Enforce Genarrative play-type SOP and update docs

Rewrite Genarrative play-type integration guidance across .codex and .hermes to define a platform-level SOP: default to form/image workbench, unify single-image asset slots (CreativeImageInputPanel), standardize series-material sheet->cut->transparent->OSS pipeline, and forbid copying legacy chat/agent workflows as the default. Add decision-log entry freezing the SOP and a pitfalls note warning against direct reuse of old play tools. Update CONTEXT.md and docs/README.md, add a new PRD file, and apply related small server-side changes (module-auth, spacetime-client mappers and runtime) to align back-end code with the new contracts and flows.
This commit is contained in:
2026-05-20 12:12:00 +08:00
parent f370539a6f
commit 3931442249
123 changed files with 15514 additions and 3419 deletions

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@@ -2,6 +2,7 @@ import { describe, expect, test } from 'vitest';
import {
buildBabyObjectMatchGenerationAnchorEntries,
buildJumpHopGenerationAnchorEntries,
buildMatch3DGenerationAnchorEntries,
buildMiniGameDraftGenerationProgress,
buildPuzzleGenerationAnchorEntries,
@@ -306,6 +307,54 @@ describe('miniGameDraftGenerationProgress', () => {
]);
});
test('jump hop draft generation exposes character and tile atlas pipeline', () => {
const state = createMiniGameDraftGenerationState('jump-hop');
const progress = buildMiniGameDraftGenerationProgress(
state,
state.startedAtMs + 35_000,
);
expect(progress?.steps.map((step) => step.id)).toEqual([
'jump-hop-draft',
'jump-hop-character',
'jump-hop-tile-atlas',
'jump-hop-slice-tiles',
'jump-hop-write-draft',
]);
expect(progress?.phaseId).toBe('jump-hop-character');
expect(progress?.phaseLabel).toBe('生成角色形象');
expect(progress?.estimatedRemainingMs).toBe(265_000);
});
test('jump hop generation anchors expose theme, character and tile style', () => {
const entries = buildJumpHopGenerationAnchorEntries(null, {
themeText: '云端糖果塔',
characterDescription: '披着星星披风的小旅人',
tileStyle: '纸模玩具',
difficulty: '标准',
rhythmPreference: '轻快',
});
expect(entries).toEqual([
{
id: 'jump-hop-theme',
label: '主题',
value: '云端糖果塔',
},
{
id: 'jump-hop-character',
label: '角色',
value: '披着星星披风的小旅人',
},
{
id: 'jump-hop-tile-style',
label: '地块',
value: '纸模玩具',
},
]);
});
test('puzzle generation anchors expose form payload as the display source', () => {
const entries = buildPuzzleGenerationAnchorEntries({
sessionId: 'puzzle-session-1',