1
This commit is contained in:
@@ -0,0 +1,206 @@
|
||||
import { renderToStaticMarkup } from 'react-dom/server';
|
||||
import { expect, test } from 'vitest';
|
||||
|
||||
import { type Character, type StoryMoment, WorldType } from '../../types';
|
||||
import { RpgAdventurePanel } from './RpgAdventurePanel';
|
||||
|
||||
function createCharacter(): Character {
|
||||
return {
|
||||
id: 'hero',
|
||||
name: '沈行',
|
||||
title: '试剑客',
|
||||
description: '测试主角',
|
||||
backstory: '测试背景',
|
||||
avatar: '/hero.png',
|
||||
portrait: '/hero.png',
|
||||
assetFolder: 'hero',
|
||||
assetVariant: 'default',
|
||||
attributes: {
|
||||
strength: 10,
|
||||
agility: 10,
|
||||
intelligence: 8,
|
||||
spirit: 9,
|
||||
},
|
||||
personality: 'calm',
|
||||
skills: [],
|
||||
adventureOpenings: {},
|
||||
} as Character;
|
||||
}
|
||||
|
||||
test('adventure panel renders system turns without special relationship labels', () => {
|
||||
const currentStory: StoryMoment = {
|
||||
text: '你们的语气忽然冷了下来。',
|
||||
displayMode: 'dialogue',
|
||||
dialogue: [
|
||||
{ speaker: 'npc', speakerName: '柳无声', text: '这件事你最好别再追问。' },
|
||||
{ speaker: 'system', text: '这轮交谈先在这里收束。' },
|
||||
],
|
||||
options: [],
|
||||
};
|
||||
|
||||
const html = renderToStaticMarkup(
|
||||
<RpgAdventurePanel
|
||||
aiError={null}
|
||||
currentStory={currentStory}
|
||||
isLoading={false}
|
||||
displayedOptions={[]}
|
||||
hideOptions={false}
|
||||
canRefreshOptions={false}
|
||||
onRefreshOptions={() => undefined}
|
||||
onChoice={() => undefined}
|
||||
onOpenCharacter={() => undefined}
|
||||
onOpenInventory={() => undefined}
|
||||
playerCharacter={createCharacter()}
|
||||
worldType={WorldType.WUXIA}
|
||||
quests={[]}
|
||||
questUi={{
|
||||
acknowledgeQuestCompletion: () => undefined,
|
||||
claimQuestReward: () => null,
|
||||
}}
|
||||
npcChatQuestOfferUi={{
|
||||
replacePendingOffer: () => false,
|
||||
abandonPendingOffer: () => false,
|
||||
acceptPendingOffer: () => null,
|
||||
}}
|
||||
goalStack={{
|
||||
northStarGoal: null,
|
||||
activeGoal: null,
|
||||
immediateStepGoal: null,
|
||||
supportGoals: [],
|
||||
}}
|
||||
goalPulse={null}
|
||||
onDismissGoalPulse={() => undefined}
|
||||
battleRewardUi={{
|
||||
reward: null,
|
||||
dismiss: () => undefined,
|
||||
}}
|
||||
playerHp={100}
|
||||
playerMaxHp={100}
|
||||
playerMana={20}
|
||||
playerMaxMana={20}
|
||||
playerSkillCooldowns={{}}
|
||||
inBattle={false}
|
||||
currentNpcBattleMode={null}
|
||||
statistics={{
|
||||
playTimeMs: 0,
|
||||
hostileNpcsDefeated: 0,
|
||||
questsAccepted: 0,
|
||||
questsCompleted: 0,
|
||||
questsTurnedIn: 0,
|
||||
itemsUsed: 0,
|
||||
scenesTraveled: 0,
|
||||
currentSceneName: '竹林古道',
|
||||
playerCurrency: 0,
|
||||
inventoryItemCount: 0,
|
||||
inventoryStackCount: 0,
|
||||
activeCompanionCount: 0,
|
||||
rosterCompanionCount: 0,
|
||||
}}
|
||||
musicVolume={0.6}
|
||||
onMusicVolumeChange={() => undefined}
|
||||
onSaveAndExit={() => undefined}
|
||||
/>,
|
||||
);
|
||||
|
||||
expect(html).toContain('系统');
