refactor: modularize api server assets and handlers

This commit is contained in:
2026-05-14 22:54:52 +08:00
parent 4ba1ebbbdf
commit 1b54db4f92
47 changed files with 8081 additions and 6142 deletions

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use super::*;
pub(super) fn map_puzzle_agent_session_response(
session: PuzzleAgentSessionRecord,
) -> PuzzleAgentSessionSnapshotResponse {
PuzzleAgentSessionSnapshotResponse {
session_id: session.session_id,
seed_text: session.seed_text,
current_turn: session.current_turn,
progress_percent: session.progress_percent,
stage: session.stage,
anchor_pack: map_puzzle_anchor_pack_response(session.anchor_pack),
draft: session.draft.map(map_puzzle_result_draft_response),
messages: session
.messages
.into_iter()
.map(map_puzzle_agent_message_response)
.collect(),
last_assistant_reply: session.last_assistant_reply,
published_profile_id: session.published_profile_id,
suggested_actions: session
.suggested_actions
.into_iter()
.map(map_puzzle_suggested_action_response)
.collect(),
result_preview: session
.result_preview
.map(map_puzzle_result_preview_response),
updated_at: session.updated_at,
}
}
pub(super) fn map_puzzle_anchor_pack_response(
anchor_pack: PuzzleAnchorPackRecord,
) -> PuzzleAnchorPackResponse {
PuzzleAnchorPackResponse {
theme_promise: map_puzzle_anchor_item_response(anchor_pack.theme_promise),
visual_subject: map_puzzle_anchor_item_response(anchor_pack.visual_subject),
visual_mood: map_puzzle_anchor_item_response(anchor_pack.visual_mood),
composition_hooks: map_puzzle_anchor_item_response(anchor_pack.composition_hooks),
tags_and_forbidden: map_puzzle_anchor_item_response(anchor_pack.tags_and_forbidden),
}
}
pub(super) fn map_puzzle_anchor_item_response(anchor: PuzzleAnchorItemRecord) -> PuzzleAnchorItemResponse {
PuzzleAnchorItemResponse {
key: anchor.key,
label: anchor.label,
value: anchor.value,
status: anchor.status,
}
}
pub(super) fn map_puzzle_result_draft_response(draft: PuzzleResultDraftRecord) -> PuzzleResultDraftResponse {
PuzzleResultDraftResponse {
work_title: draft.work_title,
work_description: draft.work_description,
level_name: draft.level_name,
summary: draft.summary,
theme_tags: draft.theme_tags,
forbidden_directives: draft.forbidden_directives,
creator_intent: draft.creator_intent.map(map_puzzle_creator_intent_response),
anchor_pack: map_puzzle_anchor_pack_response(draft.anchor_pack),
candidates: draft
.candidates
.into_iter()
.map(map_puzzle_generated_image_candidate_response)
.collect(),
selected_candidate_id: draft.selected_candidate_id,
cover_image_src: draft.cover_image_src,
cover_asset_id: draft.cover_asset_id,
generation_status: draft.generation_status,
levels: draft
.levels
.into_iter()
.map(map_puzzle_draft_level_response)
.collect(),
form_draft: draft.form_draft.map(map_puzzle_form_draft_response),
}
}
pub(super) fn map_puzzle_form_draft_response(draft: PuzzleFormDraftRecord) -> PuzzleFormDraftResponse {
PuzzleFormDraftResponse {
work_title: draft.work_title,
work_description: draft.work_description,
picture_description: draft.picture_description,
}
}
pub(super) fn map_puzzle_draft_level_response(level: PuzzleDraftLevelRecord) -> PuzzleDraftLevelResponse {
PuzzleDraftLevelResponse {
level_id: level.level_id,
level_name: level.level_name,
picture_description: level.picture_description,
picture_reference: level.picture_reference,
ui_background_prompt: level.ui_background_prompt,
ui_background_image_src: level.ui_background_image_src,
ui_background_image_object_key: level.ui_background_image_object_key,
background_music: level
.background_music
.map(map_puzzle_audio_asset_record_response),
candidates: level
.candidates
.into_iter()
.map(map_puzzle_generated_image_candidate_response)
.collect(),
selected_candidate_id: level.selected_candidate_id,
cover_image_src: level.cover_image_src,
