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src/services/rpg-runtime/rpgRuntimeRequest.ts
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66
src/services/rpg-runtime/rpgRuntimeRequest.ts
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import { type ApiRetryOptions, requestJson } from '../apiClient';
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const RUNTIME_API_BASE = '/api/runtime';
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const RUNTIME_READ_RETRY: ApiRetryOptions = {
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maxRetries: 1,
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baseDelayMs: 180,
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maxDelayMs: 480,
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};
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const RUNTIME_WRITE_RETRY: ApiRetryOptions = {
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maxRetries: 1,
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baseDelayMs: 240,
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maxDelayMs: 640,
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retryUnsafeMethods: true,
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};
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export type RuntimeRequestOptions = {
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signal?: AbortSignal;
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retry?: ApiRetryOptions;
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skipAuth?: boolean;
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skipRefresh?: boolean;
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};
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/**
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* 统一封装 RPG 运行时域的请求重试与鉴权透传,避免各 client 重复维护同一套规则。
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*/
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export function requestRpgRuntimeJson<T>(
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path: string,
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init: RequestInit,
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fallbackMessage: string,
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options: RuntimeRequestOptions = {},
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) {
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const method = (init.method ?? 'GET').toUpperCase();
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const retry =
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options.retry ??
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(method === 'GET' ? RUNTIME_READ_RETRY : RUNTIME_WRITE_RETRY);
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return requestJson<T>(
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`${RUNTIME_API_BASE}${path}`,
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{
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...init,
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signal: options.signal,
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},
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fallbackMessage,
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{
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retry,
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skipAuth: options.skipAuth,
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skipRefresh: options.skipRefresh,
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},
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);
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}
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/**
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* 公共世界广场等匿名接口统一走公开请求入口,避免误附带鉴权状态。
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*/
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export function requestPublicRpgRuntimeJson<T>(
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path: string,
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init: RequestInit,
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fallbackMessage: string,
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options: RuntimeRequestOptions = {},
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) {
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return requestRpgRuntimeJson<T>(path, init, fallbackMessage, {
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...options,
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skipAuth: true,
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skipRefresh: true,
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});
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}
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