feat: complete bark battle draft publish flow

This commit is contained in:
2026-05-19 15:27:50 +08:00
parent 804f1e32be
commit 23fb895e82
24 changed files with 1710 additions and 159 deletions

View File

@@ -1,4 +1,5 @@
.bark-battle-hud {
position: relative;
min-height: 100svh;
color: #fff7ed;
background: radial-gradient(circle at 50% 15%, rgba(251, 191, 36, 0.35), transparent 28%), linear-gradient(180deg, #1f1147 0%, #521b4f 48%, #130a28 100%);
@@ -10,7 +11,18 @@
overflow: hidden;
}
.bark-battle-hud__background-image {
position: absolute;
inset: 0;
width: 100%;
height: 100%;
object-fit: cover;
opacity: 0.82;
}
.bark-battle-hud__topline {
position: relative;
z-index: 1;
display: grid;
gap: 10px;
}
@@ -38,6 +50,8 @@
.bark-battle-energy__side--opponent { background: linear-gradient(90deg, #60a5fa, #a78bfa); }
.bark-battle-arena {
position: relative;
z-index: 1;
flex: 1;
min-height: 0;
display: grid;
@@ -54,6 +68,10 @@
}
.bark-battle-dog__body {
display: grid;
width: clamp(112px, 34vw, 170px);
aspect-ratio: 1;
place-items: center;
font-size: clamp(92px, 30vw, 150px);
filter: drop-shadow(0 18px 22px rgba(0, 0, 0, 0.42));
}
@@ -62,6 +80,12 @@
transform: rotateY(180deg) translateY(4px);
}
.bark-battle-dog__image {
width: 100%;
height: 100%;
object-fit: contain;
}
.bark-battle-dog__label,
.bark-battle-dog__burst,
.bark-battle-vs {
@@ -94,6 +118,8 @@
.bark-battle-controls,
.bark-battle-result__stats {
position: relative;
z-index: 1;
display: flex;
gap: 10px;
justify-content: center;

View File

@@ -1,5 +1,6 @@
import './BarkBattleHud.css';
import { ResolvedAssetImage } from '../../../components/ResolvedAssetImage';
import type { BarkBattleSnapshot } from '../domain/BarkBattleTypes';
type BarkBattleHudProps = {
@@ -10,6 +11,9 @@ type BarkBattleHudProps = {
onMockBark?: () => void;
onMockQuiet?: () => void;
onRestart?: () => void;
playerCharacterImageSrc?: string | null;
opponentCharacterImageSrc?: string | null;
uiBackgroundImageSrc?: string | null;
};
const failureText = {
@@ -32,6 +36,9 @@ export function BarkBattleHud({
onMockBark,
onMockQuiet,
onRestart,
playerCharacterImageSrc,
opponentCharacterImageSrc,
uiBackgroundImageSrc,
}: BarkBattleHudProps) {
const playerWidth = `${Math.round(((snapshot.energy + 100) / 200) * 100)}%`;
const opponentWidth = `${Math.round(((100 - snapshot.energy) / 200) * 100)}%`;
@@ -39,6 +46,14 @@ export function BarkBattleHud({
return (
<section className="bark-battle-hud" aria-label="汪汪声浪大作战">
{uiBackgroundImageSrc ? (
<ResolvedAssetImage
src={uiBackgroundImageSrc}
alt=""
aria-hidden="true"
className="bark-battle-hud__background-image"
/>
) : null}
<header className="bark-battle-hud__topline">
<div className="bark-battle-hud__timer">{(snapshot.remainingMs / 1000).toFixed(1)}s</div>
<div
@@ -65,17 +80,37 @@ export function BarkBattleHud({
</div>
) : (
<div className="bark-battle-arena" aria-label="竖屏声浪竞技场">
<div key={`player-${playerPulseKey}`} className="bark-battle-dog bark-battle-dog--player" aria-label="玩家狗狗背对屏幕">
<span className="bark-battle-dog__burst" aria-hidden="true"></span>
<span className="bark-battle-dog__body">🐕</span>
<span className="bark-battle-dog__label"> · {snapshot.player.barkCount}</span>
</div>
<div className="bark-battle-vs">VS</div>
<div key={`opponent-${opponentPulseKey}`} className="bark-battle-dog bark-battle-dog--opponent" aria-label="对手狗狗面向屏幕">
<span className="bark-battle-dog__burst" aria-hidden="true"></span>
<span className="bark-battle-dog__body">🐶</span>
<span className="bark-battle-dog__body">
{opponentCharacterImageSrc ? (
<ResolvedAssetImage
src={opponentCharacterImageSrc}
alt=""
className="bark-battle-dog__image"
/>
) : (
'🐶'
)}
</span>
<span className="bark-battle-dog__label"> · {snapshot.opponent.barkCount}</span>
</div>
<div className="bark-battle-vs">VS</div>
<div key={`player-${playerPulseKey}`} className="bark-battle-dog bark-battle-dog--player" aria-label="玩家狗狗背对屏幕">
<span className="bark-battle-dog__burst" aria-hidden="true"></span>
<span className="bark-battle-dog__body">
{playerCharacterImageSrc ? (
<ResolvedAssetImage
src={playerCharacterImageSrc}
alt=""
className="bark-battle-dog__image"
/>
) : (
'🐕'
)}
</span>
<span className="bark-battle-dog__label"> · {snapshot.player.barkCount}</span>
</div>
</div>
)}

