fix: improve match3d tray preview readability
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@@ -24,6 +24,7 @@ type Match3DPhysicsBoardProps = {
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type ThreeModule = typeof import('three');
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type CannonModule = typeof import('cannon-es');
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type PhysicsBody = import('cannon-es').Body;
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type CannonShape = import('cannon-es').Shape;
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type PhysicsWorld = import('cannon-es').World;
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type ThreeObject3D = import('three').Object3D;
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type ThreeScene = import('three').Scene;
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@@ -35,6 +36,7 @@ type PhysicsEntry = {
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body: PhysicsBody;
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lockReadableTop: boolean;
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mesh: ThreeObject3D;
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renderSignature: string;
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topRotationY: number;
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};
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@@ -159,25 +161,82 @@ function applyCenterGravity(entry: PhysicsEntry) {
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(-entry.body.position.z / horizontalDistance) * forceStrength;
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}
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function createCannonShape(
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cannon: CannonModule,
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shape: ReturnType<typeof resolveGeometryAsset>['shape'],
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export function resolveMatch3DColliderBounds(
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asset: Match3DGeometryAsset,
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radius: number,
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) {
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switch (shape) {
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case 'ring':
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switch (asset.shape) {
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case 'cylinder':
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return {
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depth: radius * 1.16,
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height: radius * 1.312,
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width: radius * 1.16,
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};
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case 'cone':
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return new cannon.Cylinder(radius * 0.82, radius * 0.82, radius * 1.1, 18);
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case 'slope':
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return new cannon.Box(new cannon.Vec3(radius * 1.08, radius * 0.72, radius * 0.66));
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return {
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depth: radius * 1.36,
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height: radius * 1.48,
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width: radius * 1.36,
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};
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case 'ring':
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return {
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depth: radius * 1.84,
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height: radius * 0.42,
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width: radius * 1.84,
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};
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case 'arch':
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return new cannon.Box(new cannon.Vec3(radius * 1.35, radius * 0.92, radius * 0.56));
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return {
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depth: radius * 1.5,
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height: radius * 0.42,
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width: radius * 2,
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};
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case 'slope':
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return {
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depth: radius * (0.95 + asset.studsY * 0.62),
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height: radius * asset.heightScale + radius * 0.12,
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width: radius * (1 + asset.studsX * 0.66),
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};
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case 'tile':
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return new cannon.Box(new cannon.Vec3(radius * 1.08, radius * 0.36, radius * 0.72));
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return {
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depth: radius * (0.9 + asset.studsY * 0.62),
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height: Math.max(radius * 0.24, radius * asset.heightScale),
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width: radius * (0.9 + asset.studsX * 0.62),
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};
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case 'brick':
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default:
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return new cannon.Box(new cannon.Vec3(radius * 1.08, radius * 0.72, radius * 0.72));
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return {
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depth: radius * (0.9 + asset.studsY * 0.62),
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height: Math.max(radius * 0.24, radius * asset.heightScale) + radius * 0.12,
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width: radius * (0.9 + asset.studsX * 0.62),
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};
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}
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}
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export function createMatch3DCannonShape(
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cannon: CannonModule,
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asset: Match3DGeometryAsset,
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radius: number,
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): CannonShape {
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const bounds = resolveMatch3DColliderBounds(asset, radius);
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switch (asset.shape) {
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case 'cylinder':
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case 'ring':
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return new cannon.Cylinder(
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bounds.width / 2,
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bounds.width / 2,
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bounds.height,
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asset.shape === 'ring' ? 24 : 18,
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);
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case 'cone':
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return new cannon.Cylinder(0, bounds.width / 2, bounds.height, 24);
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default:
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return new cannon.Box(
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new cannon.Vec3(
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bounds.width / 2,
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bounds.height / 2,
