fix rpg agent refresh restore route
This commit is contained in:
@@ -12,6 +12,7 @@
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- 正式主应用内部页面路径由 `src/routing/appPageRoutes.ts` 统一维护,不在组件里散落硬编码字符串。
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- 正式主应用内部页面路径由 `src/routing/appPageRoutes.ts` 统一维护,不在组件里散落硬编码字符串。
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- `/puzzle` 与 `/big-fish` 保持为玩法调试直达入口;正式链路中的拼图和大鱼运行页使用 `/runtime/puzzle`、`/runtime/big-fish`,避免语义冲突。
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- `/puzzle` 与 `/big-fish` 保持为玩法调试直达入口;正式链路中的拼图和大鱼运行页使用 `/runtime/puzzle`、`/runtime/big-fish`,避免语义冲突。
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- 独立路径先解决页面阶段语义和浏览器前进后退;依赖运行中内存对象的详情页、结果页和运行页直接刷新后仍允许回退到平台首页或展示现有恢复态,不在本轮扩展资源 ID 深链加载。
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- 独立路径先解决页面阶段语义和浏览器前进后退;依赖运行中内存对象的详情页、结果页和运行页直接刷新后仍允许回退到平台首页或展示现有恢复态,不在本轮扩展资源 ID 深链加载。
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- `sessionStorage` 里的 RPG Agent 恢复指针只能在当前路径属于 `/creation/rpg/*`,或 URL 显式携带 `customWorldSessionId / customWorldOperationId / customWorldGenerationSource` 时生效;刷新平台首页、分类页、作品详情页时不能被本地残留指针强制跳到 `/creation/rpg/agent`。
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## 页面路径表
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## 页面路径表
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@@ -46,3 +47,4 @@
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2. 从页面内切换到结果页、运行页或返回首页时,浏览器路径同步更新。
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2. 从页面内切换到结果页、运行页或返回首页时,浏览器路径同步更新。
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3. 浏览器后退/前进能驱动 `selectionStage` 回到对应页面。
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3. 浏览器后退/前进能驱动 `selectionStage` 回到对应页面。
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4. `/puzzle` 与 `/big-fish` 仍进入原有玩法调试直达页。
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4. `/puzzle` 与 `/big-fish` 仍进入原有玩法调试直达页。
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5. 仅有 `sessionStorage` 残留 RPG Agent 指针时,刷新 `/` 仍停留平台首页;刷新 `/creation/rpg/agent` 才恢复对应 Agent 工作区。
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@@ -52,7 +52,10 @@ import {
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deleteBigFishWork,
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deleteBigFishWork,
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listBigFishWorks,
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listBigFishWorks,
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} from '../../services/big-fish-works';
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} from '../../services/big-fish-works';
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import { readCustomWorldAgentUiState } from '../../services/customWorldAgentUiState';
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import {
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readCustomWorldAgentUiState,
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shouldRestoreCustomWorldAgentUiState,
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} from '../../services/customWorldAgentUiState';
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import {
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import {
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buildBigFishGenerationAnchorEntries,
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buildBigFishGenerationAnchorEntries,
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buildMiniGameDraftGenerationProgress,
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buildMiniGameDraftGenerationProgress,
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@@ -423,7 +426,8 @@ export function PlatformEntryFlowShellImpl({
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>(null);
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>(null);
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const hadReadableProtectedDataRef = useRef(false);
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const hadReadableProtectedDataRef = useRef(false);
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const hasInitialAgentSession = Boolean(
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const hasInitialAgentSession = Boolean(
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readCustomWorldAgentUiState().activeSessionId,
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readCustomWorldAgentUiState().activeSessionId &&
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shouldRestoreCustomWorldAgentUiState(),
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);
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);
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const platformBootstrap = usePlatformEntryBootstrap({
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const platformBootstrap = usePlatformEntryBootstrap({
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@@ -1556,6 +1556,47 @@ test('restoring an agent workspace ignores a stored session owned by another use
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expect(window.location.search).toBe('');
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expect(window.location.search).toBe('');
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});
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});
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test('refreshing platform home ignores stored agent workspace pointer without explicit restore path', async () => {
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window.sessionStorage.setItem(
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'genarrative.custom-world-agent-ui.v1',
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JSON.stringify({
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activeSessionId: 'custom-world-agent-session-1',
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activeOperationId: null,
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ownerUserId: 'user-1',
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}),
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);
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render(<TestWrapper withAuth />);
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expect(await screen.findByRole('button', { name: '创作' })).toBeTruthy();
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expect(screen.queryByText(/Agent工作区/u)).toBeNull();
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expect(getRpgCreationSession).not.toHaveBeenCalled();
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expect(window.location.pathname).toBe('/');
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});
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test('refreshing RPG agent path restores stored agent workspace pointer', async () => {
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window.history.replaceState(null, '', '/creation/rpg/agent');
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window.sessionStorage.setItem(
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'genarrative.custom-world-agent-ui.v1',
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JSON.stringify({
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activeSessionId: 'custom-world-agent-session-1',
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activeOperationId: null,
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ownerUserId: 'user-1',
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}),
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);
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render(<TestWrapper withAuth />);
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await waitFor(() => {
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expect(getRpgCreationSession).toHaveBeenCalledWith(
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'custom-world-agent-session-1',
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);
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});
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expect(
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await screen.findByText('Agent工作区:custom-world-agent-session-1'),
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).toBeTruthy();
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});
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test('new creation entry maps raw bearer token errors to user-facing auth copy', async () => {
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test('new creation entry maps raw bearer token errors to user-facing auth copy', async () => {
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const user = userEvent.setup();
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const user = userEvent.setup();
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@@ -15,6 +15,7 @@ import {
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} from '../../services/customWorldAgentGenerationProgress';
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} from '../../services/customWorldAgentGenerationProgress';
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import {
