Add user played work stats for puzzle and big fish
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This commit is contained in:
2026-04-28 12:58:31 +08:00
parent bb4100fca4
commit 377d7d0412
21 changed files with 1028 additions and 82 deletions

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@@ -36,6 +36,8 @@ import type { PuzzleWorkSummary } from '../../../packages/shared/src/contracts/p
import type {
CustomWorldGalleryCard,
CustomWorldLibraryEntry,
ProfilePlayedWorkSummary,
ProfilePlayStatsResponse,
} from '../../../packages/shared/src/contracts/runtime';
import { buildCustomWorldPlayableCharacters } from '../../data/characterPresets';
import {
@@ -55,6 +57,7 @@ import {
import { listBigFishGallery } from '../../services/big-fish-gallery';
import {
advanceLocalBigFishRuntimeRun,
recordBigFishPlay,
startLocalBigFishRuntimeRun,
} from '../../services/big-fish-runtime';
import {
@@ -105,6 +108,7 @@ import {
deleteRpgEntryWorldProfile,
getRpgEntryWorldGalleryDetailByCode,
} from '../../services/rpg-entry/rpgEntryLibraryClient';
import { getRpgProfilePlayStats } from '../../services/rpg-entry/rpgProfileClient';
import type { CustomWorldProfile } from '../../types';
import { useAuthUi } from '../auth/AuthUiContext';
import {
@@ -152,6 +156,8 @@ type AgentResultBlockerView = {
message: string;
};
type BigFishRuntimeSessionSource = 'draft' | 'work' | null;
const AGENT_RESULT_STRUCTURAL_BLOCKER_CODES = new Set([
'publish_missing_world_hook',
'publish_missing_player_premise',
@@ -429,6 +435,13 @@ export function PlatformEntryFlowShellImpl({
title: string;
publicWorkCode: string;
} | null>(null);
const [bigFishRuntimeWork, setBigFishRuntimeWork] =
useState<BigFishWorkSummary | null>(null);
const [bigFishRuntimeStartedAt, setBigFishRuntimeStartedAt] = useState<
number | null
>(null);
const [bigFishRuntimeSessionSource, setBigFishRuntimeSessionSource] =
useState<BigFishRuntimeSessionSource>(null);
const [isBigFishLoadingLibrary, setIsBigFishLoadingLibrary] = useState(false);
const [bigFishGenerationState, setBigFishGenerationState] =
useState<MiniGameDraftGenerationState | null>(null);
@@ -461,6 +474,14 @@ export function PlatformEntryFlowShellImpl({
const [deletingCreationWorkId, setDeletingCreationWorkId] = useState<
string | null
>(null);
const [profilePlayStats, setProfilePlayStats] =
useState<ProfilePlayStatsResponse | null>(null);
const [profilePlayStatsError, setProfilePlayStatsError] = useState<
string | null
>(null);
const [isProfilePlayStatsLoading, setIsProfilePlayStatsLoading] =
useState(false);
const [isProfilePlayStatsOpen, setIsProfilePlayStatsOpen] = useState(false);
const hadReadableProtectedDataRef = useRef(false);
const hasInitialAgentSession = Boolean(
readCustomWorldAgentUiState().activeSessionId &&
@@ -973,7 +994,6 @@ export function PlatformEntryFlowShellImpl({
const bigFishError = bigFishFlow.error;
const setBigFishError = bigFishFlow.setError;
const isBigFishBusy = bigFishFlow.isBusy;
const setIsBigFishBusy = bigFishFlow.setIsBusy;
const streamingBigFishReplyText = bigFishFlow.streamingReplyText;
const isStreamingBigFishReply = bigFishFlow.isStreamingReply;
@@ -1021,6 +1041,9 @@ export function PlatformEntryFlowShellImpl({
