feat: complete bark battle playable demo
This commit is contained in:
@@ -1,4 +1,4 @@
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import { type BarkBattleSession,createBarkBattleSession } from '../domain/BarkBattleSession';
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import { type BarkBattleSession, createBarkBattleSession } from '../domain/BarkBattleSession';
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import type { MicrophoneFailureReason } from '../domain/BarkBattleTypes';
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import { BarkDetector } from '../domain/BarkDetector';
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import type { BarkBattleConfig } from './BarkBattleConfig';
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@@ -17,6 +17,10 @@ export class BarkBattleController {
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return this.session.snapshot;
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}
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getSampleClockMs() {
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return this.sampleClockMs;
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}
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updateConfig(config: BarkBattleConfig) {
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this.config = config;
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this.restart();
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@@ -38,13 +42,32 @@ export class BarkBattleController {
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this.sampleClockMs = 0;
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}
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submitMockSample(volume: number) {
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const events = this.detector.acceptSample({ atMs: this.sampleClockMs, volume });
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forcePlayerBark(volume = 0.9) {
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if (this.session.snapshot.phase !== 'playing') {
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this.session = this.session.startMockRound();
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}
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if (this.session.snapshot.phase === 'countdown') {
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this.session = this.session.tick(this.session.snapshot.countdownMs);
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}
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this.session = this.session.applyPlayerBark({
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side: 'player',
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atMs: this.sampleClockMs,
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peakVolume: volume,
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durationMs: this.config.minBarkDurationMs,
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});
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}
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submitInputSample(volume: number, atMs = this.sampleClockMs) {
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const events = this.detector.acceptSample({ atMs, volume });
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for (const event of events) {
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this.session = this.session.applyPlayerBark(event);
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}
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}
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submitMockSample(volume: number) {
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this.submitInputSample(volume);
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}
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tick(deltaMs: number) {
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this.sampleClockMs += deltaMs;
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this.session = this.session.tick(deltaMs);
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@@ -64,8 +87,6 @@ export class BarkBattleController {
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return new BarkDetector({
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threshold: this.config.barkThreshold,
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minBarkGapMs: this.config.minBarkGapMs,
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minBarkDurationMs: this.config.minBarkDurationMs,
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maxBarkDurationMs: this.config.maxBarkDurationMs,
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});
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}
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}
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@@ -54,4 +54,22 @@ describe('BarkBattleController', () => {
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expect(controller.getSnapshot().energy).toBe(0);
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expect(controller.getSnapshot().result).toBeNull();
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});
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it('真实输入采样可使用高精度采样时间戳连续触发 100ms 级别叫声', () => {
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const controller = new BarkBattleController({
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...DEFAULT_BARK_BATTLE_CONFIG,
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countdownMs: 0,
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barkThreshold: 0.5,
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minBarkDurationMs: 40,
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minBarkGapMs: 100,
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});
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controller.startWithMockInput();
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controller.submitInputSample(0.82, 0);
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controller.submitInputSample(0.1, 60);
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controller.submitInputSample(0.9, 120);
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controller.submitInputSample(0.1, 180);
