feat: complete bark battle playable demo
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@@ -5,6 +5,11 @@ import {
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DEFAULT_BARK_BATTLE_CONFIG,
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} from '../application/BarkBattleConfig';
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import { BarkBattleController } from '../application/BarkBattleController';
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import type { MicrophoneFailureReason } from '../domain/BarkBattleTypes';
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import {
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type BrowserMicrophoneSampler,
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startBrowserMicrophoneSampler,
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} from '../infrastructure/BrowserMicrophoneInput';
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import { BarkBattleHud } from './BarkBattleHud';
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import { BarkBattleResultPanel } from './BarkBattleResultPanel';
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@@ -42,6 +47,22 @@ const DEBUG_CONFIG_FIELDS: Array<{
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{ key: 'opponentBasePower', label: '对手基础力', min: 0, max: 1, step: 0.05 },
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];
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const MICROPHONE_FAILURE_REASONS = new Set<MicrophoneFailureReason>([
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'unsupported',
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'permission-denied',
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'non-secure-context',
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'not-found',
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'not-readable',
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'audio-context-blocked',
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'calibration-timeout',
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'calibration-sample-unreadable',
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'unknown',
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]);
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function isMicrophoneFailureReason(reason: unknown): reason is MicrophoneFailureReason {
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return typeof reason === 'string' && MICROPHONE_FAILURE_REASONS.has(reason as MicrophoneFailureReason);
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}
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export function BarkBattleRuntimeShell({ title = '汪汪声浪大作战' }: BarkBattleRuntimeShellProps) {
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const [config, setConfig] = useState(DEFAULT_BARK_BATTLE_CONFIG);
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const controllerRef = useRef<BarkBattleController | null>(null);
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@@ -51,6 +72,9 @@ export function BarkBattleRuntimeShell({ title = '汪汪声浪大作战' }: Bark
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const controller = controllerRef.current;
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const [snapshot, setSnapshot] = useState(() => controller.getSnapshot());
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const [particleText, setParticleText] = useState('');
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const [inputMode, setInputMode] = useState<'mock' | 'microphone'>('mock');
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const [liveInputVolume, setLiveInputVolume] = useState(0);
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const [isDebugExpanded, setIsDebugExpanded] = useState(false);
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const [playerPulseKey, setPlayerPulseKey] = useState(0);
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const [opponentPulseKey, setOpponentPulseKey] = useState(0);
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const [debugEvents, setDebugEvents] = useState<DebugEvent[]>([]);
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@@ -58,6 +82,7 @@ export function BarkBattleRuntimeShell({ title = '汪汪声浪大作战' }: Bark
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const lastPlayerBarkCountRef = useRef(0);
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const lastOpponentPowerRef = useRef(0);
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const debugEventIdRef = useRef(0);
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const microphoneSamplerRef = useRef<BrowserMicrophoneSampler | null>(null);
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const appendDebugEvent = useCallback((text: string) => {
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debugEventIdRef.current += 1;
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@@ -80,6 +105,37 @@ export function BarkBattleRuntimeShell({ title = '汪汪声浪大作战' }: Bark
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setSnapshot(nextSnapshot);
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}, [appendDebugEvent, controller]);
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const stopMicrophone = useCallback(() => {
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microphoneSamplerRef.current?.stop();
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microphoneSamplerRef.current = null;
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}, []);
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const startMicrophone = useCallback(async () => {
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stopMicrophone();
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try {
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controller.startWithMockInput();
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const sampler = await startBrowserMicrophoneSampler((volume, atMs) => {
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setLiveInputVolume(volume);
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if (volume >= config.barkThreshold) {
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appendDebugEvent(`麦克风输入 ${(volume * 100).toFixed(0)}%`);
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}
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controller.submitInputSample(volume, atMs);
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});
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microphoneSamplerRef.current = sampler;
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setInputMode('microphone');
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appendDebugEvent('真实麦克风已开启');
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syncSnapshot();
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} catch (error) {
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const reason = error && typeof error === 'object' && 'reason' in error ? error.reason : 'unknown';
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const failureReason = isMicrophoneFailureReason(reason) ? reason : 'unknown';
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controller.failMicrophone(failureReason);
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appendDebugEvent(`麦克风不可用:${failureReason}`);
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syncSnapshot();
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}
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}, [appendDebugEvent, config.barkThreshold, controller, stopMicrophone, syncSnapshot]);
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useEffect(() => stopMicrophone, [stopMicrophone]);
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useEffect(() => {
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controller.updateConfig(config);
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syncSnapshot();
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@@ -88,18 +144,24 @@ export function BarkBattleRuntimeShell({ title = '汪汪声浪大作战' }: Bark
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useEffect(() => {
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const timer = window.setInterval(() => {
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controller.tick(100);
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if (heldRef.current) {
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controller.submitMockSample(0.88);
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} else {
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controller.submitMockSample(0.12);
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if (inputMode === 'mock') {
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if (heldRef.current) {
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controller.submitMockSample(0.88);
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} else {
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controller.submitMockSample(0.12);
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setLiveInputVolume(0);
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}
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}
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syncSnapshot();
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}, 100);
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return () => window.clearInterval(timer);
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}, [controller, syncSnapshot]);
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}, [controller, inputMode, syncSnapshot]);
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const restart = () => {
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heldRef.current = false;
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stopMicrophone();
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setInputMode('mock');
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setLiveInputVolume(0);
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controller.restart();
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setParticleText('');
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setDebugEvents([]);
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@@ -109,22 +171,25 @@ export function BarkBattleRuntimeShell({ title = '汪汪声浪大作战' }: Bark
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};
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const startMock = () => {