setBigFishWorks([]);
setBigFishRun(null);
setBigFishRuntimeShare(null);
setBigFishRuntimeWork(null);
setBigFishRuntimeStartedAt(null);
setBigFishRuntimeSessionSource(null);
setBigFishGenerationState(null);
setBigFishError(null);
setPuzzleOperation(null);
@@ -1032,6 +1055,9 @@ export function PlatformEntryFlowShellImpl({
setIsPuzzleNextLevelGenerating(false);
setPuzzleError(null);
setDeletingCreationWorkId(null);
setProfilePlayStats(null);
setProfilePlayStatsError(null);
setIsProfilePlayStatsOpen(false);
resetRpgSessionViewState();
setRpgGeneratedCustomWorldProfile(null);
setRpgCustomWorldError(null);
@@ -1100,6 +1126,9 @@ export function PlatformEntryFlowShellImpl({
const leaveBigFishFlow = useCallback(() => {
setBigFishRun(null);
setBigFishRuntimeWork(null);
setBigFishRuntimeStartedAt(null);
setBigFishRuntimeSessionSource(null);
setBigFishGenerationState(null);
bigFishFlow.leaveFlow();
}, [bigFishFlow]);
@@ -1136,22 +1165,56 @@ export function PlatformEntryFlowShellImpl({
return;
}
const sessionId = bigFishSession.sessionId;
setBigFishError(null);
setBigFishRuntimeShare(null);
setBigFishRuntimeWork(null);
setBigFishRuntimeStartedAt(Date.now());
setBigFishRuntimeSessionSource('draft');
setBigFishRun(startLocalBigFishRuntimeRun({ session: bigFishSession }));
setSelectionStage('big-fish-runtime');
}, [bigFishSession, setSelectionStage]);
void recordBigFishPlay(sessionId, { elapsedMs: 0 }).catch((error) => {
setBigFishError(
resolveBigFishErrorMessage(error, '记录大鱼吃小鱼游玩失败。'),
);
});
}, [bigFishSession, resolveBigFishErrorMessage, setSelectionStage]);
const restartBigFishRun = useCallback(() => {
if (!bigFishSession && !bigFishRun) {
return;
}
const sessionId = bigFishSession?.sessionId ?? bigFishRun?.sessionId;
if (!sessionId) {
return;
}
setBigFishError(null);
setBigFishRuntimeShare(null);
setBigFishRun(startLocalBigFishRuntimeRun({ session: bigFishSession }));
if (bigFishSession) {
setBigFishRuntimeShare(null);
}
setBigFishRuntimeStartedAt(Date.now());
setBigFishRuntimeSessionSource(bigFishSession ? 'draft' : 'work');
setBigFishRun(
startLocalBigFishRuntimeRun({
session: bigFishSession,
work: bigFishRuntimeWork,
}),
);
setSelectionStage('big-fish-runtime');
}, [bigFishRun, bigFishSession, setSelectionStage]);
void recordBigFishPlay(sessionId, { elapsedMs: 0 }).catch((error) => {
setBigFishError(
resolveBigFishErrorMessage(error, '记录大鱼吃小鱼游玩失败。'),
);
});
}, [
bigFishRun,
bigFishRuntimeWork,
bigFishSession,
resolveBigFishErrorMessage,
setSelectionStage,
]);
const startPuzzleRunFromProfile = useCallback(
async (profileId: string) => {
@@ -1241,12 +1304,33 @@ export function PlatformEntryFlowShellImpl({
}
setBigFishRun((currentRun) =>
currentRun ? advanceLocalBigFishRuntimeRun(currentRun, payload) : currentRun,
currentRun
? advanceLocalBigFishRuntimeRun(currentRun, payload)
: currentRun,
);
},
[bigFishRun],
);
const reportBigFishObservedPlayTime = useCallback(() => {
const sessionId = bigFishRun?.sessionId?.trim();
if (!sessionId || !bigFishRuntimeStartedAt) {
return;
}
const elapsedMs = Math.max(1_000, Date.now() - bigFishRuntimeStartedAt);
setBigFishRuntimeStartedAt(null);
void recordBigFishPlay(sessionId, { elapsedMs }).catch((error) => {
setBigFishError(
