refactor: 迁移拼图与跳跃 runtime 请求骨架
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@@ -45,7 +45,8 @@
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- 背景:Match3D、SquareHole、Puzzle、Jump Hop 等 runtime client 重复手写 path segment 编码、JSON header / body、runtime guest token、auth options 和 retry options,新增玩法容易遗漏同一请求骨架。
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- 决策:新增 `src/services/runtimeRequest.ts`,以 `buildRuntimeApiPath` 统一 runtime path 编码,以 `requestRuntimeJson` 统一 JSON 请求、runtime guest auth 和 retry 合并。Match3D 与 SquareHole runtime client 已先迁移,保留原导出函数名、错误文案、返回契约和重试常量。
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- 追加决策:Big Fish 与 Bark Battle runtime client 也迁入 `runtimeRequest.ts`;玩法专属 payload 归一化(如 Bark Battle start / finish 自动补 `workId`、`runId`)仍留在各玩法 client,通用 Module 只承接请求骨架。
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- 影响范围:`src/services/runtimeRequest.ts`、Match3D / SquareHole / Big Fish / Bark Battle runtime client、后续 Puzzle / Jump Hop / Visual Novel runtime client 迁移。
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- 追加决策:Puzzle 的 start / get / swap / drag / next-level / leaderboard 与 Jump Hop 的 start / jump / restart 也迁入 `runtimeRequest.ts`;Puzzle `pause` 与 `props` 仍保留原账号态 auth options,不直接接入 runtime guest auth。
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- 影响范围:`src/services/runtimeRequest.ts`、Match3D / SquareHole / Big Fish / Bark Battle / Puzzle / Jump Hop runtime client、后续 Visual Novel runtime client 迁移。
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- 验证方式:`npm run test -- src/services/runtimeRequest.test.ts src/services/recommendedRuntimeGuestLaunch.test.ts src/services/match3d-runtime/match3dRuntimeAdapter.test.ts`、`npm run typecheck`、`npm run check:encoding`、相关文件 ESLint 通过。
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- 关联文档:`docs/technical/【前端架构】RuntimeClientFamily收口计划-2026-06-03.md`。
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