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stopMicrophone();
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setInputMode('mock');
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setLiveInputVolume(0);
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controller.startWithMockInput();
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appendDebugEvent('开始 mock 对局');
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appendDebugEvent('开始 mock 对局(不会请求浏览器麦克风权限)');
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syncSnapshot();
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};
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const finishNow = () => {
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heldRef.current = false;
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stopMicrophone();
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controller.finishNow();
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appendDebugEvent('人工结束对局');
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syncSnapshot();
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};
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const bark = () => {
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heldRef.current = true;
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setPlayerPulseKey((current) => current + 1);
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appendDebugEvent('按下模拟叫声按钮');
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controller.forcePlayerBark(0.9);
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syncSnapshot();
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setParticleText('汪!');
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window.setTimeout(() => setParticleText(''), 680);
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};
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@@ -135,50 +200,63 @@ export function BarkBattleRuntimeShell({ title = '汪汪声浪大作战' }: Bark
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snapshot={snapshot}
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playerPulseKey={playerPulseKey}
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opponentPulseKey={opponentPulseKey}
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onStartMicrophone={startMock}
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onStartMicrophone={startMicrophone}
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onMockBark={bark}
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onMockQuiet={() => {
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heldRef.current = false;
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}}
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onRestart={restart}
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/>
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<aside className="bark-battle-debug-panel" aria-label="调试面板">
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<aside className={`bark-battle-debug-panel${isDebugExpanded ? ' bark-battle-debug-panel--expanded' : ''}`} aria-label="调试面板">
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<header>
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<strong>调试面板</strong>
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<button
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type="button"
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className="bark-battle-debug-panel__toggle"
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aria-expanded={isDebugExpanded}
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onClick={() => setIsDebugExpanded((current) => !current)}
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>
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{isDebugExpanded ? '收起' : '展开'}
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</button>
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<span>{snapshot.phase}</span>
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</header>
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<div className="bark-battle-debug-panel__controls">
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<button type="button" onClick={startMock}>开始</button>
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<button type="button" onClick={finishNow}>结束</button>
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<button type="button" onClick={restart}>重置</button>
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<div className="bark-battle-debug-panel__body">
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<div className="bark-battle-debug-panel__controls">
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<button type="button" onClick={startMock}>开始</button>
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<button type="button" onClick={finishNow}>结束</button>
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<button type="button" onClick={restart}>重置</button>
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</div>
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<div className="bark-battle-debug-metrics" aria-label="触发反馈">
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<span className="bark-battle-debug-metrics__wide">输入模式:{inputMode === 'microphone' ? '真实麦克风' : 'Mock 输入'}</span>
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<span>实时音量:{(liveInputVolume * 100).toFixed(0)}%</span>
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<span>采样时钟:{controller.getSampleClockMs()}ms</span>
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<span>玩家触发:{snapshot.player.barkCount}</span>
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<span>玩家强度:{(snapshot.player.power * 100).toFixed(0)}%</span>
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<span>对手强度:{(snapshot.opponent.power * 100).toFixed(0)}%</span>
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<span>能量:{Math.round(snapshot.energy)}</span>
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</div>
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<ol className="bark-battle-debug-events" aria-label="触发日志">
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{debugEvents.length ? debugEvents.map((event) => <li key={event.id}>{event.text}</li>) : <li>等待输入触发</li>}
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</ol>
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{DEBUG_CONFIG_FIELDS.map((field) => (
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<label key={field.key}>
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<span>{field.label}</span>
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<input
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aria-label={field.label}
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type="range"
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min={field.min}
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max={field.max}
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step={field.step}
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value={config[field.key]}
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onChange={(event) => {
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const value = Number(event.currentTarget.value);
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setConfig((current) => ({ ...current, [field.key]: value }));
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}}
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/>
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<output>{config[field.key]}</output>
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</label>
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))}
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</div>
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<div className="bark-battle-debug-metrics" aria-label="触发反馈">
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<span>玩家触发:{snapshot.player.barkCount}</span>
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<span>玩家强度:{(snapshot.player.power * 100).toFixed(0)}%</span>
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<span>对手强度:{(snapshot.opponent.power * 100).toFixed(0)}%</span>
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<span>能量:{Math.round(snapshot.energy)}</span>
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</div>
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<ol className="bark-battle-debug-events" aria-label="触发日志">
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{debugEvents.length ? debugEvents.map((event) => <li key={event.id}>{event.text}</li>) : <li>等待输入触发</li>}
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</ol>
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{DEBUG_CONFIG_FIELDS.map((field) => (
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<label key={field.key}>
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<span>{field.label}</span>
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<input
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aria-label={field.label}
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type="range"
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min={field.min}
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max={field.max}
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step={field.step}
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value={config[field.key]}
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onChange={(event) => {
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const value = Number(event.currentTarget.value);
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setConfig((current) => ({ ...current, [field.key]: value }));
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}}
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/>
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<output>{config[field.key]}</output>
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</label>
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))}
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</aside>
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{particleText ? <div className="bark-battle-particles">{particleText}</div> : null}
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{snapshot.result ? <BarkBattleResultPanel result={snapshot.result} onRestart={restart} /> : null}
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