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2026-04-20 15:45:14 +08:00
parent 8a7bd90458
commit 1c72066bab
73 changed files with 7814 additions and 1018 deletions

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@@ -12,6 +12,7 @@ import type {
WorldAttributeSchema,
} from '../types';
import {
buildCharacterSkillRenderId,
type ContributionRow,
formatAttributeMetricValue,
getAttributeBonusPillClassName,
@@ -56,6 +57,88 @@ export function StatusRow({
);
}
export function CharacterIdentityBadges({
roleLabel,
levelText = null,
roleTone = 'sky',
className = '',
}: {
roleLabel: string;
levelText?: string | null;
roleTone?: 'amber' | 'sky' | 'rose' | 'emerald' | 'zinc';
className?: string;
}) {
const roleClass =
roleTone === 'amber'
? 'border-amber-300/20 bg-amber-500/10 text-amber-100'
: roleTone === 'rose'
? 'border-rose-300/20 bg-rose-500/10 text-rose-100'
: roleTone === 'emerald'
? 'border-emerald-300/20 bg-emerald-500/10 text-emerald-100'
: roleTone === 'zinc'
? 'border-white/10 bg-black/20 text-zinc-200'
: 'border-sky-300/20 bg-sky-500/10 text-sky-100';
return (
<div className={`flex flex-wrap items-center gap-2 ${className}`.trim()}>
<span
className={`rounded-full border px-2.5 py-1 text-[10px] tracking-[0.16em] ${roleClass}`}
>
{roleLabel}
</span>
{levelText ? (
<span className="rounded-full border border-white/10 bg-black/20 px-2.5 py-1 text-[10px] tracking-[0.16em] text-zinc-200">
{levelText}
</span>
) : null}
</div>
);
}
export function PlayerLevelProgress({
level,
currentLevelXp,
xpToNextLevel,
className = '',
}: {
level: number;
currentLevelXp: number;
xpToNextLevel: number;
className?: string;
}) {
const safeLevel = Math.max(1, Math.round(level));
const safeCurrentLevelXp = Math.max(0, Math.round(currentLevelXp));
const safeXpToNextLevel = Math.max(0, Math.round(xpToNextLevel));
const ratio =
safeXpToNextLevel <= 0
? 1
: Math.max(
0,
Math.min(1, safeCurrentLevelXp / safeXpToNextLevel),
);
return (
<div className={className}>
<div className="flex items-center justify-between gap-3 text-[11px]">
<div className="font-semibold text-amber-50">Lv.{safeLevel}</div>
<div className="text-zinc-400">
{safeXpToNextLevel > 0
? `${safeCurrentLevelXp}/${safeXpToNextLevel}`
: 'MAX'}
</div>
</div>
<div className="mt-2 h-1.5 overflow-hidden rounded-full border border-white/10 bg-black/30">
<div
className="h-full rounded-full bg-[linear-gradient(90deg,rgba(251,191,36,0.78),rgba(253,224,71,0.96))]"
style={{
width: ratio <= 0 ? '0%' : `${Math.max(6, ratio * 100)}%`,
}}
/>
</div>
</div>
);
}
export function CharacterSkillsList({
skills,
onSelectSkill,
@@ -75,7 +158,8 @@ export function CharacterSkillsList({
return (
<div className="grid gap-2 sm:grid-cols-2">
{skills.map((skill) => {
{skills.map((skill, index) => {
const skillRenderId = buildCharacterSkillRenderId(skill, index);
const content = (
<>
<div className="flex items-center justify-between gap-2">
@@ -99,9 +183,9 @@ export function CharacterSkillsList({
if (onSelectSkill) {
return (
<button
key={skill.id}
key={skillRenderId}
type="button"
onClick={() => onSelectSkill(skill.id)}
onClick={() => onSelectSkill(skillRenderId)}
className="rounded-xl border border-white/8 bg-black/20 px-3 py-3 text-left text-sm text-zinc-300 transition-colors hover:border-sky-300/25 hover:bg-sky-500/8"
>
{content}
@@ -111,7 +195,7 @@ export function CharacterSkillsList({
return (
<div
key={skill.id}
key={skillRenderId}
className="rounded-lg border border-white/5 bg-black/20 px-3 py-3 text-sm text-zinc-300"
>
{content}