) -> CreationEntryConfigProcedureResult {
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match ctx.try_with_tx(|tx| get_or_seed_creation_entry_config_snapshot(tx)) {
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Ok(record) => CreationEntryConfigProcedureResult {
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ok: true,
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@@ -180,18 +178,129 @@ fn seed_creation_entry_config_if_missing(ctx: &ReducerContext) {
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ctx.db.creation_entry_type_config().insert(seed);
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}
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}
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migrate_visual_novel_entry_from_old_open_default(ctx, now);
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}
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fn migrate_visual_novel_entry_from_old_open_default(ctx: &ReducerContext, now: Timestamp) {
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let id = "visual-novel".to_string();
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let Some(row) = ctx.db.creation_entry_type_config().id().find(&id) else {
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return;
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};
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// 中文注释:只纠偏旧默认种子,不覆盖后台入口开关里后续手动调整的视觉小说配置。
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let still_old_default = row.title == "视觉小说"
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&& row.subtitle == "分支叙事体验"
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&& row.badge == "可创建"
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&& row.image_src == "/creation-type-references/visual-novel.webp"
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&& row.visible
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&& row.open
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&& row.sort_order == 60;
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if !still_old_default {
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return;
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}
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ctx.db
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.creation_entry_type_config()
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.id()
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.update(CreationEntryTypeConfig {
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badge: "敬请期待".to_string(),
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open: false,
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updated_at: now,
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..row
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});
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}
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fn default_creation_entry_type_configs(now: Timestamp) -> Vec<CreationEntryTypeConfig> {
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vec![
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build_creation_entry_type_seed("rpg", "文字冒险", "经典 RPG 体验", "内测", "/creation-type-references/rpg.webp", false, true, 10, now),
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build_creation_entry_type_seed("big-fish", "摸鱼", "轻量闯关玩法", "可创建", "/creation-type-references/big-fish.webp", false, true, 20, now),
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build_creation_entry_type_seed("puzzle", "拼图", "拼图关卡创作", "可创建", "/creation-type-references/puzzle.webp", true, true, 30, now),
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build_creation_entry_type_seed("match3d", "抓大鹅", "3D 消除关卡", "可创建", "/creation-type-references/match3d.webp", true, true, 40, now),
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build_creation_entry_type_seed("square-hole", "方洞", "形状投放挑战", "可创建", "/creation-type-references/square-hole.webp", false, true, 50, now),
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build_creation_entry_type_seed("visual-novel", "视觉小说", "分支叙事体验", "可创建", "/creation-type-references/visual-novel.webp", true, true, 60, now),
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build_creation_entry_type_seed("airp", "AI RPG", "原生角色扮演", "即将开放", "/creation-type-references/airp.webp", true, false, 70, now),
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build_creation_entry_type_seed("creative-agent", "智能体创作", "对话式创作实验", "内测", "/creation-type-references/creative-agent.webp", false, true, 80, now),
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build_creation_entry_type_seed(
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"rpg",
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"文字冒险",
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"经典 RPG 体验",
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"内测",
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"/creation-type-references/rpg.webp",
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false,
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true,
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10,
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now,
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),
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build_creation_entry_type_seed(
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"big-fish",
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"摸鱼",
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"轻量闯关玩法",
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"可创建",
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"/creation-type-references/big-fish.webp",
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false,
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true,
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20,
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now,
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),
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build_creation_entry_type_seed(
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"puzzle",
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"拼图",
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"拼图关卡创作",
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"可创建",
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"/creation-type-references/puzzle.webp",
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true,
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true,
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30,
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now,
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),
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build_creation_entry_type_seed(
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"match3d",
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"抓大鹅",
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"3D 消除关卡",
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"可创建",
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"/creation-type-references/match3d.webp",
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true,
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true,
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40,
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now,
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),
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build_creation_entry_type_seed(
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"square-hole",
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"方洞",
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"形状投放挑战",
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"可创建",
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"/creation-type-references/square-hole.webp",
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false,
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true,
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50,
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now,
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),
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build_creation_entry_type_seed(
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"visual-novel",
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"视觉小说",
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"分支叙事体验",
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"敬请期待",
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"/creation-type-references/visual-novel.webp",
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true,
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false,
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60,
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now,
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),
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build_creation_entry_type_seed(
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"airp",
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"AI RPG",
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"原生角色扮演",
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"即将开放",
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"/creation-type-references/airp.webp",
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true,
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false,
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70,
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now,
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),
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build_creation_entry_type_seed(
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"creative-agent",
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"智能体创作",
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"对话式创作实验",
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"内测",
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"/creation-type-references/creative-agent.webp",
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false,
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true,
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80,
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now,
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),
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]
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}
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