resolveBigFishErrorMessage(error, '记录大鱼吃小鱼游玩时长失败。'),
);
});
}, [
bigFishRun?.sessionId,
bigFishRuntimeStartedAt,
resolveBigFishErrorMessage,
]);
const swapPuzzlePiecesInRun = useCallback(
(payload: { firstPieceId: string; secondPieceId: string }) => {
if (!puzzleRun || isPuzzleBusy) {
@@ -1303,7 +1387,9 @@ export function PlatformEntryFlowShellImpl({
})
.catch((error) => {
submittedPuzzleLeaderboardKeysRef.current.delete(submitKey);
setPuzzleError(resolvePuzzleErrorMessage(error, '提交拼图排行榜失败。'));
setPuzzleError(
resolvePuzzleErrorMessage(error, '提交拼图排行榜失败。'),
);
})
.finally(() => {
setIsPuzzleLeaderboardBusy(false);
@@ -1673,26 +1759,34 @@ export function PlatformEntryFlowShellImpl({
const startBigFishRunFromWork = useCallback(
(item: BigFishWorkSummary) => {
const sessionId = item.sourceSessionId?.trim();
if (!sessionId) {
setBigFishError('当前作品缺少会话信息,暂时无法进入玩法。');
return;
}
const sessionId = item.sourceSessionId?.trim();
if (!sessionId) {
setBigFishError('当前作品缺少会话信息,暂时无法进入玩法。');
return;
}
const publicWorkCode = buildBigFishPublicWorkCode(item.sourceSessionId);
setBigFishError(null);
bigFishFlow.setSession(null);
setBigFishRuntimeShare({
title: item.title,
publicWorkCode,
});
setBigFishRun(startLocalBigFishRuntimeRun({ work: item }));
setSelectionStage('big-fish-runtime');
pushAppHistoryPath(
buildPublicWorkStagePath('big-fish-runtime', publicWorkCode),
);
},
[bigFishFlow, setSelectionStage],
const publicWorkCode = buildBigFishPublicWorkCode(item.sourceSessionId);
setBigFishError(null);
bigFishFlow.setSession(null);
setBigFishRuntimeWork(item);
setBigFishRuntimeShare({
title: item.title,
publicWorkCode,
});
setBigFishRuntimeStartedAt(Date.now());
setBigFishRuntimeSessionSource('work');
setBigFishRun(startLocalBigFishRuntimeRun({ work: item }));
setSelectionStage('big-fish-runtime');
pushAppHistoryPath(
buildPublicWorkStagePath('big-fish-runtime', publicWorkCode),
);
void recordBigFishPlay(sessionId, { elapsedMs: 0 }).catch((error) => {
setBigFishError(
resolveBigFishErrorMessage(error, '记录大鱼吃小鱼游玩失败。'),
);
});
},
[bigFishFlow, resolveBigFishErrorMessage, setSelectionStage],
);
const handlePublicCodeSearch = useCallback(
@@ -1841,6 +1935,118 @@ export function PlatformEntryFlowShellImpl({
],
);
const openProfilePlayedWorks = useCallback(() => {
setIsProfilePlayStatsOpen(true);
setIsProfilePlayStatsLoading(true);
setProfilePlayStatsError(null);
void getRpgProfilePlayStats()
.then(setProfilePlayStats)
.catch((error) => {
setProfilePlayStats(null);
setProfilePlayStatsError(
resolveRpgCreationErrorMessage(error, '读取玩过作品失败。'),
);
})
.finally(() => {
setIsProfilePlayStatsLoading(false);
});
}, []);
const openPlayedWork = useCallback(
(work: ProfilePlayedWorkSummary) => {
const worldType = (work.worldType ?? '').toLowerCase();
setIsProfilePlayStatsOpen(false);
if (worldType === 'puzzle' || work.worldKey.startsWith('puzzle:')) {
const profileId =
work.profileId ?? work.worldKey.replace(/^puzzle:/u, '');
if (profileId) {
void openPuzzleDetail(profileId, { tab: 'profile' });
}
return;
}
if (
worldType === 'big_fish' ||
worldType === 'big-fish' ||
work.worldKey.startsWith('big-fish:')
) {
const sessionId =
work.profileId ?? work.worldKey.replace(/^big-fish:/u, '');
if (!sessionId) {
return;
