Update spacetime-client bindings and frontend
Large update across server and web clients: regenerated/added many spacetime-client module bindings and input types (including new delete/work_delete input types and numerous procedure/reducer files), updates to server-rs API modules (bark_battle, jump_hop, wooden_fish, auth, module-runtime and shared contracts), and fixes in module-runtime behavior and domain logic. Frontend changes include new/updated components and tests (creative audio helpers, bark-battle/jump-hop/wooden-fish clients and views, unified generation pages, RPG entry views, and runtime shells), plus CSS and service updates. Documentation and operational notes updated (.hermes pitfalls and multiple PRD/docs) to cover daily-task refresh, banner asset fallback, recommend-key bug, and other platform behaviors. Tests and verification steps added/updated alongside these changes.
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@@ -3,6 +3,7 @@ use std::collections::HashMap;
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pub type BarkBattleDraftCreateRecordInput = BarkBattleDraftCreateInput;
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pub type BarkBattleDraftConfigUpsertRecordInput = BarkBattleDraftConfigUpsertInput;
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pub type BarkBattleWorkDeleteRecordInput = BarkBattleWorkDeleteInput;
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pub type BarkBattleWorkPublishRecordInput = BarkBattleWorkPublishInput;
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pub type BarkBattleRunStartRecordInput = BarkBattleRunStartInput;
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pub type BarkBattleRunFinishRecordInput = BarkBattleRunFinishInput;
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@@ -88,6 +89,34 @@ impl SpacetimeClient {
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.await
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}
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pub async fn delete_bark_battle_work(
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&self,
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input: BarkBattleWorkDeleteRecordInput,
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) -> Result<Vec<serde_json::Value>, SpacetimeClientError> {
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let owner_user_id = input.owner_user_id.clone();
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self.call_after_connect("delete_bark_battle_work", move |connection, sender| {
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connection
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.procedures()
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.delete_bark_battle_work_then(input, move |_, result| {
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let mapped = result
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.map_err(|error| SpacetimeClientError::Procedure(error.to_string()))
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.and_then(|result| {
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if result.ok {
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Ok(())
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} else {
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Err(SpacetimeClientError::procedure_failed(
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result.error_message,
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))
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}
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});
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send_once(&sender, mapped);
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});
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})
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.await?;
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self.list_bark_battle_works(owner_user_id).await
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}
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pub async fn get_bark_battle_runtime_config(
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&self,
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work_id: String,
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