refactor: extract platform media crates
This commit is contained in:
@@ -0,0 +1,429 @@
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use super::color::{
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GENERATED_ASSET_SHEET_GREEN_SCREEN_MIN_SCORE, GENERATED_ASSET_SHEET_GREEN_SCREEN_SOFT_SCORE,
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GENERATED_ASSET_SHEET_HARD_GREEN_SCREEN_SCORE, clamp_generated_asset_sheet_unit,
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compute_generated_asset_sheet_green_screen_score,
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compute_generated_asset_sheet_white_screen_score,
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is_generated_asset_sheet_soft_green_matte_pixel, lerp_generated_asset_sheet_channel,
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touches_generated_asset_sheet_background_mask,
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};
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pub fn apply_generated_asset_sheet_green_screen_alpha(
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source: image::DynamicImage,
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) -> image::DynamicImage {
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let mut image = source.to_rgba8();
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let (width, height) = image.dimensions();
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remove_generated_asset_sheet_green_screen_background(
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image.as_mut(),
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width as usize,
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height as usize,
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);
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image::DynamicImage::ImageRgba8(image)
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}
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fn remove_generated_asset_sheet_green_screen_background(
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pixels: &mut [u8],
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width: usize,
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height: usize,
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) -> bool {
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let pixel_count = width.saturating_mul(height);
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if pixel_count == 0 || pixels.len() < pixel_count.saturating_mul(4) {
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return false;
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}
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let mut green_scores = vec![0.0f32; pixel_count];
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let mut white_scores = vec![0.0f32; pixel_count];
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let mut background_hints = vec![0.0f32; pixel_count];
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let mut background_mask = vec![0u8; pixel_count];
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let mut queue = Vec::<usize>::new();
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let mut queue_index = 0usize;
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for pixel_index in 0..pixel_count {
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let offset = pixel_index * 4;
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let red = pixels[offset];
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let green = pixels[offset + 1];
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let blue = pixels[offset + 2];
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let alpha = pixels[offset + 3];
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let green_score =
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compute_generated_asset_sheet_green_screen_score([red, green, blue, alpha]);
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let white_score =
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compute_generated_asset_sheet_white_screen_score([red, green, blue, alpha]);
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let transparency_hint =
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clamp_generated_asset_sheet_unit((56.0 - alpha as f32) / 56.0) * 0.75;
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green_scores[pixel_index] = green_score;
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white_scores[pixel_index] = white_score;
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background_hints[pixel_index] = green_score.max(white_score).max(transparency_hint);
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}
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let seed_background_pixel =
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|pixel_index: usize, background_mask: &mut [u8], queue: &mut Vec<usize>| {
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if background_mask[pixel_index] != 0 {
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return;
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}
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let alpha = pixels[pixel_index * 4 + 3];
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let strong_candidate = alpha < 40
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|| green_scores[pixel_index] >= GENERATED_ASSET_SHEET_HARD_GREEN_SCREEN_SCORE
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|| (alpha < 224
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&& green_scores[pixel_index] > GENERATED_ASSET_SHEET_GREEN_SCREEN_MIN_SCORE)
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|| white_scores[pixel_index] > 0.32;
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if !strong_candidate {
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return;
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}
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background_mask[pixel_index] = 1;
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queue.push(pixel_index);
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};
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for x in 0..width {
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seed_background_pixel(x, &mut background_mask, &mut queue);
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seed_background_pixel((height - 1) * width + x, &mut background_mask, &mut queue);
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}
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for y in 1..height.saturating_sub(1) {
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seed_background_pixel(y * width, &mut background_mask, &mut queue);
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seed_background_pixel(y * width + width - 1, &mut background_mask, &mut queue);
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}
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while queue_index < queue.len() {
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let pixel_index = queue[queue_index];
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queue_index += 1;
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let x = pixel_index % width;
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let y = pixel_index / width;
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let neighbor_indexes = [
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if x > 0 { Some(pixel_index - 1) } else { None },
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if x + 1 < width {
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Some(pixel_index + 1)
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} else {
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None
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},
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if y > 0 {
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Some(pixel_index - width)
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} else {
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None
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},
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if y + 1 < height {
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Some(pixel_index + width)
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} else {
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None
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},
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];
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for next_pixel_index in neighbor_indexes.into_iter().flatten() {
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if background_mask[next_pixel_index] != 0 {
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continue;
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}
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let next_offset = next_pixel_index * 4;
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let alpha = pixels[next_offset + 3];
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let green_score = green_scores[next_pixel_index];
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let white_score = white_scores[next_pixel_index];
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let hint = background_hints[next_pixel_index];
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let reachable_soft_edge = hint > 0.08
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&& alpha < 224
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&& (green_score > 0.04 || white_score > 0.08 || alpha < 180);
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let green_background = green_score >= GENERATED_ASSET_SHEET_HARD_GREEN_SCREEN_SCORE
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|| (alpha < 224 && green_score > GENERATED_ASSET_SHEET_GREEN_SCREEN_MIN_SCORE);
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if alpha < 40 || green_background || white_score > 0.32 || reachable_soft_edge {
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background_mask[next_pixel_index] = 1;
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queue.push(next_pixel_index);
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}
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}
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}
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for pixel_index in 0..pixel_count {
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if background_mask[pixel_index] == 0
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&& green_scores[pixel_index] >= GENERATED_ASSET_SHEET_HARD_GREEN_SCREEN_SCORE