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expect(controller.getSnapshot().player.barkCount).toBe(2);
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});
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});
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@@ -3,59 +3,31 @@ import type { BarkAudioSample, BarkBattleEvent } from './BarkBattleTypes';
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export type BarkDetectorConfig = {
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threshold: number;
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minBarkGapMs: number;
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minBarkDurationMs: number;
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maxBarkDurationMs: number;
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};
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type ActiveBark = {
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startMs: number;
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peakVolume: number;
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};
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export class BarkDetector {
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private activeBark: ActiveBark | null = null;
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private lastAcceptedAtMs = Number.NEGATIVE_INFINITY;
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constructor(private readonly config: BarkDetectorConfig) {}
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acceptSample(sample: BarkAudioSample): BarkBattleEvent[] {
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const volume = clamp01(sample.volume);
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if (volume >= this.config.threshold) {
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this.activeBark = this.activeBark
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? {
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startMs: this.activeBark.startMs,
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peakVolume: Math.max(this.activeBark.peakVolume, volume),
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}
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: {
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startMs: sample.atMs,
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peakVolume: volume,
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};
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if (volume < this.config.threshold) {
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return [];
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}
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if (!this.activeBark) {
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return [];
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}
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const activeBark = this.activeBark;
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this.activeBark = null;
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const durationMs = sample.atMs - activeBark.startMs;
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const accepted =
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durationMs >= this.config.minBarkDurationMs &&
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durationMs <= this.config.maxBarkDurationMs &&
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activeBark.startMs - this.lastAcceptedAtMs >= this.config.minBarkGapMs;
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const accepted = sample.atMs - this.lastAcceptedAtMs >= this.config.minBarkGapMs;
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if (!accepted) {
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return [];
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}
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this.lastAcceptedAtMs = activeBark.startMs;
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this.lastAcceptedAtMs = sample.atMs;
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return [
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{
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side: 'player',
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atMs: activeBark.startMs,
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peakVolume: activeBark.peakVolume,
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durationMs,
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atMs: sample.atMs,
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peakVolume: volume,
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durationMs: 0,
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},
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];
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}
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@@ -4,30 +4,23 @@ import { DEFAULT_BARK_BATTLE_CONFIG } from '../../application/BarkBattleConfig';
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import { BarkDetector } from '../BarkDetector';
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describe('BarkDetector', () => {
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it('超过阈值且持续时长合规时只计为一次有效叫声', () => {
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it('每个监测点只检测瞬时响度,超过阈值立即触发', () => {
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const detector = new BarkDetector({
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threshold: 0.45,
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minBarkGapMs: DEFAULT_BARK_BATTLE_CONFIG.minBarkGapMs,
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minBarkDurationMs: 90,
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maxBarkDurationMs: 900,
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});
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expect(detector.acceptSample({ atMs: 0, volume: 0.2 })).toEqual([]);
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expect(detector.acceptSample({ atMs: 40, volume: 0.72 })).toEqual([]);
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expect(detector.acceptSample({ atMs: 150, volume: 0.76 })).toEqual([]);