cover_asset_id: level.cover_asset_id,
generation_status: level.generation_status,
}
}
pub(super) fn map_puzzle_audio_asset_record_response(asset: PuzzleAudioAssetRecord) -> CreationAudioAsset {
CreationAudioAsset {
task_id: asset.task_id,
provider: asset.provider,
asset_object_id: asset.asset_object_id,
asset_kind: asset.asset_kind,
audio_src: asset.audio_src,
prompt: asset.prompt,
title: asset.title,
updated_at: asset.updated_at,
}
}
pub(super) fn map_puzzle_audio_asset_domain_record(
asset: module_puzzle::PuzzleAudioAsset,
) -> PuzzleAudioAssetRecord {
PuzzleAudioAssetRecord {
task_id: asset.task_id,
provider: asset.provider,
asset_object_id: asset.asset_object_id,
asset_kind: asset.asset_kind,
audio_src: asset.audio_src,
prompt: asset.prompt,
title: asset.title,
updated_at: asset.updated_at,
}
}
pub(super) fn puzzle_audio_asset_response_module_json(asset: &Option<CreationAudioAsset>) -> Value {
asset
.as_ref()
.map(|asset| {
json!({
"task_id": asset.task_id,
"provider": asset.provider,
"asset_object_id": asset.asset_object_id,
"asset_kind": asset.asset_kind,
"audio_src": asset.audio_src,
"prompt": asset.prompt,
"title": asset.title,
"updated_at": asset.updated_at,
})
})
.unwrap_or(Value::Null)
}
pub(super) fn puzzle_audio_asset_record_module_json(asset: &Option<PuzzleAudioAssetRecord>) -> Value {
asset
.as_ref()
.map(|asset| {
json!({
"task_id": asset.task_id,
"provider": asset.provider,
"asset_object_id": asset.asset_object_id,
"asset_kind": asset.asset_kind,
"audio_src": asset.audio_src,
"prompt": asset.prompt,
"title": asset.title,
"updated_at": asset.updated_at,
})
})
.unwrap_or(Value::Null)
}
pub(super) fn map_puzzle_creator_intent_response(
intent: PuzzleCreatorIntentRecord,
) -> PuzzleCreatorIntentResponse {
PuzzleCreatorIntentResponse {
source_mode: intent.source_mode,
raw_messages_summary: intent.raw_messages_summary,
theme_promise: intent.theme_promise,
visual_subject: intent.visual_subject,
visual_mood: intent.visual_mood,
composition_hooks: intent.composition_hooks,
theme_tags: intent.theme_tags,
forbidden_directives: intent.forbidden_directives,
}
}
pub(super) fn map_puzzle_generated_image_candidate_response(
candidate: PuzzleGeneratedImageCandidateRecord,
) -> PuzzleGeneratedImageCandidateResponse {
PuzzleGeneratedImageCandidateResponse {
candidate_id: candidate.candidate_id,
image_src: candidate.image_src,
asset_id: candidate.asset_id,
prompt: candidate.prompt,
actual_prompt: candidate.actual_prompt,
source_type: candidate.source_type,
selected: candidate.selected,
}
}
pub(super) fn map_puzzle_agent_message_response(
message: PuzzleAgentMessageRecord,
) -> PuzzleAgentMessageResponse {
PuzzleAgentMessageResponse {
id: message.message_id,
role: message.role,
kind: message.kind,
text: message.text,
created_at: message.created_at,
}
}
pub(super) fn map_puzzle_suggested_action_response(
action: PuzzleAgentSuggestedActionRecord,
) -> PuzzleAgentSuggestedActionResponse {
PuzzleAgentSuggestedActionResponse {
id: action.action_id,
action_type: action.action_type,
label: action.label,
}
}
pub(super) fn map_puzzle_result_preview_response(
preview: PuzzleResultPreviewRecord,
) -> PuzzleResultPreviewEnvelopeResponse {
PuzzleResultPreviewEnvelopeResponse {
draft: map_puzzle_result_draft_response(preview.draft),
blockers: preview
.blockers
.into_iter()
.map(map_puzzle_result_preview_blocker_response)
.collect(),
quality_findings: preview
.quality_findings
.into_iter()
.map(map_puzzle_result_preview_finding_response)
.collect(),
publish_ready: preview.publish_ready,
}
}
pub(super) fn map_puzzle_result_preview_blocker_response(
blocker: PuzzleResultPreviewBlockerRecord,
) -> PuzzleResultPreviewBlockerResponse {
PuzzleResultPreviewBlockerResponse {
id: blocker.blocker_id,
code: blocker.code,
message: blocker.message,
}
}