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{
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background_mask[pixel_index] = 1;
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}
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}
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let soft_green_cleanup_rounds = (width.min(height) / 40).clamp(4, 14);
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for _ in 0..soft_green_cleanup_rounds {
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let mut expanded_mask = background_mask.clone();
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let mut changed_this_round = false;
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for y in 0..height {
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for x in 0..width {
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let pixel_index = y * width + x;
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if background_mask[pixel_index] != 0 {
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continue;
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}
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let offset = pixel_index * 4;
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let pixel = [
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pixels[offset],
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pixels[offset + 1],
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pixels[offset + 2],
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pixels[offset + 3],
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];
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let green_score = green_scores[pixel_index];
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let white_score = white_scores[pixel_index];
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if !is_generated_asset_sheet_soft_green_matte_pixel(pixel, green_score, white_score)
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{
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continue;
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}
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if !touches_generated_asset_sheet_background_mask(
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x,
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y,
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width,
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height,
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&background_mask,
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) {
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continue;
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}
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expanded_mask[pixel_index] = 1;
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changed_this_round = true;
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}
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}
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background_mask = expanded_mask;
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if !changed_this_round {
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break;
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}
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}
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for _ in 0..2 {
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let mut expanded_mask = background_mask.clone();
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for y in 0..height {
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for x in 0..width {
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let pixel_index = y * width + x;
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if background_mask[pixel_index] != 0 {
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continue;
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}
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let alpha = pixels[pixel_index * 4 + 3];
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let green_score = green_scores[pixel_index];
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let white_score = white_scores[pixel_index];
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let hint = background_hints[pixel_index];
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let soft_matte_candidate = alpha < 224
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|| white_score > 0.10
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|| green_score >= GENERATED_ASSET_SHEET_HARD_GREEN_SCREEN_SCORE;
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if hint < GENERATED_ASSET_SHEET_GREEN_SCREEN_SOFT_SCORE || !soft_matte_candidate {
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continue;
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}
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let mut adjacent_background_count = 0usize;
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for offset_y in -1i32..=1 {
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for offset_x in -1i32..=1 {
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if offset_x == 0 && offset_y == 0 {
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continue;
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}
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let next_x = x as i32 + offset_x;
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let next_y = y as i32 + offset_y;
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if next_x < 0
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|| next_x >= width as i32
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|| next_y < 0
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|| next_y >= height as i32
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{
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adjacent_background_count += 1;
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continue;
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}
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if background_mask[next_y as usize * width + next_x as usize] != 0 {
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adjacent_background_count += 1;
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}
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}
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}
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if adjacent_background_count >= 2
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|| (adjacent_background_count >= 1
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&& hint >= GENERATED_ASSET_SHEET_GREEN_SCREEN_MIN_SCORE)
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{
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expanded_mask[pixel_index] = 1;
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}
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}
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}
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background_mask = expanded_mask;
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}
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let mut changed = false;
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for pixel_index in 0..pixel_count {
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if background_mask[pixel_index] == 0 {
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continue;
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}
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let alpha_offset = pixel_index * 4 + 3;
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if pixels[alpha_offset] != 0 {
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pixels[alpha_offset] = 0;
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changed = true;
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}
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}
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for y in 0..height {
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for x in 0..width {
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let pixel_index = y * width + x;
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let offset = pixel_index * 4;
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let alpha = pixels[offset + 3];
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if alpha == 0 {
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continue;
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}
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let mut touches_transparent_edge = false;
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for offset_y in -1i32..=1 {
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for offset_x in -1i32..=1 {
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if offset_x == 0 && offset_y == 0 {
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continue;
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}
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let next_x = x as i32 + offset_x;
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let next_y = y as i32 + offset_y;
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if next_x < 0 || next_x >= width as i32 || next_y < 0 || next_y >= height as i32
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{
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touches_transparent_edge = true;
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continue;
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}
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let next_pixel_index = next_y as usize * width + next_x as usize;
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if background_mask[next_pixel_index] != 0
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|| pixels[next_pixel_index * 4 + 3] < 16
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{
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touches_transparent_edge = true;
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}
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}
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}
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if !touches_transparent_edge {
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continue;
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}
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let green_score = green_scores[pixel_index];
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let white_score = white_scores[pixel_index];