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const events = detector.acceptSample({ atMs: 180, volume: 0.2 });
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const events = detector.acceptSample({ atMs: 40, volume: 0.72 });
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expect(events).toHaveLength(1);
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expect(events[0]).toMatchObject({ side: 'player', peakVolume: 0.76 });
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expect(events[0]?.durationMs).toBe(140);
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expect(events[0]).toMatchObject({ side: 'player', atMs: 40, peakVolume: 0.72, durationMs: 0 });
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});
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it('持续噪音不会在每个 tick 无限计数', () => {
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it('持续噪音按冷却间隔触发,不需要等待响度回落', () => {
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const detector = new BarkDetector({
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threshold: 0.4,
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minBarkGapMs: 250,
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minBarkDurationMs: 80,
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maxBarkDurationMs: 600,
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});
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const allEvents = [
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@@ -36,27 +29,55 @@ describe('BarkDetector', () => {
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...detector.acceptSample({ atMs: 200, volume: 0.73 }),
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...detector.acceptSample({ atMs: 300, volume: 0.75 }),
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...detector.acceptSample({ atMs: 500, volume: 0.2 }),
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...detector.acceptSample({ atMs: 560, volume: 0.76 }),
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];
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expect(allEvents).toHaveLength(1);
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expect(allEvents.map((event) => event.atMs)).toEqual([0, 300, 560]);
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});
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it('低于阈值的背景噪音、过短脉冲和冷却内峰值不计数', () => {
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it('低于阈值的背景噪音和冷却内峰值不计数,最短持续时长不再参与判断', () => {
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const detector = new BarkDetector({
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threshold: 0.5,
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minBarkGapMs: 300,
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minBarkDurationMs: 80,
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maxBarkDurationMs: 800,
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});
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expect(detector.acceptSample({ atMs: 0, volume: 0.48 })).toEqual([]);
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detector.acceptSample({ atMs: 20, volume: 0.9 });
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expect(detector.acceptSample({ atMs: 60, volume: 0.2 })).toEqual([]);
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expect(detector.acceptSample({ atMs: 20, volume: 0.9 })).toHaveLength(1);
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expect(detector.acceptSample({ atMs: 60, volume: 0.95 })).toEqual([]);
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detector.acceptSample({ atMs: 500, volume: 0.88 });
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expect(detector.acceptSample({ atMs: 620, volume: 0.2 })).toHaveLength(1);
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expect(detector.acceptSample({ atMs: 320, volume: 0.88 })).toHaveLength(1);
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expect(detector.acceptSample({ atMs: 420, volume: 0.2 })).toEqual([]);
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});
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detector.acceptSample({ atMs: 700, volume: 0.9 });
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expect(detector.acceptSample({ atMs: 820, volume: 0.2 })).toEqual([]);
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it('支持 100ms 级别间隔的快速连续有效叫声', () => {
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const detector = new BarkDetector({
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threshold: 0.5,
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minBarkGapMs: 100,
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});
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const allEvents = [
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...detector.acceptSample({ atMs: 0, volume: 0.86 }),
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...detector.acceptSample({ atMs: 60, volume: 0.9 }),
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...detector.acceptSample({ atMs: 120, volume: 0.91 }),
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...detector.acceptSample({ atMs: 180, volume: 0.92 }),
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...detector.acceptSample({ atMs: 240, volume: 0.93 }),
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];
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expect(allEvents).toHaveLength(3);
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expect(allEvents.map((event) => event.atMs)).toEqual([0, 120, 240]);
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});
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it('非有限音量会归零,超过 1 的音量会夹到 1', () => {
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const detector = new BarkDetector({
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threshold: 0.5,
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minBarkGapMs: 100,
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});
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expect(detector.acceptSample({ atMs: 0, volume: Number.NaN })).toEqual([]);
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expect(detector.acceptSample({ atMs: 120, volume: Number.POSITIVE_INFINITY })).toEqual([]);