|
||||
expect(html).toContain('这轮交谈先在这里收束。');
|
||||
expect(html).not.toContain('关系变化');
|
||||
});
|
||||
|
||||
test('adventure panel shows current act label and remaining turns for limited hostile npc chat', () => {
|
||||
const currentStory: StoryMoment = {
|
||||
text: '断桥客仍在压着最后那半句真相。',
|
||||
displayMode: 'dialogue',
|
||||
dialogue: [
|
||||
{ speaker: 'player', text: '你到底还在替谁守着这座桥?' },
|
||||
{ speaker: 'npc', speakerName: '断桥客', text: '你还没资格知道全名。' },
|
||||
],
|
||||
options: [],
|
||||
npcChatState: {
|
||||
npcId: 'npc-rival',
|
||||
npcName: '断桥客',
|
||||
turnCount: 3,
|
||||
customInputPlaceholder: '输入你想对 TA 说的话',
|
||||
sceneActId: 'scene-bridge-act-1',
|
||||
turnLimit: 5,
|
||||
remainingTurns: 2,
|
||||
limitReason: 'negative_affinity',
|
||||
forceExitAfterTurn: false,
|
||||
},
|
||||
};
|
||||
|
||||
const html = renderToStaticMarkup(
|
||||
<RpgAdventurePanel
|
||||
aiError={null}
|
||||
currentStory={currentStory}
|
||||
isLoading={false}
|
||||
displayedOptions={[]}
|
||||
hideOptions={false}
|
||||
canRefreshOptions={false}
|
||||
onRefreshOptions={() => undefined}
|
||||
onChoice={() => undefined}
|
||||
onSubmitNpcChatInput={() => true}
|
||||
onExitNpcChat={() => true}
|
||||
onOpenCharacter={() => undefined}
|
||||
onOpenInventory={() => undefined}
|
||||
playerCharacter={createCharacter()}
|
||||
worldType={WorldType.WUXIA}
|
||||
quests={[]}
|
||||
questUi={{
|
||||
acknowledgeQuestCompletion: () => undefined,
|
||||
claimQuestReward: () => null,
|
||||
}}
|
||||
npcChatQuestOfferUi={{
|
||||
replacePendingOffer: () => false,
|
||||
abandonPendingOffer: () => false,
|
||||
acceptPendingOffer: () => null,
|
||||
}}
|
||||
goalStack={{
|
||||
northStarGoal: null,
|
||||
activeGoal: null,
|
||||
immediateStepGoal: null,
|
||||
supportGoals: [],
|
||||
}}
|
||||
goalPulse={null}
|
||||
onDismissGoalPulse={() => undefined}
|
||||
battleRewardUi={{
|
||||
reward: null,
|
||||
dismiss: () => undefined,
|
||||
}}
|
||||
playerHp={100}
|
||||
playerMaxHp={100}
|
||||
playerMana={20}
|
||||
playerMaxMana={20}
|
||||
playerSkillCooldowns={{}}
|
||||
inBattle={false}
|
||||
currentNpcBattleMode={null}
|
||||
statistics={{
|
||||
playTimeMs: 0,
|
||||
hostileNpcsDefeated: 0,
|
||||
questsAccepted: 0,
|
||||
questsCompleted: 0,
|
||||
questsTurnedIn: 0,
|
||||
itemsUsed: 0,
|
||||
scenesTraveled: 0,
|
||||
currentSceneName: '断桥口',
|
||||
playerCurrency: 0,
|
||||
inventoryItemCount: 0,
|
||||
inventoryStackCount: 0,
|
||||
activeCompanionCount: 0,
|
||||
rosterCompanionCount: 0,
|
||||
}}
|
||||
musicVolume={0.6}
|
||||
onMusicVolumeChange={() => undefined}
|
||||
onSaveAndExit={() => undefined}
|
||||
currentSceneActTitle="断桥口 · 对峙幕"
|
||||
currentSceneActIndex={1}
|
||||
currentSceneActCount={3}
|
||||
/>,
|
||||
);
|
||||
|
||||
expect(html).toContain('当前幕');
|
||||
expect(html).toContain('断桥口 · 对峙幕');
|
||||
expect(html).toContain('1/3');
|
||||
expect(html).toContain('剩余交谈');
|
||||
expect(html).toContain('2 轮');
|
||||
});
|
||||
Reference in New Issue
Block a user