View File

@@ -1,6 +1,7 @@
import { useCallback, useEffect, useMemo, useRef, useState } from 'react';
import type { BarkBattlePublishedConfig } from '../../../../packages/shared/src/contracts/barkBattle';
import { useResolvedAssetReadUrl } from '../../../hooks/useResolvedAssetReadUrl';
import {
type BarkBattleConfig,
DEFAULT_BARK_BATTLE_CONFIG,
@@ -113,11 +114,25 @@ export function BarkBattleRuntimeShell({
const [playerPulseKey, setPlayerPulseKey] = useState(0);
const [opponentPulseKey, setOpponentPulseKey] = useState(0);
const [debugEvents, setDebugEvents] = useState<DebugEvent[]>([]);
const barkAudioRef = useRef<HTMLAudioElement | null>(null);
const heldRef = useRef(false);
const lastPlayerBarkCountRef = useRef(0);
const lastOpponentPowerRef = useRef(0);
const debugEventIdRef = useRef(0);
const microphoneSamplerRef = useRef<BrowserMicrophoneSampler | null>(null);
const replacementConfig = publishedConfig ?? null;
const { resolvedUrl: resolvedBarkSoundSrc } = useResolvedAssetReadUrl(
replacementConfig?.barkSoundSrc ?? null,
);
const playBarkSound = useCallback(() => {
const audio = barkAudioRef.current;
if (!audio || !resolvedBarkSoundSrc) {
return;
}
audio.currentTime = 0;
void audio.play().catch(() => {});
}, [resolvedBarkSoundSrc]);
const appendDebugEvent = useCallback((text: string) => {
debugEventIdRef.current += 1;
@@ -129,16 +144,18 @@ export function BarkBattleRuntimeShell({
const nextSnapshot = controller.getSnapshot();
if (nextSnapshot.player.barkCount > lastPlayerBarkCountRef.current) {
setPlayerPulseKey((current) => current + 1);
playBarkSound();
appendDebugEvent(`玩家叫声触发 #${nextSnapshot.player.barkCount} · 能量 ${Math.round(nextSnapshot.energy)}`);
}
if (nextSnapshot.phase === 'playing' && Math.abs(nextSnapshot.opponent.power - lastOpponentPowerRef.current) >= 0.08) {
setOpponentPulseKey((current) => current + 1);
playBarkSound();
appendDebugEvent(`对手反击强度 ${(nextSnapshot.opponent.power * 100).toFixed(0)}%`);
}
lastPlayerBarkCountRef.current = nextSnapshot.player.barkCount;
lastOpponentPowerRef.current = nextSnapshot.opponent.power;
setSnapshot(nextSnapshot);
}, [appendDebugEvent, controller]);
}, [appendDebugEvent, controller, playBarkSound]);
const stopMicrophone = useCallback(() => {
microphoneSamplerRef.current?.stop();
@@ -237,10 +254,16 @@ export function BarkBattleRuntimeShell({
return (
<main className="bark-battle-runtime" aria-label={title}>
{resolvedBarkSoundSrc ? (
<audio ref={barkAudioRef} src={resolvedBarkSoundSrc} preload="auto" />
) : null}
<BarkBattleHud
snapshot={snapshot}
playerPulseKey={playerPulseKey}
opponentPulseKey={opponentPulseKey}
playerCharacterImageSrc={replacementConfig?.playerCharacterImageSrc}
opponentCharacterImageSrc={replacementConfig?.opponentCharacterImageSrc}
uiBackgroundImageSrc={replacementConfig?.uiBackgroundImageSrc}
onStartMicrophone={startMicrophone}
onMockBark={bark}
onMockQuiet={() => {