pub(super) fn map_puzzle_result_preview_finding_response(
finding: PuzzleResultPreviewFindingRecord,
) -> PuzzleResultPreviewFindingResponse {
PuzzleResultPreviewFindingResponse {
id: finding.finding_id,
severity: finding.severity,
code: finding.code,
message: finding.message,
}
}
pub(super) fn map_puzzle_work_summary_response(
state: &AppState,
item: PuzzleWorkProfileRecord,
) -> PuzzleWorkSummaryResponse {
let author = resolve_work_author_by_user_id(
state,
&item.owner_user_id,
Some(&item.author_display_name),
None,
);
PuzzleWorkSummaryResponse {
work_id: item.work_id,
profile_id: item.profile_id,
owner_user_id: item.owner_user_id,
source_session_id: item.source_session_id,
author_display_name: author.display_name,
work_title: item.work_title,
work_description: item.work_description,
level_name: item.level_name,
summary: item.summary,
theme_tags: item.theme_tags,
cover_image_src: item.cover_image_src,
cover_asset_id: item.cover_asset_id,
publication_status: item.publication_status,
updated_at: item.updated_at,
published_at: item.published_at,
play_count: item.play_count,
remix_count: item.remix_count,
like_count: item.like_count,
recent_play_count_7d: item.recent_play_count_7d,
point_incentive_total_half_points: item.point_incentive_total_half_points,
point_incentive_claimed_points: item.point_incentive_claimed_points,
point_incentive_total_points: item.point_incentive_total_half_points as f64 / 2.0,
point_incentive_claimable_points: item
.point_incentive_total_half_points
.saturating_div(2)
.saturating_sub(item.point_incentive_claimed_points),
publish_ready: item.publish_ready,
levels: Vec::new(),
}
}
pub(super) fn map_puzzle_work_profile_response(
state: &AppState,
item: PuzzleWorkProfileRecord,
) -> PuzzleWorkProfileResponse {
let mut summary = map_puzzle_work_summary_response(state, item.clone());
summary.levels = item
.levels
.into_iter()
.map(map_puzzle_draft_level_response)
.collect();
PuzzleWorkProfileResponse {
summary,
anchor_pack: map_puzzle_anchor_pack_response(item.anchor_pack),
}
}
pub(super) fn map_puzzle_run_response(run: PuzzleRunRecord) -> PuzzleRunSnapshotResponse {
PuzzleRunSnapshotResponse {
run_id: run.run_id,
entry_profile_id: run.entry_profile_id,
cleared_level_count: run.cleared_level_count,
current_level_index: run.current_level_index,
current_grid_size: run.current_grid_size,
played_profile_ids: run.played_profile_ids,
previous_level_tags: run.previous_level_tags,
current_level: run.current_level.map(map_puzzle_runtime_level_response),
recommended_next_profile_id: run.recommended_next_profile_id,
next_level_mode: run.next_level_mode,
next_level_profile_id: run.next_level_profile_id,
next_level_id: run.next_level_id,
recommended_next_works: run
.recommended_next_works
.into_iter()
.map(map_puzzle_recommended_next_work_response)
.collect(),
leaderboard_entries: run
.leaderboard_entries
.into_iter()
.map(map_puzzle_leaderboard_entry_response)
.collect(),
}
}
pub(super) fn map_puzzle_recommended_next_work_response(
item: PuzzleRecommendedNextWorkRecord,
) -> PuzzleRecommendedNextWorkResponse {
PuzzleRecommendedNextWorkResponse {
profile_id: item.profile_id,
level_name: item.level_name,
author_display_name: item.author_display_name,
theme_tags: item.theme_tags,
cover_image_src: item.cover_image_src,
similarity_score: item.similarity_score,
}
}
pub(super) async fn enrich_puzzle_run_author_name(
state: &AppState,
mut run: PuzzleRunRecord,
) -> PuzzleRunRecord {
if let Some(level) = run.current_level.as_mut() {
if let Ok(profile) = state
.spacetime_client()
.get_puzzle_gallery_detail(level.profile_id.clone())
.await
{
level.author_display_name = resolve_work_author_by_user_id(
state,
&profile.owner_user_id,
Some(&profile.author_display_name),
None,
)
.display_name;
}
}
run
}
pub(super) fn map_puzzle_runtime_level_response(
