Prune obsolete docs and update navigation
This commit is contained in:
@@ -16,7 +16,7 @@ export const BATTLE_USE_SKILL_FUNCTION: FunctionDocumentationEntry = {
|
||||
'这个 functionId 可以对应多个技能 option 实例。前端只展示技能名和不可用原因,后端根据 runtimePayload.skillId 校验蓝量、冷却并结算本次技能效果。',
|
||||
trigger: '仅在 battle 状态下由后端按角色技能列表生成,可能携带 disabled 状态。',
|
||||
execution:
|
||||
'前端透传 runtimePayload.skillId,后端 combatResolutionService 校验技能并完成一次技能动作结算。',
|
||||
'前端透传 runtimePayload.skillId,Rust 后端经 story battle facade 调用 module-combat 校验技能并完成一次技能动作结算。',
|
||||
result:
|
||||
'更新 MP、技能冷却、敌我 HP 和下一轮战斗 options;若战斗结束,再触发脱战剧情推理。',
|
||||
state: 'battle',
|
||||
@@ -26,7 +26,7 @@ export const BATTLE_USE_SKILL_FUNCTION: FunctionDocumentationEntry = {
|
||||
storyMode: 'local_only',
|
||||
uiMode: 'none',
|
||||
executor:
|
||||
'server-node/src/modules/combat/combatResolutionService.ts -> resolveCombatAction',
|
||||
'server-rs/crates/module-combat/src/lib.rs -> resolve_combat_action',
|
||||
animationNote: '根据技能 option 播放一次技能演出,不在本 function 内追加多回合动作。',
|
||||
storyNote:
|
||||
'战斗未结束时使用本次技能结算文本;只有战斗结束才请求新剧情。',
|
||||
|
||||
Reference in New Issue
Block a user