}
void refreshBigFishGallery()
.then((entries) => {
const matchedEntry = entries.find(
(entry) => entry.sourceSessionId === sessionId,
);
if (matchedEntry) {
startBigFishRunFromWork(matchedEntry);
return;
}
startBigFishRunFromWork({
workId: `big-fish:${sessionId}`,
sourceSessionId: sessionId,
ownerUserId: work.ownerUserId ?? '',
title: work.worldTitle,
subtitle: work.worldSubtitle,
summary: work.worldSubtitle,
coverImageSrc: null,
status: 'published',
updatedAt: work.lastPlayedAt,
publishReady: true,
levelCount: 0,
levelMainImageReadyCount: 0,
levelMotionReadyCount: 0,
backgroundReady: false,
});
})
.catch((error) => {
setBigFishError(
resolveBigFishErrorMessage(error, '进入大鱼吃小鱼作品失败。'),
);
});
return;
}
const profileId = work.profileId ?? work.worldKey;
const ownerUserId = work.ownerUserId;
if (!ownerUserId || !profileId) {
return;
}
runProtectedAction(() => {
void detailNavigation.openGalleryDetail({
ownerUserId,
profileId,
publicWorkCode: null,
authorPublicUserCode: null,
visibility: 'published',
publishedAt: work.firstPlayedAt,
updatedAt: work.lastPlayedAt,
authorDisplayName: work.worldSubtitle,
worldName: work.worldTitle,
subtitle: work.worldSubtitle,
summaryText: '',
coverImageSrc: null,
themeMode: 'martial',
playableNpcCount: 0,
landmarkCount: 0,
});
});
},
[
detailNavigation,
openPuzzleDetail,
refreshBigFishGallery,
resolveBigFishErrorMessage,
runProtectedAction,
startBigFishRunFromWork,
],
);
useEffect(() => {
const publicWorkCode = initialPublicWorkCode?.trim();
if (
@@ -2096,7 +2302,19 @@ export function PlatformEntryFlowShellImpl({
void handlePublicCodeSearch(keyword);
}}
isSearchingPublicCode={isSearchingPublicCode}
onOpenProfileDashboardCard={() => {
profilePlayStats={profilePlayStats}
isProfilePlayStatsOpen={isProfilePlayStatsOpen}
isProfilePlayStatsLoading={isProfilePlayStatsLoading}
profilePlayStatsError={profilePlayStatsError}
onCloseProfilePlayStats={() => {
setIsProfilePlayStatsOpen(false);
}}
onOpenPlayedWork={openPlayedWork}
onOpenProfileDashboardCard={(cardKey) => {
if (cardKey === 'playedWorks') {
openProfilePlayedWorks();
return;
}
if (platformBootstrap.dashboardError) {
void platformBootstrap.refreshProfileDashboard();
}
@@ -2349,11 +2567,15 @@ export function PlatformEntryFlowShellImpl({
isBusy={isBigFishBusy}
error={bigFishError}
onBack={() => {
reportBigFishObservedPlayTime();
setSelectionStage(
bigFishSession ? 'big-fish-result' : 'platform',
bigFishRuntimeSessionSource === 'draft'
? 'big-fish-result'
: 'platform',
);
}}
onRestart={() => {
reportBigFishObservedPlayTime();
void restartBigFishRun();
}}
onSubmitInput={submitBigFishInput}
@@ -2517,17 +2739,17 @@ export function PlatformEntryFlowShellImpl({
<Suspense
fallback={<LazyPanelFallback label="正在加载拼图玩法..." />}
>
<PuzzleRuntimeShell
run={puzzleRun}
isBusy={
isPuzzleBusy ||
isPuzzleNextLevelGenerating ||
isPuzzleLeaderboardBusy
}
error={puzzleError}
onBack={() => {
setSelectionStage(puzzleRuntimeReturnStage);
}}
<PuzzleRuntimeShell
run={puzzleRun}
isBusy={
isPuzzleBusy ||
isPuzzleNextLevelGenerating ||
isPuzzleLeaderboardBusy
}
error={puzzleError}
onBack={() => {
setSelectionStage(puzzleRuntimeReturnStage);
}}
onSwapPieces={(payload) => {
void swapPuzzlePiecesInRun(payload);
}}