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const events = detector.acceptSample({ atMs: 240, volume: 2 });
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expect(events).toHaveLength(1);
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expect(events[0]?.peakVolume).toBe(1);
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});
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});
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@@ -22,3 +22,64 @@ export function isMicrophoneApiSupported(windowLike: { isSecureContext?: boolean
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export function stopMediaStreamTracks(stream: MediaStream) {
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stream.getTracks().forEach((track) => track.stop());
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}
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export type BrowserMicrophoneSampler = {
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stop: () => void;
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};
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export type BrowserMicrophoneVolumeHandler = (volume: number, atMs: number) => void;
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export async function startBrowserMicrophoneSampler(onVolume: BrowserMicrophoneVolumeHandler): Promise<BrowserMicrophoneSampler> {
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const supported = isMicrophoneApiSupported(window);
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if (!supported.ok) {
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throw Object.assign(new Error(supported.reason), { reason: supported.reason });
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}
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try {
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const stream = await navigator.mediaDevices.getUserMedia({ audio: true });
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const AudioContextCtor = window.AudioContext || window.webkitAudioContext;
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if (!AudioContextCtor) {
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stopMediaStreamTracks(stream);
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throw Object.assign(new Error('audio-context-blocked'), { reason: 'audio-context-blocked' });
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}
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const audioContext = new AudioContextCtor();
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if (audioContext.state === 'suspended') {
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await audioContext.resume();
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}
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const analyser = audioContext.createAnalyser();
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analyser.fftSize = 512;
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const source = audioContext.createMediaStreamSource(stream);
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source.connect(analyser);
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const data = new Uint8Array(analyser.fftSize);
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const sampleStartedAtMs = window.performance.now();
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let rafId = 0;
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const sample = () => {
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analyser.getByteTimeDomainData(data);
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let sum = 0;
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for (const value of data) {
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const centered = (value - 128) / 128;
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sum += centered * centered;
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}
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const volume = Math.min(1, Math.sqrt(sum / data.length) * 3.5);
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onVolume(volume, window.performance.now() - sampleStartedAtMs);
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rafId = window.requestAnimationFrame(sample);
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};
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sample();
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return {
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stop: () => {
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window.cancelAnimationFrame(rafId);
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source.disconnect();
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void audioContext.close();
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stopMediaStreamTracks(stream);
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},
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};
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} catch (error) {
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const reason = error && typeof error === 'object' && 'reason' in error ? (error as { reason: MicrophoneFailureReason }).reason : mapGetUserMediaError(error);
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throw Object.assign(new Error(reason), { reason });
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}
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}
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declare global {
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interface Window {
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webkitAudioContext?: typeof AudioContext;
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}
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}
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@@ -155,18 +155,24 @@
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right: 12px;
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bottom: max(12px, env(safe-area-inset-bottom));
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z-index: 8;
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width: min(92vw, 340px);
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max-height: 42svh;
