feat: complete bark battle draft publish flow
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@@ -1,6 +1,7 @@
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import { useCallback, useEffect, useMemo, useRef, useState } from 'react';
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import type { BarkBattlePublishedConfig } from '../../../../packages/shared/src/contracts/barkBattle';
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import { useResolvedAssetReadUrl } from '../../../hooks/useResolvedAssetReadUrl';
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import {
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type BarkBattleConfig,
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DEFAULT_BARK_BATTLE_CONFIG,
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@@ -113,11 +114,25 @@ export function BarkBattleRuntimeShell({
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const [playerPulseKey, setPlayerPulseKey] = useState(0);
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const [opponentPulseKey, setOpponentPulseKey] = useState(0);
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const [debugEvents, setDebugEvents] = useState<DebugEvent[]>([]);
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const barkAudioRef = useRef<HTMLAudioElement | null>(null);
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const heldRef = useRef(false);
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const lastPlayerBarkCountRef = useRef(0);
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const lastOpponentPowerRef = useRef(0);
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const debugEventIdRef = useRef(0);
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const microphoneSamplerRef = useRef<BrowserMicrophoneSampler | null>(null);
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const replacementConfig = publishedConfig ?? null;
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const { resolvedUrl: resolvedBarkSoundSrc } = useResolvedAssetReadUrl(
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replacementConfig?.barkSoundSrc ?? null,
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);
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const playBarkSound = useCallback(() => {
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const audio = barkAudioRef.current;
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if (!audio || !resolvedBarkSoundSrc) {
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return;
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}
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audio.currentTime = 0;
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void audio.play().catch(() => {});
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}, [resolvedBarkSoundSrc]);
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const appendDebugEvent = useCallback((text: string) => {
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debugEventIdRef.current += 1;
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@@ -129,16 +144,18 @@ export function BarkBattleRuntimeShell({
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const nextSnapshot = controller.getSnapshot();
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if (nextSnapshot.player.barkCount > lastPlayerBarkCountRef.current) {
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setPlayerPulseKey((current) => current + 1);
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playBarkSound();
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appendDebugEvent(`玩家叫声触发 #${nextSnapshot.player.barkCount} · 能量 ${Math.round(nextSnapshot.energy)}`);
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}
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if (nextSnapshot.phase === 'playing' && Math.abs(nextSnapshot.opponent.power - lastOpponentPowerRef.current) >= 0.08) {
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setOpponentPulseKey((current) => current + 1);
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playBarkSound();
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appendDebugEvent(`对手反击强度 ${(nextSnapshot.opponent.power * 100).toFixed(0)}%`);
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}
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lastPlayerBarkCountRef.current = nextSnapshot.player.barkCount;
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lastOpponentPowerRef.current = nextSnapshot.opponent.power;
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setSnapshot(nextSnapshot);
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}, [appendDebugEvent, controller]);
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}, [appendDebugEvent, controller, playBarkSound]);
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const stopMicrophone = useCallback(() => {
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microphoneSamplerRef.current?.stop();
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@@ -237,10 +254,16 @@ export function BarkBattleRuntimeShell({
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return (
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<main className="bark-battle-runtime" aria-label={title}>
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{resolvedBarkSoundSrc ? (
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<audio ref={barkAudioRef} src={resolvedBarkSoundSrc} preload="auto" />
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) : null}
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<BarkBattleHud
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snapshot={snapshot}
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playerPulseKey={playerPulseKey}
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opponentPulseKey={opponentPulseKey}
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playerCharacterImageSrc={replacementConfig?.playerCharacterImageSrc}
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opponentCharacterImageSrc={replacementConfig?.opponentCharacterImageSrc}
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uiBackgroundImageSrc={replacementConfig?.uiBackgroundImageSrc}
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onStartMicrophone={startMicrophone}
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onMockBark={bark}
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onMockQuiet={() => {
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