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import {
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readCustomWorldAgentUiState,
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readCustomWorldAgentUiState,
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shouldRestoreCustomWorldAgentUiState,
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writeCustomWorldAgentUiState,
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writeCustomWorldAgentUiState,
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} from '../../services/customWorldAgentUiState';
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} from '../../services/customWorldAgentUiState';
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import {
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import {
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@@ -66,12 +67,16 @@ export function useRpgCreationSessionController(
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onSessionOpened,
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onSessionOpened,
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} = params;
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} = params;
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const initialAgentUiStateRef = useRef(readCustomWorldAgentUiState());
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const initialAgentUiStateRef = useRef(readCustomWorldAgentUiState());
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const shouldRestoreInitialAgentUiStateRef = useRef(
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shouldRestoreCustomWorldAgentUiState(),
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);
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const isInitialAgentUiStateOwnedByCurrentUser =
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const isInitialAgentUiStateOwnedByCurrentUser =
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!initialAgentUiStateRef.current.ownerUserId ||
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!initialAgentUiStateRef.current.ownerUserId ||
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initialAgentUiStateRef.current.ownerUserId === userId;
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initialAgentUiStateRef.current.ownerUserId === userId;
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const isHydratingInitialAgentWorkspaceRef = useRef(
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const isHydratingInitialAgentWorkspaceRef = useRef(
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Boolean(
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Boolean(
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initialAgentUiStateRef.current.activeSessionId &&
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initialAgentUiStateRef.current.activeSessionId &&
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shouldRestoreInitialAgentUiStateRef.current &&
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isInitialAgentUiStateOwnedByCurrentUser,
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isInitialAgentUiStateOwnedByCurrentUser,
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),
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),
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);
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);
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@@ -88,6 +93,7 @@ export function useRpgCreationSessionController(
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const [activeAgentSessionId, setActiveAgentSessionId] = useState<
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const [activeAgentSessionId, setActiveAgentSessionId] = useState<
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string | null
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string | null
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>(() =>
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>(() =>
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shouldRestoreInitialAgentUiStateRef.current &&
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isInitialAgentUiStateOwnedByCurrentUser
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isInitialAgentUiStateOwnedByCurrentUser
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? (initialAgentUiStateRef.current.activeSessionId ?? null)
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? (initialAgentUiStateRef.current.activeSessionId ?? null)
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: null,
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: null,
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@@ -95,6 +101,7 @@ export function useRpgCreationSessionController(
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const [activeAgentOperationId, setActiveAgentOperationId] = useState<
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const [activeAgentOperationId, setActiveAgentOperationId] = useState<
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string | null
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string | null
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>(() =>
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>(() =>
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shouldRestoreInitialAgentUiStateRef.current &&
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isInitialAgentUiStateOwnedByCurrentUser
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isInitialAgentUiStateOwnedByCurrentUser
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? (initialAgentUiStateRef.current.activeOperationId ?? null)
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? (initialAgentUiStateRef.current.activeOperationId ?? null)
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: null,
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: null,
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@@ -209,7 +216,25 @@ export function useRpgCreationSessionController(
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useEffect(() => {
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useEffect(() => {
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const initialAgentSessionId = initialAgentUiStateRef.current.activeSessionId;
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const initialAgentSessionId = initialAgentUiStateRef.current.activeSessionId;
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if (!initialAgentSessionId || hasAppliedInitialAgentWorkspaceRef.current) {
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if (
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!initialAgentSessionId ||
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hasAppliedInitialAgentWorkspaceRef.current
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) {
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return;
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}
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if (
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initialAgentUiStateRef.current.ownerUserId &&
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userId &&
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initialAgentUiStateRef.current.ownerUserId !== userId
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) {
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hasAppliedInitialAgentWorkspaceRef.current = true;
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isHydratingInitialAgentWorkspaceRef.current = false;
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persistAgentUiState(null, null);
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return;
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}
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if (!shouldRestoreInitialAgentUiStateRef.current) {
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return;
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return;
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}
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}
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@@ -781,7 +806,10 @@ export function useRpgCreationSessionController(
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}, []);
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}, []);
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return {
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return {
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initialAgentSessionId: initialAgentUiStateRef.current.activeSessionId ?? null,
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initialAgentSessionId:
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shouldRestoreInitialAgentUiStateRef.current
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? (initialAgentUiStateRef.current.activeSessionId ?? null)
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: null,
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isCreatingAgentSession,
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isCreatingAgentSession,
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activeAgentSessionId,