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bounds.depth / 2,
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),
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);
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}
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}
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@@ -452,6 +511,31 @@ function createItemMesh(
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return createMatch3DItemMesh(three, item);
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}
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export function buildMatch3DPhysicsEntrySignature(
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runId: string,
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item: Match3DItemSnapshot,
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) {
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return [
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runId,
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item.itemInstanceId,
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item.itemTypeId,
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item.visualKey,
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item.radius.toFixed(5),
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item.layer,
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].join(':');
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}
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function removePhysicsEntry(
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runtime: PhysicsRuntime,
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itemInstanceId: string,
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entry: PhysicsEntry,
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) {
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runtime.scene.remove(entry.mesh);
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runtime.world.removeBody(entry.body);
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disposeThreeObject(entry.mesh);
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runtime.entries.delete(itemInstanceId);
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}
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function disposeRuntime(runtime: PhysicsRuntime | null) {
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if (!runtime) {
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return;
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@@ -475,6 +559,108 @@ type TrayPreviewRuntime = {
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three: ThreeModule;
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};
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const MATCH3D_TRAY_SLOT_COUNT = 7;
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const MATCH3D_TRAY_CAMERA_VERTICAL_HALF_SIZE = 0.5;
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export const MATCH3D_TRAY_MODEL_TARGET_SIZE = 0.86;
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export const MATCH3D_TRAY_MODEL_MIN_RELATIVE_SIZE = 0.9;
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function buildTrayPreviewMeasureKey(item: Match3DItemSnapshot) {
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return `${item.visualKey}:${item.radius.toFixed(5)}`;
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}
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function buildTrayPreviewSignature(
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item: Match3DItemSnapshot,
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referenceMaxDimension: number,
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) {
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return [
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item.visualKey,
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item.radius.toFixed(5),
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referenceMaxDimension.toFixed(5),
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MATCH3D_TRAY_MODEL_TARGET_SIZE.toFixed(5),
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MATCH3D_TRAY_MODEL_MIN_RELATIVE_SIZE.toFixed(5),
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].join(':');
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}
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export function measureMatch3DItemPreviewDimension(
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three: ThreeModule,
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item: Match3DItemSnapshot,
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) {
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const preview = createMatch3DItemMesh(three, item);
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const bounds = new three.Box3().setFromObject(preview.mesh);
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const size = bounds.getSize(new three.Vector3());
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disposeThreeObject(preview.mesh);
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return Math.max(size.x, size.y, size.z, 0.001);
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}
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export function resolveMatch3DTrayPreviewReferenceDimension(
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three: ThreeModule,
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referenceItems: Match3DItemSnapshot[],
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) {
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const measuredDimensions = new Map<string, number>();
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let maxDimension = 0;
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for (const item of referenceItems) {
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const key = buildTrayPreviewMeasureKey(item);
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const dimension =
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measuredDimensions.get(key) ??
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measureMatch3DItemPreviewDimension(three, item);
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measuredDimensions.set(key, dimension);
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maxDimension = Math.max(maxDimension, dimension);
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}
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return Math.max(maxDimension, 0.001);
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}
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export function resolveMatch3DTrayPreviewRotation(visualKey: string) {
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const asset = resolveGeometryAsset(visualKey);
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const yaw =
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asset.studsX >= asset.studsY ? Math.PI / 4 : Math.PI / 5;
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// 中文注释:托盘里用轻微俯视 3/4 姿态展示体积,固定朝向只影响 UI 预览,不反写场内物理姿态。
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switch (asset.shape) {
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case 'tile':
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case 'ring':
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return {
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x: -0.28,
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y: yaw,
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z: 0.22,
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};
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case 'slope':
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case 'arch':
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return {
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x: -0.34,
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y: yaw,
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z: 0.24,
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};
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case 'cylinder':
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case 'cone':
