feat: add puzzle clear template runtime

This commit is contained in:
2026-06-03 22:11:46 +08:00
parent 6e74cf5add
commit 1b5e098225
148 changed files with 19588 additions and 241 deletions

File diff suppressed because it is too large Load Diff

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@@ -36,6 +36,10 @@ export type SelectionStage =
| 'jump-hop-result'
| 'jump-hop-runtime'
| 'jump-hop-gallery-detail'
| 'puzzle-clear-workspace'
| 'puzzle-clear-generating'
| 'puzzle-clear-result'
| 'puzzle-clear-runtime'
| 'bark-battle-workspace'
| 'bark-battle-generating'
| 'bark-battle-result'

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@@ -0,0 +1,73 @@
import { describe, expect, test } from 'vitest';
import { createMiniGameDraftGenerationState } from '../../services/miniGameDraftGenerationProgress';
import { shouldTickPlatformGenerationProgressClock } from './platformGenerationProgressClock';
describe('platformGenerationProgressClock', () => {
test('ticks while puzzle clear generation is still running', () => {
expect(
shouldTickPlatformGenerationProgressClock({
selectionStage: 'puzzle-clear-generating',
generationState: createMiniGameDraftGenerationState('puzzle-clear'),
}),
).toBe(true);
});
test('stops ticking after puzzle clear generation is ready or failed', () => {
const runningState = createMiniGameDraftGenerationState('puzzle-clear');
expect(
shouldTickPlatformGenerationProgressClock({
selectionStage: 'puzzle-clear-generating',
generationState: { ...runningState, phase: 'ready' },
}),
).toBe(false);
expect(
shouldTickPlatformGenerationProgressClock({
selectionStage: 'puzzle-clear-generating',
generationState: { ...runningState, phase: 'failed' },
}),
).toBe(false);
});
test('ticks for other shared mini game generation stages', () => {
expect(
shouldTickPlatformGenerationProgressClock({
selectionStage: 'jump-hop-generating',
generationState: createMiniGameDraftGenerationState('jump-hop'),
}),
).toBe(true);
expect(
shouldTickPlatformGenerationProgressClock({
selectionStage: 'wooden-fish-generating',
generationState: createMiniGameDraftGenerationState('wooden-fish'),
}),
).toBe(true);
});
test('ticks visual novel generation from its phase source', () => {
expect(
shouldTickPlatformGenerationProgressClock({
selectionStage: 'visual-novel-generating',
visualNovelGenerationStartedAtMs: 1000,
visualNovelGenerationPhase: 'generating',
}),
).toBe(true);
expect(
shouldTickPlatformGenerationProgressClock({
selectionStage: 'visual-novel-generating',
visualNovelGenerationStartedAtMs: 1000,
visualNovelGenerationPhase: 'ready',
}),
).toBe(false);
});
test('does not tick when no generating stage is active', () => {
expect(
shouldTickPlatformGenerationProgressClock({
selectionStage: 'platform',
generationState: createMiniGameDraftGenerationState('puzzle-clear'),
}),
).toBe(false);
});
});

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@@ -0,0 +1,36 @@
import type { MiniGameDraftGenerationState } from '../../services/miniGameDraftGenerationProgress';
import type { SelectionStage } from './platformEntryTypes';
type VisualNovelEntryGenerationPhase = 'generating' | 'ready' | 'failed';
type PlatformGenerationProgressClockInput = {
selectionStage: SelectionStage;
generationState?: MiniGameDraftGenerationState | null;
visualNovelGenerationStartedAtMs?: number | null;
visualNovelGenerationPhase?: VisualNovelEntryGenerationPhase;
};
export function shouldTickPlatformGenerationProgressClock({
selectionStage,
generationState,
visualNovelGenerationStartedAtMs,
visualNovelGenerationPhase,
}: PlatformGenerationProgressClockInput) {
if (selectionStage === 'visual-novel-generating') {
return (
visualNovelGenerationStartedAtMs != null &&
visualNovelGenerationPhase !== 'ready' &&
visualNovelGenerationPhase !== 'failed'
);
}
if (!selectionStage.endsWith('-generating')) {
return false;
}
return Boolean(
generationState &&
generationState.phase !== 'ready' &&
generationState.phase !== 'failed',
);
}