Merge branch 'codex/profile-mobile-ui-reference'

This commit is contained in:
2026-05-25 01:41:05 +08:00
74 changed files with 5512 additions and 1090 deletions

View File

@@ -36,12 +36,15 @@ describe('miniGameDraftGenerationProgress', () => {
expect(progress?.steps[0]?.detail).toBe(
'建立可恢复草稿,整理首关描述与关卡结构,约 8 秒。',
);
expect(progress?.estimatedRemainingMs).toBe(296_500);
expect(progress?.overallProgress).toBeGreaterThan(0);
expect(progress?.steps[2]?.detail).toBe(
'调用 gpt-image-2 生成 1:1 拼图首图,预计 4 分钟。',
);
expect(progress?.estimatedRemainingMs).toBe(446_500);
expect(progress?.overallProgress).toBe(0);
expect(progress?.steps[0]?.completed).toBeGreaterThan(0);
});
test('puzzle draft generation advances steps across the current asset pipeline', () => {
test('puzzle draft generation starts total progress from zero', () => {
const state: MiniGameDraftGenerationState = {
kind: 'puzzle',
phase: 'compile',
@@ -51,42 +54,81 @@ describe('miniGameDraftGenerationProgress', () => {
error: null,
};
const imageProgress = buildMiniGameDraftGenerationProgress(state, 26_000);
const uiProgress = buildMiniGameDraftGenerationProgress(state, 206_000);
const writeBackProgress = buildMiniGameDraftGenerationProgress(
state,
296_000,
);
const progress = buildMiniGameDraftGenerationProgress(state, 1000);
expect(imageProgress?.phaseId).toBe('puzzle-cover-image');
expect(imageProgress?.estimatedRemainingMs).toBe(273_000);
expect(imageProgress?.steps[1]?.status).toBe('completed');
expect(imageProgress?.steps[2]?.status).toBe('active');
expect(imageProgress?.steps[2]?.completed).toBeGreaterThan(0);
expect(uiProgress?.phaseId).toBe('puzzle-ui-assets');
expect(writeBackProgress?.phaseId).toBe('puzzle-select-image');
expect(writeBackProgress?.estimatedRemainingMs).toBe(3_000);
expect(writeBackProgress?.steps[4]?.status).toBe('completed');
expect(writeBackProgress?.steps[5]?.status).toBe('active');
expect(progress?.overallProgress).toBe(0);
expect(progress?.completedWeight).toBe(0);
expect(progress?.estimatedRemainingMs).toBe(448_000);
expect(progress?.steps[0]?.completed).toBe(0);
});
test('puzzle write-back step turns completed once rounded progress reaches 100%', () => {
test('puzzle draft generation total progress advances after startup', () => {
const state: MiniGameDraftGenerationState = {
kind: 'puzzle',
phase: 'compile',
startedAtMs: 1000,
completedAssetCount: 0,
totalAssetCount: 0,
error: null,
};
const progress = buildMiniGameDraftGenerationProgress(state, 7000);
expect(progress?.overallProgress).toBeGreaterThan(0);
expect(progress?.overallProgress).toBeLessThan(88);
expect(progress?.phaseId).toBe('compile');
});
test('puzzle draft generation keeps current step until real progress advances it', () => {
const state: MiniGameDraftGenerationState = {
kind: 'puzzle',
phase: 'compile',
startedAtMs: 1000,
completedAssetCount: 0,
totalAssetCount: 0,
error: null,
};
const longRunningProgress = buildMiniGameDraftGenerationProgress(
state,
296_000,
);
const progressedState: MiniGameDraftGenerationState = {
...state,
phase: 'puzzle-cover-image',
};
const realProgress = buildMiniGameDraftGenerationProgress(
progressedState,
296_000,
);
expect(longRunningProgress?.phaseId).toBe('compile');
expect(longRunningProgress?.steps[0]?.status).toBe('active');
expect(longRunningProgress?.steps[1]?.status).toBe('pending');
expect(longRunningProgress?.overallProgress).toBeLessThanOrEqual(98);
expect(longRunningProgress?.overallProgress).toBeGreaterThan(40);
expect(realProgress?.phaseId).toBe('puzzle-cover-image');
expect(realProgress?.steps[1]?.status).toBe('completed');
expect(realProgress?.steps[2]?.status).toBe('active');
});
test('puzzle write-back step stays active until the generation action finishes', () => {
const state: MiniGameDraftGenerationState = {
kind: 'puzzle',
phase: 'puzzle-select-image',
startedAtMs: 1_000,
completedAssetCount: 0,
totalAssetCount: 0,
error: null,
};
const progress = buildMiniGameDraftGenerationProgress(state, 298_950);
const progress = buildMiniGameDraftGenerationProgress(state, 448_950);
expect(progress?.phaseId).toBe('puzzle-select-image');
expect(progress?.overallProgress).toBe(98);
expect(progress?.estimatedRemainingMs).toBe(50);
expect(progress?.steps[5]?.completed).toBe(1);
expect(progress?.steps[5]?.status).toBe('completed');
expect(progress?.steps[5]?.completed).toBe(0.98);
expect(progress?.steps[5]?.status).toBe('active');
});
