This commit is contained in:
2026-04-29 11:51:04 +08:00
parent e191619ab3
commit 412279ae11
89 changed files with 3966 additions and 491 deletions

View File

@@ -10,6 +10,7 @@ use axum::{
use platform_llm::{LlmMessage, LlmTextRequest};
use serde::Deserialize;
use serde_json::{Value, json};
use shared_contracts::runtime_story::RuntimeStorySnapshotPayload;
use std::convert::Infallible;
use crate::{
@@ -27,6 +28,8 @@ pub struct RuntimeCharacterChatRequest {
#[serde(default)]
session_id: Option<String>,
#[serde(default)]
snapshot: Option<RuntimeStorySnapshotPayload>,
#[serde(default)]
world_type: String,
#[serde(default)]
player_character: Value,
@@ -54,6 +57,8 @@ pub struct RuntimeNpcDialogueRequest {
#[serde(default)]
session_id: Option<String>,
#[serde(default)]
snapshot: Option<RuntimeStorySnapshotPayload>,
#[serde(default)]
world_type: String,
#[serde(default)]
character: Value,
@@ -77,6 +82,8 @@ pub struct RuntimeNpcRecruitDialogueRequest {
#[serde(default)]
session_id: Option<String>,
#[serde(default)]
snapshot: Option<RuntimeStorySnapshotPayload>,
#[serde(default)]
world_type: String,
#[serde(default)]
character: Value,
@@ -346,6 +353,7 @@ async fn hydrate_character_chat_request_from_session(
request_context,
user_id,
payload.session_id.as_deref(),
payload.snapshot.as_ref(),
)
.await?
else {
@@ -382,6 +390,7 @@ async fn hydrate_npc_dialogue_request_from_session(
request_context,
user_id,
payload.session_id.as_deref(),
payload.snapshot.as_ref(),
)
.await?
else {
@@ -430,6 +439,7 @@ async fn hydrate_npc_recruit_request_from_session(
request_context,
user_id,
payload.session_id.as_deref(),
payload.snapshot.as_ref(),
)
.await?
else {
@@ -472,11 +482,19 @@ async fn resolve_runtime_chat_game_state(
request_context: &RequestContext,
user_id: String,
session_id: Option<&str>,
snapshot: Option<&RuntimeStorySnapshotPayload>,
) -> Result<Option<Value>, Response> {
let Some(session_id) = session_id.and_then(normalize_required_string) else {
// 中文注释:未携带 sessionId 的旧调用仅保留兼容,后续正式运行态应全部走后端快照。
return Ok(None);
};
if let Some(game_state) =
resolve_request_snapshot_game_state(request_context, session_id.as_str(), snapshot)?
{
return Ok(Some(game_state));
}
let record = state
.get_runtime_snapshot_record(user_id)
.await
@@ -516,6 +534,43 @@ async fn resolve_runtime_chat_game_state(
Ok(Some(game_state))
}
fn resolve_request_snapshot_game_state(
request_context: &RequestContext,
session_id: &str,
snapshot: Option<&RuntimeStorySnapshotPayload>,
) -> Result<Option<Value>, Response> {
let Some(snapshot) = snapshot else {
return Ok(None);
};
if !snapshot.game_state.is_object() {
return Err(runtime_plain_chat_error_response(
request_context,
AppError::from_status(StatusCode::BAD_REQUEST).with_details(json!({
"provider": "runtime-chat",
"field": "snapshot.gameState",
"message": "snapshot.gameState 必须是 JSON object",
})),
));
}
let snapshot_session_id =
read_runtime_session_id(&snapshot.game_state).unwrap_or_else(|| session_id.to_string());
if snapshot_session_id != session_id {
return Err(runtime_plain_chat_error_response(
request_context,
AppError::from_status(StatusCode::CONFLICT).with_details(json!({
"provider": "runtime-chat",
"message": "请求的运行时会话与服务端快照不一致,请重新进入游戏",
"sessionId": session_id,
"snapshotSessionId": snapshot_session_id,
})),
));
}
// 中文注释:临时运行态聊天只读取请求 snapshot 构造上下文,不把它写回 runtime_snapshot。
Ok(Some(snapshot.game_state.clone()))
}
async fn request_runtime_plain_text(
state: &AppState,
system_prompt: &'static str,