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activeAgentSessionId,
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activeAgentOperationId,
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activeAgentOperationId,
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@@ -3,6 +3,7 @@ import { expect, test } from 'vitest';
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import {
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import {
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clearCustomWorldAgentUiState,
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clearCustomWorldAgentUiState,
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readCustomWorldAgentUiState,
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readCustomWorldAgentUiState,
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shouldRestoreCustomWorldAgentUiState,
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writeCustomWorldAgentUiState,
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writeCustomWorldAgentUiState,
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} from './customWorldAgentUiState';
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} from './customWorldAgentUiState';
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@@ -73,3 +74,49 @@ test('custom world agent ui state reads from query first and persists to session
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clearCustomWorldAgentUiState(env);
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clearCustomWorldAgentUiState(env);
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expect(readCustomWorldAgentUiState(env)).toEqual({});
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expect(readCustomWorldAgentUiState(env)).toEqual({});
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});
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});
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test('custom world agent ui state only auto restores stored pointers on RPG creation paths', () => {
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const sessionStorage = createMemoryStorage();
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sessionStorage.setItem(
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'genarrative.custom-world-agent-ui.v1',
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JSON.stringify({
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activeSessionId: 'session-1',
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ownerUserId: 'user-1',
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}),
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);
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expect(
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shouldRestoreCustomWorldAgentUiState({
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location: {
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pathname: '/',
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search: '',
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},
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history: null,
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sessionStorage,
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}),
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).toBe(false);
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expect(
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shouldRestoreCustomWorldAgentUiState({
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location: {
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pathname: '/creation/rpg/agent',
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search: '',
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},
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history: null,
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sessionStorage,
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}),
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).toBe(true);
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});
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test('custom world agent ui state restores explicit query pointers on any main path', () => {
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expect(
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shouldRestoreCustomWorldAgentUiState({
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location: {
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pathname: '/',
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search: '?customWorldSessionId=session-1',
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},
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history: null,
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sessionStorage: createMemoryStorage(),
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}),
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).toBe(true);
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});
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@@ -56,6 +56,49 @@ function normalizeGenerationSource(value: unknown) {
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return value === 'agent-draft-foundation' ? value : null;
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return value === 'agent-draft-foundation' ? value : null;
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}
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}
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function hasExplicitAgentUiStateQuery(
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params: URLSearchParams,
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) {
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return (
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params.has(CUSTOM_WORLD_AGENT_SESSION_QUERY_KEY) ||
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params.has(CUSTOM_WORLD_AGENT_OPERATION_QUERY_KEY) ||
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params.has(CUSTOM_WORLD_GENERATION_SOURCE_QUERY_KEY)
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);
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}
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function normalizePathname(value: string | undefined) {
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const pathname = value?.trim().toLowerCase() ?? '';
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if (!pathname || pathname === '/') {
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return '/';
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}
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return pathname.replace(/\/+$/u, '');
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}
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function isRpgCreationRestorePath(pathname: string | undefined) {
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const normalizedPathname = normalizePathname(pathname);
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return (
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normalizedPathname === '/creation/rpg' ||
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normalizedPathname.startsWith('/creation/rpg/')
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);
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}
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export function shouldRestoreCustomWorldAgentUiState(
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env?: CustomWorldAgentUiEnvironment,
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) {
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const resolved = resolveEnvironment(env);
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const params = new URLSearchParams(resolved.location?.search ?? '');
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// URL 显式恢复参数优先于当前路径,用于支持外部分享或登录回跳后的深链恢复。
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if (hasExplicitAgentUiStateQuery(params)) {
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return true;
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}
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// sessionStorage 里的残留指针只能在 RPG 创作页面生效,
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// 避免刷新平台首页时被旧工作区状态强制带到 Agent 页面。
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return isRpgCreationRestorePath(resolved.location?.pathname);
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}
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export function readCustomWorldAgentUiState(
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export function readCustomWorldAgentUiState(
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env?: CustomWorldAgentUiEnvironment,
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env?: CustomWorldAgentUiEnvironment,
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): CustomWorldAgentUiState {
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): CustomWorldAgentUiState {
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Reference in New Issue
Block a user