level: spacetime_client::PuzzleRuntimeLevelRecord,
) -> PuzzleRuntimeLevelSnapshotResponse {
let timer_defaults =
build_puzzle_runtime_timer_response_defaults(level.level_index, level.grid_size);
let time_limit_ms = if level.time_limit_ms == 0 {
timer_defaults.time_limit_ms
} else {
level.time_limit_ms
};
let remaining_ms =
if level.remaining_ms == 0 && level.status == PuzzleRuntimeLevelStatus::Playing.as_str() {
time_limit_ms
} else {
level.remaining_ms.min(time_limit_ms)
};
PuzzleRuntimeLevelSnapshotResponse {
run_id: level.run_id,
level_index: level.level_index,
level_id: level.level_id,
grid_size: level.grid_size,
profile_id: level.profile_id,
level_name: level.level_name,
author_display_name: level.author_display_name,
theme_tags: level.theme_tags,
cover_image_src: level.cover_image_src,
ui_background_image_src: level.ui_background_image_src,
background_music: level
.background_music
.map(map_puzzle_audio_asset_record_response),
board: map_puzzle_board_response(level.board),
status: level.status,
started_at_ms: level.started_at_ms,
cleared_at_ms: level.cleared_at_ms,
elapsed_ms: level.elapsed_ms,
time_limit_ms,
remaining_ms,
paused_accumulated_ms: level.paused_accumulated_ms,
pause_started_at_ms: level.pause_started_at_ms,
freeze_accumulated_ms: level.freeze_accumulated_ms,
freeze_started_at_ms: level.freeze_started_at_ms,
freeze_until_ms: level.freeze_until_ms,
leaderboard_entries: level
.leaderboard_entries
.into_iter()
.map(map_puzzle_leaderboard_entry_response)
.collect(),
}
}
struct PuzzleRuntimeTimerResponseDefaults {
time_limit_ms: u64,
}
fn build_puzzle_runtime_timer_response_defaults(
level_index: u32,
grid_size: u32,
) -> PuzzleRuntimeTimerResponseDefaults {
let time_limit_ms = if level_index > 0 {
module_puzzle::resolve_puzzle_level_time_limit_ms_by_index(level_index)
} else {
module_puzzle::resolve_puzzle_level_time_limit_ms(grid_size)
};
PuzzleRuntimeTimerResponseDefaults { time_limit_ms }
}
pub(super) fn map_puzzle_leaderboard_entry_response(
entry: PuzzleLeaderboardEntryRecord,
) -> PuzzleLeaderboardEntryResponse {
PuzzleLeaderboardEntryResponse {
rank: entry.rank,
nickname: entry.nickname,
elapsed_ms: entry.elapsed_ms,
visible_tags: entry.visible_tags,
is_current_player: entry.is_current_player,
}
}
pub(super) fn map_puzzle_board_response(
board: spacetime_client::PuzzleBoardRecord,
) -> PuzzleBoardSnapshotResponse {
PuzzleBoardSnapshotResponse {
rows: board.rows,
cols: board.cols,
pieces: board
.pieces
.into_iter()
.map(|piece| PuzzlePieceStateResponse {
piece_id: piece.piece_id,
correct_row: piece.correct_row,
correct_col: piece.correct_col,
current_row: piece.current_row,
current_col: piece.current_col,
merged_group_id: piece.merged_group_id,
})
.collect(),
merged_groups: board
.merged_groups
.into_iter()
.map(|group| PuzzleMergedGroupStateResponse {
group_id: group.group_id,
piece_ids: group.piece_ids,
occupied_cells: group
.occupied_cells
.into_iter()
.map(|cell| PuzzleCellPositionResponse {
row: cell.row,
col: cell.col,
})
.collect(),
})
.collect(),
selected_piece_id: board.selected_piece_id,
all_tiles_resolved: board.all_tiles_resolved,
}
}
pub(super) fn resolve_author_display_name(
state: &AppState,
authenticated: &AuthenticatedAccessToken,
) -> String {
state
.auth_user_service()
.get_user_by_id(authenticated.claims().user_id())
.ok()
.flatten()
.map(|user| user.display_name)
.filter(|value| !value.trim().is_empty())
.unwrap_or_else(|| "玩家".to_string())
}
pub(super) fn build_puzzle_welcome_text(seed_text: &str) -> String {
if seed_text.trim().is_empty() {
return "拼图创作信息已准备好。".to_string();
}
"拼图创作信息已准备好。".to_string()
}

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use super::*;
pub(super) async fn generate_puzzle_work_tags(
state: &AppState,
work_title: &str,
work_description: &str,
) -> Vec<String> {