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return {
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x: -0.3,
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y: Math.PI / 4,
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z: 0.2,
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};
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case 'brick':
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default:
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return {
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x: -0.32,
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y: yaw,
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z: 0.24,
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};
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}
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}
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export function resolveMatch3DTrayPreviewScale(
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itemDimension: number,
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referenceMaxDimension: number,
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) {
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const maxScale = MATCH3D_TRAY_MODEL_TARGET_SIZE / Math.max(referenceMaxDimension, 0.001);
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const readableScale =
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(MATCH3D_TRAY_MODEL_TARGET_SIZE * MATCH3D_TRAY_MODEL_MIN_RELATIVE_SIZE) /
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Math.max(itemDimension, 0.001);
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return Math.max(
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maxScale,
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readableScale,
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);
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}
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function disposeTrayPreview(runtime: TrayPreviewRuntime | null) {
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if (!runtime) {
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return;
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@@ -490,9 +676,38 @@ function disposeTrayPreview(runtime: TrayPreviewRuntime | null) {
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runtime.renderer.domElement.remove();
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}
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function positionTrayPreviewObject(
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runtime: TrayPreviewRuntime,
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object: ThreeObject3D,
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slotIndex: number,
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) {
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const slotWidth =
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(runtime.camera.right - runtime.camera.left) / MATCH3D_TRAY_SLOT_COUNT;
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const slotCenter = runtime.camera.left + slotWidth * (slotIndex + 0.5);
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const screenX = new runtime.three.Vector3(1, 0, 0).applyQuaternion(
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runtime.camera.quaternion,
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);
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// 中文注释:托盘模型按相机屏幕横轴排布,保留斜视角但不让 UI 格子投影成斜线。
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object.position.copy(screenX.multiplyScalar(slotCenter));
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}
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function relayoutTrayPreviewEntries(runtime: TrayPreviewRuntime) {
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runtime.entries.forEach((object) => {
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const slotIndex =
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typeof object.userData.traySlotIndex === 'number'
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? object.userData.traySlotIndex
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: 0;
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positionTrayPreviewObject(runtime, object, slotIndex);
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});
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}
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export function Match3DTrayPreviewBoard({
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onFallback,
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referenceItems,
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slotItems,
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}: {
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onFallback: () => void;
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referenceItems: Match3DItemSnapshot[];
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slotItems: Array<Match3DItemSnapshot | null>;
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}) {
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const containerRef = useRef<HTMLDivElement | null>(null);
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@@ -506,67 +721,117 @@ export function Match3DTrayPreviewBoard({
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async function setup() {
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const container = containerRef.current;
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if (!container || !hasWebGLSupport()) {
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onFallback();
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return;
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}
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const three = await import('three');
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if (cancelled || !containerRef.current) {
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return;
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}
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const renderer = new three.WebGLRenderer({
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alpha: true,
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antialias: true,
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});
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renderer.setPixelRatio(Math.min(window.devicePixelRatio || 1, 1.8));
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renderer.outputColorSpace = three.SRGBColorSpace;
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container.appendChild(renderer.domElement);
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const scene = new three.Scene();
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scene.background = null;
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const camera = new three.OrthographicCamera(-3.7, 3.7, 1.1, -1.1, 0.1, 40);
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camera.position.set(4.2, 3.2, 4.2);
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camera.lookAt(0, 0, 0);
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scene.add(new three.AmbientLight(0xffffff, 1.55));
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const keyLight = new three.DirectionalLight(0xffffff, 2.2);
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keyLight.position.set(-2.6, 4.4, 3.2);
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scene.add(keyLight);
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const fillLight = new three.DirectionalLight(0xfef3c7, 0.95);
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fillLight.position.set(3.2, 2.8, -2.8);
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scene.add(fillLight);
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const resize = () => {
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const rect = container.getBoundingClientRect();
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const width = Math.max(1, rect.width);
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const height = Math.max(1, rect.height);
