Merge remote-tracking branch 'origin/master' into codex/pr57-p0-p2

# Conflicts:
#	docs/【玩法创作】平台入口与玩法链路-2026-05-15.md
#	docs/【项目基线】当前产品与工程约束-2026-05-15.md
This commit is contained in:
2026-06-05 23:25:15 +08:00
53 changed files with 2823 additions and 929 deletions

View File

@@ -4239,6 +4239,115 @@ test('background match3d draft failure notifies and reopens failed retry page',
expect(match3dCreationClient.executeAction).toHaveBeenCalledTimes(1);
});
test('failed match3d draft retry reuses current session instead of creating another draft', async () => {
const user = userEvent.setup();
const failedSession = buildMockMatch3DAgentSession({
sessionId: 'match3d-retry-failed-session',
draft: null,
stage: 'collecting_config',
updatedAt: '2026-05-18T12:05:00.000Z',
});
const persistedFailedWork: Match3DWorkSummary = {
workId: 'match3d-retry-failed-work',
profileId: 'match3d-retry-failed-profile',
ownerUserId: 'user-1',
sourceSessionId: failedSession.sessionId,
gameName: '重试抓鹅',
themeText: '霓虹水果摊',
summary: '抓大鹅素材生成失败,可重新打开处理。',
tags: ['水果', '抓大鹅'],
coverImageSrc: null,
referenceImageSrc: null,
clearCount: 12,
difficulty: 4,
publicationStatus: 'draft',
playCount: 0,
updatedAt: '2026-05-18T12:05:00.000Z',
publishedAt: null,
publishReady: false,
generationStatus: 'generating',
generatedItemAssets: [],
};
let rejectCompile!: (reason?: unknown) => void;
vi.mocked(match3dCreationClient.createSession).mockResolvedValue({
session: failedSession,
});
vi.mocked(match3dCreationClient.executeAction).mockReturnValueOnce(
new Promise((_, reject) => {
rejectCompile = reject;
}),
);
vi.mocked(match3dCreationClient.getSession).mockResolvedValue({
session: failedSession,
});
render(<TestWrapper withAuth />);
await openCreateTemplateHub(user);
await user.click(await findCreationTypeButton('抓大鹅'));
await user.click(
await screen.findByRole('button', { name: '生成抓大鹅草稿' }),
);
await screen.findByRole('progressbar', { name: '抓大鹅草稿生成进度' });
await user.click(screen.getByRole('button', { name: '返回创作中心' }));
await openDraftHub(user);
vi.mocked(listMatch3DWorks).mockResolvedValue({
items: [persistedFailedWork],
});
await act(async () => {
rejectCompile(new Error('抓大鹅素材服务失败'));
await Promise.resolve();
});
const failureDialog = await screen.findByRole('dialog', {
name: '发生错误',
});
await user.click(within(failureDialog).getByRole('button', { name: '关闭' }));
const draftPanel = getPlatformTabPanel('saves');
await user.click(
await within(draftPanel).findByRole('button', {
name: /继续创作《(?:重试抓鹅|抓大鹅草稿)》/u,
}),
);
const reopenedFailureDialog = await screen.findByRole('dialog', {
name: '发生错误',
});
await user.click(
within(reopenedFailureDialog).getByRole('button', { name: '关闭' }),
);
vi.mocked(match3dCreationClient.executeAction).mockResolvedValueOnce({
session: buildMockMatch3DAgentSession({
sessionId: failedSession.sessionId,
stage: 'draft_ready',
draft: {
profileId: persistedFailedWork.profileId,
gameName: persistedFailedWork.gameName,
themeText: persistedFailedWork.themeText,
summary: persistedFailedWork.summary,
tags: persistedFailedWork.tags,
coverImageSrc: null,
referenceImageSrc: null,
clearCount: persistedFailedWork.clearCount,
difficulty: persistedFailedWork.difficulty,
generatedItemAssets: [],
},
}),
});
await user.click(await screen.findByRole('button', { name: '重新生成草稿' }));
await waitFor(() => {
expect(match3dCreationClient.executeAction).toHaveBeenCalledTimes(2);
});
expect(match3dCreationClient.createSession).toHaveBeenCalledTimes(1);
expect(match3dCreationClient.executeAction).toHaveBeenNthCalledWith(
2,
