feat: add puzzle clear template runtime
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@@ -36,6 +36,10 @@ export type SelectionStage =
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| 'jump-hop-result'
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| 'jump-hop-runtime'
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| 'jump-hop-gallery-detail'
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| 'puzzle-clear-workspace'
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| 'puzzle-clear-generating'
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| 'puzzle-clear-result'
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| 'puzzle-clear-runtime'
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| 'bark-battle-workspace'
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| 'bark-battle-generating'
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| 'bark-battle-result'
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@@ -0,0 +1,73 @@
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import { describe, expect, test } from 'vitest';
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import { createMiniGameDraftGenerationState } from '../../services/miniGameDraftGenerationProgress';
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import { shouldTickPlatformGenerationProgressClock } from './platformGenerationProgressClock';
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describe('platformGenerationProgressClock', () => {
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test('ticks while puzzle clear generation is still running', () => {
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expect(
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shouldTickPlatformGenerationProgressClock({
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selectionStage: 'puzzle-clear-generating',
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generationState: createMiniGameDraftGenerationState('puzzle-clear'),
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}),
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).toBe(true);
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});
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test('stops ticking after puzzle clear generation is ready or failed', () => {
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const runningState = createMiniGameDraftGenerationState('puzzle-clear');
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expect(
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shouldTickPlatformGenerationProgressClock({
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selectionStage: 'puzzle-clear-generating',
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generationState: { ...runningState, phase: 'ready' },
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}),
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).toBe(false);
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expect(
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shouldTickPlatformGenerationProgressClock({
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selectionStage: 'puzzle-clear-generating',
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generationState: { ...runningState, phase: 'failed' },
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}),
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).toBe(false);
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});
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test('ticks for other shared mini game generation stages', () => {
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expect(
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shouldTickPlatformGenerationProgressClock({
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selectionStage: 'jump-hop-generating',
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generationState: createMiniGameDraftGenerationState('jump-hop'),
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}),
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).toBe(true);
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expect(
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shouldTickPlatformGenerationProgressClock({
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selectionStage: 'wooden-fish-generating',
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generationState: createMiniGameDraftGenerationState('wooden-fish'),
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}),
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).toBe(true);
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});
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test('ticks visual novel generation from its phase source', () => {
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expect(
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shouldTickPlatformGenerationProgressClock({
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selectionStage: 'visual-novel-generating',
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visualNovelGenerationStartedAtMs: 1000,
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visualNovelGenerationPhase: 'generating',
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}),
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).toBe(true);
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expect(
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shouldTickPlatformGenerationProgressClock({
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selectionStage: 'visual-novel-generating',
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visualNovelGenerationStartedAtMs: 1000,
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visualNovelGenerationPhase: 'ready',
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}),
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).toBe(false);
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});
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test('does not tick when no generating stage is active', () => {
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expect(
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shouldTickPlatformGenerationProgressClock({
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selectionStage: 'platform',
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generationState: createMiniGameDraftGenerationState('puzzle-clear'),
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}),
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).toBe(false);
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});
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});
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@@ -0,0 +1,36 @@
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import type { MiniGameDraftGenerationState } from '../../services/miniGameDraftGenerationProgress';
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import type { SelectionStage } from './platformEntryTypes';
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type VisualNovelEntryGenerationPhase = 'generating' | 'ready' | 'failed';
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type PlatformGenerationProgressClockInput = {
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selectionStage: SelectionStage;
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generationState?: MiniGameDraftGenerationState | null;
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visualNovelGenerationStartedAtMs?: number | null;
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visualNovelGenerationPhase?: VisualNovelEntryGenerationPhase;
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};
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export function shouldTickPlatformGenerationProgressClock({
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selectionStage,
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generationState,
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visualNovelGenerationStartedAtMs,
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visualNovelGenerationPhase,
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}: PlatformGenerationProgressClockInput) {
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if (selectionStage === 'visual-novel-generating') {
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return (
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visualNovelGenerationStartedAtMs != null &&
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visualNovelGenerationPhase !== 'ready' &&
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visualNovelGenerationPhase !== 'failed'
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);
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}
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if (!selectionStage.endsWith('-generating')) {
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return false;
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}
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return Boolean(
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generationState &&
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generationState.phase !== 'ready' &&
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generationState.phase !== 'failed',
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);
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}
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