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2026-04-21 10:30:12 +08:00
parent ae28dab032
commit 13bc79306f
49 changed files with 3691 additions and 1357 deletions

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@@ -421,6 +421,162 @@ test('phase4 sync_result_profile keeps existing foundation structure while updat
);
});
test('phase4 sync_result_profile also writes latest role and scene assets back into draft profile', async () => {
const runtimeRepository = createRuntimeRepositoryStub();
const sessionStore = new CustomWorldAgentSessionStore(runtimeRepository);
const orchestrator = new CustomWorldAgentOrchestrator(sessionStore, null, {
singleTurnLlmClient: createTestCustomWorldAgentSingleTurnLlmClient(),
});
const userId = 'user-phase4-sync-result-profile-assets';
const session = await createObjectRefiningSession(orchestrator, userId);
const baselineProfile = normalizeFoundationDraftProfile(session.draftProfile)!;
const playableRole = baselineProfile.playableNpcs[0]!;
const storyRole = baselineProfile.storyNpcs[0]!;
const landmark = baselineProfile.landmarks[0]!;
const response = await orchestrator.executeAction(userId, session.sessionId, {
action: 'sync_result_profile',
profile: {
id: `agent-draft-${session.sessionId}`,
settingText: '被海雾吞没的旧航路群岛',
name: '潮雾列岛·结果页精修版',
subtitle: '旧灯塔与失控航路',
summary: '结果页已经把最新图与动作一起确认。 ',
tone: '压抑、潮湿、悬疑',
playerGoal: '查清沉船夜与假航灯的真正操盘者。',
templateWorldType: 'WUXIA',
majorFactions: ['守灯会', '航运公会'],
coreConflicts: ['守灯会与航运公会争夺旧航路控制权'],
attributeSchema: {
id: 'schema:test',
worldId: 'CUSTOM',
schemaVersion: 1,
schemaName: '测试',
generatedFrom: {
worldType: 'CUSTOM',
worldName: '潮雾列岛·结果页精修版',
settingSummary: '测试',
tone: '测试',
conflictCore: '测试',
},
slots: [],
},
playableNpcs: [
{
id: playableRole.id,
name: playableRole.name,
title: '结果页角色',
role: '关键同行者',
description: '结果页确认的最新角色资产。',
backstory: '测试',
personality: '冷静',
motivation: '验证资产回写',
combatStyle: '观察',
initialAffinity: 12,
relationshipHooks: [],
tags: [],
imageSrc: '/generated/playable/latest-master.png',
generatedVisualAssetId: 'visual-playable-latest',
generatedAnimationSetId: 'anim-playable-latest',
animationMap: {
idle: {
spriteSheetPath: '/generated/playable/idle.png',
},
},
},
],
storyNpcs: [
{
id: storyRole.id,
name: storyRole.name,
title: '结果页场景角色',
role: '场景关键角色',
description: '结果页确认的最新场景角色资产。',
backstory: '测试',
personality: '克制',
motivation: '验证资产回写',
combatStyle: '观察',
initialAffinity: 6,
relationshipHooks: [],
tags: [],
imageSrc: '/generated/story/latest-master.png',
generatedVisualAssetId: 'visual-story-latest',
},
],
items: [],
landmarks: [
{
id: landmark.id,
name: landmark.name,
description: '结果页确认的最新地点图。',
dangerLevel: '中',
sceneNpcIds: [],
connections: [],
imageSrc: '/generated/landmark/latest-scene.png',
},
],
sceneChapterBlueprints: [
{
id: 'scene-chapter-1',
sceneId: landmark.id,
title: '灯塔初章',
summary: '结果页确认最新分幕图。',
linkedThreadIds: [],
linkedLandmarkIds: [landmark.id],
acts: [
{
id: `${landmark.id}-act-1`,
sceneId: landmark.id,
title: '第一幕',
summary: '第一幕',
stageCoverage: ['opening'],
backgroundImageSrc: '/generated/scene/act-1-latest.png',
backgroundAssetId: 'scene-asset-latest',
encounterNpcIds: [],
primaryNpcId: '',
linkedThreadIds: [],
advanceRule: 'after_primary_contact',
actGoal: '验证分幕图回写',
transitionHook: '进入下一幕',
},
],
},
],
generationMode: 'full',
generationStatus: 'complete',
},
});
const operation = await waitForOperation(
orchestrator,
userId,
session.sessionId,
response.operation.operationId,
);
const snapshot = await orchestrator.getSessionSnapshot(userId, session.sessionId);
const profile = normalizeFoundationDraftProfile(snapshot?.draftProfile)!;
const syncedPlayable = profile.playableNpcs.find(
(entry) => entry.id === playableRole.id,
);
const syncedStory = profile.storyNpcs.find((entry) => entry.id === storyRole.id);
const syncedLandmark = profile.landmarks.find((entry) => entry.id === landmark.id);
const syncedSceneAct = profile.sceneChapters[0]?.acts[0];
assert.equal(operation?.status, 'completed');
assert.equal(syncedPlayable?.imageSrc, '/generated/playable/latest-master.png');
assert.equal(syncedPlayable?.generatedVisualAssetId, 'visual-playable-latest');
assert.equal(syncedPlayable?.generatedAnimationSetId, 'anim-playable-latest');
assert.deepEqual(syncedPlayable?.animationMap, {
idle: {
spriteSheetPath: '/generated/playable/idle.png',
},
});
assert.equal(syncedStory?.imageSrc, '/generated/story/latest-master.png');
assert.equal(syncedStory?.generatedVisualAssetId, 'visual-story-latest');
assert.equal(syncedLandmark?.imageSrc, '/generated/landmark/latest-scene.png');
assert.equal(syncedSceneAct?.backgroundImageSrc, '/generated/scene/act-1-latest.png');
assert.equal(syncedSceneAct?.backgroundAssetId, 'scene-asset-latest');
});
test('phase4 generate_characters appends story npcs and updates work summary counts', async () => {
const runtimeRepository = createRuntimeRepositoryStub();
const sessionStore = new CustomWorldAgentSessionStore(runtimeRepository);