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renderer.setSize(width, height, false);
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renderer.render(scene, camera);
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};
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resize();
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const ro = new ResizeObserver(resize);
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ro.observe(container);
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const animate = () => {
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const activeRuntime = runtimeRef.current;
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if (!activeRuntime) {
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try {
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const three = await import('three');
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if (cancelled || !containerRef.current) {
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return;
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}
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renderer.render(scene, camera);
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activeRuntime.animationId = window.requestAnimationFrame(animate);
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};
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runtimeRef.current = {
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animationId: window.requestAnimationFrame(animate),
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camera,
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entries: new Map(),
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renderer,
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scene,
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three,
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};
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setReady(true);
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cleanupResize = () => ro.disconnect();
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const renderer = new three.WebGLRenderer({
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alpha: true,
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antialias: true,
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});
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renderer.setPixelRatio(Math.min(window.devicePixelRatio || 1, 1.8));
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renderer.outputColorSpace = three.SRGBColorSpace;
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renderer.domElement.style.display = 'block';
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renderer.domElement.style.height = '100%';
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renderer.domElement.style.inset = '0';
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renderer.domElement.style.position = 'absolute';
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renderer.domElement.style.width = '100%';
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container.appendChild(renderer.domElement);
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const handleContextLost = (event: Event) => {
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event.preventDefault();
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onFallback();
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};
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renderer.domElement.addEventListener(
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'webglcontextlost',
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handleContextLost,
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false,
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);
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const scene = new three.Scene();
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scene.background = null;
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const camera = new three.OrthographicCamera(
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-4.4,
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4.4,
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MATCH3D_TRAY_CAMERA_VERTICAL_HALF_SIZE,
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-MATCH3D_TRAY_CAMERA_VERTICAL_HALF_SIZE,
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0.1,
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40,
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);
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camera.position.set(4.1, 5.4, 4.45);
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camera.lookAt(0, 0, 0);
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scene.add(new three.AmbientLight(0xffffff, 0.82));
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const keyLight = new three.DirectionalLight(0xffffff, 3.1);
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keyLight.position.set(-3.4, 5.2, 3.8);
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scene.add(keyLight);
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const fillLight = new three.DirectionalLight(0xfef3c7, 0.55);
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fillLight.position.set(3.2, 2.4, -3.2);
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scene.add(fillLight);
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const rimLight = new three.DirectionalLight(0xffffff, 0.75);
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rimLight.position.set(1.2, 2.2, -4.4);
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scene.add(rimLight);
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const resize = () => {
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const rect = container.getBoundingClientRect();
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const width = Math.max(1, rect.width);
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const height = Math.max(1, rect.height);
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const aspect = width / height;
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camera.top = MATCH3D_TRAY_CAMERA_VERTICAL_HALF_SIZE;
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camera.bottom = -MATCH3D_TRAY_CAMERA_VERTICAL_HALF_SIZE;
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camera.left = -MATCH3D_TRAY_CAMERA_VERTICAL_HALF_SIZE * aspect;
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camera.right = MATCH3D_TRAY_CAMERA_VERTICAL_HALF_SIZE * aspect;
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camera.updateProjectionMatrix();
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renderer.setSize(width, height, false);
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relayoutTrayPreviewEntries({
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animationId: null,
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camera,
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entries: runtimeRef.current?.entries ?? new Map(),
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renderer,
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scene,
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three,
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});
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renderer.render(scene, camera);
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};
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resize();
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const ro = new ResizeObserver(resize);
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ro.observe(container);
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const animate = () => {
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const activeRuntime = runtimeRef.current;
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if (!activeRuntime) {
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return;
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}
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renderer.render(scene, camera);
