@@ -17,6 +17,7 @@ pub const MATCH3D_MAX_DIFFICULTY: u32 = 10;
|
||||
pub const MATCH3D_DEFAULT_DURATION_LIMIT_MS: u64 = 10 * 60 * 1000;
|
||||
pub const MATCH3D_BOARD_RADIUS: f32 = 1.0;
|
||||
|
||||
// 首版 demo 使用固定 10 组颜色形状 key;后续真实题材素材接入时仍保持 item_type_id 三个一组。
|
||||
const MATCH3D_DEMO_VISUAL_KEYS: [&str; 10] = [
|
||||
"red_circle",
|
||||
"yellow_triangle",
|
||||
@@ -163,6 +164,7 @@ pub struct Match3DRunSnapshot {
|
||||
pub clear_count: u32,
|
||||
pub total_item_count: u32,
|
||||
pub cleared_item_count: u32,
|
||||
/// 领域内部权威快照版本;HTTP DTO 对外映射为 snapshotVersion。
|
||||
pub board_version: u64,
|
||||
pub items: Vec<Match3DItemSnapshot>,
|
||||
pub tray_slots: Vec<Match3DTraySlot>,
|
||||
@@ -303,6 +305,7 @@ pub fn build_creator_config(
|
||||
})
|
||||
}
|
||||
|
||||
/// 根据已确认的题材、消除次数和难度编译首版结果草稿。
|
||||
pub fn compile_result_draft(config: &Match3DCreatorConfig) -> Match3DResultDraft {
|
||||
let game_name = format!("{}抓大鹅", config.theme_text);
|
||||
let summary = format!(
|
||||
@@ -310,9 +313,7 @@ pub fn compile_result_draft(config: &Match3DCreatorConfig) -> Match3DResultDraft
|
||||
config.theme_text, config.clear_count, config.difficulty
|
||||
);
|
||||
let tags = default_tags_for_theme(&config.theme_text);
|
||||
let blockers = validate_basic_publish_fields(&game_name, &summary, &tags);
|
||||
|
||||
Match3DResultDraft {
|
||||
let mut draft = Match3DResultDraft {
|
||||
game_name,
|
||||
theme_text: config.theme_text.clone(),
|
||||
summary,
|
||||
@@ -321,13 +322,18 @@ pub fn compile_result_draft(config: &Match3DCreatorConfig) -> Match3DResultDraft
|
||||
reference_image_src: config.reference_image_src.clone(),
|
||||
clear_count: config.clear_count,
|
||||
difficulty: config.difficulty,
|
||||
publish_ready: blockers.is_empty(),
|
||||
blockers,
|
||||
}
|
||||
publish_ready: false,
|
||||
blockers: Vec::new(),
|
||||
};
|
||||
draft.blockers = validate_result_publish_fields(&draft);
|
||||
draft.publish_ready = draft.blockers.is_empty();
|
||||
|
||||
draft
|
||||
}
|
||||
|
||||
/// 校验发布所需基础字段;试玩通关不是首版发布门槛。
|
||||
pub fn validate_publish_requirements(draft: &Match3DResultDraft) -> Vec<String> {
|
||||
let mut blockers = validate_basic_publish_fields(&draft.game_name, &draft.summary, &draft.tags);
|
||||
let mut blockers = validate_result_publish_fields(draft);
|
||||
if draft.clear_count == 0 {
|
||||
blockers.push("需要消除次数必须为正整数".to_string());
|
||||
}
|
||||
@@ -337,6 +343,7 @@ pub fn validate_publish_requirements(draft: &Match3DResultDraft) -> Vec<String>
|
||||
blockers
|
||||
}
|
||||
|
||||
/// 将结果草稿转换为可保存的作品 profile,实际持久化由 SpacetimeDB 分支负责。
|
||||
pub fn create_work_profile(
|
||||
work_id: String,
|
||||
profile_id: String,
|
||||
@@ -371,6 +378,7 @@ pub fn create_work_profile(
|
||||
})
|
||||
}
|
||||
|
||||
/// 发布作品时只改变发布状态和时间戳,不在领域层写数据库。
|
||||
pub fn publish_work_profile(