if let Some(llm_client) = state.llm_client() {
let user_prompt = build_puzzle_tag_generation_user_prompt(work_title, work_description);
let response = llm_client
.request_text(
LlmTextRequest::new(vec![
LlmMessage::system(PUZZLE_TAG_GENERATION_SYSTEM_PROMPT),
LlmMessage::user(user_prompt),
])
.with_model(CREATION_TEMPLATE_LLM_MODEL)
.with_responses_api(),
)
.await;
match response {
Ok(response) => {
let tags = normalize_puzzle_tag_candidates(parse_puzzle_tags_from_text(
response.content.as_str(),
));
if tags.len() == module_puzzle::PUZZLE_MAX_TAG_COUNT {
return tags;
}
tracing::warn!(
provider = PUZZLE_AGENT_API_BASE_PROVIDER,
work_title,
"拼图 AI 标签数量不足,降级使用关键词补齐"
);
}
Err(error) => {
tracing::warn!(
provider = PUZZLE_AGENT_API_BASE_PROVIDER,
work_title,
error = %error,
"拼图 AI 标签生成失败,降级使用关键词标签"
);
}
}
}
normalize_puzzle_tag_candidates(build_fallback_puzzle_tags(work_title, work_description))
}
pub(super) fn parse_puzzle_tags_from_text(text: &str) -> Vec<String> {
let trimmed = text.trim();
let json_text = if let Some(start) = trimmed.find('{')
&& let Some(end) = trimmed.rfind('}')
&& end > start
{
&trimmed[start..=end]
} else {
trimmed
};
let Ok(value) = serde_json::from_str::<Value>(json_text) else {
return normalize_puzzle_tag_candidates(trimmed.split([',', '', '、', '\n']));
};
let Some(tags) = value.get("tags").and_then(Value::as_array) else {
return Vec::new();
};
normalize_puzzle_tag_candidates(tags.iter().filter_map(Value::as_str))
}
pub(super) fn normalize_puzzle_tag_candidates<S>(candidates: impl IntoIterator<Item = S>) -> Vec<String>
where
S: AsRef<str>,
{
let mut tags = Vec::new();
for candidate in candidates {
let normalized = normalize_puzzle_tag(candidate.as_ref());
if normalized.is_empty() || tags.iter().any(|tag| tag == &normalized) {
continue;
}
tags.push(normalized);
if tags.len() >= module_puzzle::PUZZLE_MAX_TAG_COUNT {
break;
}
}
for fallback in ["拼图", "插画", "清晰构图", "奇幻", "场景", "氛围"] {
if tags.len() >= module_puzzle::PUZZLE_MAX_TAG_COUNT {
break;
}
if !tags.iter().any(|tag| tag == fallback) {
tags.push(fallback.to_string());
}
}
tags
}
pub(super) fn normalize_puzzle_tag(value: &str) -> String {
value
.trim()
.trim_matches(|ch: char| {
ch.is_ascii_punctuation()
|| matches!(
ch,
'' | '。' | '、' | '' | '' | '' | '' | '“' | '”' | '《' | '》'
)
})
.trim_start_matches(|ch: char| ch.is_ascii_digit() || matches!(ch, '.' | '、' | ')' | ''))
.trim()
.chars()
.filter(|ch| !matches!(ch, '#' | '"' | '\'' | '`'))
.take(6)
.collect::<String>()
}
pub(super) fn build_fallback_puzzle_tags(work_title: &str, work_description: &str) -> Vec<&'static str> {
let source = format!("{work_title} {work_description}");
let mut tags = Vec::new();
for (keyword, tag) in [
("", "猫咪"),
("", "小狗"),
("神庙", "神庙遗迹"),
("遗迹", "神庙遗迹"),
("森林", "童话森林"),
("", "雨夜"),
("", "夜景"),
("城市", "城市奇景"),
("蒸汽", "蒸汽城市"),
("机械", "机械幻想"),
("", "海岸"),
("", "花园"),
("", "雪景"),
("", "幻想生物"),
("", "暖灯"),
("", "高塔"),
] {
if source.contains(keyword) && !tags.contains(&tag) {
tags.push(tag);
}
}
tags.extend(["拼图", "插画", "清晰构图", "奇幻", "场景", "氛围"]);
tags
}
pub(super) async fn save_generated_puzzle_tags_to_session(
state: &AppState,
session_id: &str,
owner_user_id: &str,
payload: &ExecutePuzzleAgentActionRequest,
generated_tags: Vec<String>,
levels_json: Option<String>,
now: i64,
) -> Result<PuzzleAgentSessionRecord, AppError> {
let session = state
.spacetime_client()
.get_puzzle_agent_session(session_id.to_string(), owner_user_id.to_string())
.await
.map_err(map_puzzle_client_error)?;
let draft = session.draft.clone().ok_or_else(|| {
AppError::from_status(StatusCode::BAD_REQUEST).with_details(json!({
"provider": PUZZLE_AGENT_API_BASE_PROVIDER,
"message": "拼图结果页草稿尚未生成",
}))
})?;
let mut levels = if let Some(levels_json) = levels_json.as_deref() {
parse_puzzle_level_records_from_module_json(levels_json)?
