fix: handle visual novel typed SSE events
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@@ -72,7 +72,7 @@ export async function streamRpgCreationMessage(
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sessionId: string,
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payload: SendRpgAgentMessageRequest,
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options: TextStreamOptions = {},
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) {
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): Promise<RpgAgentSessionSnapshot> {
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const response = await openRpgCreationSsePost(
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`/api/runtime${RPG_AGENT_API_BASE}/${encodeURIComponent(sessionId)}/messages/stream`,
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payload,
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