test('puzzle direct upload generation skips the first image generation step', () => {
@@ -112,14 +154,14 @@ describe('miniGameDraftGenerationProgress', () => {
'生成UI与背景',
'写入正式草稿',
]);
expect(progress?.phaseId).toBe('puzzle-level-scene');
expect(progress?.phaseId).toBe('compile');
expect(progress?.steps[2]?.detail).toContain('直接使用上传图作为参考');
expect(progress?.estimatedRemainingMs).toBe(189_000);
expect(writeBackProgress?.phaseId).toBe('puzzle-select-image');
expect(writeBackProgress?.phaseId).toBe('compile');
expect(writeBackProgress?.estimatedRemainingMs).toBe(3_000);
});
test('puzzle draft generation keeps moving without claiming completion before response', () => {
test('puzzle draft generation does not advance or claim completion before response', () => {
const state: MiniGameDraftGenerationState = {
kind: 'puzzle',
phase: 'compile',
@@ -129,18 +171,88 @@ describe('miniGameDraftGenerationProgress', () => {
error: null,
};
const progress = buildMiniGameDraftGenerationProgress(state, 480_000);
const progress = buildMiniGameDraftGenerationProgress(state, 630_000);
expect(progress?.phaseId).toBe('puzzle-select-image');
expect(progress?.overallProgress).toBe(98);
expect(progress?.phaseId).toBe('compile');
expect(progress?.overallProgress).toBeLessThan(88);
expect(progress?.overallProgress).toBeGreaterThan(80);
expect(progress?.estimatedRemainingMs).toBe(0);
expect(progress?.steps[5]?.completed).toBe(1);
expect(progress?.steps[5]?.status).toBe('completed');
expect(progress?.steps.every((step) => step.status === 'completed')).toBe(
expect(progress?.steps[0]?.status).toBe('active');
expect(progress?.steps[0]?.completed).toBe(0.98);
expect(progress?.steps.slice(1).every((step) => step.status === 'pending')).toBe(
true,
);
});
test('puzzle draft generation advances steps from backend progress percent only', () => {
const state: MiniGameDraftGenerationState = {
kind: 'puzzle',
phase: 'compile',
startedAtMs: 1_000,
completedAssetCount: 0,
totalAssetCount: 0,
error: null,
metadata: {
puzzleAiRedraw: true,
puzzleProgressPercent: 88,
} as MiniGameDraftGenerationState['metadata'],
};
const imageProgress = buildMiniGameDraftGenerationProgress(state, 120_000);
const uiProgress = buildMiniGameDraftGenerationProgress(
{
...state,
metadata: {
puzzleAiRedraw: true,
puzzleProgressPercent: 94,
} as MiniGameDraftGenerationState['metadata'],
},
230_000,
);
const writeProgress = buildMiniGameDraftGenerationProgress(
{
...state,
metadata: {
puzzleAiRedraw: true,
puzzleProgressPercent: 96,
} as MiniGameDraftGenerationState['metadata'],
},
260_000,
);
expect(imageProgress?.phaseId).toBe('puzzle-cover-image');
expect(imageProgress?.steps[2]?.status).toBe('active');
expect(imageProgress?.steps[3]?.status).toBe('pending');
expect(uiProgress?.phaseId).toBe('puzzle-ui-assets');
expect(uiProgress?.steps[4]?.status).toBe('active');
expect(uiProgress?.steps[5]?.status).toBe('pending');
expect(writeProgress?.phaseId).toBe('puzzle-select-image');
expect(writeProgress?.steps[5]?.status).toBe('active');
});
test('puzzle backend milestone starts fake progress from the current step entry time', () => {
const state: MiniGameDraftGenerationState = {
kind: 'puzzle',
phase: 'compile',
startedAtMs: 1_000,
completedAssetCount: 0,
totalAssetCount: 0,
error: null,
metadata: {
puzzleAiRedraw: true,
puzzleProgressPercent: 88,
puzzleActivePhaseId: 'puzzle-cover-image',
puzzleActiveStepStartedAtMs: 120_000,
} as MiniGameDraftGenerationState['metadata'],
};
const progress = buildMiniGameDraftGenerationProgress(state, 121_000);
expect(progress?.phaseId).toBe('puzzle-cover-image');
expect(progress?.steps[2]?.status).toBe('active');
expect(progress?.steps[2]?.completed).toBeLessThan(0.02);
});
test('puzzle ready copy points to result page work info completion', () => {
const state: MiniGameDraftGenerationState = {
kind: 'puzzle',
@@ -268,6 +380,19 @@ describe('miniGameDraftGenerationProgress', () => {
);
});
test('match3d draft generation starts total progress from zero', () => {
const state = createMiniGameDraftGenerationState('match3d');
const progress = buildMiniGameDraftGenerationProgress(
state,
state.startedAtMs,
);
expect(progress?.overallProgress).toBe(0);
expect(progress?.completedWeight).toBe(0);
expect(progress?.steps[0]?.completed).toBe(0);
});
test('match3d draft generation keeps backend observed asset phase', () => {
const state = {
...createMiniGameDraftGenerationState('match3d'),