Prune obsolete docs and update navigation
This commit is contained in:
@@ -16,7 +16,7 @@ export const BATTLE_ATTACK_BASIC_FUNCTION: FunctionDocumentationEntry = {
|
||||
'这个 function 代表一次明确的普通攻击点击,后端直接结算伤害、敌方反击和下一轮战斗选项,不再请求 AI 续写整段战斗剧情。',
|
||||
trigger: '仅在 battle 状态且场上仍有存活敌人时,由后端战斗 option 池下发。',
|
||||
execution:
|
||||
'前端透传 functionId,后端 combatResolutionService 直接按普通攻击规则结算本回合。',
|
||||
'前端透传 functionId,Rust 后端经 story battle facade 调用 module-combat 按普通攻击规则结算本回合。',
|
||||
result: '刷新 HP、战斗日志和下一轮战斗 options;若敌人被击败,再进入脱战剧情推理。',
|
||||
state: 'battle',
|
||||
category: 'battle',
|
||||
@@ -25,7 +25,7 @@ export const BATTLE_ATTACK_BASIC_FUNCTION: FunctionDocumentationEntry = {
|
||||
storyMode: 'local_only',
|
||||
uiMode: 'none',
|
||||
executor:
|
||||
'server-node/src/modules/combat/combatResolutionService.ts -> resolveCombatAction',
|
||||
'server-rs/crates/module-combat/src/lib.rs -> resolve_combat_action',
|
||||
animationNote: '播放一次基础攻击和受击反馈,不扩展成连续多段连击。',
|
||||
storyNote:
|
||||
'战斗未结束时只展示本次结算文本;战斗结束后才请求脱战剧情。',
|
||||
|
||||
Reference in New Issue
Block a user