Prune stale docs and update .hermes content
Delete a large set of outdated documentation (many files under docs/ and .hermes/plans/, including audits, design, prd, technical, planning, assets, and todos). Update and consolidate .hermes content: refresh shared-memory pages (decision-log, development-workflow, document-map, pitfalls, project-overview, team-conventions) and several skills/references under .hermes/skills. Also modify AGENTS.md, README.md, UI_CODING_STANDARD.md, docs/README.md and .encoding-check-ignore. Purpose: clean up stale planning/audit material and keep current hermes documentation and related top-level docs in sync.
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README.md
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@@ -96,33 +96,32 @@ npm run check:content
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主运行时:
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- [src/App.tsx](/E:/Repos/Genarrative/src/App.tsx)
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- [src/components/GameShell.tsx](/E:/Repos/Genarrative/src/components/GameShell.tsx)
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- [src/hooks/useCombatFlow.ts](/E:/Repos/Genarrative/src/hooks/useCombatFlow.ts)
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- [src/hooks/useStoryGeneration.ts](/E:/Repos/Genarrative/src/hooks/useStoryGeneration.ts)
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- [src/App.tsx](./src/App.tsx)
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- [src/components/GameShell.tsx](./src/components/GameShell.tsx)
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- [src/hooks/useCombatFlow.ts](./src/hooks/useCombatFlow.ts)
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- [src/hooks/useStoryGeneration.ts](./src/hooks/useStoryGeneration.ts)
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主流程内嵌编辑能力:
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- [src/components/CustomWorldEntityEditorModal.tsx](/E:/Repos/Genarrative/src/components/CustomWorldEntityEditorModal.tsx)
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- [src/components/CustomWorldNpcVisualEditor.tsx](/E:/Repos/Genarrative/src/components/CustomWorldNpcVisualEditor.tsx)
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- [src/components/CustomWorldRoleAssetStudioModal.tsx](/E:/Repos/Genarrative/src/components/CustomWorldRoleAssetStudioModal.tsx)
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- [src/components/CustomWorldEntityEditorModal.tsx](./src/components/CustomWorldEntityEditorModal.tsx)
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- [src/components/CustomWorldNpcVisualEditor.tsx](./src/components/CustomWorldNpcVisualEditor.tsx)
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- [src/components/CustomWorldRoleAssetStudioModal.tsx](./src/components/CustomWorldRoleAssetStudioModal.tsx)
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核心数据:
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- [src/data/scenePresets.ts](/E:/Repos/Genarrative/src/data/scenePresets.ts)
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- [src/data/characterPresets.ts](/E:/Repos/Genarrative/src/data/characterPresets.ts)
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- [src/data/monsterPresets.ts](/E:/Repos/Genarrative/src/data/monsterPresets.ts)
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- [src/data/npcInteractions.ts](/E:/Repos/Genarrative/src/data/npcInteractions.ts)
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- [src/data/treasureInteractions.ts](/E:/Repos/Genarrative/src/data/treasureInteractions.ts)
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- [src/data/scenePresets.ts](./src/data/scenePresets.ts)
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- [src/data/characterPresets.ts](./src/data/characterPresets.ts)
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- [src/data/monsterPresets.ts](./src/data/monsterPresets.ts)
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- [src/data/npcInteractions.ts](./src/data/npcInteractions.ts)
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- [src/data/treasureInteractions.ts](./src/data/treasureInteractions.ts)
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## 文档入口
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- [docs/README.md](/E:/Repos/Genarrative/docs/README.md):文档总入口,按主题分类后的导航页
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- [docs/experience/README.md](/E:/Repos/Genarrative/docs/experience/README.md):项目开发经验、UI 交接、历史实现经验
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- [docs/audits/README.md](/E:/Repos/Genarrative/docs/audits/README.md):工程审查、文本审计、专项审计
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- [docs/planning/README.md](/E:/Repos/Genarrative/docs/planning/README.md):当前阶段优先级与推进顺序
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- [docs/design/README.md](/E:/Repos/Genarrative/docs/design/README.md):玩法、关系、物品与对话设计
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- [docs/technical/README.md](/E:/Repos/Genarrative/docs/technical/README.md):技术路线、服务端方案、外部产品拆解
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- [docs/reference/README.md](/E:/Repos/Genarrative/docs/reference/README.md):Function 与脚本速查
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- [docs/prd/](/E:/Repos/Genarrative/docs/prd/):PRD 与阶段计划,原样保留
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- [UI_CODING_STANDARD.md](/E:/Repos/Genarrative/UI_CODING_STANDARD.md):UI 资产与编码规范
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`docs/` 已在 `2026-05-15` 完成压缩整理,旧 PRD、设计、审计、阶段计划和技术流水账不再作为实现依据。当前只读取:
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- [docs/README.md](./docs/README.md):当前文档总入口。
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- [docs/【项目基线】当前产品与工程约束-2026-05-15.md](./docs/【项目基线】当前产品与工程约束-2026-05-15.md):产品、命名、UI、协作和废弃路线。
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- [docs/【后端架构】server-rs与SpacetimeDB数据契约-2026-05-15.md](./docs/【后端架构】server-rs与SpacetimeDB数据契约-2026-05-15.md):DDD 边界、API 分组、SpacetimeDB schema 规则和表目录。
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- [docs/【玩法创作】平台入口与玩法链路-2026-05-15.md](./docs/【玩法创作】平台入口与玩法链路-2026-05-15.md):创作入口、草稿架和各玩法当前口径。
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- [docs/【开发运维】本地开发验证与生产运维-2026-05-15.md](./docs/【开发运维】本地开发验证与生产运维-2026-05-15.md):本地启动、检查、部署、埋点和运营查询。
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- [UI_CODING_STANDARD.md](./UI_CODING_STANDARD.md):像素 UI 资产与编码规范。
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