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overflow: auto;
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width: min(78vw, 240px);
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max-height: 56px;
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overflow: hidden;
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border: 1px solid rgba(255, 255, 255, 0.18);
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border-radius: 22px;
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padding: 12px;
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padding: 10px 12px;
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color: #fff7ed;
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background: rgba(15, 23, 42, 0.72);
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box-shadow: 0 18px 46px rgba(0, 0, 0, 0.28);
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backdrop-filter: blur(18px);
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}
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.bark-battle-debug-panel--expanded {
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width: min(92vw, 340px);
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max-height: 42svh;
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overflow: auto;
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}
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.bark-battle-debug-panel header,
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.bark-battle-debug-panel label {
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display: flex;
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@@ -175,6 +181,28 @@
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gap: 10px;
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}
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.bark-battle-debug-panel header {
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min-height: 34px;
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}
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.bark-battle-debug-panel__toggle {
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border: 0;
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border-radius: 999px;
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padding: 6px 10px;
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color: #1f1147;
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background: #facc15;
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font-size: 12px;
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font-weight: 900;
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}
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.bark-battle-debug-panel__body {
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display: none;
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}
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.bark-battle-debug-panel--expanded .bark-battle-debug-panel__body {
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display: block;
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}
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.bark-battle-debug-panel label {
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margin-top: 8px;
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font-size: 12px;
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@@ -211,6 +239,10 @@
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gap: 6px;
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}
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.bark-battle-debug-metrics__wide {
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grid-column: 1 / -1;
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}
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.bark-battle-debug-events {
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display: grid;
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gap: 4px;
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@@ -5,6 +5,11 @@ import {
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DEFAULT_BARK_BATTLE_CONFIG,
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} from '../application/BarkBattleConfig';
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import { BarkBattleController } from '../application/BarkBattleController';
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import type { MicrophoneFailureReason } from '../domain/BarkBattleTypes';
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import {
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type BrowserMicrophoneSampler,
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startBrowserMicrophoneSampler,
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} from '../infrastructure/BrowserMicrophoneInput';
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import { BarkBattleHud } from './BarkBattleHud';
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import { BarkBattleResultPanel } from './BarkBattleResultPanel';
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@@ -42,6 +47,22 @@ const DEBUG_CONFIG_FIELDS: Array<{
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{ key: 'opponentBasePower', label: '对手基础力', min: 0, max: 1, step: 0.05 },
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];
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const MICROPHONE_FAILURE_REASONS = new Set<MicrophoneFailureReason>([
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'unsupported',
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'permission-denied',
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'non-secure-context',
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'not-found',
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'not-readable',
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'audio-context-blocked',
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'calibration-timeout',
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'calibration-sample-unreadable',
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'unknown',
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]);
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function isMicrophoneFailureReason(reason: unknown): reason is MicrophoneFailureReason {
