feat: complete bark battle draft publish flow

This commit is contained in:
2026-05-19 15:27:50 +08:00
parent 804f1e32be
commit 23fb895e82
24 changed files with 1710 additions and 159 deletions

View File

@@ -0,0 +1,339 @@
import {
ArrowLeft,
CheckCircle2,
ImagePlus,
Loader2,
Play,
RefreshCw,
Upload,
Volume2,
} from 'lucide-react';
import { type ChangeEvent, type ReactNode, useMemo, useRef, useState } from 'react';
import type {
BarkBattleConfigEditorPayload,
BarkBattleDraftConfig,
} from '../../../packages/shared/src/contracts/barkBattle';
import {
type BarkBattleAssetSlot,
regenerateBarkBattleImageAsset,
uploadBarkBattleAsset,
} from '../../services/bark-battle-creation';
import { BarkBattlePreviewCard } from './BarkBattlePreviewCard';
type BarkBattleResultViewProps = {
draft: BarkBattleDraftConfig;
isBusy?: boolean;
error?: string | null;
onBack: () => void;
onDraftChange: (draft: BarkBattleDraftConfig) => void;
onStartTestRun: (draft: BarkBattleDraftConfig) => void;
onPublish: (draft: BarkBattleDraftConfig) => void;
};
type BarkBattleImageSlot = Exclude<BarkBattleAssetSlot, 'bark-sound'>;
const SLOT_LABELS = {
'player-character': '玩家形象',
'opponent-character': '对手形象',
'ui-background': 'UI背景',
'bark-sound': '狗叫音效',
} satisfies Record<BarkBattleAssetSlot, string>;
function mapDraftToConfig(draft: BarkBattleDraftConfig): BarkBattleConfigEditorPayload {
return {
title: draft.title,
description: draft.description,
themePreset: draft.themePreset,
playerDogSkinPreset: draft.playerDogSkinPreset,
opponentDogSkinPreset: draft.opponentDogSkinPreset,
...(draft.playerCharacterImageSrc
? { playerCharacterImageSrc: draft.playerCharacterImageSrc }
: {}),
...(draft.opponentCharacterImageSrc
? { opponentCharacterImageSrc: draft.opponentCharacterImageSrc }
: {}),
...(draft.uiBackgroundImageSrc
? { uiBackgroundImageSrc: draft.uiBackgroundImageSrc }
: {}),
...(draft.barkSoundSrc ? { barkSoundSrc: draft.barkSoundSrc } : {}),
difficultyPreset: draft.difficultyPreset,
leaderboardEnabled: draft.leaderboardEnabled,
};
}
function applyAssetToDraft(
draft: BarkBattleDraftConfig,
slot: BarkBattleAssetSlot,
assetSrc: string,
): BarkBattleDraftConfig {
const updatedAt = new Date().toISOString();
if (slot === 'player-character') {
return { ...draft, playerCharacterImageSrc: assetSrc, updatedAt };
}
if (slot === 'opponent-character') {
return { ...draft, opponentCharacterImageSrc: assetSrc, updatedAt };
}
if (slot === 'ui-background') {
return { ...draft, uiBackgroundImageSrc: assetSrc, updatedAt };
}
return { ...draft, barkSoundSrc: assetSrc, updatedAt };
}
function getSlotAssetSrc(draft: BarkBattleDraftConfig, slot: BarkBattleAssetSlot) {
if (slot === 'player-character') {
return draft.playerCharacterImageSrc ?? '';
}
if (slot === 'opponent-character') {
return draft.opponentCharacterImageSrc ?? '';
}
if (slot === 'ui-background') {
return draft.uiBackgroundImageSrc ?? '';
}
return draft.barkSoundSrc ?? '';
}
function ResultActionButton({
children,
disabled,
onClick,
tone = 'secondary',
}: {
children: ReactNode;
disabled?: boolean;
onClick: () => void;
tone?: 'primary' | 'secondary';
}) {
return (
<button
type="button"
disabled={disabled}
onClick={onClick}
className={`platform-button ${
tone === 'primary' ? 'platform-button--primary' : 'platform-button--secondary'
} min-h-11 justify-center disabled:cursor-not-allowed disabled:opacity-55`}
>
{children}
</button>
);
}
function BarkBattleAssetSlotControl({
draft,
slot,
disabled,
onChange,
onError,
}: {
draft: BarkBattleDraftConfig;
slot: BarkBattleAssetSlot;
disabled: boolean;
onChange: (draft: BarkBattleDraftConfig) => void;
onError: (message: string | null) => void;
}) {
const fileInputRef = useRef<HTMLInputElement | null>(null);
const [isUploading, setIsUploading] = useState(false);
const [isRegenerating, setIsRegenerating] = useState(false);
const assetSrc = getSlotAssetSrc(draft, slot);
const isImageSlot = slot !== 'bark-sound';
const handleUpload = async (event: ChangeEvent<HTMLInputElement>) => {
const file = event.currentTarget.files?.[0] ?? null;
event.currentTarget.value = '';
if (!file) {
return;
}
setIsUploading(true);
onError(null);
try {
const asset = await uploadBarkBattleAsset({
slot,
file,
draftId: draft.draftId,
});
onChange(applyAssetToDraft(draft, slot, asset.assetSrc));
} catch (error) {
onError(error instanceof Error ? error.message : '上传素材失败。');
} finally {
setIsUploading(false);
}
};
const handleRegenerate = async () => {
if (!isImageSlot) {
onError('狗叫音效暂未接入自动生成,请先手动上传音频。');
return;
}
setIsRegenerating(true);
onError(null);
try {
const result = await regenerateBarkBattleImageAsset({
