Enforce Genarrative play-type SOP and update docs
Rewrite Genarrative play-type integration guidance across .codex and .hermes to define a platform-level SOP: default to form/image workbench, unify single-image asset slots (CreativeImageInputPanel), standardize series-material sheet->cut->transparent->OSS pipeline, and forbid copying legacy chat/agent workflows as the default. Add decision-log entry freezing the SOP and a pitfalls note warning against direct reuse of old play tools. Update CONTEXT.md and docs/README.md, add a new PRD file, and apply related small server-side changes (module-auth, spacetime-client mappers and runtime) to align back-end code with the new contracts and flows.
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@@ -134,12 +134,11 @@ pub(super) fn map_match3d_draft_response(
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draft: Match3DResultDraftRecord,
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) -> Match3DResultDraftResponse {
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// 中文注释:session draft 自身也可能携带生成素材快照,不能只依赖 work detail 回读补齐 UI 背景和容器图。
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let generated_item_assets = parse_match3d_generated_item_assets(
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draft.generated_item_assets_json.as_deref(),
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)
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.into_iter()
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.map(Match3DGeneratedItemAsset::from)
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.collect::<Vec<_>>();
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let generated_item_assets =
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parse_match3d_generated_item_assets(draft.generated_item_assets_json.as_deref())
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.into_iter()
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.map(Match3DGeneratedItemAsset::from)
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.collect::<Vec<_>>();
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let background_asset = find_match3d_generated_background_asset(&generated_item_assets);
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let mut response = Match3DResultDraftResponse {
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profile_id: draft.profile_id,
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