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return typeof reason === 'string' && MICROPHONE_FAILURE_REASONS.has(reason as MicrophoneFailureReason);
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}
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export function BarkBattleRuntimeShell({ title = '汪汪声浪大作战' }: BarkBattleRuntimeShellProps) {
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const [config, setConfig] = useState(DEFAULT_BARK_BATTLE_CONFIG);
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const controllerRef = useRef<BarkBattleController | null>(null);
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@@ -51,6 +72,9 @@ export function BarkBattleRuntimeShell({ title = '汪汪声浪大作战' }: Bark
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const controller = controllerRef.current;
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const [snapshot, setSnapshot] = useState(() => controller.getSnapshot());
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const [particleText, setParticleText] = useState('');
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const [inputMode, setInputMode] = useState<'mock' | 'microphone'>('mock');
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const [liveInputVolume, setLiveInputVolume] = useState(0);
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const [isDebugExpanded, setIsDebugExpanded] = useState(false);
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const [playerPulseKey, setPlayerPulseKey] = useState(0);
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const [opponentPulseKey, setOpponentPulseKey] = useState(0);
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const [debugEvents, setDebugEvents] = useState<DebugEvent[]>([]);
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@@ -58,6 +82,7 @@ export function BarkBattleRuntimeShell({ title = '汪汪声浪大作战' }: Bark
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const lastPlayerBarkCountRef = useRef(0);
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const lastOpponentPowerRef = useRef(0);
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const debugEventIdRef = useRef(0);
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const microphoneSamplerRef = useRef<BrowserMicrophoneSampler | null>(null);
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|
||||
const appendDebugEvent = useCallback((text: string) => {
|
||||
debugEventIdRef.current += 1;
|
||||
@@ -80,6 +105,37 @@ export function BarkBattleRuntimeShell({ title = '汪汪声浪大作战' }: Bark
|
||||
setSnapshot(nextSnapshot);
|
||||
}, [appendDebugEvent, controller]);
|
||||
|
||||
const stopMicrophone = useCallback(() => {
|
||||
microphoneSamplerRef.current?.stop();
|
||||
microphoneSamplerRef.current = null;
|
||||
}, []);
|
||||
|
||||
const startMicrophone = useCallback(async () => {
|
||||
stopMicrophone();
|
||||
try {
|
||||
controller.startWithMockInput();
|
||||
const sampler = await startBrowserMicrophoneSampler((volume, atMs) => {
|
||||
setLiveInputVolume(volume);
|
||||
if (volume >= config.barkThreshold) {
|
||||
appendDebugEvent(`麦克风输入 ${(volume * 100).toFixed(0)}%`);
|
||||
}
|
||||
controller.submitInputSample(volume, atMs);
|
||||
});
|
||||
microphoneSamplerRef.current = sampler;
|
||||
setInputMode('microphone');
|
||||
appendDebugEvent('真实麦克风已开启');
|
||||
syncSnapshot();
|
||||
} catch (error) {
|
||||
const reason = error && typeof error === 'object' && 'reason' in error ? error.reason : 'unknown';
|
||||
const failureReason = isMicrophoneFailureReason(reason) ? reason : 'unknown';
|
||||
controller.failMicrophone(failureReason);
|
||||
appendDebugEvent(`麦克风不可用:${failureReason}`);
|
||||
syncSnapshot();
|
||||
}
|
||||
}, [appendDebugEvent, config.barkThreshold, controller, stopMicrophone, syncSnapshot]);
|
||||
|
||||
useEffect(() => stopMicrophone, [stopMicrophone]);
|
||||
|
||||
useEffect(() => {
|
||||
controller.updateConfig(config);
|
||||
syncSnapshot();
|
||||
@@ -88,18 +144,24 @@ export function BarkBattleRuntimeShell({ title = '汪汪声浪大作战' }: Bark
|
||||
useEffect(() => {
|
||||
const timer = window.setInterval(() => {
|
||||
controller.tick(100);
|
||||
if (heldRef.current) {
|
||||
controller.submitMockSample(0.88);
|
||||
} else {
|
||||
controller.submitMockSample(0.12);
|
||||
if (inputMode === 'mock') {
|
||||
if (heldRef.current) {
|
||||
controller.submitMockSample(0.88);
|
||||
} else {
|
||||
controller.submitMockSample(0.12);
|
||||
setLiveInputVolume(0);
|
||||
}
|
||||
}
|
||||
syncSnapshot();
|
||||
}, 100);
|
||||
return () => window.clearInterval(timer);
|
||||
}, [controller, syncSnapshot]);
|
||||
}, [controller, inputMode, syncSnapshot]);
|
||||
|
||||
const restart = () => {
|
||||
heldRef.current = false;
|
||||
stopMicrophone();
|
||||
setInputMode('mock');
|
||||
setLiveInputVolume(0);
|
||||
controller.restart();
|
||||
setParticleText('');
|
||||
setDebugEvents([]);
|
||||
@@ -109,22 +171,25 @@ export function BarkBattleRuntimeShell({ title = '汪汪声浪大作战' }: Bark
|
||||
};
|
||||
|
||||
const startMock = () => {
|
||||
stopMicrophone();
|
||||
setInputMode('mock');
|
||||
setLiveInputVolume(0);
|
||||
controller.startWithMockInput();
|
||||
appendDebugEvent('开始 mock 对局');
|
||||
appendDebugEvent('开始 mock 对局(不会请求浏览器麦克风权限)');
|
||||
syncSnapshot();
|
||||
};
|
||||
|
||||
const finishNow = () => {
|
||||
heldRef.current = false;
|
||||
stopMicrophone();
|
||||
controller.finishNow();
|
||||
appendDebugEvent('人工结束对局');
|
||||
syncSnapshot();
|
||||
};
|
||||
|
||||
const bark = () => {
|
||||
heldRef.current = true;
|
||||
setPlayerPulseKey((current) => current + 1);
|
||||
appendDebugEvent('按下模拟叫声按钮');
|
||||
controller.forcePlayerBark(0.9);
|
||||
syncSnapshot();
|
||||
setParticleText('汪!');
|
||||
window.setTimeout(() => setParticleText(''), 680);
|
||||
};
|
||||
@@ -135,50 +200,63 @@ export function BarkBattleRuntimeShell({ title = '汪汪声浪大作战' }: Bark
|
||||
snapshot={snapshot}
|
||||
playerPulseKey={playerPulseKey}
|
||||
opponentPulseKey={opponentPulseKey}
|
||||
onStartMicrophone={startMock}
|
||||
onStartMicrophone={startMicrophone}
|
||||
onMockBark={bark}
|
||||
onMockQuiet={() => {
|
||||
