feat: add puzzle clear template runtime
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@@ -0,0 +1,36 @@
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import type { MiniGameDraftGenerationState } from '../../services/miniGameDraftGenerationProgress';
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import type { SelectionStage } from './platformEntryTypes';
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type VisualNovelEntryGenerationPhase = 'generating' | 'ready' | 'failed';
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type PlatformGenerationProgressClockInput = {
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selectionStage: SelectionStage;
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generationState?: MiniGameDraftGenerationState | null;
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visualNovelGenerationStartedAtMs?: number | null;
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visualNovelGenerationPhase?: VisualNovelEntryGenerationPhase;
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};
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export function shouldTickPlatformGenerationProgressClock({
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selectionStage,
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generationState,
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visualNovelGenerationStartedAtMs,
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visualNovelGenerationPhase,
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}: PlatformGenerationProgressClockInput) {
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if (selectionStage === 'visual-novel-generating') {
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return (
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visualNovelGenerationStartedAtMs != null &&
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visualNovelGenerationPhase !== 'ready' &&
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visualNovelGenerationPhase !== 'failed'
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);
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}
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if (!selectionStage.endsWith('-generating')) {
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return false;
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}
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return Boolean(
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generationState &&
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generationState.phase !== 'ready' &&
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generationState.phase !== 'failed',
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);
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}
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