} else {
draft.levels.clone()
};
if levels.is_empty() {
levels = draft.levels.clone();
}
let first_level = levels.first().cloned().ok_or_else(|| {
AppError::from_status(StatusCode::BAD_REQUEST).with_details(json!({
"provider": PUZZLE_AGENT_API_BASE_PROVIDER,
"message": "拼图草稿缺少可编辑关卡",
}))
})?;
let work_title = payload
.work_title
.as_deref()
.map(str::trim)
.filter(|value| !value.is_empty())
.unwrap_or(draft.work_title.as_str())
.to_string();
let work_description = payload
.work_description
.as_deref()
.map(str::trim)
.filter(|value| !value.is_empty())
.unwrap_or(draft.work_description.as_str())
.to_string();
let levels_json = Some(serialize_puzzle_level_records_for_module(&levels)?);
let (_, profile_id) = build_stable_puzzle_work_ids(session_id);
state
.spacetime_client()
.update_puzzle_work(PuzzleWorkUpsertRecordInput {
profile_id,
owner_user_id: owner_user_id.to_string(),
work_title: work_title.clone(),
work_description: work_description.clone(),
level_name: first_level.level_name.clone(),
summary: work_description.clone(),
theme_tags: generated_tags.clone(),
cover_image_src: first_level.cover_image_src.clone(),
cover_asset_id: first_level.cover_asset_id.clone(),
levels_json,
updated_at_micros: now,
})
.await
.map_err(map_puzzle_client_error)?;
Ok(apply_generated_puzzle_tags_to_session_snapshot(
session,
generated_tags,
work_title,
work_description,
levels,
now,
))
}
pub(super) fn apply_generated_puzzle_tags_to_session_snapshot(
mut session: PuzzleAgentSessionRecord,
generated_tags: Vec<String>,
work_title: String,
work_description: String,
levels: Vec<PuzzleDraftLevelRecord>,
updated_at_micros: i64,
) -> PuzzleAgentSessionRecord {
let Some(draft) = session.draft.as_mut() else {
return session;
};
draft.work_title = work_title;
draft.work_description = work_description.clone();
draft.summary = work_description;
draft.theme_tags = generated_tags;
draft.levels = levels;
sync_puzzle_primary_draft_fields_from_level(draft);
session.progress_percent = session.progress_percent.max(96);
session.stage = if is_puzzle_session_snapshot_publish_ready(draft) {
"ready_to_publish".to_string()
} else {
"image_refining".to_string()
};
session.last_assistant_reply = Some("作品标签已生成。".to_string());
session.updated_at = format_timestamp_micros(updated_at_micros);
session
}
pub(super) fn is_puzzle_session_snapshot_publish_ready(draft: &PuzzleResultDraftRecord) -> bool {
!draft.work_title.trim().is_empty()
&& !draft.work_description.trim().is_empty()
&& draft.theme_tags.len() >= module_puzzle::PUZZLE_MIN_TAG_COUNT
&& draft.theme_tags.len() <= module_puzzle::PUZZLE_MAX_TAG_COUNT
&& !draft.levels.is_empty()
&& draft.levels.iter().all(|level| {
!level.level_name.trim().is_empty()
&& level
.cover_image_src
.as_deref()
.map(str::trim)
.is_some_and(|value| !value.is_empty())
})
}
pub(super) fn serialize_puzzle_level_records_for_module(
levels: &[PuzzleDraftLevelRecord],
) -> Result<String, AppError> {
let payload = levels
.iter()
.map(|level| {
json!({
"level_id": level.level_id,
"level_name": level.level_name,
"picture_description": level.picture_description,
"picture_reference": level.picture_reference,
"ui_background_prompt": level.ui_background_prompt,
"ui_background_image_src": level.ui_background_image_src,
"ui_background_image_object_key": level.ui_background_image_object_key,
"background_music": puzzle_audio_asset_record_module_json(&level.background_music),
"candidates": level
.candidates