heldRef.current = false;
|
||||
}}
|
||||
onRestart={restart}
|
||||
/>
|
||||
<aside className="bark-battle-debug-panel" aria-label="调试面板">
|
||||
<aside className={`bark-battle-debug-panel${isDebugExpanded ? ' bark-battle-debug-panel--expanded' : ''}`} aria-label="调试面板">
|
||||
<header>
|
||||
<strong>调试面板</strong>
|
||||
<button
|
||||
type="button"
|
||||
className="bark-battle-debug-panel__toggle"
|
||||
aria-expanded={isDebugExpanded}
|
||||
onClick={() => setIsDebugExpanded((current) => !current)}
|
||||
>
|
||||
{isDebugExpanded ? '收起' : '展开'}
|
||||
</button>
|
||||
<span>{snapshot.phase}</span>
|
||||
</header>
|
||||
<div className="bark-battle-debug-panel__controls">
|
||||
<button type="button" onClick={startMock}>开始</button>
|
||||
<button type="button" onClick={finishNow}>结束</button>
|
||||
<button type="button" onClick={restart}>重置</button>
|
||||
<div className="bark-battle-debug-panel__body">
|
||||
<div className="bark-battle-debug-panel__controls">
|
||||
<button type="button" onClick={startMock}>开始</button>
|
||||
<button type="button" onClick={finishNow}>结束</button>
|
||||
<button type="button" onClick={restart}>重置</button>
|
||||
</div>
|
||||
<div className="bark-battle-debug-metrics" aria-label="触发反馈">
|
||||
<span className="bark-battle-debug-metrics__wide">输入模式:{inputMode === 'microphone' ? '真实麦克风' : 'Mock 输入'}</span>
|
||||
<span>实时音量:{(liveInputVolume * 100).toFixed(0)}%</span>
|
||||
<span>采样时钟:{controller.getSampleClockMs()}ms</span>
|
||||
<span>玩家触发:{snapshot.player.barkCount}</span>
|
||||
<span>玩家强度:{(snapshot.player.power * 100).toFixed(0)}%</span>
|
||||
<span>对手强度:{(snapshot.opponent.power * 100).toFixed(0)}%</span>
|
||||
<span>能量:{Math.round(snapshot.energy)}</span>
|
||||
</div>
|
||||
<ol className="bark-battle-debug-events" aria-label="触发日志">
|
||||
{debugEvents.length ? debugEvents.map((event) => <li key={event.id}>{event.text}</li>) : <li>等待输入触发</li>}
|
||||
</ol>
|
||||
{DEBUG_CONFIG_FIELDS.map((field) => (
|
||||
<label key={field.key}>
|
||||
<span>{field.label}</span>
|
||||
<input
|
||||
aria-label={field.label}
|
||||
type="range"
|
||||
min={field.min}
|
||||
max={field.max}
|
||||
step={field.step}
|
||||
value={config[field.key]}
|
||||
onChange={(event) => {
|
||||
const value = Number(event.currentTarget.value);
|
||||
setConfig((current) => ({ ...current, [field.key]: value }));
|
||||
}}
|
||||
/>
|
||||
<output>{config[field.key]}</output>
|
||||
</label>
|
||||
))}
|
||||
</div>
|
||||
<div className="bark-battle-debug-metrics" aria-label="触发反馈">
|
||||
<span>玩家触发:{snapshot.player.barkCount}</span>
|
||||
<span>玩家强度:{(snapshot.player.power * 100).toFixed(0)}%</span>
|
||||
<span>对手强度:{(snapshot.opponent.power * 100).toFixed(0)}%</span>
|
||||
<span>能量:{Math.round(snapshot.energy)}</span>
|
||||
</div>
|
||||
<ol className="bark-battle-debug-events" aria-label="触发日志">
|
||||
{debugEvents.length ? debugEvents.map((event) => <li key={event.id}>{event.text}</li>) : <li>等待输入触发</li>}
|
||||
</ol>
|
||||
{DEBUG_CONFIG_FIELDS.map((field) => (
|
||||
<label key={field.key}>
|
||||
<span>{field.label}</span>
|
||||
<input
|
||||
aria-label={field.label}
|
||||
type="range"
|
||||
min={field.min}
|
||||
max={field.max}
|
||||
step={field.step}
|
||||
value={config[field.key]}
|
||||
onChange={(event) => {
|
||||
const value = Number(event.currentTarget.value);
|
||||
setConfig((current) => ({ ...current, [field.key]: value }));
|
||||
}}
|
||||
/>
|
||||
<output>{config[field.key]}</output>
|
||||
</label>
|
||||
))}
|
||||
</aside>
|
||||
{particleText ? <div className="bark-battle-particles">{particleText}</div> : null}
|
||||
{snapshot.result ? <BarkBattleResultPanel result={snapshot.result} onRestart={restart} /> : null}
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
/* @vitest-environment jsdom */
|
||||
|
||||
import { render, screen } from '@testing-library/react';
|
||||
import { render, screen, within } from '@testing-library/react';
|
||||
import userEvent from '@testing-library/user-event';
|
||||
import { describe, expect, it } from 'vitest';
|
||||
|
||||
@@ -10,7 +10,12 @@ describe('BarkBattleRuntimeShell 调试面板', () => {
|
||||
it('提供开始、结束、重置流程控制按钮和参数滑杆', async () => {
|
||||
render(<BarkBattleRuntimeShell />);
|
||||
|
||||
expect(screen.getByLabelText('调试面板')).toBeTruthy();
|
||||
const debugPanel = screen.getByLabelText('调试面板');
|
||||
expect(debugPanel).toBeTruthy();
|
||||
expect(within(debugPanel).getByRole('button', { name: '展开' })).toBeTruthy();
|
||||
|
||||
await userEvent.click(within(debugPanel).getByRole('button', { name: '展开' }));
|
||||
expect(within(debugPanel).getByRole('button', { name: '收起' })).toBeTruthy();
|
||||
expect(screen.getByRole('button', { name: '开始' })).toBeTruthy();
|
||||
expect(screen.getByRole('button', { name: '结束' })).toBeTruthy();
|
||||
expect(screen.getByRole('button', { name: '重置' })).toBeTruthy();
|
||||
@@ -22,9 +27,25 @@ describe('BarkBattleRuntimeShell 调试面板', () => {
|
||||
expect(screen.getByText(/countdown|playing/u)).toBeTruthy();
|
||||
|
||||
await userEvent.click(screen.getByRole('button', { name: '模拟叫声' }));
|
||||
expect(screen.getAllByText('按下模拟叫声按钮').length).toBeGreaterThan(0);
|
||||
expect(screen.getAllByText(/玩家叫声触发 #1/u).length).toBeGreaterThan(0);
|
||||
|
||||
await userEvent.click(screen.getByRole('button', { name: '结束' }));
|
||||
expect(screen.getByRole('dialog', { name: '对战结算' })).toBeTruthy();
|
||||
});
|
||||
|
||||
it('真实声控入口在不支持麦克风时展示失败原因,mock 开始不请求权限', async () => {
|
||||
render(<BarkBattleRuntimeShell />);
|
||||
|
||||
const debugPanel = screen.getByLabelText('调试面板');
|
||||
await userEvent.click(within(debugPanel).getByRole('button', { name: '展开' }));
|
||||
|
||||
await userEvent.click(screen.getByRole('button', { name: '开始声控' }));
|
||||
|
||||
expect(screen.getByText('当前浏览器不支持麦克风输入')).toBeTruthy();
|
||||
expect(screen.getAllByText(/麦克风不可用:unsupported/u).length).toBeGreaterThan(0);
|
||||
|
||||
await userEvent.click(screen.getByRole('button', { name: '开始' }));
|
||||
expect(screen.getAllByText(/开始 mock 对局(不会请求浏览器麦克风权限)/u).length).toBeGreaterThan(0);
|
||||
expect(screen.getByText(/输入模式:Mock 输入/u)).toBeTruthy();
|
||||
});
|
||||
});
|
||||
|
||||
Reference in New Issue
Block a user