This commit is contained in:
2026-04-29 11:51:04 +08:00
parent e191619ab3
commit 412279ae11
89 changed files with 3966 additions and 491 deletions

View File

@@ -35,7 +35,7 @@ use spacetime_client::{
BigFishBackgroundBlueprintRecord, BigFishDraftCompileRecordInput, BigFishGameDraftRecord,
BigFishLevelBlueprintRecord, BigFishMessageSubmitRecordInput, BigFishPlayReportRecordInput,
BigFishRuntimeParamsRecord, BigFishSessionCreateRecordInput, BigFishSessionRecord,
BigFishWorkSummaryRecord, SpacetimeClientError,
BigFishWorkRemixRecordInput, BigFishWorkSummaryRecord, SpacetimeClientError,
};
use tokio::time::sleep;
@@ -251,6 +251,36 @@ pub async fn record_big_fish_play(
))
}
pub async fn remix_big_fish_gallery_work(
State(state): State<AppState>,
Path(session_id): Path<String>,
Extension(request_context): Extension<RequestContext>,
Extension(authenticated): Extension<AuthenticatedAccessToken>,
) -> Result<Json<Value>, Response> {
ensure_non_empty(&request_context, &session_id, "sessionId")?;
let session = state
.spacetime_client()
.remix_big_fish_work(BigFishWorkRemixRecordInput {
source_session_id: session_id,
target_session_id: build_prefixed_uuid_id("big-fish-session-"),
target_owner_user_id: authenticated.claims().user_id().to_string(),
welcome_message_id: build_prefixed_uuid_id("big-fish-message-"),
remixed_at_micros: current_utc_micros(),
})
.await
.map_err(|error| {
big_fish_error_response(&request_context, map_big_fish_client_error(error))
})?;
Ok(json_success_body(
Some(&request_context),
BigFishSessionResponse {
session: map_big_fish_session_response(session),
},
))
}
pub async fn submit_big_fish_message(
State(state): State<AppState>,
Path(session_id): Path<String>,
@@ -906,12 +936,15 @@ fn map_big_fish_work_summary_response(
cover_image_src: item.cover_image_src,
status: item.status,
updated_at: current_timestamp_micros_to_string(item.updated_at_micros),
published_at: item.published_at_micros.map(current_timestamp_micros_to_string),
publish_ready: item.publish_ready,
level_count: item.level_count,
level_main_image_ready_count: item.level_main_image_ready_count,
level_motion_ready_count: item.level_motion_ready_count,
background_ready: item.background_ready,
play_count: item.play_count,
remix_count: item.remix_count,
like_count: item.like_count,
}
}