slot: slot as BarkBattleImageSlot,
config: mapDraftToConfig(draft),
draftId: draft.draftId,
});
onChange(applyAssetToDraft(draft, slot, result.imageSrc));
} catch (error) {
onError(error instanceof Error ? error.message : '重新生成素材失败。');
} finally {
setIsRegenerating(false);
}
};
const isSlotBusy = isUploading || isRegenerating;
return (
<article className="rounded-[1rem] border border-[var(--platform-subpanel-border)] bg-white/72 p-3 shadow-[inset_0_1px_0_rgba(255,255,255,0.74)]">
<div className="flex items-center justify-between gap-3">
<div className="min-w-0">
<h3 className="m-0 text-sm font-black text-[var(--platform-text-strong)]">
{SLOT_LABELS[slot]}
</h3>
<div className="mt-1 truncate text-xs font-semibold text-[var(--platform-text-soft)]">
{assetSrc || '未替换'}
</div>
</div>
{isSlotBusy ? (
<Loader2 className="h-4 w-4 shrink-0 animate-spin text-[var(--platform-text-soft)]" />
) : isImageSlot ? (
<ImagePlus className="h-4 w-4 shrink-0 text-[var(--platform-text-soft)]" />
) : (
<Volume2 className="h-4 w-4 shrink-0 text-[var(--platform-text-soft)]" />
)}
</div>
<div className="mt-3 grid grid-cols-2 gap-2">
<input
ref={fileInputRef}
type="file"
accept={isImageSlot ? 'image/png,image/jpeg,image/webp' : 'audio/mpeg,audio/wav,audio/ogg,audio/webm'}
className="hidden"
aria-label={`上传${SLOT_LABELS[slot]}文件`}
onChange={handleUpload}
/>
<button
type="button"
disabled={disabled || isSlotBusy}
onClick={() => fileInputRef.current?.click()}
className="platform-button platform-button--secondary min-h-9 justify-center rounded-full px-3 py-1.5 text-xs disabled:cursor-not-allowed disabled:opacity-55"
>
<Upload className="h-3.5 w-3.5" />
</button>
<button
type="button"
disabled={disabled || isSlotBusy}
onClick={handleRegenerate}
className="platform-button platform-button--secondary min-h-9 justify-center rounded-full px-3 py-1.5 text-xs disabled:cursor-not-allowed disabled:opacity-55"
>
<RefreshCw className="h-3.5 w-3.5" />
</button>
</div>
</article>
);
}
export function BarkBattleResultView({
draft,
isBusy = false,
error = null,
onBack,
onDraftChange,
onStartTestRun,
onPublish,
}: BarkBattleResultViewProps) {
const [localError, setLocalError] = useState<string | null>(null);
const previewConfig = useMemo(() => mapDraftToConfig(draft), [draft]);
const visibleError = localError ?? error;
return (
<div className="platform-page-stage platform-remap-surface flex h-full min-h-0 flex-col overflow-hidden px-3 pb-3 pt-3 sm:px-4 sm:pt-4 xl:px-5 xl:pb-4 xl:pt-4">
<div className="mx-auto flex h-full min-h-0 w-full max-w-5xl flex-col">
<div className="mb-3 flex shrink-0 items-center justify-between gap-3">
<button
type="button"
onClick={onBack}
disabled={isBusy}
className={`platform-button platform-button--ghost min-h-0 px-3 py-1.5 text-[11px] ${isBusy ? 'opacity-45' : ''}`}
>
<ArrowLeft className="h-3.5 w-3.5" />
</button>
<span className="rounded-full border border-emerald-200 bg-emerald-50 px-3 py-1 text-[11px] font-black text-emerald-700">
稿
</span>
</div>
<div className="min-h-0 flex-1 overflow-y-auto pr-0.5">
<section className="grid gap-3 lg:grid-cols-[minmax(0,0.94fr)_minmax(18rem,0.86fr)]">
<div className="grid gap-3">
<div className="rounded-[1.15rem] border border-[var(--platform-subpanel-border)] bg-white/68 p-4 shadow-[inset_0_1px_0_rgba(255,255,255,0.74)]">
<div className="text-sm font-black text-[var(--platform-text-soft)]">
稿
</div>
<h1 className="m-0 mt-2 text-3xl font-black leading-tight tracking-normal text-[var(--platform-text-strong)] sm:text-5xl">
{draft.title || '未命名声浪竞技场'}
</h1>
</div>
<div className="grid gap-2 sm:grid-cols-2">
{(
[
'player-character',
'opponent-character',
'ui-background',
'bark-sound',
] as const
).map((slot) => (
<BarkBattleAssetSlotControl
key={slot}
draft={draft}
slot={slot}
disabled={isBusy}
onChange={(nextDraft) => {
setLocalError(null);
onDraftChange(nextDraft);
}}
onError={setLocalError}
/>
))}
</div>
</div>
<BarkBattlePreviewCard config={previewConfig} />
</section>
{visibleError ? (
<div className="platform-banner platform-banner--danger mt-3 rounded-2xl text-sm leading-6">
{visibleError}
</div>
) : null}
</div>
<div className="mt-3 grid shrink-0 gap-2 pb-[max(0.25rem,env(safe-area-inset-bottom))] sm:grid-cols-2">
<ResultActionButton
disabled={isBusy}
onClick={() => onStartTestRun(draft)}
>
<Play className="h-4 w-4" />
</ResultActionButton>
<ResultActionButton
tone="primary"
disabled={isBusy}
onClick={() => onPublish(draft)}
>
{isBusy ? (
<Loader2 className="h-4 w-4 animate-spin" />
) : (
<CheckCircle2 className="h-4 w-4" />
)}
</ResultActionButton>
</div>
</div>
</div>
);
}
export default BarkBattleResultView;