.iter()
.map(|candidate| {
json!({
"candidate_id": candidate.candidate_id,
"image_src": candidate.image_src,
"asset_id": candidate.asset_id,
"prompt": candidate.prompt,
"actual_prompt": candidate.actual_prompt,
"source_type": candidate.source_type,
"selected": candidate.selected,
})
})
.collect::<Vec<_>>(),
"selected_candidate_id": level.selected_candidate_id,
"cover_image_src": level.cover_image_src,
"cover_asset_id": level.cover_asset_id,
"generation_status": level.generation_status,
})
})
.collect::<Vec<_>>();
serde_json::to_string(&payload).map_err(|error| {
AppError::from_status(StatusCode::BAD_REQUEST).with_details(json!({
"provider": PUZZLE_AGENT_API_BASE_PROVIDER,
"message": format!("拼图关卡列表序列化失败:{error}"),
}))
})
}
pub(super) fn is_spacetimedb_connectivity_app_error(error: &AppError) -> bool {
matches!(
error.status_code(),
StatusCode::SERVICE_UNAVAILABLE | StatusCode::GATEWAY_TIMEOUT
)
}
pub(super) fn ensure_non_empty(
request_context: &RequestContext,
provider: &str,
value: &str,
field_name: &str,
) -> Result<(), Response> {
if value.trim().is_empty() {
return Err(puzzle_error_response(
request_context,
provider,
AppError::from_status(StatusCode::BAD_REQUEST).with_details(json!({
"provider": provider,
"message": format!("{field_name} is required"),
})),
));
}
Ok(())
}
pub(super) fn puzzle_bad_request(request_context: &RequestContext, provider: &str, message: &str) -> Response {
puzzle_error_response(
request_context,
provider,
AppError::from_status(StatusCode::BAD_REQUEST).with_details(json!({
"provider": provider,
"message": message,
})),
)
}
pub(super) fn map_puzzle_client_error(error: SpacetimeClientError) -> AppError {
let status = match &error {
SpacetimeClientError::ConnectDropped => StatusCode::SERVICE_UNAVAILABLE,
SpacetimeClientError::Timeout => StatusCode::GATEWAY_TIMEOUT,
error if should_skip_asset_operation_billing_for_connectivity(error) => {
StatusCode::SERVICE_UNAVAILABLE
}
SpacetimeClientError::Runtime(_) => StatusCode::BAD_REQUEST,
SpacetimeClientError::Procedure(message)
if message.contains("不存在")
|| message.contains("not found")
|| message.contains("does not exist") =>
{
StatusCode::NOT_FOUND
}
SpacetimeClientError::Procedure(message)
if message.contains("当前模型不可用")
|| message.contains("生成失败")
|| message.contains("解析失败")
|| message.contains("缺少有效回复") =>
{
StatusCode::BAD_GATEWAY
}
_ => StatusCode::BAD_GATEWAY,
};
AppError::from_status(status).with_details(json!({
"provider": "spacetimedb",
"message": error.to_string(),
}))
}
pub(super) fn should_sync_puzzle_freeze_boundary(error: &AppError, is_freeze_time: bool) -> bool {
is_freeze_time && error.body_text().contains("操作不合法")
}
pub(super) fn is_missing_puzzle_form_draft_procedure_error(error: &SpacetimeClientError) -> bool {
matches!(error, SpacetimeClientError::Procedure(message) if
message.contains("save_puzzle_form_draft")
&& (message.contains("No such procedure")
|| message.contains("不存在")
|| message.contains("does not exist")
|| message.contains("not found")))
}
pub(super) fn map_puzzle_compile_error(error: SpacetimeClientError) -> AppError {
let message = error.to_string();
// 中文注释:历史运行态或旧 SpacetimeDB 错误快照可能仍带 APIMart 图片网关文案;当前 GPT-image-2 已统一迁移到 VectorEngine返回给前端前先归一避免误导排障。
let is_legacy_apimart_image_error =
message.contains("APIMart") || message.contains("apimart") || message.contains("APIMART");
let provider = if message.contains("VectorEngine")
|| message.contains("vector-engine")