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activeRuntime.animationId = window.requestAnimationFrame(animate);
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};
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runtimeRef.current = {
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animationId: window.requestAnimationFrame(animate),
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camera,
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entries: new Map(),
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renderer,
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scene,
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three,
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};
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setReady(true);
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cleanupResize = () => {
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renderer.domElement.removeEventListener(
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'webglcontextlost',
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handleContextLost,
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false,
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);
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ro.disconnect();
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};
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} catch {
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onFallback();
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}
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}
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void setup();
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@@ -578,7 +843,7 @@ export function Match3DTrayPreviewBoard({
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runtimeRef.current = null;
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setReady(false);
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};
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}, []);
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}, [onFallback]);
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useEffect(() => {
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const runtime = runtimeRef.current;
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@@ -599,33 +864,67 @@ export function Match3DTrayPreviewBoard({
|
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}
|
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});
|
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|
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const referenceMaxDimension = resolveMatch3DTrayPreviewReferenceDimension(
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runtime.three,
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referenceItems.length > 0
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? referenceItems
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: slotItems.filter(
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(item): item is Match3DItemSnapshot => Boolean(item),
|
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),
|
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);
|
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|
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slotItems.forEach((item, slotIndex) => {
|
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if (!item) {
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return;
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}
|
||||
const previewSignature = buildTrayPreviewSignature(
|
||||
item,
|
||||
referenceMaxDimension,
|
||||
);
|
||||
let mesh = runtime.entries.get(item.itemInstanceId);
|
||||
if (mesh && mesh.userData.trayPreviewSignature !== previewSignature) {
|
||||
runtime.scene.remove(mesh);
|
||||
disposeThreeObject(mesh);
|
||||
runtime.entries.delete(item.itemInstanceId);
|
||||
mesh = undefined;
|
||||
}
|
||||
if (!mesh) {
|
||||
const preview = createMatch3DItemMesh(runtime.three, item);
|
||||
mesh = preview.mesh;
|
||||
mesh.rotation.set(-0.12, Math.PI / 4, 0.08);
|
||||
const model = preview.mesh;
|
||||
const rotation = resolveMatch3DTrayPreviewRotation(item.visualKey);
|
||||
model.rotation.set(rotation.x, rotation.y, rotation.z);
|
||||
|
||||
const bounds = new runtime.three.Box3().setFromObject(mesh);
|
||||
const size = bounds.getSize(new runtime.three.Vector3());
|
||||
const maxDimension = Math.max(size.x, size.y, size.z, 0.001);
|
||||
mesh.scale.multiplyScalar(0.82 / maxDimension);
|
||||
const centeredBounds = new runtime.three.Box3().setFromObject(mesh);
|
||||
// 中文注释:模型先在自身 pivot 内居中,再把 pivot 放进对应格子,避免非对称积木偏出 UI 栏。
|
||||
const itemBounds = new runtime.three.Box3().setFromObject(model);
|
||||
const itemSize = itemBounds.getSize(new runtime.three.Vector3());
|
||||
const itemDimension = Math.max(
|
||||
itemSize.x,
|
||||
itemSize.y,
|
||||
itemSize.z,
|
||||
0.001,
|
||||
);
|
||||
model.scale.multiplyScalar(
|
||||
resolveMatch3DTrayPreviewScale(
|
||||
itemDimension,
|
||||
referenceMaxDimension,
|
||||
),
|
||||
);
|
||||
const centeredBounds = new runtime.three.Box3().setFromObject(model);
|
||||
const center = centeredBounds.getCenter(new runtime.three.Vector3());
|
||||
mesh.position.sub(center);
|
||||
model.position.sub(center);
|
||||
mesh = new runtime.three.Group();
|
||||
mesh.add(model);
|
||||
mesh.userData.trayPreviewSignature = previewSignature;
|
||||
runtime.scene.add(mesh);
|
||||
runtime.entries.set(item.itemInstanceId, mesh);
|
||||
}
|
||||
mesh.position.x = (slotIndex - 3) * 1.03;
|
||||
mesh.position.y = 0;
|
||||
mesh.position.z = 0;
|
||||
const activeMesh = mesh;
|
||||
activeMesh.userData.traySlotIndex = slotIndex;
|
||||
positionTrayPreviewObject(runtime, activeMesh, slotIndex);
|
||||
});
|
||||
|
||||
runtime.renderer.render(runtime.scene, runtime.camera);
|
||||
}, [ready, slotItems]);
|
||||
}, [ready, referenceItems, slotItems]);
|
||||
|
||||
return (
|
||||
<div
|
||||
@@ -928,10 +1227,7 @@ export function Match3DPhysicsBoard({
|
||||
|
||||
runtime.entries.forEach((entry, itemInstanceId) => {
|
||||
if (!activeItemIds.has(itemInstanceId)) {
|
||||
runtime.scene.remove(entry.mesh);
|
||||
runtime.world.removeBody(entry.body);
|
||||
disposeThreeObject(entry.mesh);
|
||||
runtime.entries.delete(itemInstanceId);
|
||||
removePhysicsEntry(runtime, itemInstanceId, entry);
|
||||
}
|
||||
});
|
||||
|
||||
@@ -940,19 +1236,29 @@ export function Match3DPhysicsBoard({
|
||||
return;
|
||||
}
|
||||
|
||||
const renderSignature = buildMatch3DPhysicsEntrySignature(
|
||||
run.runId,
|
||||
item,
|
||||
);
|
||||
const existing = runtime.entries.get(item.itemInstanceId);
|
||||
if (existing) {
|
||||
existing.item = item;
|
||||
existing.mesh.visible = true;
|
||||
return;
|
||||
if (existing.renderSignature !== renderSignature) {
|
||||
// 中文注释:后端重开局时 itemInstanceId 可能复用,旧 3D 模型必须随当前 run 快照重建。
|
||||
removePhysicsEntry(runtime, item.itemInstanceId, existing);
|
||||
} else {
|
||||
existing.item = item;
|
||||
existing.mesh.visible = true;
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
const visual = createItemMesh(runtime.three, item);
|
||||
const asset = resolveGeometryAsset(item.visualKey);
|
||||
const body = new runtime.cannon.Body({
|
||||
angularDamping: 0.48,
|
||||
linearDamping: 0.38,
|
||||
mass: 1 + visual.radius * 0.7,
|
||||
shape: createCannonShape(runtime.cannon, visual.shape, visual.radius),
|
||||
shape: createMatch3DCannonShape(runtime.cannon, asset, visual.radius),
|
||||
position: new runtime.cannon.Vec3(
|
||||
visual.position.x,
|
||||
MATCH3D_ITEM_SPAWN_HEIGHT + item.layer * MATCH3D_ITEM_STACK_HEIGHT_STEP,
|
||||
@@ -977,10 +1283,11 @@ export function Match3DPhysicsBoard({
|
||||
item,
|
||||
lockReadableTop: visual.lockReadableTop,
|
||||
mesh: visual.mesh,
|
||||
renderSignature,
|
||||
topRotationY: visual.topRotationY,
|
||||
});
|
||||
});
|
||||
}, [ready, run.items, run.snapshotVersion]);
|
||||
}, [ready, run.items, run.runId, run.snapshotVersion]);
|
||||
|
||||
const handlePointerDown = (event: PointerEvent<HTMLDivElement>) => {
|
||||
event.stopPropagation();
|
||||
|
||||
Reference in New Issue
Block a user