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This commit is contained in:
2026-04-20 15:45:14 +08:00
parent 8a7bd90458
commit 1c72066bab
73 changed files with 7814 additions and 1018 deletions

View File

@@ -1,6 +1,7 @@
import { AnimatePresence, motion } from 'motion/react';
import { useEffect, useMemo, useState } from 'react';
import { normalizePlayerProgressionState } from '../data/playerProgression';
import {
resolveAttributeSchema,
resolveCharacterAttributeProfile,
@@ -57,8 +58,10 @@ import {
} from './CharacterInfoHelpers';
import {
CharacterAttributeGrid,
CharacterIdentityBadges,
CharacterSkillsList,
MultiplierContributionList,
PlayerLevelProgress,
StatusRow,
} from './CharacterInfoShared';
import type { GameCanvasEntitySelection } from './GameCanvas';
@@ -69,6 +72,7 @@ interface CharacterPanelProps {
worldType: WorldType | null;
customWorldProfile?: CustomWorldProfile | null;
playerCharacter: Character;
playerProgression?: GameState['playerProgression'] | null;
playerHp: number;
playerMaxHp: number;
playerMana: number;
@@ -97,6 +101,7 @@ type PartyMember = {
mana: number;
maxMana: number;
isLeader: boolean;
levelText: string | null;
};
type EquipmentRow = {
@@ -140,6 +145,7 @@ export function CharacterPanel({
worldType,
customWorldProfile = null,
playerCharacter,
playerProgression = null,
playerHp,
playerMaxHp,
playerMana,
@@ -157,6 +163,10 @@ export function CharacterPanel({
const [selectedContributionLabel, setSelectedContributionLabel] = useState<
string | null
>(null);
const normalizedPlayerProgression =
normalizePlayerProgressionState(playerProgression);
const leaderLevelText = `Lv.${normalizedPlayerProgression.level}`;
const companionReferenceLevelText = `参考 Lv.${normalizedPlayerProgression.level}`;
const partyMembers = useMemo<PartyMember[]>(
() => [
@@ -165,28 +175,32 @@ export function CharacterPanel({
npcId: null,
renderState: null,
character: playerCharacter,
roleLabel: '闃熼暱',
roleLabel: '\u961f\u957f',
hp: playerHp,
maxHp: playerMaxHp,
mana: playerMana,
maxMana: playerMaxMana,
isLeader: true,
levelText: leaderLevelText,
},
...companionRenderStates.map((companion) => ({
id: companion.npcId,
npcId: companion.npcId,
renderState: companion,
character: companion.character,
roleLabel: '鍚岃',
roleLabel: '\u540c\u884c',
hp: companion.hp,
maxHp: companion.maxHp,
mana: companion.mana,
maxMana: companion.maxMana,
isLeader: false,
levelText: companionReferenceLevelText,
})),
],
[
companionReferenceLevelText,
companionRenderStates,
leaderLevelText,
playerCharacter,
playerHp,
playerMaxHp,
@@ -257,15 +271,16 @@ export function CharacterPanel({
: null;
const selectedMemberArcState =
selectedMember && !selectedMember.isLeader
? companionArcStates.find(
? (companionArcStates.find(
(arcState) => arcState.characterId === selectedMember.character.id,
) ?? null
) ?? null)
: null;
const selectedMemberResolution =
selectedMember && !selectedMember.isLeader
? companionResolutions.find(
(resolution) => resolution.characterId === selectedMember.character.id,
) ?? null
? (companionResolutions.find(
(resolution) =>
resolution.characterId === selectedMember.character.id,
) ?? null)
: null;
const selectedMemberPublicBackstory =
selectedMember && !selectedMember.isLeader && selectedMemberAffinity != null
@@ -410,11 +425,12 @@ export function CharacterPanel({
{member.character.title}
</div>
</div>
<span
className={`rounded-full px-2 py-0.5 text-[10px] ${member.isLeader ? 'bg-amber-500/10 text-amber-100' : 'bg-sky-500/10 text-sky-100'}`}
>
{member.roleLabel}
</span>
<CharacterIdentityBadges
roleLabel={member.roleLabel}
levelText={member.levelText}
roleTone={member.isLeader ? 'amber' : 'sky'}
className="shrink-0 justify-end"
/>
</div>
<div className="mt-2.5 space-y-2.5">
<StatusRow
@@ -591,8 +607,15 @@ export function CharacterPanel({
<div className="mt-1 truncate text-sm font-semibold text-white">
{selectedMember.character.name}
</div>
<div className="mt-1 flex items-center gap-2 text-[10px] tracking-[0.2em] text-zinc-500">
<span>{selectedMember.character.title}</span>
<div className="mt-1 text-[10px] tracking-[0.2em] text-zinc-500">
{selectedMember.character.title}
</div>
<div className="mt-2 flex flex-wrap items-center gap-2">
<CharacterIdentityBadges
roleLabel={selectedMember.roleLabel}
levelText={selectedMember.levelText}
roleTone={selectedMember.isLeader ? 'amber' : 'sky'}
/>
<span className="rounded-full border border-white/10 bg-black/20 px-2 py-0.5 text-[9px] text-zinc-200">
{getGenderLabel(selectedMember.character.gender)}
</span>
@@ -617,7 +640,9 @@ export function CharacterPanel({
<div className="flex h-36 w-full max-w-[15rem] items-end justify-center overflow-hidden rounded-2xl border border-white/10 bg-black/20 sm:h-40">
{selectedMember.character.visual ? (
<MedievalNpcAnimator
visualSpec={buildMedievalNpcVisualFromCustomWorldVisual(selectedMember.character.visual)}
visualSpec={buildMedievalNpcVisualFromCustomWorldVisual(
selectedMember.character.visual,
)}
scale={2.08}
/>
) : (
@@ -652,6 +677,22 @@ export function CharacterPanel({
</div>
<div className="space-y-3">
{selectedMember.isLeader && (
<div className="rounded-xl border border-amber-300/18 bg-amber-500/8 px-3 py-3">
<div className="mb-2 text-[10px] uppercase tracking-[0.18em] text-amber-100/75">
</div>
<PlayerLevelProgress
level={normalizedPlayerProgression.level}
currentLevelXp={
normalizedPlayerProgression.currentLevelXp
}
xpToNextLevel={
normalizedPlayerProgression.xpToNextLevel
}
/>
</div>
)}
<StatusRow
label={resourceLabels.hp}
current={selectedMember.hp}