|| message.contains("VECTOR_ENGINE")
|| is_legacy_apimart_image_error
{
VECTOR_ENGINE_PROVIDER
} else if message.contains("OSS") || message.contains("oss") || message.contains("参考图") {
"puzzle-assets"
} else {
"spacetimedb"
};
let status = if provider == VECTOR_ENGINE_PROVIDER
&& (message.contains("VECTOR_ENGINE_API_KEY")
|| message.contains("VECTOR_ENGINE_BASE_URL")
|| message.contains("APIMART_API_KEY")
|| message.contains("APIMART_BASE_URL")
|| message.contains("未配置"))
{
StatusCode::SERVICE_UNAVAILABLE
} else if matches!(
error,
SpacetimeClientError::ConnectDropped | SpacetimeClientError::Timeout
) || should_skip_asset_operation_billing_for_connectivity(&error)
{
StatusCode::SERVICE_UNAVAILABLE
} else if matches!(error, SpacetimeClientError::Runtime(_))
&& (message.contains("生成")
|| message.contains("上游")
|| message.contains("VectorEngine")
|| message.contains("vector-engine")
|| message.contains("VECTOR_ENGINE")
|| is_legacy_apimart_image_error
|| message.contains("参考图")
|| message.contains("图片")
|| message.contains("OSS")
|| message.contains("oss"))
{
StatusCode::BAD_GATEWAY
} else {
match &error {
SpacetimeClientError::Procedure(message)
if message.contains("不存在")
|| message.contains("not found")
|| message.contains("does not exist") =>
{
StatusCode::NOT_FOUND
}
SpacetimeClientError::Procedure(message)
if message.contains("当前模型不可用")
|| message.contains("生成失败")
|| message.contains("解析失败")
|| message.contains("缺少有效回复") =>
{
StatusCode::BAD_GATEWAY
}
SpacetimeClientError::ConnectDropped => StatusCode::SERVICE_UNAVAILABLE,
SpacetimeClientError::Timeout => StatusCode::GATEWAY_TIMEOUT,
SpacetimeClientError::Runtime(_) => StatusCode::BAD_REQUEST,
_ => StatusCode::BAD_GATEWAY,
}
};
let user_message = normalize_legacy_puzzle_image_error_message(message.as_str());
AppError::from_status(status).with_details(json!({
"provider": provider,
"message": user_message,
}))
}
pub(super) fn normalize_legacy_puzzle_image_error_message(message: &str) -> String {
message
.replace(
"APIMart 图片生成密钥未配置",
"VectorEngine 图片生成密钥未配置",
)
.replace(
"APIMart 图片生成地址未配置",
"VectorEngine 图片生成地址未配置",
)
.replace("APIMART_API_KEY", "VECTOR_ENGINE_API_KEY")
.replace("APIMART_BASE_URL", "VECTOR_ENGINE_BASE_URL")
}
pub(super) fn puzzle_error_response(
request_context: &RequestContext,
provider: &str,
error: AppError,
) -> Response {
let mut response = error.into_response_with_context(Some(request_context));
response.headers_mut().insert(
HeaderName::from_static("x-genarrative-provider"),
header::HeaderValue::from_str(provider)
.unwrap_or_else(|_| header::HeaderValue::from_static("puzzle")),
);
response
}
pub(super) fn puzzle_sse_json_event(event_name: &str, payload: Value) -> Result<Event, AppError> {
Event::default()
.event(event_name)
.json_data(payload)
.map_err(|error| {
AppError::from_status(StatusCode::INTERNAL_SERVER_ERROR).with_details(json!({
"provider": "sse",
"message": format!("SSE payload 序列化失败:{error}"),
}))
})
}
pub(super) fn puzzle_sse_json_event_or_error(event_name: &str, payload: Value) -> Event {
match puzzle_sse_json_event(event_name, payload) {
Ok(event) => event,
Err(_) => puzzle_sse_error_event_message("SSE payload 序列化失败".to_string()),
}
}
pub(super) fn puzzle_sse_error_event_message(message: String) -> Event {
let payload = format!(
"{{\"message\":{}}}",
serde_json::to_string(&message)
.unwrap_or_else(|_| "\"SSE 错误事件序列化失败\"".to_string())
);
Event::default().event("error").data(payload)
}