|
||||
profile: &Match3DWorkProfile,
|
||||
published_at_micros: i64,
|
||||
@@ -389,6 +397,7 @@ pub fn publish_work_profile(
|
||||
Ok(next)
|
||||
}
|
||||
|
||||
/// 用确定性 seed 生成单局初始快照,便于后端权威复现和测试。
|
||||
pub fn start_run_with_seed_at(
|
||||
run_id: String,
|
||||
owner_user_id: String,
|
||||
@@ -428,6 +437,7 @@ pub fn start_run_with_seed_at(
|
||||
Ok(run)
|
||||
}
|
||||
|
||||
/// 后端权威确认一次点击:校验版本、可点击性、入槽、三消和胜负。
|
||||
pub fn confirm_click_at(
|
||||
run: &Match3DRunSnapshot,
|
||||
input: &Match3DClickInput,
|
||||
@@ -502,6 +512,7 @@ pub fn confirm_click_at(
|
||||
})
|
||||
}
|
||||
|
||||
/// 根据权威时间刷新剩余时间;前端本地倒计时归零后仍需走后端确认。
|
||||
pub fn resolve_run_timer_at(run: &Match3DRunSnapshot, now_ms: u64) -> Match3DRunSnapshot {
|
||||
let mut next = run.clone();
|
||||
if next.status != Match3DRunStatus::Running {
|
||||
@@ -517,6 +528,7 @@ pub fn resolve_run_timer_at(run: &Match3DRunSnapshot, now_ms: u64) -> Match3DRun
|
||||
next
|
||||
}
|
||||
|
||||
/// 停止当前运行态,用于试玩或玩家主动退出。
|
||||
pub fn stop_run_at(run: &Match3DRunSnapshot, stopped_action_id: String) -> Match3DRunSnapshot {
|
||||
let mut next = run.clone();
|
||||
if next.status == Match3DRunStatus::Running {
|
||||
@@ -527,6 +539,7 @@ pub fn stop_run_at(run: &Match3DRunSnapshot, stopped_action_id: String) -> Match
|
||||
next
|
||||
}
|
||||
|
||||
/// 以 2D 圆形近似判断遮挡:完全被更高层物品覆盖的物品不可点击。
|
||||
pub fn refresh_clickable_flags(run: &mut Match3DRunSnapshot) {
|
||||
let board_items = run
|
||||
.items
|
||||
@@ -761,6 +774,19 @@ fn validate_basic_publish_fields(game_name: &str, summary: &str, tags: &[String]
|
||||
blockers
|
||||
}
|
||||
|
||||
fn validate_result_publish_fields(draft: &Match3DResultDraft) -> Vec<String> {
|
||||
let mut blockers = validate_basic_publish_fields(&draft.game_name, &draft.summary, &draft.tags);
|
||||
if draft
|
||||
.cover_image_src
|
||||
.as_deref()
|
||||
.and_then(normalize_required_string)
|
||||
.is_none()
|
||||
{
|
||||
blockers.push("封面图不能为空".to_string());
|
||||
}
|
||||
blockers
|
||||
}
|
||||
|
||||
fn default_tags_for_theme(theme_text: &str) -> Vec<String> {
|
||||
let mut tags = vec![
|
||||
"抓大鹅".to_string(),
|
||||
@@ -831,6 +857,17 @@ mod tests {
|
||||
assert_eq!(error, Match3DFieldError::InvalidClearCount);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn draft_requires_cover_before_publish() {
|
||||
let mut draft = compile_result_draft(&test_config(2));
|
||||
|
||||
assert!(!draft.publish_ready);
|
||||
assert!(draft.blockers.contains(&"封面图不能为空".to_string()));
|
||||
|
||||
draft.cover_image_src = Some("https://example.com/cover.png".to_string());
|
||||
assert!(validate_publish_requirements(&draft).is_empty());
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn initial_run_generates_triples() {
|
||||
let run = start_run_with_seed_at(
|
||||
|
||||
Reference in New Issue
Block a user