failedSession.sessionId,
expect.objectContaining({ action: 'match3d_compile_draft' }),
);
});
test('running match3d persisted draft reopens progress instead of unfinished result', async () => {
const user = userEvent.setup();
const runningSession = buildMockMatch3DAgentSession({
@@ -4932,6 +5041,113 @@ test('failed parallel puzzle generations stay as separate non-generating drafts'
.toBeTruthy();
});
test('failed puzzle draft retry reuses current session instead of creating another draft', async () => {
const user = userEvent.setup();
const failedSession = buildMockPuzzleAgentSession({
sessionId: 'puzzle-retry-failed-session',
draft: null,
stage: 'collecting_anchors',
updatedAt: '2026-05-18T12:00:00.000Z',
});
const persistedFailedWork: PuzzleWorkSummary = {
workId: `puzzle-work-${failedSession.sessionId}`,
profileId: `puzzle-profile-${failedSession.sessionId}`,
ownerUserId: 'user-1',
sourceSessionId: failedSession.sessionId,
authorDisplayName: '测试玩家',
workTitle: '',
workDescription: '一套雨夜猫街主题拼图。',
levelName: '第1关',
summary: '一套雨夜猫街主题拼图。',
themeTags: [],
coverImageSrc: null,
coverAssetId: null,
publicationStatus: 'draft',
updatedAt: '2026-05-18T12:00:00.000Z',
publishedAt: null,
playCount: 0,
remixCount: 0,
likeCount: 0,
publishReady: false,
generationStatus: 'failed',
levels: [],
};
let rejectCompile!: (reason?: unknown) => void;
vi.mocked(createPuzzleAgentSession).mockResolvedValue({
session: failedSession,
});
vi.mocked(getPuzzleAgentSession).mockResolvedValue({
session: failedSession,
});
vi.mocked(executePuzzleAgentAction).mockReturnValueOnce(
new Promise((_, reject) => {
rejectCompile = reject;
}),
);
render(<TestWrapper withAuth />);
await openCreateTemplateHub(user);
await user.click(await findCreationTypeButton('拼图'));
await user.click(await screen.findByRole('button', { name: '生成草稿' }));
await screen.findByRole('progressbar', { name: '拼图图片生成进度' });
await user.click(screen.getByRole('button', { name: '返回创作中心' }));
await openDraftHub(user);
vi.mocked(listPuzzleWorks).mockResolvedValue({
items: [persistedFailedWork],
});
await act(async () => {
rejectCompile(new Error('拼图图片生成失败'));
await Promise.resolve();
});
const failureDialog = await screen.findByRole('dialog', {
name: '发生错误',
});
await user.click(within(failureDialog).getByRole('button', { name: '关闭' }));
const draftPanel = getPlatformTabPanel('saves');
await user.click(
await within(draftPanel).findByRole('button', {
name: /继续创作《[^》]+》/u,
}),
);
const reopenedFailureDialog = await screen.findByRole('dialog', {
name: '发生错误',
});
await user.click(
within(reopenedFailureDialog).getByRole('button', { name: '关闭' }),
);
vi.mocked(executePuzzleAgentAction).mockResolvedValueOnce({
operation: {
operationId: 'compile-puzzle-retry',
type: 'compile_puzzle_draft',
status: 'completed',
phaseLabel: '已完成',
phaseDetail: '草稿已生成',
progress: 1,
},
session: buildMockPuzzleAgentSession({
sessionId: failedSession.sessionId,
stage: 'ready_to_publish',
progressPercent: 100,
draft: buildReadyPuzzleDraft(),
}),
});
await user.click(await screen.findByRole('button', { name: '重新生成图片' }));
await waitFor(() => {
expect(executePuzzleAgentAction).toHaveBeenCalledTimes(2);
});
expect(createPuzzleAgentSession).toHaveBeenCalledTimes(1);
expect(executePuzzleAgentAction).toHaveBeenNthCalledWith(
2,
failedSession.sessionId,
expect.objectContaining({ action: 'compile_puzzle_draft' }),
);
});
test('running puzzle draft opens generation progress from draft tab', async () => {
const user = userEvent.setup();
const runningSession = buildMockPuzzleAgentSession({