View File

@@ -1,11 +1,22 @@
/* @vitest-environment jsdom */
import { render, screen } from '@testing-library/react';
import { describe, expect, it } from 'vitest';
import { describe, expect, it, vi } from 'vitest';
import type { BarkBattleSnapshot } from '../../domain/BarkBattleTypes';
import { BarkBattleHud } from '../BarkBattleHud';
vi.mock('../../../../components/ResolvedAssetImage', () => ({
ResolvedAssetImage: ({
src,
alt,
...props
}: {
src?: string | null;
alt?: string;
}) => <img src={src ?? ''} alt={alt ?? ''} {...props} />,
}));
function buildSnapshot(overrides: Partial<BarkBattleSnapshot> = {}): BarkBattleSnapshot {
return {
phase: 'playing',
@@ -33,6 +44,8 @@ describe('BarkBattleHud', () => {
expect(screen.getByLabelText('玩家狗狗背对屏幕')).toBeTruthy();
expect(screen.getByLabelText('对手狗狗面向屏幕')).toBeTruthy();
expect(screen.getByLabelText('声浪能量条').getAttribute('aria-valuenow')).toBe('40');
const arenaText = screen.getByLabelText('竖屏声浪竞技场').textContent ?? '';
expect(arenaText.indexOf('对手 · 1')).toBeLessThan(arenaText.indexOf('你 · 3'));
});
it('energy 正负值会改变玩家侧和对手侧占比', () => {
@@ -54,4 +67,19 @@ describe('BarkBattleHud', () => {
);
expect(screen.getByRole('button', { name: '重新授权' })).toBeTruthy();
});
it('展示自定义角色形象和 UI 背景', () => {
render(
<BarkBattleHud
snapshot={buildSnapshot()}
playerCharacterImageSrc="/generated-bark-battle/player.png"
opponentCharacterImageSrc="https://example.test/opponent.png"
uiBackgroundImageSrc="/generated-bark-battle/ui.png"
/>,
);
expect(document.querySelector('img[src="/generated-bark-battle/player.png"]')).toBeTruthy();
expect(document.querySelector('img[src="https://example.test/opponent.png"]')).toBeTruthy();
expect(document.querySelector('img[src="/generated-bark-battle/ui.png"]')).toBeTruthy();
});
});

View File

@@ -2,11 +2,60 @@
import { render, screen, within } from '@testing-library/react';
import userEvent from '@testing-library/user-event';
import { describe, expect, it } from 'vitest';
import { describe, expect, it, vi } from 'vitest';
import { BarkBattleRuntimeShell } from '../BarkBattleRuntimeShell';
vi.mock('../../../../hooks/useResolvedAssetReadUrl', () => ({
useResolvedAssetReadUrl: (source: string | null | undefined) => ({
resolvedUrl: source ?? '',
isResolving: false,
shouldResolve: false,
}),
}));
vi.mock('../../../../components/ResolvedAssetImage', () => ({
ResolvedAssetImage: ({
src,
alt,
...props
}: {
src?: string | null;
alt?: string;
}) => <img src={src ?? ''} alt={alt ?? ''} {...props} />,
}));
describe('BarkBattleRuntimeShell 调试面板', () => {
it('从发布配置加载自定义狗叫音效资源', () => {
render(
<BarkBattleRuntimeShell
publishedConfig={{
workId: 'work-bark-1',
draftId: 'draft-bark-1',
configVersion: 2,
rulesetVersion: 'bark-battle-ruleset-v1',
playTypeId: 'bark-battle',
title: '周末狗狗杯',
themePreset: 'neon-park',
playerDogSkinPreset: 'shiba',
opponentDogSkinPreset: 'husky',
playerCharacterImageSrc: '/generated-bark-battle/player.png',
opponentCharacterImageSrc: '/generated-bark-battle/opponent.png',
uiBackgroundImageSrc: '/generated-bark-battle/ui.png',
barkSoundSrc: '/generated-bark-battle/bark.mp3',
difficultyPreset: 'hard',
leaderboardEnabled: true,
updatedAt: '2026-05-13T03:00:00.000Z',
publishedAt: '2026-05-13T03:00:00.000Z',
}}
/>,
);
expect(document.querySelector('audio[src="/generated-bark-battle/bark.mp3"]')).toBeTruthy();
expect(document.querySelector('img[src="/generated-bark-battle/player.png"]')).toBeTruthy();
expect(document.querySelector('img[src="/generated-bark-battle/ui.png"]')).toBeTruthy();
});
it('提供开始、结束、重置流程控制按钮和参数滑杆', async () => {
render(<BarkBattleRuntimeShell />);