refactor: split large modules and normalize rust layout
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pub(crate) mod big_fish;
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pub(crate) mod character_animation;
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pub(crate) mod character_visual;
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pub(crate) mod puzzle;
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pub(crate) mod rpg;
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pub(crate) mod scene_background;
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pub(crate) mod square_hole;
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pub(crate) mod visual_novel;
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pub(crate) use rpg::agent_chat;
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pub(crate) use rpg::foundation_draft;
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pub(crate) use rpg::role_asset_studio;
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pub(crate) use rpg::runtime_chat;
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