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let contamination = green_score.max(white_score).max(if alpha < 220 {
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((220 - alpha) as f32 / 220.0) * 0.25
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} else {
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0.0
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});
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if contamination < 0.06 {
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continue;
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}
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let sample = collect_generated_asset_sheet_foreground_neighbor_color(
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pixels,
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width,
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height,
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x,
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y,
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&background_mask,
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&background_hints,
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);
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let mut red = pixels[offset] as f32;
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let mut green = pixels[offset + 1] as f32;
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let mut blue = pixels[offset + 2] as f32;
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let blend = clamp_generated_asset_sheet_unit(contamination.max(0.22));
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if let Some((sample_red, sample_green, sample_blue)) = sample {
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red = lerp_generated_asset_sheet_channel(red, sample_red as f32, blend);
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green = lerp_generated_asset_sheet_channel(green, sample_green as f32, blend);
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blue = lerp_generated_asset_sheet_channel(blue, sample_blue as f32, blend);
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if green_score > 0.04 {
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green = green.min(sample_green as f32 + 18.0);
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}
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if white_score > 0.1 {
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red = red.min(sample_red as f32 + 26.0);
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green = green.min(sample_green as f32 + 26.0);
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blue = blue.min(sample_blue as f32 + 26.0);
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}
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} else {
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if green_score > 0.04 {
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let toned_green = (green - (green - red.max(blue)) * 0.78)
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.round()
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.max(red.max(blue));
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green = green.min(toned_green).min(red.max(blue) + 18.0);
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}
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if white_score > 0.12 {
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let spread = red.max(green).max(blue) - red.min(green).min(blue);
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if spread < 20.0 {
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let toned_value = ((red + green + blue) / 3.0 * 0.88).round();
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red = red.min(toned_value);
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green = green.min(toned_value);
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blue = blue.min(toned_value);
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}
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}
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}
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let mut next_alpha = alpha;
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let edge_fade = (green_score * 0.35).max(white_score * 0.28);
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if edge_fade > 0.08 {
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next_alpha = ((alpha as f32) * (1.0 - edge_fade)).round() as u8;
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if next_alpha < 10 {
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next_alpha = 0;
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}
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}
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let next_red = red.round().clamp(0.0, 255.0) as u8;
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let next_green = green.round().clamp(0.0, 255.0) as u8;
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let next_blue = blue.round().clamp(0.0, 255.0) as u8;
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if next_red != pixels[offset]
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|| next_green != pixels[offset + 1]
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|| next_blue != pixels[offset + 2]
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|| next_alpha != alpha
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{
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pixels[offset] = next_red;
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pixels[offset + 1] = next_green;
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pixels[offset + 2] = next_blue;
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pixels[offset + 3] = next_alpha;
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changed = true;
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}
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}
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}
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changed
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}
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fn collect_generated_asset_sheet_foreground_neighbor_color(
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pixels: &[u8],
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width: usize,
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height: usize,
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x: usize,
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y: usize,
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background_mask: &[u8],
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background_hints: &[f32],
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) -> Option<(u8, u8, u8)> {
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let mut total_weight = 0.0f32;
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let mut total_red = 0.0f32;
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let mut total_green = 0.0f32;
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let mut total_blue = 0.0f32;
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for offset_y in -2i32..=2 {
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for offset_x in -2i32..=2 {
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if offset_x == 0 && offset_y == 0 {
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continue;
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}
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let next_x = x as i32 + offset_x;
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let next_y = y as i32 + offset_y;
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if next_x < 0 || next_x >= width as i32 || next_y < 0 || next_y >= height as i32 {
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continue;
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}
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let next_pixel_index = next_y as usize * width + next_x as usize;
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if background_mask[next_pixel_index] != 0 || background_hints[next_pixel_index] >= 0.18
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{
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continue;
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}
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let next_offset = next_pixel_index * 4;
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let next_alpha = pixels[next_offset + 3];
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if next_alpha < 96 {
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continue;
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}
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let distance = offset_x.unsigned_abs() + offset_y.unsigned_abs();
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let weight = (next_alpha as f32 / 255.0)
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* if distance <= 1 {
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1.8
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} else if distance == 2 {
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1.2
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} else {
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0.7
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};
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total_weight += weight;
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total_red += pixels[next_offset] as f32 * weight;
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total_green += pixels[next_offset + 1] as f32 * weight;
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total_blue += pixels[next_offset + 2] as f32 * weight;
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}
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}
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if total_weight <= 0.0 {
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return None;
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}
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Some((
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(total_red / total_weight).round() as u8,
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(total_green / total_weight).round() as u8,
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(total_blue / total_weight).round() as u8,
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))
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}
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