feat: add puzzle clear template runtime
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@@ -813,9 +813,14 @@ mod tests {
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payload.back_button_asset = Some(generated_back_button_asset("generated-compile-back"));
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payload.hit_sound_asset = Some(generated_hit_sound_asset("generated-compile-sound"));
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let (plan, draft) =
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build_wooden_fish_action_plan(&session, OWNER_USER_ID, &payload, NOW_MICROS)
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.expect("compile-draft should build plan");
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let (plan, draft) = build_wooden_fish_action_plan(
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&session,
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OWNER_USER_ID,
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"敲木鱼玩家",
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&payload,
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NOW_MICROS,
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)
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.expect("compile-draft should build plan");
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let WoodenFishActionProcedure::Compile(input) = plan else {
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panic!("compile-draft should call compile_wooden_fish_draft");
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@@ -862,11 +867,16 @@ mod tests {
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payload.background_asset = Some(generated_background_asset("generated-compile-background"));
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payload.back_button_asset = Some(generated_back_button_asset("generated-compile-back"));
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let error =
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match build_wooden_fish_action_plan(&session, OWNER_USER_ID, &payload, NOW_MICROS) {
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Ok(_) => panic!("compile-draft should not synthesize fake hit sound assets"),
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Err(error) => error,
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};
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let error = match build_wooden_fish_action_plan(
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&session,
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OWNER_USER_ID,
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"敲木鱼玩家",
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&payload,
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NOW_MICROS,
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) {
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Ok(_) => panic!("compile-draft should not synthesize fake hit sound assets"),
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Err(error) => error,
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};
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assert!(
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error
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@@ -883,11 +893,16 @@ mod tests {
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payload.hit_sound_asset = Some(generated_hit_sound_asset("generated-compile-sound"));
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payload.back_button_asset = Some(generated_back_button_asset("generated-compile-back"));
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let error =
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match build_wooden_fish_action_plan(&session, OWNER_USER_ID, &payload, NOW_MICROS) {
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Ok(_) => panic!("compile-draft should not publish without background asset"),
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Err(error) => error,
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};
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let error = match build_wooden_fish_action_plan(
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&session,
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OWNER_USER_ID,
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"敲木鱼玩家",
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&payload,
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NOW_MICROS,
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) {
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Ok(_) => panic!("compile-draft should not publish without background asset"),
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Err(error) => error,
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};
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assert!(
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error
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@@ -904,11 +919,16 @@ mod tests {
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payload.background_asset = Some(generated_background_asset("generated-compile-background"));
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payload.hit_sound_asset = Some(generated_hit_sound_asset("generated-compile-sound"));
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let error =
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match build_wooden_fish_action_plan(&session, OWNER_USER_ID, &payload, NOW_MICROS) {
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Ok(_) => panic!("compile-draft should not publish without back button asset"),
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Err(error) => error,
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};
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let error = match build_wooden_fish_action_plan(
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&session,
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OWNER_USER_ID,
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"敲木鱼玩家",
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&payload,
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NOW_MICROS,
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) {
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Ok(_) => panic!("compile-draft should not publish without back button asset"),
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Err(error) => error,
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};
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assert!(
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error
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@@ -926,9 +946,14 @@ mod tests {
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payload.background_asset = Some(generated_background_asset("generated-background"));
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payload.back_button_asset = Some(generated_back_button_asset("generated-back"));
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let (plan, _draft) =
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build_wooden_fish_action_plan(&session, OWNER_USER_ID, &payload, NOW_MICROS)
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.expect("regenerate-hit-object should build plan");
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let (plan, _draft) = build_wooden_fish_action_plan(
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&session,
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OWNER_USER_ID,
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"敲木鱼玩家",
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&payload,
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NOW_MICROS,
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)
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.expect("regenerate-hit-object should build plan");
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let WoodenFishActionProcedure::Compile(input) = plan else {
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panic!("regenerate-hit-object should call compile_wooden_fish_draft");
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@@ -987,9 +1012,14 @@ mod tests {
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"健康+1".to_string(),
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]);
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let (plan, draft) =
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build_wooden_fish_action_plan(&session, OWNER_USER_ID, &payload, NOW_MICROS)
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.expect("update-floating-words should build plan");
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let (plan, draft) = build_wooden_fish_action_plan(
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&session,
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OWNER_USER_ID,
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"敲木鱼玩家",
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&payload,
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NOW_MICROS,
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)
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.expect("update-floating-words should build plan");
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let WoodenFishActionProcedure::Update(input) = plan else {
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panic!("update-floating-words should call update_wooden_fish_work");
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